This article is about R.O.B.'s appearance in Super Smash Bros. Ultimate. For other uses, see R.O.B.
He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.
—Description from the Super Smash Blog.

R.O.B. is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Brawl. His return was confirmed during Nintendo's E3 2018 presentation.

When unlocked, he is fought at Wrecking Crew.



  • Very high weight.
  • Possesses two projectiles that are both useful for zoning and Gyro can be picked up and thrown after it is used.
  • Arm Rotor can be used as a reflector.
  • Good horizontal and vertical recovery.


  • Slow startup on some Aerial Attacks.
  • Very short Grab range.
  • Robo Beam has to charge over time to be most effective.
  • Gyro can also be used by the opponent.
  • Robo Burner does not have a hitbox meaning it can not combat edge-guarding.


Changes from SSBWU/3DS


Ground Attacks

Aerial Attacks

Grabs and Throws

  • R.O.B.'s down throw now buries opponents in the ground.
  • New forward throw.

Special Attacks

  • R.O.B. now has a fuel gauge on his chassis to indicate how much fuel he has left when he performs Robo Burner.
  • R.O.B.’s Final Smash has been changed a bit. Instead of firing a laser immediately, he sends out small missiles that target fighters while the laser charges up, culminating in a giant green laser blast that can be moved up or down, causing knockback to any fighter caught in the blast.


Ground Attacks


  • Neutral Attack: double punch with knockback for foes in range
  • Forward Tilt: hook punch with knockback; can be angled
  • Up Tilt: two-fisted upward punch that launches enemies up
  • Down Tilt: low-leaning punch that can stagger enemies
  • Dash Attack: double-fisted ground slam that launches foes up and away

Smash Attacks

  • Forward Smash: eye beam shot with knockback; can be angled; high damage and long range
  • Up Smash: handstand, firing foot thrusters into the air that knock enemies up
  • Down Smash: whirling attack with both arms outstretched, striking foes and knocking them away

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial (AirN): somersault attack with foot thrusters
  • Forward aerial: two-armed forward slam that can knockback; tends to be very fast
  • Back aerial (Air Boosters): thruster shot behind; high damage and also propels R.O.B. forward
  • Up aerial: two-armed vertical spin that culminates in a double-fisted launch
  • Down aerial: downward-facing thrusters that often meteor smashes

Grabs and Throws

  • Grab: quick, but short range
  • Forward Throw: standard, but can quickly follow-up
  • Back Throw: standard, but can quickly follow-up
  • Up Throw: slams foe into the ground for pop-up
  • Down Throw: plants opponent into the ground before launching up

Special Moves

R.O.B.'s Special Moves
Brawl SSBWU/3DS Ultimate
Standard Special Robo Beam
Side Special Arm Rotor
Up Special Robo Burner
Down Special Gyro
Final Smash Diffusion Beam Super Diffusion Beam Guided Robo Beam


  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Palette Swaps

R.O.B. Palette (SSBU)



  • R.O.B.'s fighter spirit is a picture of the NES toy. It's shown in his North America design regardless of what language the game is set to.

External links

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