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[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
 
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
   
A '''projectile''' is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be reflected, while others can also be absorbed.
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A '''projectile''' is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be reflected by (for example) [[Mario]]'s [[Fireball]] or [[Fox]]'s [[Reflector]], while others can also be absorbed.
   
 
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
 
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.

Revision as of 21:27, 29 October 2014

Fireball

Mario's fireball is an example of a projectile

A projectile is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected by (for example) Mario's Fireball or Fox's Reflector, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

Most projectiles can be easily identified by attacking a Metal Box: if the character becomes metal, then the move is not a projectile.

Number of Projectiles per Character

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each.

Character Projectiles Reflectable Absorbable Unique/Special Properties
Bowser Fire Breath YesY YesY Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Bowser Jr. Mecha-Koopa NoN NoN Releases a Mecha-Koopa.
Captain Falcon None.
Dark Pit Silver Bow YesY YesY Controllable. Can be held for a limited time.
Diddy Kong Peanut Popgun YesY NoN Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
Banana Peel YesY NoN Produces a banana peel.
Rocketbarrel Boost (when the barrels come off) YesY NoN Has a random trajectory. Cannot be shielded.
Donkey Kong None.
Dr. Mario Megavitamins YesY NoN Affected by gravity, bounces on the ground.
Duck Hunt None.
Falco Blaster YesY YesY Follows straight trajectory. Also represented in his Up, Down, and Back throws.
Fox Blaster YesY YesY Follows straight trajectory. Does not cause flinching (except SSB). Also used in Fox's Up, Down, and Back throw (except SSB).
Ganondorf None.
Ice Climbers Ice Shot YesY NoN Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. Can freeze opponents.
Blizzard YesY YesY Can freeze opponents.
Ike None.
Jigglypuff None.
King Dedede Inhale (spit-out character) NoN NoN Spits in straight trajectory.
Waddle Dee Toss     Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip, Gordos, and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Super Dedede Jump (stars produced) YesY YesY  
Kirby Inhale (spit-out character) NoN NoN Spits in straight trajectory.
Final Cutter's shock wave YesY YesY Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
Launch Hammer YesY YesY Kirby launches the hammer, can be angled.
May copy another character's projectile.
Link Boomerang/Gale Boomerang YesY NoN Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl).
Bomb YesY NoN Produces a bomb item. Explode after some seconds. Can damage the user.
Bow/Hero's Bow YesY NoN Can be charged forever (the charge affects the firing speed and distance).
Lucas PK Freeze YesY YesY Affected by gravity and can be tilted forward and backwards. Freezes opponents.
PK Fire YesY YesY  
PK Thunder YesY YesY Controllable.
Lucario Aura Sphere YesY YesY Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's aura YesY YesY In very close distance, acts as a throw instead.
Luigi Fireball YesY YesY Follows straight trajectory.
Mario Fireball YesY YesY Affected by gravity, bounces on the ground.
F.L.U.D.D. YesY NoN Pushes opponents and does no damage. Can be tilted up and down.
High-Pressure F.L.U.D.D. YesY NoN Pushes opponents and does no damage. Can be tilted up and down.
Scalding F.L.U.D.D. YesY NoN Pushes opponents and unlike the other variations, does damage. Can be tilted up and down.
Fast Fireball YesY YesY Affected by gravity, bounces very fast on the ground.
Fire Orb YesY YesY Mario launches a big-sized fire, like Mario Finale
Marth None.
Meta Knight None.
Mewtwo Shadow Ball YesY YesY Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's Forward throw.
Mr. Game & Watch Chef YesY NoN Random trajectory.
Oil Panic (once absorbed three attacks, can dump oil on his opponents) NoN NoN Damage and power depends on previously absorbed attacks.
Ness PK Flash YesY YesY Affected by gravity and can be tilted forward and backwards.
PK Fire YesY YesY Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK Thunder YesY YesY Controllable.
Olimar Pikmin Throw YesY NoN Pikmin latch onto target (unless it's a Purple).
Up smash NoN NoN  
Down smash NoN NoN  
Forward smash NoN NoN  
Peach Vegetable YesY NoN Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
Pichu Thunder Jolt YesY YesY Causes minor self-damage. Hugs the stage.
Thunder YesY YesY Causes minor self-damage if the move connects with Pichu.
Pikachu Thunder Jolt YesY YesY Hugs the stage. Has diagonal trajectory in the air.
Thunder YesY YesY Cannot go through platforms above Pikachu.
Pit Palutena's Arrow YesY YesY Controllable. Can be held for a limited time.
Pokémon Trainer Flamethrower (Charizard) YesY YesY Can be tilted up and down. Can be held forever (the fire length decreases).
Rock Smash fragments (Charizard) YesY NoN  
Bullet Seed (Ivysaur) YesY NoN Can be held for limited time.
Razor Leaf (Ivysaur) YesY NoN Can be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle) YesY NoN When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B. Robo Beam YesY YesY Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
Gyro YesY NoN Produces a Gyro item.
Roy None.
Samus Charge Shot YesY YesY Follows straight trajectory.
Missile YesY NoN Can fire a homing missile or super missile.
Bomb YesY NoN Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
Sheik Needle Storm YesY NoN Can be tilted up and down. Can be charged forever.
Snake Hand Grenade YesY NoN Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds.
C4 NoN NoN  
Remote Missile YesY NoN Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go) YesY NoN  
Up smash NoN NoN  
Down smash NoN NoN  
Taunt YesY NoN Affected by gravity. Can be picked up by opponents (while Snake is still inside it).
Sonic Spring Jump (aerial usage) NoN NoN  
Toon Link Bow YesY NoN Can be charged forever (the charge affects the firing speed and distance).
Boomerang YesY NoN Tries to return to Toon Link. Can be angled.
Bomb YesY NoN Produces a bomb item. Explode after some seconds. Can damage the user.
Wario Wario Bike (once dismounted, can be thrown) YesY NoN Can be destroyed (resulting in two tires that can also be picked up and thrown).
Wolf Blaster YesY YesY Follows straight trajectory.
Yoshi Egg Toss YesY NoN Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
Yoshi Bomb (stars) YesY YesY  
Young Link Bow YesY NoN Can be charged forever (the charge affects the firing speed and distance).
Boomerang YesY NoN Tries to return to Young Link.
Bomb YesY NoN Produces a bomb item. Explode after some seconds. Can damage the user.
Zelda Din's Fire   YesY Cannot be reflected, but reflectors will prevent the move's target from being hit.
Zero Suit Samus Paralyzer YesY YesY Stuns opponent in place.