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|effect=Vacuums and deals 25-26%, does 10% just as [[Zero Suit Samus]] becomes [[Samus (SSBB)|Samus]], deals high knockback
 
|effect=Vacuums and deals 25-26%, does 10% just as [[Zero Suit Samus]] becomes [[Samus (SSBB)|Samus]], deals high knockback
 
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'''Power Suit Samus''' (sometimes known as Crystal Flash) is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' [[Final Smash]]. She radiates energy, [[vacuum|dragging in]] items and enemies towards her while damaging anyone close enough, then somehow regains her suit. If enemies are caught, they are given 25-26% damage each in the spin and an extra 10% right when she regains her suit. It is recommended to wait until the Final Smash is over, and then when Samus gets her ability to move, strike her before she can dodge an incoming attack. The attack, if it pulls the enemy in, hits with high knockback, but it is hard to hit someone correctly due to incredibly short range, and it's hard to catch people with. If there are any pieces of her armor still on the stage (this can be achieved in training mode by making and getting a Smash Ball as Samus, then immediately making another one and breaking it open as Zero Suit Samus) the broken armor pieces will disappear as she changes.
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'''Power Suit Samus''' (sometimes known as '''Crystal Flash''') is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' [[Final Smash]]. She radiates energy, [[vacuum|dragging in]] items and enemies towards her while damaging anyone close enough, then somehow regains her suit. If enemies are caught, they are given 25-26% damage each in the spin and an extra 10% right when she regains her suit. It is recommended to wait until the Final Smash is over, and then when Samus gets her ability to move, strike her before she can dodge an incoming attack. The attack, if it pulls the enemy in, hits with high knockback, but it is hard to hit someone correctly due to incredibly short range, and it's hard to catch people with. If there are any pieces of her armor still on the stage (this can be achieved in training mode by making and getting a [[Smash Ball]] as Samus, then immediately making another one and breaking it open as [[Zero Suit Samus]]) the broken armor pieces will disappear as she changes.
   
 
==Origin==
 
==Origin==
Speculation suggests that it is similar to the "Crystal Flash" technique from ''[[Super Metroid]]''. In Super Metroid, the Crystal Flash was an advanced technique that would refill all of Samus' Energy Tanks, at the cost of Missiles, Super Missiles, and Power Bombs. During the Crystal Flash, Samus could be seen in an orb of light without her suit. It could be also be a reference to the cutscene in "[[Metroid: Zero Mission]]" where after Samus defeated the Chozo spirit, she regains her armor in a bright flash.
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Speculation suggests that it is similar to the "''Crystal Flash''" technique from ''[[Super Metroid]]''. In Super Metroid, the Crystal Flash was an advanced technique that would refill all of Samus' Energy Tanks, at the cost of Missiles, Super Missiles, and Power Bombs. During the Crystal Flash, Samus could be seen in an orb of light without her suit. It could be also be a reference to the cutscene in ''"[[Metroid: Zero Mission]]"'' where after [[Samus]] defeated the Chozo spirit, she regains her armor in a bright flash.
   
 
==Trophy Description==
 
==Trophy Description==

Revision as of 01:02, 26 November 2009

Power Suit Samus (sometimes known as Crystal Flash) is Zero Suit Samus' Final Smash. She radiates energy, dragging in items and enemies towards her while damaging anyone close enough, then somehow regains her suit. If enemies are caught, they are given 25-26% damage each in the spin and an extra 10% right when she regains her suit. It is recommended to wait until the Final Smash is over, and then when Samus gets her ability to move, strike her before she can dodge an incoming attack. The attack, if it pulls the enemy in, hits with high knockback, but it is hard to hit someone correctly due to incredibly short range, and it's hard to catch people with. If there are any pieces of her armor still on the stage (this can be achieved in training mode by making and getting a Smash Ball as Samus, then immediately making another one and breaking it open as Zero Suit Samus) the broken armor pieces will disappear as she changes.

Origin

Speculation suggests that it is similar to the "Crystal Flash" technique from Super Metroid. In Super Metroid, the Crystal Flash was an advanced technique that would refill all of Samus' Energy Tanks, at the cost of Missiles, Super Missiles, and Power Bombs. During the Crystal Flash, Samus could be seen in an orb of light without her suit. It could be also be a reference to the cutscene in "Metroid: Zero Mission" where after Samus defeated the Chozo spirit, she regains her armor in a bright flash.

Trophy Description

Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls.

External Links

Final Smash (around 0:48)

Zero Suit Samus' Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Paralyzer
Side Special Plasma Whip
Up Special Plasma Wire Boost Kick
Down Special Flip Jump
Final Smash Power Suit Samus Gunship Zero Laser