Tag: Visual edit |
(Adding categories) |
||
(31 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox Special Move |
||
⚫ | |||
+ | |image={{#tag:tabber|Fox=[[File:Fox_&_Samus_SSB4.jpg|250px]]{{!}}-{{!}}Falco=[[File:Falco_Reflector_SSBWU.jpg|250px]]{{!}}-{{!}}Wolf=[[File:Wolf's_Reflector.jpg|250px]]}} |
||
− | The '''Reflector''' (also known as the '''Shine''') is [[Fox McCloud|Fox]]'s, [[Falco Lombardi|Falco]]'s, [[Wolf O'Donnell|Wolf]]'s and (one of) [[Mii Gunner]]'s [[Down Special Move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. When used, the user creates a hexagonal (octagonal if is Mii Gunner's) energy field which acts as a shield, and deflects any projectile from any angle, with the exception of [[Final Smash]]es. It can also be used to damage enemies in close proximity to the user when activated. |
||
+ | |user=[[Fox]] |
||
+ | |user2=[[Falco]] |
||
+ | |games=''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''<br>''[[Super Smash Bros. Ultimate]]'' |
||
+ | |user3 = [[Wolf]]}} |
||
+ | '''Reflector''' (commonly referred to as the '''Shine''') is [[Fox]]'s, [[Falco]]'s, and [[Wolf O'Donnell|Wolf]]'s [[Down Special Move]]. The user projects an energy field that reflects projectiles. |
||
+ | |||
+ | ==Overview== |
||
+ | Reflector acts as a shield, and deflects any projectile from any angle, with the exception of [[Final Smash|Final Smashes]]. It can also be used to damage enemies in close proximity to the user when activated. |
||
− | + | In the original ''Super Smash Bros. ''and ''Super Smash Bros. Melee'', if this shield deflects too many projectiles in one use, or if its user attempts to reflect a projectile of sufficient power (such as a constantly reflected Red or Green Shell), it will shatter like a normal shield, and leave the user stunned. In [[Super Smash Bros. Brawl|''Brawl'']]'' ''and ''3DS/Wii U'', the Reflector does not shatter. Rather, it simply ceases reflecting projectiles, and the user takes the full damage of the attack. |
|
− | ==Fox McCloud== |
+ | == Fox McCloud == |
− | Fox's Reflector creates a blue hexagonal shield around himself. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed. This works by reducing his |
+ | Fox's Reflector creates a blue hexagonal shield around himself. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed. This works by reducing his airspeed and resetting his downwards acceleration. The Reflector multiplies a projectile's damage and knockback by 1.5 when reflected. If the projectile is reflected several times, it may break, similar to a shield breaking. The Reflector is often used for spikes, which involve using the Reflector's damaging properties to knock recovering enemies downwards. It is also extremely useful against bosses, considering most of their attacks are projectiles. |
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the Reflector caused a sound effect identical to the sound effect used for picking up [[item]]s. Because of this, Fox made a different sound when he grabbed items. In ''[[Super Smash Bros. Brawl]]'', the Reflector's sound effect was changed. |
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the Reflector caused a sound effect identical to the sound effect used for picking up [[item]]s. Because of this, Fox made a different sound when he grabbed items. In ''[[Super Smash Bros. Brawl]]'', the Reflector's sound effect was changed. |
||
− | While in the reflector, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly. In ''Brawl'', Fox can effectively hover in the air by repeatedly using it. The slowed down falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. However, |
+ | While in the reflector, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly. In ''Brawl'', Fox can effectively hover in the air by repeatedly using it. The slowed down falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox from being juggled. However, using the Reflector for spikes in ''Brawl'' is much less useful, due to a combination of the Reflector's damage affected knockback, higher floatiness, and longer recoveries. |
<gallery> |
<gallery> |
||
Reflector SSB.png|The Reflector, when used by [[Fox (SSB)|Fox]] in ''Super Smash Bros.'' |
Reflector SSB.png|The Reflector, when used by [[Fox (SSB)|Fox]] in ''Super Smash Bros.'' |
||
− | Fox Reflector SSBM.jpg|The Reflector, when used by [[Fox (SSBM)|Fox]] in ''Melee''. |
+ | Fox Reflector SSBM.jpg|The Reflector, when used by [[Fox (SSBM)|Fox]] in ''Super Smash Bros. Melee''. |
− | Fox_Reflector.jpg|The Reflector, when used by [[Fox (SSBB)|Fox]] in ''Brawl''. |
+ | Fox_Reflector.jpg|The Reflector, when used by [[Fox (SSBB)|Fox]] in ''Super Smash Bros. Brawl''. |
− | Fox & Samus_SSB4.jpg|Fox using Reflector in ''Wii U/3DS''. |
||
</gallery> |
</gallery> |
||
Line 21: | Line 28: | ||
===Glitch=== |
===Glitch=== |
||
− | There is also a glitch that causes some visible effects to disappear, by using his reflector. It has been confirmed to work in Pictochat, Pokémon Stadium (1), Brinstar, and Custom Stages. By activating the reflector on the right edge of Pictochat and being pushed to the right will cause the reflector to change quicker |
+ | There is also a glitch that causes some visible effects to disappear, by using his reflector. It has been confirmed to work in Pictochat, Pokémon Stadium (1), Brinstar, and Custom Stages. By activating the reflector on the right edge of Pictochat and being pushed to the right will cause the reflector to change quicker until a purple outline appears. Hold the Reflector for several minutes after and slowly, "special" effects will no longer be visible. Fox can now be pushed away from the edge. This will end with invisible shields and some Final Smashes will look a bit different, PK Starstorm has been confirmed. The hanging bush that comes up in Pokémon Stadium on the Grass stage has the same shape as the edge on Pictochat, and the glitch will activate and perform similarly. The most difficult location to do the glitch is at Brinstar because it is done on the upper right platform after breaking the connection and the lava will cancel out the glitch. In fact, any attack the disturbs the Reflector will reset the effects, and even if the effects are not visible they are still there and can do damage if it is an attack. |
===Custom Variations=== |
===Custom Variations=== |
||
====Big Reflector==== |
====Big Reflector==== |
||
− | '''Big Reflector''' is one of Fox's Down Special Moves that can be used |
+ | '''Big Reflector''' is one of [[Fox]]'s [[Down Special]] Moves that can be used via [[Custom Moves|customization]]. Big Reflector is a larger reflective shield that doesn't power up reflected projectiles. |
+ | |||
+ | ''Strengths'' |
||
+ | * Can push opponents away |
||
+ | * Larger refelecting hitbox |
||
+ | * Useful for gimps |
||
+ | ''Weaknesses'' |
||
+ | * Doesn't power up reflected projectiles |
||
+ | * Weaker reflection multiplier (being '''1.2 '''instead of '''1.5)''' |
||
+ | * Doesn't deal damage up-close |
||
+ | * Can't be used for combos |
||
+ | |||
====Amplifying Reflector==== |
====Amplifying Reflector==== |
||
− | '''Amplifying Reflector''' is one of Fox's Down Special Moves that can be used via [[Custom Moves|customization]]. This reflector sends projectiles back with twice the speed and power, but it takes longer to activate. |
+ | '''Amplifying Reflector''' is one of [[Fox]]'s [[Down Special]] Moves that can be used via [[Custom Moves|customization]]. This reflector sends projectiles back with twice the speed and power, but it takes longer to activate. |
+ | |||
+ | ''Strengths'' |
||
+ | * Deals more reflecting damage |
||
+ | * Reflected projectiles travel faster |
||
+ | W''eaknesses'' |
||
+ | * Takes longer to activate |
||
+ | * Causes Fox to fall faster making this move useless off-stage |
||
+ | * Doesn't deal damage up-close |
||
+ | * Can't be used for combos |
||
<gallery> |
<gallery> |
||
FoxDownSpecial2.png|Fox using Big Reflector. |
FoxDownSpecial2.png|Fox using Big Reflector. |
||
Line 33: | Line 60: | ||
{{Fox Custom Special Moves}} |
{{Fox Custom Special Moves}} |
||
==Falco Lombardi== |
==Falco Lombardi== |
||
− | In ''[[Super Smash Bros. Melee]]'', Falco's Reflector is identical to Fox's, although it sends opponents upwards when used as an attack. Because of this, Falco cannot [[waveshine]] combo, unlike Fox. He can, however, [[Star KO]] with it. |
+ | In ''[[Super Smash Bros. Melee]]'', Falco's Reflector is identical to Fox's, although it sends opponents upwards when used as an attack. Because of this, Falco cannot [[waveshine]] combo, unlike Fox. He can, however, juggle and [[Star KO]] with it. The actual reflector deals '''8%''' damage and reflected projectiles deal 1.5x its damage |
− | In ''[[Super Smash Bros. Brawl]]'', Falco uses his Reflector by kicking it away from him when it is activated, returning as if magnetized. |
+ | In ''[[Super Smash Bros. Brawl]]'', Falco uses his Reflector by kicking it away from him when it is activated, returning as if magnetized, dealing '''6%''' damage. The change grants Falco better reach with his Reflector, and can also serve as a quick surprising hit. Reflector has a 40% chance of tripping opponents, which can be used to set up combos. Reflector is considered a projectile, and it travels through enemies unhindered. Because Falco kicks it, he cannot hold it in place. This means that when playing as Falco, the player must have good timing to reflect projectiles. It should be noted that the Reflector remains active until it returns to Falco's belt, making the move virtually impossible to interrupt with projectiles, and allowing Falco to reflect projectiles from all sides when the Reflector is close to his body. |
+ | |||
+ | In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', Falco's Reflector comes out much faster and ends faster than in ''Brawl'', making it a more viable option for relieving pressure. However, the actual Reflector deals '''5%''' damage, has a much lower chance of tripping (now being 25%), and has a much weaker reflecting multiplier (1.2x the damage of the projectile). In addition, once Falco grabs the Reflector the window for reflecting ends, granting Falco a much more shorter window for reflecting, making timing even more crucial than in ''Brawl''. |
||
<gallery> |
<gallery> |
||
− | Falco Reflector SSBM.jpg|The Reflector, when used by [[Falco (SSBM)|Falco]] in ''Melee''. |
+ | Falco Reflector SSBM.jpg|The Reflector, when used by [[Falco (SSBM)|Falco]] in ''Super Smash Bros. Melee''. |
− | Falco_Reflector.jpg|The Reflector, when used by [[Falco (SSBB)|Falco]] in ''Brawl''. |
+ | Falco_Reflector.jpg|The Reflector, when used by [[Falco (SSBB)|Falco]] in ''Super Smash Bros. Brawl''. |
Falco_Reflector_SSB4.jpg|[[Falco (SSBWU/3DS)|Falco]]'s Reflector in ''Super Smash Bros. for Nintendo 3DS''. |
Falco_Reflector_SSB4.jpg|[[Falco (SSBWU/3DS)|Falco]]'s Reflector in ''Super Smash Bros. for Nintendo 3DS''. |
||
+ | Falco_Reflector_SSBWU.png|The Reflector in ''Super Smash Bros. for Wii U''. |
||
</gallery> |
</gallery> |
||
Line 46: | Line 76: | ||
===Custom Variations=== |
===Custom Variations=== |
||
====Accele-Reflector==== |
====Accele-Reflector==== |
||
− | '''Accele-Reflector''' is one of Falco's Down Special Moves that can be used through [[Custom Moves|customization]]. |
+ | '''Accele-Reflector''' is one of [[Falco]]'s [[Down Special]] Moves that can be used through [[Custom Moves|customization]]. Only reflects projectiles when moving forward, but sends them back stronger than normal. |
+ | |||
+ | ''Strengths'' |
||
+ | * Refelected projectiles deal more damage |
||
+ | * Can be used to rack up damage on opponents |
||
+ | * The Reflector travels faster |
||
+ | ''Weaknesses'' |
||
+ | * The Reflector itself deals less damage |
||
+ | * Only reflects projectiles when moving forward |
||
+ | * The Reflector won't travel as far |
||
+ | |||
====Reflector Void==== |
====Reflector Void==== |
||
− | '''Reflector Void''' is one of Falco's Down Special Moves that can be used via [[Custom Moves|customization]]. |
+ | '''Reflector Void''' is one of [[Falco]]'s [[Down Special]] Moves that can be used via [[Custom Moves|customization]]. The Reflector destroys shots rather than reflecting them. The reflector itself deals more damage. |
+ | |||
+ | ''Strengths'' |
||
+ | * Destroys projectiles (even the rapid ones) |
||
+ | * The Reflector itself deals more damage |
||
+ | * The Reflector travels a bit further |
||
+ | ''Weaknesses'' |
||
+ | * Won't reflect projectiles |
||
+ | * Has longer ending lag leaving the user exposed to enemy attacks |
||
+ | * The Reflector travels slower |
||
<gallery> |
<gallery> |
||
FalcoDownSpecial2.png|Falco using Accele-Reflector. |
FalcoDownSpecial2.png|Falco using Accele-Reflector. |
||
Line 54: | Line 103: | ||
</gallery> |
</gallery> |
||
{{Falco Custom Special Moves}} |
{{Falco Custom Special Moves}} |
||
+ | |||
==Wolf O'Donnell== |
==Wolf O'Donnell== |
||
− | Wolf's Reflector differs from Fox's and Falco's in appearance, resembling a pink, elliptical "cat's eye", as opposed to a blue hexagonal shape, and Wolf carries his reflecting device on his back instead of his belt. When deflecting projectiles, it reflects them at double their initial speed. The reflector is activated in one frame |
+ | Wolf's Reflector differs from Fox's and Falco's in appearance, resembling a pink, elliptical "cat's eye", as opposed to a blue hexagonal shape, and Wolf carries his reflecting device on his back instead of his belt. When deflecting projectiles, it reflects them at double their initial speed. The reflector is activated in one frame and can be held for as long as desired. When used, the first few frames provide him with [[invincibility frames|invincibility]], followed by a "zap" that deals '''3%''' damage, and a small amount of set [[knockback]] to any opponents touching it; the least knockback of all reflectors. If the B button is held, it will then function as a projectile deflector, but will also leave Wolf vulnerable to physical attacks; otherwise, it ceases after a short cooldown period. The initial frames of Wolf's Reflector can operate as a sort of [[counter]]: invincibility is used to avoid an attack, then the reflector damages the attacker. Unlike Fox's reflector, Wolf's reflector will not significantly reduce his falling speed. |
A glitch will sometimes occur, causing the appearance of a smaller reflector field within the usual reflector field. This seems to be a graphical glitch, as it only impacts the animation of the reflector. |
A glitch will sometimes occur, causing the appearance of a smaller reflector field within the usual reflector field. This seems to be a graphical glitch, as it only impacts the animation of the reflector. |
||
<gallery> |
<gallery> |
||
− | Wolf's_Reflector.jpg|The Reflector, used by [[Wolf (SSBB)|Wolf]] to avoid an attack. |
||
Reflector Wolf (2) SSBB.jpg|Wolf "countering" the attack. |
Reflector Wolf (2) SSBB.jpg|Wolf "countering" the attack. |
||
⚫ | |||
</gallery> |
</gallery> |
||
{{Wolf Special Moves}} |
{{Wolf Special Moves}} |
||
− | |||
− | ==Mii Gunner== |
||
− | Mii Gunner's '''Echo Reflector''' works the same as Fox's, however, it is octagonal shaped and it has a red glowing effect. The reflected attacks will be more powerful. |
||
− | <gallery> |
||
⚫ | |||
− | </gallery> |
||
− | {{Mii Gunner Special Moves}} |
||
==Origin== |
==Origin== |
||
⚫ | |||
− | Like most of Fox's moves, the Reflector is unique to the ''Super Smash Bros.'' series, but may have been inspired by the Arwing's ability to deflect enemy fire by doing a Barrel Roll, plus |
+ | Like most of Fox's moves, the Reflector is unique to the ''Super Smash Bros.'' series, but may have been inspired by the Arwing's ability to deflect enemy fire by doing a Barrel Roll, plus, its hexagonal shape is the same as the Rings in [[Star Fox 64]]. As revealed in ''Brawl'', [[Slippy Toad]] is the Reflector's original designer, and provided Fox and Falco with this special equipment for the occasion of fighting. |
− | |||
− | ==Reflectable attacks== |
||
− | The reflector can reflect almost all projectiles in the game, including moving Pokémon, Boss Attacks and many [[Assist Trophy]] attacks, with notable exception of [[Final Smash]]es and Isaac's "Move." Below is a list of all the attacks that can be reflected: |
||
− | |||
− | ===Items=== |
||
− | *Any thrown item. |
||
− | |||
− | ===Character Moves=== |
||
− | *[[Final Cutter]]'s Beam. |
||
− | *[[Fireball]]. |
||
− | *[[Thunder Jolt]]. |
||
− | *[[Thunder]]. (When not in contact with [[Pikachu (SSBB)|Pikachu]], and doesn't work in SSB) |
||
− | *[[Fire Breath]]. |
||
− | *[[Flamethrower]]. |
||
− | *[[Vegetable|Turnips]]. |
||
− | *[[PK Fire]]. |
||
− | *[[Blaster|Blaster shots]]. |
||
− | *[[Paralyzer]]. |
||
− | *[[Charge Shot]]. |
||
− | *[[Palutena's Bow|Pit's arrows]]. |
||
− | *[[Hero's Bow]]. |
||
− | *[[Boomerang]]. |
||
− | *[[Chef]]. (Only the food) |
||
− | |||
− | ===Item Attacks=== |
||
− | *[[Ray Gun]]. |
||
− | *[[Super Scope]]. |
||
− | *[[Hothead]]. (Even when it lands on the stage and is sliding) |
||
− | *[[Poké Ball]]. (Will be the player's assist if reflected) |
||
− | |||
− | ===Pokémon=== |
||
− | *[[Piplup]]. |
||
− | *[[Bonsly]]. |
||
− | *[[Meowth|Meowth's coins]]. |
||
− | *[[Electrode]]. (When thrown) |
||
− | *[[Staryu|Staryu's Swift]]. |
||
− | *[[Chikorita|Chikorita's Razor Leaf]]. |
||
− | |||
− | ===Boss Attacks=== |
||
− | *[[Master Hand]] and [[Crazy Hand]]'s Gun Attack. |
||
− | *[[Duon]]'s Purple Lasers. |
||
− | *[[Rayquaza]]'s Energy Blast. |
||
− | *[[Meta Ridley]]'s Orange Lasers and Red Fireballs. |
||
+ | ==Trivia== |
||
− | ===Assist-Trophy Attacks=== |
||
+ | *A similar weapon was conceived years later for ''Star Fox: Assault'', the Barrier. However, the Barrier only deflects, not reflects, and expires after a short time (which can be sped up by shooting at it). |
||
− | *[[Hammer Bro]]'s Hammers. |
||
− | *Infantry's Bullets and Tank's Missiles. |
||
− | *Jeff's Rockets. |
||
[[Category:Attacks]] |
[[Category:Attacks]] |
||
[[Category:Down Special Moves]] |
[[Category:Down Special Moves]] |
||
[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
||
[[Category:Star Fox universe]] |
[[Category:Star Fox universe]] |
||
− | [[Category: |
+ | [[Category:Super Smash Bros.]] |
+ | [[Category:Super Smash Bros. Melee]] |
||
+ | [[Category:Super Smash Bros. Brawl]] |
||
+ | [[Category:Super Smash Bros. 3DS/Wii U]] |
||
+ | [[Category:Reflectors]] |
||
+ | [[Category:Super Smash Bros. Ultimate]] |
Revision as of 20:00, 28 December 2018
Reflector (commonly referred to as the Shine) is Fox's, Falco's, and Wolf's Down Special Move. The user projects an energy field that reflects projectiles.
Overview
Reflector acts as a shield, and deflects any projectile from any angle, with the exception of Final Smashes. It can also be used to damage enemies in close proximity to the user when activated.
In the original Super Smash Bros. and Super Smash Bros. Melee, if this shield deflects too many projectiles in one use, or if its user attempts to reflect a projectile of sufficient power (such as a constantly reflected Red or Green Shell), it will shatter like a normal shield, and leave the user stunned. In Brawl and 3DS/Wii U, the Reflector does not shatter. Rather, it simply ceases reflecting projectiles, and the user takes the full damage of the attack.
Fox McCloud
Fox's Reflector creates a blue hexagonal shield around himself. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed. This works by reducing his airspeed and resetting his downwards acceleration. The Reflector multiplies a projectile's damage and knockback by 1.5 when reflected. If the projectile is reflected several times, it may break, similar to a shield breaking. The Reflector is often used for spikes, which involve using the Reflector's damaging properties to knock recovering enemies downwards. It is also extremely useful against bosses, considering most of their attacks are projectiles.
In Super Smash Bros. and Super Smash Bros. Melee, the Reflector caused a sound effect identical to the sound effect used for picking up items. Because of this, Fox made a different sound when he grabbed items. In Super Smash Bros. Brawl, the Reflector's sound effect was changed.
While in the reflector, Fox's falling speed is altered: Fox falls and accelerates more slowly. In Brawl, Fox can effectively hover in the air by repeatedly using it. The slowed down falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox from being juggled. However, using the Reflector for spikes in Brawl is much less useful, due to a combination of the Reflector's damage affected knockback, higher floatiness, and longer recoveries.
Fox's Special Moves | |||||
---|---|---|---|---|---|
64 | Melee | Brawl | 3DS/Wii U | Ultimate | |
Standard Special | Blaster | ||||
Side Special | — | Fox Illusion | |||
Up Special | Fire Fox | ||||
Down Special | Reflector | ||||
Final Smash | — | Landmaster | Team Star Fox |
Glitch
There is also a glitch that causes some visible effects to disappear, by using his reflector. It has been confirmed to work in Pictochat, Pokémon Stadium (1), Brinstar, and Custom Stages. By activating the reflector on the right edge of Pictochat and being pushed to the right will cause the reflector to change quicker until a purple outline appears. Hold the Reflector for several minutes after and slowly, "special" effects will no longer be visible. Fox can now be pushed away from the edge. This will end with invisible shields and some Final Smashes will look a bit different, PK Starstorm has been confirmed. The hanging bush that comes up in Pokémon Stadium on the Grass stage has the same shape as the edge on Pictochat, and the glitch will activate and perform similarly. The most difficult location to do the glitch is at Brinstar because it is done on the upper right platform after breaking the connection and the lava will cancel out the glitch. In fact, any attack the disturbs the Reflector will reset the effects, and even if the effects are not visible they are still there and can do damage if it is an attack.
Custom Variations
Big Reflector
Big Reflector is one of Fox's Down Special Moves that can be used via customization. Big Reflector is a larger reflective shield that doesn't power up reflected projectiles.
Strengths
- Can push opponents away
- Larger refelecting hitbox
- Useful for gimps
Weaknesses
- Doesn't power up reflected projectiles
- Weaker reflection multiplier (being 1.2 instead of 1.5)
- Doesn't deal damage up-close
- Can't be used for combos
Amplifying Reflector
Amplifying Reflector is one of Fox's Down Special Moves that can be used via customization. This reflector sends projectiles back with twice the speed and power, but it takes longer to activate.
Strengths
- Deals more reflecting damage
- Reflected projectiles travel faster
Weaknesses
- Takes longer to activate
- Causes Fox to fall faster making this move useless off-stage
- Doesn't deal damage up-close
- Can't be used for combos
Fox's Custom Special Moves | ||
---|---|---|
Custom 1 | Custom 2 | |
Standard Special | Impact Blaster | Charge Blaster |
Side Special | Fox Burst | Wolf Flash |
Up Special | Flying Fox | Twisting Fox |
Down Special | Big Reflector | Amplifying Reflector |
Falco Lombardi
In Super Smash Bros. Melee, Falco's Reflector is identical to Fox's, although it sends opponents upwards when used as an attack. Because of this, Falco cannot waveshine combo, unlike Fox. He can, however, juggle and Star KO with it. The actual reflector deals 8% damage and reflected projectiles deal 1.5x its damage
In Super Smash Bros. Brawl, Falco uses his Reflector by kicking it away from him when it is activated, returning as if magnetized, dealing 6% damage. The change grants Falco better reach with his Reflector, and can also serve as a quick surprising hit. Reflector has a 40% chance of tripping opponents, which can be used to set up combos. Reflector is considered a projectile, and it travels through enemies unhindered. Because Falco kicks it, he cannot hold it in place. This means that when playing as Falco, the player must have good timing to reflect projectiles. It should be noted that the Reflector remains active until it returns to Falco's belt, making the move virtually impossible to interrupt with projectiles, and allowing Falco to reflect projectiles from all sides when the Reflector is close to his body.
In Super Smash Bros. for Nintendo 3DS and Wii U, Falco's Reflector comes out much faster and ends faster than in Brawl, making it a more viable option for relieving pressure. However, the actual Reflector deals 5% damage, has a much lower chance of tripping (now being 25%), and has a much weaker reflecting multiplier (1.2x the damage of the projectile). In addition, once Falco grabs the Reflector the window for reflecting ends, granting Falco a much more shorter window for reflecting, making timing even more crucial than in Brawl.
Falco's Special Moves | ||||
---|---|---|---|---|
Melee | Brawl | 3DS/Wii U | Ultimate | |
Standard Special | Blaster | |||
Side Special | Falco Phantasm | |||
Up Special | Fire Bird | |||
Down Special | Reflector | |||
Final Smash | — | Landmaster | Team Star Fox |
Custom Variations
Accele-Reflector
Accele-Reflector is one of Falco's Down Special Moves that can be used through customization. Only reflects projectiles when moving forward, but sends them back stronger than normal.
Strengths
- Refelected projectiles deal more damage
- Can be used to rack up damage on opponents
- The Reflector travels faster
Weaknesses
- The Reflector itself deals less damage
- Only reflects projectiles when moving forward
- The Reflector won't travel as far
Reflector Void
Reflector Void is one of Falco's Down Special Moves that can be used via customization. The Reflector destroys shots rather than reflecting them. The reflector itself deals more damage.
Strengths
- Destroys projectiles (even the rapid ones)
- The Reflector itself deals more damage
- The Reflector travels a bit further
Weaknesses
- Won't reflect projectiles
- Has longer ending lag leaving the user exposed to enemy attacks
- The Reflector travels slower
Falco's Custom Special Moves | ||
---|---|---|
Custom 1 | Custom 2 | |
Standard Special | Explosive Blaster | Burst Blaster |
Side Special | Falco Phase | Falco Charge |
Up Special | Fast Fire Bird | Distant Fire Bird |
Down Special | Accele-Reflector | Reflector Void |
Wolf O'Donnell
Wolf's Reflector differs from Fox's and Falco's in appearance, resembling a pink, elliptical "cat's eye", as opposed to a blue hexagonal shape, and Wolf carries his reflecting device on his back instead of his belt. When deflecting projectiles, it reflects them at double their initial speed. The reflector is activated in one frame and can be held for as long as desired. When used, the first few frames provide him with invincibility, followed by a "zap" that deals 3% damage, and a small amount of set knockback to any opponents touching it; the least knockback of all reflectors. If the B button is held, it will then function as a projectile deflector, but will also leave Wolf vulnerable to physical attacks; otherwise, it ceases after a short cooldown period. The initial frames of Wolf's Reflector can operate as a sort of counter: invincibility is used to avoid an attack, then the reflector damages the attacker. Unlike Fox's reflector, Wolf's reflector will not significantly reduce his falling speed.
A glitch will sometimes occur, causing the appearance of a smaller reflector field within the usual reflector field. This seems to be a graphical glitch, as it only impacts the animation of the reflector.
Wolf's Special Moves | ||
---|---|---|
Brawl | Ultimate | |
Standard Special | Blaster | |
Side Special | Wolf Flash | |
Up Special | Fire Wolf | |
Down Special | Reflector | |
Final Smash | Landmaster | Team Star Wolf |
Origin
Like most of Fox's moves, the Reflector is unique to the Super Smash Bros. series, but may have been inspired by the Arwing's ability to deflect enemy fire by doing a Barrel Roll, plus, its hexagonal shape is the same as the Rings in Star Fox 64. As revealed in Brawl, Slippy Toad is the Reflector's original designer, and provided Fox and Falco with this special equipment for the occasion of fighting.
Trivia
- A similar weapon was conceived years later for Star Fox: Assault, the Barrier. However, the Barrier only deflects, not reflects, and expires after a short time (which can be sped up by shooting at it).