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{{Infobox Special Move
{{nihongo|'''Rest'''|ねむる|Nemuru| lit. "to Sleep"; referred to as '''Sleep''' on the original ''Super Smash Bros.'' website}} is [[Jigglypuff]]'s [[Down Special Move]] in all three games. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is infamous for its high [[knockback]], no startup lag, very small range, and long vulnerability period. Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.
 
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|image=[[File:Rest_SSBWU.JPG|250px]]
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|user=[[Jigglypuff]]
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|games=''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''
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}}
 
{{nihongo|'''Rest'''|ねむる|Nemuru| lit. "to Sleep"; referred to as '''Sleep''' on the original ''Super Smash Bros.'' website}} is [[Jigglypuff]]'s [[Down Special]]. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is infamous for its high, upward [[knockback]], no startup lag, very small range, and long vulnerability period. Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.
   
 
==Overview==
 
==Overview==
The move varies from game to game, with ''Melee''<nowiki>'</nowiki>s Rest having several times more knockback and 8% more [[damage]] at the expense of some range. In ''[[Super Smash Bros. Brawl]]'', Jigglypuff's Rest deals less initial damage and knockback, only gives vertical knockback, and produces a [[flower]] in place of its fiery ''Melee'' effect - essentially nerfing the move. In [[Super Smash Bros.]], Rest is very similar to ''Melee''<nowiki>'</nowiki>s Rest, having extremely high killing power.
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The move varies from game to game, with ''Super Smash Bros''<nowiki>'</nowiki>s Rest having several times more knockback and more [[damage]] at the expense of some range. In ''[[Super Smash Bros. Melee]]'', Rest is very similar to ''SSB''<nowiki>'</nowiki>s Rest, having extremely high killing power. In ''[[Super Smash Bros. Brawl]]'', Jigglypuff's Rest deals less initial damage and knockback, only gives vertical knockback, and produces a [[flower]] in place of its fiery ''Melee'' effect - essentially nerfing the move.
   
 
In ''Brawl'', its initial damage is 15%, with the flower damage between 7-15%. Flower damage is potentially 30% if the enemy stands still, meaning it has a possible total damage of 45%. Because of the reduced knockback in ''Brawl'', it cannot KO at the low percents it could in ''Melee'', and because it only gives vertical knockback, its general usefulness in early KOing is almost void. Also, because of this, Rest is not a [[Home-run Bat]] alternative in ''Brawl''<nowiki>'</nowiki>s [[Home-run Contest]] as it was in ''Melee''. In ''Brawl'' it has no horizontal knockback and flower damage doesn't apply to [[Sandbag]].
 
In ''Brawl'', its initial damage is 15%, with the flower damage between 7-15%. Flower damage is potentially 30% if the enemy stands still, meaning it has a possible total damage of 45%. Because of the reduced knockback in ''Brawl'', it cannot KO at the low percents it could in ''Melee'', and because it only gives vertical knockback, its general usefulness in early KOing is almost void. Also, because of this, Rest is not a [[Home-run Bat]] alternative in ''Brawl''<nowiki>'</nowiki>s [[Home-run Contest]] as it was in ''Melee''. In ''Brawl'' it has no horizontal knockback and flower damage doesn't apply to [[Sandbag]].
   
The attack can be combo'd into by many of Jigglypuff's moves, including [[Up Throw]], [[Pound]], and [[Up Tilt]]. In ''Super Smash Bros.'', Jigglypuff's d-air can combo into this move. The [[hitbox]] emerges in one [[frame]], making it tied for the fastest move in the series with the [[Reflector#Fox McCloud|Reflector]] move.
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The attack can be combo'd into by many of Jigglypuff's moves, including [[Up Throw]], [[Pound]], and [[Up Tilt]]. In ''[[Super Smash Bros.]]'', Jigglypuff's [[Down Air Attack]] can combo into this move. The [[hitbox]] emerges in one [[frame]], making it tied for the fastest move in the series with the [[Reflector#Fox McCloud|Reflector]] move.
   
 
The invincibility frames also allow Jigglypuff to rest explosive items, potentially catching opponents in the blast without suffering any damage or knockback. It also means that some Final Smashes can be avoided (ex: [[Cook Kirby]], which can be avoided via side-stepping, [[Critical Hit]] and [[Triforce Slash]]).
 
The invincibility frames also allow Jigglypuff to rest explosive items, potentially catching opponents in the blast without suffering any damage or knockback. It also means that some Final Smashes can be avoided (ex: [[Cook Kirby]], which can be avoided via side-stepping, [[Critical Hit]] and [[Triforce Slash]]).
 
===Custom Variations===
 
In [[Super Smash Bros. for Nintendo 3DS and Wii U]], the move can turn into '''Twisting Fly''' and '''Awakening Attack''' via [[Custom Moves|Customizations]], Twisting Fly consists in Jigglypuff shooting upward and fall asleep as it falls down. If any enemy is in the way as it shoots upwards, they will receive damage and are knocked back. While Awakeing Attack consists in Jigglypuff creating a small vortex around it whne it is sleeping, which repels enemies. After a second, Jigglypuff lets loose an explosion which delivers decent damage and knockback to any opponent that hits.
 
   
 
<gallery>
 
<gallery>
Rest_SSBM.jpg|Rest in ''Melee''. Notice the Fire Effect.
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Rest_SSBM.jpg|Rest in ''Melee'', with fire effects.
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Melee Jigglypuff Rest Hoop Damage.png|Jigglypuff's eyes will remain open when in the magnifying glass hoop circle.
Jigglypuff Resting.jpg|Rest used on [[Pit (SSBB)|Pit]] and [[Ganondorf (SSBB)|Ganondorf]] in ''Brawl''.
 
Rest_Effect_SSBB.jpg|When used in ''Brawl'', Rest leaves Flowers on the opponents' heads.
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Jigglypuff Resting.jpg|Rest in ''Brawl''.
 
Rest Attack.png|Rest leaves Jigglypuff wide open to attacks, particularly to strong attacks which require charging, like [[Lucario (SSBB)|Lucario]]'s [[Aura Sphere]].
 
Rest Attack.png|Rest leaves Jigglypuff wide open to attacks, particularly to strong attacks which require charging, like [[Lucario (SSBB)|Lucario]]'s [[Aura Sphere]].
Jigglypuffdown2.png|Jigglypuff using Twisting Fly.
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Rest_Sleep.JPG|Jigglypuff sleeping after using Rest.
Jigglypuffdown3.png|Jigglypuff using Awakening Attack.
 
 
</gallery>
 
</gallery>
   
 
{{Jigglypuff Special Moves}}
 
{{Jigglypuff Special Moves}}
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== Custom Variations ==
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=== Leaping Rest ===
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'''Leaping Rest''' is one of [[Jigglypuff]]'s [[Down Special]] Moves that can be used via [[Custom Moves|customizations]]. Jigglypuff shoots upward and falls asleep as it descends. If any enemy is in the way as Jigglypuff shoots upwards, they will receive damage and are knocked back.
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''Strengths''
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* Deals damage to opponents airborne even if you miss the attack up-close
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* Deals more knockback
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''Weaknesses''
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* Less reliable for a KO move
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* Its increased vertical distance can't grab ledges
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* Deals less damage
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* Left vulnerable for longer (midair first then ground)
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=== Wakie Wakie ===
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'''Wakie Wakie''' is one of [[Jigglypuff]]'s [[Down Special]] Moves that can be used via [[Custom Moves|customizations]]. Jigglypuff creates a small vortex around it when it sleeps, which repels enemies. After a second, Jigglypuff lets loose an explosion, which delivers decent damage and knockback to any opponent that it hits, Jigglypuff also wakes up after the explosion.
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''Strengths''
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* Deals horizontal knockback
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* Pushes opponents away slightly before exploding
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''Weaknesses''
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* Deals less damage
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* The explosion itself deals damage to the user ('''5% '''damage)
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* Not very useful if the move misses
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* Less reliable for a KO move
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* Since it pushes opponents before exploding, the explosion itself may not hit
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<gallery>
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Leaping_Rest.gif|Leaping Rest
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Wakie_Wakie.gif|Wakie Wakie
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</gallery>
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{{Jigglypuff Custom Special Moves}}
 
{{Jigglypuff Custom Special Moves}}
   
 
==Origin==
 
==Origin==
[[File:Rest Pokémon Gold.png|thumb|A Snorlax using Rest in ''Pokémon Gold''.]]
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[[File:ORAS Rest.PNG|thumb|220x220px|A Wailmer uses Rest in ''Pok''é''mon X & Y'']]
In the original games, Rest does not harm the opponent at all. It is a Psychic-type move with 10 PP that makes the user fall asleep for two turns, in order to recover all lost HP and remove any status problem. It has been TM44 ever since ''Red and Blue''
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In the main series Pokémon games, Rest does not harm the opponent at all. It is a Psychic-type move with 10 PP that makes the user fall asleep for three turns in order to recover all lost HP and remove any status problem. It has been TM44 ever since ''Pokémon Red and Blue'', except for ''Pokémon Let's Go, Pikachu! and Eevee!'','' ''where it is TM05 and ''Pokémon Sword and Shield'', where it is TM21.
   
 
==Glitch==
 
==Glitch==
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*If Rest is used in [[Fountain of Dreams]] on the water, Jigglypuff's eyes will still be open, but only in the water's reflection.
 
*If Rest is used in [[Fountain of Dreams]] on the water, Jigglypuff's eyes will still be open, but only in the water's reflection.
 
*If viewed in the magnifying glass, Jigglypuff's eyes will be open.
 
*If viewed in the magnifying glass, Jigglypuff's eyes will be open.
*In ''Melee'', if Rest is countered by [[Roy (SSBM)|Roy]] or [[Marth (SSBM)|Marth]], Jigglypuff will not be hit by the returning attack.
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*In ''Melee'', if Rest is countered by [[Roy (SSBM)|Roy]] or [[Marth (SSBM)|Marth]], Jigglypuff will not be hit by the returning attack due to the invincible starting frames.
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*In ''Brawl'', if Jigglypuff uses Rest in midair and is asleep, its eyes will "blink" open for a split second when it lands.
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== External Links ==
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* [https://www.youtube.com/watch?v=oOPiVJrwhVs&feature=em-uploademail&ab_channel=Master0fHyrule Rest KO Percentages in Super Smash Bros. for Nintendo 3DS/Wii U]
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
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[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Brawl]]
 
[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 21:20, 9 February 2020

Rest (ねむる Nemuru?, lit. "to Sleep"; referred to as Sleep on the original Super Smash Bros. website) is Jigglypuff's Down Special. Jigglypuff turns toward the camera and falls asleep for several seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit. This attack is infamous for its high, upward knockback, no startup lag, very small range, and long vulnerability period. Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.

Overview

The move varies from game to game, with Super Smash Bros's Rest having several times more knockback and more damage at the expense of some range. In Super Smash Bros. Melee, Rest is very similar to SSB's Rest, having extremely high killing power. In Super Smash Bros. Brawl, Jigglypuff's Rest deals less initial damage and knockback, only gives vertical knockback, and produces a flower in place of its fiery Melee effect - essentially nerfing the move.

In Brawl, its initial damage is 15%, with the flower damage between 7-15%. Flower damage is potentially 30% if the enemy stands still, meaning it has a possible total damage of 45%. Because of the reduced knockback in Brawl, it cannot KO at the low percents it could in Melee, and because it only gives vertical knockback, its general usefulness in early KOing is almost void. Also, because of this, Rest is not a Home-run Bat alternative in Brawl's Home-run Contest as it was in Melee. In Brawl it has no horizontal knockback and flower damage doesn't apply to Sandbag.

The attack can be combo'd into by many of Jigglypuff's moves, including Up Throw, Pound, and Up Tilt. In Super Smash Bros., Jigglypuff's Down Air Attack can combo into this move. The hitbox emerges in one frame, making it tied for the fastest move in the series with the Reflector move.

The invincibility frames also allow Jigglypuff to rest explosive items, potentially catching opponents in the blast without suffering any damage or knockback. It also means that some Final Smashes can be avoided (ex: Cook Kirby, which can be avoided via side-stepping, Critical Hit and Triforce Slash).

Jigglypuff's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Pound Rollout
Side Special Pound
Up Special Sing
Down Special Rest
Final Smash Puff Up

Custom Variations

Leaping Rest

Leaping Rest is one of Jigglypuff's Down Special Moves that can be used via customizations. Jigglypuff shoots upward and falls asleep as it descends. If any enemy is in the way as Jigglypuff shoots upwards, they will receive damage and are knocked back.

Strengths

  • Deals damage to opponents airborne even if you miss the attack up-close
  • Deals more knockback

Weaknesses

  • Less reliable for a KO move
  • Its increased vertical distance can't grab ledges
  • Deals less damage
  • Left vulnerable for longer (midair first then ground)

Wakie Wakie

Wakie Wakie is one of Jigglypuff's Down Special Moves that can be used via customizations. Jigglypuff creates a small vortex around it when it sleeps, which repels enemies. After a second, Jigglypuff lets loose an explosion, which delivers decent damage and knockback to any opponent that it hits, Jigglypuff also wakes up after the explosion.

Strengths

  • Deals horizontal knockback
  • Pushes opponents away slightly before exploding

Weaknesses

  • Deals less damage
  • The explosion itself deals damage to the user (5% damage)
  • Not very useful if the move misses
  • Less reliable for a KO move
  • Since it pushes opponents before exploding, the explosion itself may not hit

Jigglypuff's Custom Special Moves
Custom 1 Custom 2
Standard Special Relentless Rollout Raging Rollout
Side Special Sideways Pound Pound Blitz
Up Special Hyper Voice Spinphony
Down Special Leaping Rest Wakie Wakie

Origin

ORAS Rest

A Wailmer uses Rest in Pokémon X & Y

In the main series Pokémon games, Rest does not harm the opponent at all. It is a Psychic-type move with 10 PP that makes the user fall asleep for three turns in order to recover all lost HP and remove any status problem. It has been TM44 ever since Pokémon Red and Blue, except for Pokémon Let's Go, Pikachu! and Eevee!, where it is TM05 and Pokémon Sword and Shield, where it is TM21.

Glitch

In Brawl, if Jigglypuff is used on a Stamina battle and defeats an opponent using Rest, their Stamina gauge will remain. This is most likely caused by the flower effect, as it will shake as if they are taking damage.

Trivia

  • In Brawl, if Jigglypuff uses Rest over water, it will wake up as soon as it lands in the water.
  • If sitting on top of Porky, Jigglypuff can use rest on him and deal a large amount of damage to him (about the same as the Home-run Bat).
  • If Rest is used in Fountain of Dreams on the water, Jigglypuff's eyes will still be open, but only in the water's reflection.
  • If viewed in the magnifying glass, Jigglypuff's eyes will be open.
  • In Melee, if Rest is countered by Roy or Marth, Jigglypuff will not be hit by the returning attack due to the invincible starting frames.
  • In Brawl, if Jigglypuff uses Rest in midair and is asleep, its eyes will "blink" open for a split second when it lands.

External Links