|“||He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.||”|
|—Description from the Super Smash Blog.|
When unlocked, he is fought at Wrecking Crew.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 Classic Mode: Unreadable Expressions
- 7 Role in World of Light
- 8 Palette Swaps
- 9 Gallery
- 10 Trivia
- 11 External links
- Very high weight.
- Possesses two projectiles that are both useful for zoning and Gyro can be picked up and thrown after it is used.
- Arm Rotor can be used as a reflector.
- Good horizontal and vertical recovery.
- Slow startup on some Aerial Attacks.
- Very short Grab range.
- Robo Beam has to charge over time to be most effective.
- Gyro can also be used by the opponent.
- Robo Burner does not have a hitbox meaning it can not combat edge-guarding.
Changes from SSBWU/3DS
Grabs and Throws
- R.O.B.'s down throw now buries opponents in the ground.
- New forward throw.
- R.O.B. now has a fuel gauge on his chassis to indicate how much fuel he has left when he performs Robo Burner.
- R.O.B.’s Final Smash has been changed a bit. Instead of firing a laser immediately, he sends out small missiles that target fighters while the laser charges up, culminating in a giant green laser blast that can be moved up or down, causing knockback to any fighter caught in the blast.
- Neutral Attack: double punch with knockback for foes in range
- Forward Tilt: hook punch with knockback; can be angled
- Up Tilt: two-fisted upward punch that launches enemies up
- Down Tilt: low-leaning punch that can stagger enemies
- Dash Attack: double-fisted ground slam that launches foes up and away
- Forward Smash: eye beam shot with knockback; can be angled; high damage and long range
- Up Smash: handstand, firing foot thrusters into the air that knock enemies up
- Down Smash: whirling attack with both arms outstretched, striking foes and knocking them away
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack:
- Neutral aerial (AirN): somersault attack with foot thrusters
- Forward aerial: two-armed forward slam that can knockback; tends to be very fast
- Back aerial (Air Boosters): thruster shot behind; high damage and also propels R.O.B. forward
- Up aerial: two-armed vertical spin that culminates in a double-fisted launch
- Down aerial: downward-facing thrusters that often meteor smashes
Grabs and Throws
- Grab: quick, but short range
- Forward Throw: standard, but can quickly follow-up
- Back Throw: standard, but can quickly follow-up
- Up Throw: slams foe into the ground for pop-up
- Down Throw: plants opponent into the ground before launching up
|R.O.B.'s Special Moves|
|Standard Special||Robo Beam|
|Side Special||Arm Rotor|
|Up Special||Robo Burner|
|Final Smash||Diffusion Beam||Super Diffusion Beam||Guided Robo Beam|
- Up Taunt: Faces the screen and spins his arms and head in alternating directions. Based off of his victory animation from Mario Kart DS.
- Down Taunt: Faces the screen, moves his arms down and then moves them back up again, spinning them whilst he does so.
- Side Taunt: Faces the screen and moves his head around, flashing bright lights from his eyes while clapping.
His parts fall down in order and make up R.O.B
- Briefly looks toward the screen.
- Briefly nods off, then shakes his head and wakes up.
- Left: While advancing forward, R.O.B. rotates his hands outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising and lowering them in a flexing gesture. R.O.B.'s head also rotates 360° clockwise after every two times he pumps his arms.
- Up: Uses Robo Burner, spins, and then lands. He then proceeds to continuously lower and raise his arms while rotating his head.
- Right: Turns his head and flashes the lights in his eyes while clapping, similar to his side taunt. He then proceeds to continuously clap, lowering his arms after each clap.
In competitive play
To be added
Classic Mode: Unreadable Expressions
R.O.B.'s opponents all wear masks or lack expressive faces. His boss, Galleom, fits in with the theme due to being a robot and lacking an expressive face.
Role in World of Light
Although R.O.B. has been absent from the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.
R.O.B. was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Mysterious Dimension sub-area, as the fighter closest to the entrance, standing in a floating island with scattered mechanical junk. To reach him, the player must first defeat the spirit of Redd as the answer to a trivia question ("Which of these spirits sells furniture?"), allowing access to the island he's in.
- R.O.B.'s fighter spirit is a picture of the NES toy. It's shown in his North America design regardless of what language the game is set to.