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m (So essentially, use high priority attacks to edgeguard. Doesn't belong on this page anyway)
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Generally, having poor priority is a major issue in a character since it makes approaches very hard, and is the main reason why [[Captain Falcon (SSBB)|Captain Falcon]] is low tier. Likewise, having high priority is a major advantage, which is a major reason why characters like [[Meta Knight (SSBB)|Meta Knight]] and [[Snake (SSBB)|Snake]] are high tier
 
Generally, having poor priority is a major issue in a character since it makes approaches very hard, and is the main reason why [[Captain Falcon (SSBB)|Captain Falcon]] is low tier. Likewise, having high priority is a major advantage, which is a major reason why characters like [[Meta Knight (SSBB)|Meta Knight]] and [[Snake (SSBB)|Snake]] are high tier
   
 
 
Negation is an Edge Guarding technique that adds to the priority of a character's attack. It is simply using a strong attack whether it's a Side Smash, a Side Special Move or a Down Special Move to block a character's Recovery or strong attack. Characters such as Marth, Peach, the Space Animals, Captain Falcon, and Ganondorf have an advantage over other characters since they have strong attacks. Some methods of negation are listed below.
 
 
 
 
1. Marth's Side Smash
 
 
2. Fox or Falco's Side Smash
 
 
3. Captain Falcon or Ganondorf's Down Special Move
 
 
4. Peach's Side Special Move
 
 
 
 
Note: Blocking someone with an attack that has poor knockback isn't considered a negation. Here are some examples of negation.
 
 
 
 
1. Marth using his Side Smash on Captain Falcon or Ganondorf's Side Special Move or Down Special Move.
 
 
2. Falco using Side Smash on a Recovering Fox.
 
 
3. Peach using Peach Bomber to block a Poor Recovery such as Mario's Super Jump Punch.
 
 
4. Using Captain Falcon or Ganondorf's Side Special Move or Down Special Move on Fox Illusion, Falco Phantasm, or Peach Bomber.
 
 
 
 
Negating Fox Illusion or Falco Phantasm with any other character besides Captain Falcon or Ganondorf requires proper spacing and timing. Negating an incoming Aerial Attack requires much faster timing. Marth is ideal for negating incoming Aerial Attacks.
 
 
[[Category:Terms]]
 
[[Category:Terms]]
 
[[Category:Game Physics]]
 
[[Category:Game Physics]]

Revision as of 03:15, 17 June 2009

Jab cancel

Most jabs have similar priority to weak projectiles.

Priority is a property of every attack in the Super Smash Bros. games. In general, priority refers to an attack's ability to trump another attack if both are used at the same time. Priority is usually related to the damage the attack deals.

For example, if two Marios punch each other at the same time, the attacks will "cling" (that is, both attacks will be stopped) and neither will take damage. This is because the attacks have the same priority; this can also happen if the priority of the two attacks are similar but not completely equal. But if Mario's weak punch were to collide with Yoshi's forward smash, then Yoshi's attack (with its higher priority) will go right through Mario's attack, damaging him without Yoshi taking damage.

If two characters attack each other in the air at the same time, then they can hit each other regardless of priority (unless one of the two attacks comes out faster). Priority only affects grounded characters.

Generally, more damaging attacks have higher priority. For example, a forward smash will almost always trump a jab (except Brawl Captain Falcon's one which despite being powerful it has extremely low priority). The main exception to this is grabbing: a grab always has more priority than an attack (when the attacks "collide", the grabbing character is given a very brief frame of knockback resistance in Brawl).

Generally, having poor priority is a major issue in a character since it makes approaches very hard, and is the main reason why Captain Falcon is low tier. Likewise, having high priority is a major advantage, which is a major reason why characters like Meta Knight and Snake are high tier