|“||He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.||”|
|—Description from the Super Smash Blog.|
When unlocked, he is fought at Wrecking Crew.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 Palette Swaps
- 7 Gallery
- 8 Trivia
- 9 External links
- Very high weight.
- Possesses two projectiles that are both useful for zoning and Gyro can be picked up and thrown after it is used.
- Arm Rotor can be used as a reflector.
- Good horizontal and vertical recovery.
- Slow startup on some Aerial Attacks.
- Very short Grab range.
- Robo Beam has to charge over time to be most effective.
- Gyro can also be used by the opponent.
- Robo Burner does not have a hitbox meaning it can not combat edge-guarding.
Changes from SSBWU/3DS
Grabs and Throws
- R.O.B.'s down throw now buries opponents in the ground.
- New forward throw.
- R.O.B. now has a fuel gauge on his chassis to indicate how much fuel he has left when he performs Robo Burner.
- R.O.B.’s Final Smash has been changed a bit. Instead of firing a laser immediately, he sends out small missiles that target fighters while the laser charges up, culminating in a giant green laser blast that can be moved up or down, causing knockback to any fighter caught in the blast.
- Neutral Attack: double punch with knockback for foes in range
- Forward Tilt: hook punch with knockback; can be angled
- Up Tilt: two-fisted upward punch that launches enemies up
- Down Tilt: low-leaning punch that can stagger enemies
- Dash Attack: double-fisted ground slam that launches foes up and away
- Forward Smash: eye beam shot with knockback; can be angled; high damage and long range
- Up Smash: handstand, firing foot thrusters into the air that knock enemies up
- Down Smash: whirling attack with both arms outstretched, striking foes and knocking them away
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack:
- Neutral aerial (AirN): somersault attack with foot thrusters
- Forward aerial: two-armed forward slam that can knockback; tends to be very fast
- Back aerial (Air Boosters): thruster shot behind; high damage and also propels R.O.B. forward
- Up aerial: two-armed vertical spin that culminates in a double-fisted launch
- Down aerial: downward-facing thrusters that often meteor smashes
Grabs and Throws
- Grab: quick, but short range
- Forward Throw: standard, but can quickly follow-up
- Back Throw: standard, but can quickly follow-up
- Up Throw: slams foe into the ground for pop-up
- Down Throw: plants opponent into the ground before launching up
|R.O.B.'s Special Moves|
|Standard Special||Robo Beam|
|Side Special||Arm Rotor|
|Up Special||Robo Burner|
|Final Smash||Diffusion Beam||Super Diffusion Beam||Guided Robo Beam|
- Up Taunt:
- Down Taunt:
- Side Taunt:
His parts fall down in order and make up R.O.B
In competitive play
To be added
- R.O.B.'s fighter spirit is a picture of the NES toy. It's shown in his North America design regardless of what language the game is set to.
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