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|name = Research Facility
 
|name = Research Facility
 
|image = [[Image:PIKACHU!!!.jpg|225px|Pikachu being drained of power.]]
 
|image = [[Image:PIKACHU!!!.jpg|225px|Pikachu being drained of power.]]
|caption = [[Image:Metroid_Icon.gif]] [[Image:Smash_Bros._Icon.gif]]
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|caption = [[Image:MetroidSymbol.svg|50px]][[Image:SmashBrosSymbol.svg|50px]]
 
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
 
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
 
|games = ''[[Super Smash Bros. Brawl|SSBB]]''
 
|games = ''[[Super Smash Bros. Brawl|SSBB]]''
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}}
 
}}
   
The '''Research Facility''' is a stage in the [[Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''. This is the stage where [[Zero Suit Samus (SSBB)|Zero Suit Samus]] is first made playable in the mode. At the beginning of the level, Zero Suit Samus is shown breaking into the Reasearch Facility though a ventilation duct. After destroying a few [[R.O.B. (SSBB)|R.O.B.s]] (mostly Sentries) she encounters [[Pikachu (SSBB)|Pikachu]], who is being drained of its electrical power. She breaks Pikachu out, which sets off many of the numerous alarms on the [[Isle of the Ancients]]. R.O.B.s come swarming in and Zero Suit Samus and Pikachu destroy them. After a rather confusing journey through the facility, you clear the stage. Before you clear the stage, you see two cutscenes:one of Zero Suit Samus staring at her [[Samus (SSBB)|Power Suit]] and one of [[Ganondorf (SSBB)|Ganondorf]] doing something in a control room with a lot of computers.
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The '''Research Facility''' is a stage in the [[Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''. This is the stage where [[Zero Suit Samus (SSBB)|Zero Suit Samus]] is first made playable.
===Music===
 
*During the first part of the level, ''Menu (Metroid Prime)'' plays.
 
*After the 4 door hallway, ''Multiplayer (Metroid Prime 2)'' plays.
 
{{stub}}
 
   
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==Overview==
{{Template:SSBBStages}}
 
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At the beginning of the level, Zero Suit Samus is shown breaking into the Research Facility though a ventilation duct. After destroying a few [[R.O.B. (SSBB)|R.O.B.s]] (mostly Sentries), she encounters [[Pikachu (SSBB)|Pikachu]], who is being harnessed for its electrical power. She breaks Pikachu out, which sets off many of the numerous alarms on the [[Isle of the Ancients]]. R.O.B.s come swarming in, and Zero Suit Samus and Pikachu destroy them. After a rather confusing journey through the facility, and a cutscene of Samus staring at her [[Samus (SSBB)|Power Suit]] in a security room, the stage is clear. Zero Suit Samus and Pikachu will then join the player's team.
   
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==Level Layout==
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The first area of the level is very straightforward and very short. You go right and find an elevator. Go down to find the [[orange cube]]. Go up to continue your level. After the player gains Pikachu, however, the level takes a far more confusing design. The level branches into three paths from a single large room (containing a rotating platform wheel such as those found in the [[Stage Builder]], but two of the paths cannot be traversed until the player traverses another specific path. In the first path, started from the bottom-right corner of the fork-room, the player commands a large platform-like vehicle to move to an area in the next path. In this path, accessed from the far right of the fork-room, the player rides the vehicle from before across a large gap to a switch, which causes large, jagged blocks to fall from the path above. In the final path, accessed from above the rotating wheel in the fork-room (and also featuring an indoor waterfall), the fallen blocks, previously acting as a wall, can now be used as platforms to reach the end of the level, but are strewn with dangerous [[Quark Mine]]s.
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==Enemies Introduced==
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*[[R.O.B. Launcher]]
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*[[R.O.B. Blaster]]
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*[[R.O.B. Sentry]]
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*[[Bytan|Giant Bytan]]
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*[[Metal Primid]]
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==Music==
 
*During the first part of the level, ''Opening / Menu (Metroid Prime)'' plays.
 
*After the 4 door hallway, ''Multiplayer (Metroid Prime 2)'' plays.
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{{stub}}
 
{{SSBBStages}}
 
[[Category:Stages]]
 
[[Category:Stages]]
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[[Category:Subspace Emissary Levels]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Subspace Emissary]]
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[[Category:Super Smash Bros. universe]]

Revision as of 20:32, 8 September 2019

The Research Facility is a stage in the Subspace Emissary of Super Smash Bros. Brawl. This is the stage where Zero Suit Samus is first made playable.

Overview

At the beginning of the level, Zero Suit Samus is shown breaking into the Research Facility though a ventilation duct. After destroying a few R.O.B.s (mostly Sentries), she encounters Pikachu, who is being harnessed for its electrical power. She breaks Pikachu out, which sets off many of the numerous alarms on the Isle of the Ancients. R.O.B.s come swarming in, and Zero Suit Samus and Pikachu destroy them. After a rather confusing journey through the facility, and a cutscene of Samus staring at her Power Suit in a security room, the stage is clear. Zero Suit Samus and Pikachu will then join the player's team.

Level Layout

The first area of the level is very straightforward and very short. You go right and find an elevator. Go down to find the orange cube. Go up to continue your level. After the player gains Pikachu, however, the level takes a far more confusing design. The level branches into three paths from a single large room (containing a rotating platform wheel such as those found in the Stage Builder, but two of the paths cannot be traversed until the player traverses another specific path. In the first path, started from the bottom-right corner of the fork-room, the player commands a large platform-like vehicle to move to an area in the next path. In this path, accessed from the far right of the fork-room, the player rides the vehicle from before across a large gap to a switch, which causes large, jagged blocks to fall from the path above. In the final path, accessed from above the rotating wheel in the fork-room (and also featuring an indoor waterfall), the fallen blocks, previously acting as a wall, can now be used as platforms to reach the end of the level, but are strewn with dangerous Quark Mines.

Enemies Introduced

Music

  • During the first part of the level, Opening / Menu (Metroid Prime) plays.
  • After the 4 door hallway, Multiplayer (Metroid Prime 2) plays.