(→Trivia) |
mNo edit summary Tag: Visual edit |
||
(32 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox Special Move |
||
⚫ | |||
+ | |image=File:GIF.gif |
||
⚫ | |||
+ | |user=[[Pokémon Trainer]] |
||
⚫ | '''Pokémon Change''' is [[ |
||
+ | |games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. Ultimate]]'' |
||
⚫ | |||
⚫ | |||
⚫ | '''Pokémon Change''' is [[Pokémon Trainer]]'s [[Down Special Move]]. It is one of only two moves that all three of the Trainer's Pokémon have in common (the other being [[Triple Finish]]). It switches between their three Pokémon -[[Squirtle]], [[Ivysaur]], and [[Charizard]]. If Squirtle is currently in use, it will switch to Ivysaur. If Ivysaur is in use, it will switch to Charizard. If Charizard is in use, it will switch back to Squirtle. Using this move too little will replenish the Pokémon's Stamina. |
||
+ | In ''[[Super Smash Bros. Ultimate]]'', the move can be used both in the air and on the ground, and there is no Stamina gimmick present. |
||
+ | |||
+ | ==Overview== |
||
⚫ | |||
If one Pokémon is KO'd, Pokémon Trainer will summon the next Pokémon in the rotation to the [[revival platform]]. The Pokémon Change cannot be used again until the starting invincibility has worn off. To prevent taking advantage of recovery (like switching to Charizard to avoid being edgehogged with Ivysaur's recovery), Pokémon cannot be changed in midair. |
If one Pokémon is KO'd, Pokémon Trainer will summon the next Pokémon in the rotation to the [[revival platform]]. The Pokémon Change cannot be used again until the starting invincibility has worn off. To prevent taking advantage of recovery (like switching to Charizard to avoid being edgehogged with Ivysaur's recovery), Pokémon cannot be changed in midair. |
||
− | While changing, there is a |
+ | While changing, there is a small amount of time in which they are invincible. This minor invincibility can be utilized to "dodge" various attacks, most notably Final Smashes. |
− | + | Using Pokémon Change ends nearly all status effects on the Pokémon, both positive and negative. This includes super or mini size, [[Starman (item)|Starman]] invincibility, metal form, Franklin or Screw Attack badges, etc. The exceptions to this rule are slowed-time, healing in progress, and [[Smash Ball]] readiness, which remains through the change. Any held item is immediately dropped. |
|
− | Like [[Zelda (SSBB)|Zelda's]] [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full |
+ | Like [[Zelda (SSBB)|Zelda's]] [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full-time to load). |
+ | Technically, the Pokémon can be hit the moment the white light bursts out of the Pokeball - even if the Pokémon is not yet visible. [[Smash Attack]]s can, therefore, be charged and executed to KO a poorly timed Pokémon Change. Note that a Pokémon can come out of the Poke Ball attacking; they will appear to be in mid-attack when their sprite appears. However, a correctly timed move will hit them first, making this unwise as an "ambush" move. |
||
⚫ | |||
− | While Pokémon Change isn't necessarily an official term in the Pokémon universe, it does describe the act of switching a Pokémon mid-battle. |
||
⚫ | |||
⚫ | |||
− | [[ |
+ | [[File:PokemonFatigue.jpg|thumb|right|All three Pokémons' idle animations in prime condition and fatigued condition]]'''Stamina''' is a measure of how much energy the [[Pokémon Trainer]]'s Pokémon have. |
− | At the start of a match, each Pokémon has 120 points of stamina. When a Pokémon is in battle, its stamina drops by one point every second |
+ | At the start of a match, each Pokémon has 120 points of stamina. When a Pokémon is in battle, its stamina drops by one point every second, equating to about 2 minutes of stamina. The Pokémon also loses a point of stamina for every attack it attempts. Once a Pokémon's stamina drops to 36 (that is, 30% of its maximum), its standing animation switches (see image) to signal fatigue. When the Pokémon's stamina reaches 0, its attacks drop in damage and knockback. Pokémon regain 2 points of stamina per second when not being used, and all Pokémon are restored to the maximum when any one of them is [[KO]]'d. |
+ | == Gallery == |
||
+ | <gallery> |
||
+ | PokémonChangeBrawl.gif|Pokémon Change in ''Super Smash Bros. Brawl'' |
||
+ | </gallery> |
||
⚫ | |||
− | This can be completely removed by hacking the rotation after being KO'd. |
||
+ | [[File:Recall.png|thumb|220x220px|A Magikarp being switched out of battle.]] |
||
+ | Pokémon Change is not an official attack in the Pokémon games. However, a Trainer can select another Pokémon to swap to in a battle by selecting Pokémon on the battle menu, permitted that they have at least two healthy Pokémon in their team when in a battle. While one can say Pokémon Change when swapping their Pokémon, it is more commonly referred to as 'switching out' or 'recalling'. |
||
==Trivia== |
==Trivia== |
||
− | *With very precise timing, |
+ | *With very precise timing, recoil damage to the user (1/3 of the damage dealt to the target). Change could be used to avoid all three of [[Tabuu]]'s Off-Waves. |
− | *In |
+ | *In ''Pokémon FireRed'' & ''LeafGreen'', the Pokémon Trainer's Poké Balls are in his right bag pocket; however, in Pokémon Change, the Pokémon he's switching to has its Poké Ball come out on the left side - and the one he's calling back goes to the right. |
− | *If |
+ | *If this move is used while the current Pokémon is in the air or before catching Ivysaur in [[The Subspace Emissary]], the Pokémon Trainer will just stare down at his Poké Ball. |
+ | {{Pokémon Trainer Special Moves}} |
||
− | {| style="margin: 0 auto;" |
||
− | |- |
||
− | | |
||
{{Squirtle Special Moves}} |
{{Squirtle Special Moves}} |
||
− | | |
||
{{Ivysaur Special Moves}} |
{{Ivysaur Special Moves}} |
||
− | | |
||
{{Charizard Special Moves}} |
{{Charizard Special Moves}} |
||
⚫ | |||
[[Category:Attacks]] |
[[Category:Attacks]] |
||
[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
||
[[Category:Pokémon universe]] |
[[Category:Pokémon universe]] |
||
[[Category:Down Special Moves]] |
[[Category:Down Special Moves]] |
||
+ | [[Category:Super Smash Bros. Brawl]] |
||
+ | [[Category:Gimmicks]] |
||
+ | [[Category:Super Smash Bros. Ultimate]] |
Revision as of 14:22, 5 March 2019
Pokémon Change is Pokémon Trainer's Down Special Move. It is one of only two moves that all three of the Trainer's Pokémon have in common (the other being Triple Finish). It switches between their three Pokémon -Squirtle, Ivysaur, and Charizard. If Squirtle is currently in use, it will switch to Ivysaur. If Ivysaur is in use, it will switch to Charizard. If Charizard is in use, it will switch back to Squirtle. Using this move too little will replenish the Pokémon's Stamina.
In Super Smash Bros. Ultimate, the move can be used both in the air and on the ground, and there is no Stamina gimmick present.
Overview
If one Pokémon is KO'd, Pokémon Trainer will summon the next Pokémon in the rotation to the revival platform. The Pokémon Change cannot be used again until the starting invincibility has worn off. To prevent taking advantage of recovery (like switching to Charizard to avoid being edgehogged with Ivysaur's recovery), Pokémon cannot be changed in midair.
While changing, there is a small amount of time in which they are invincible. This minor invincibility can be utilized to "dodge" various attacks, most notably Final Smashes.
Using Pokémon Change ends nearly all status effects on the Pokémon, both positive and negative. This includes super or mini size, Starman invincibility, metal form, Franklin or Screw Attack badges, etc. The exceptions to this rule are slowed-time, healing in progress, and Smash Ball readiness, which remains through the change. Any held item is immediately dropped.
Like Zelda's Transform, the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full-time to load).
Technically, the Pokémon can be hit the moment the white light bursts out of the Pokeball - even if the Pokémon is not yet visible. Smash Attacks can, therefore, be charged and executed to KO a poorly timed Pokémon Change. Note that a Pokémon can come out of the Poke Ball attacking; they will appear to be in mid-attack when their sprite appears. However, a correctly timed move will hit them first, making this unwise as an "ambush" move.
Stamina
Stamina is a measure of how much energy the Pokémon Trainer's Pokémon have.
At the start of a match, each Pokémon has 120 points of stamina. When a Pokémon is in battle, its stamina drops by one point every second, equating to about 2 minutes of stamina. The Pokémon also loses a point of stamina for every attack it attempts. Once a Pokémon's stamina drops to 36 (that is, 30% of its maximum), its standing animation switches (see image) to signal fatigue. When the Pokémon's stamina reaches 0, its attacks drop in damage and knockback. Pokémon regain 2 points of stamina per second when not being used, and all Pokémon are restored to the maximum when any one of them is KO'd.
Gallery
Origin
Pokémon Change is not an official attack in the Pokémon games. However, a Trainer can select another Pokémon to swap to in a battle by selecting Pokémon on the battle menu, permitted that they have at least two healthy Pokémon in their team when in a battle. While one can say Pokémon Change when swapping their Pokémon, it is more commonly referred to as 'switching out' or 'recalling'.
Trivia
- With very precise timing, recoil damage to the user (1/3 of the damage dealt to the target). Change could be used to avoid all three of Tabuu's Off-Waves.
- In Pokémon FireRed & LeafGreen, the Pokémon Trainer's Poké Balls are in his right bag pocket; however, in Pokémon Change, the Pokémon he's switching to has its Poké Ball come out on the left side - and the one he's calling back goes to the right.
- If this move is used while the current Pokémon is in the air or before catching Ivysaur in The Subspace Emissary, the Pokémon Trainer will just stare down at his Poké Ball.
Pokémon Trainer's Special Moves | ||
---|---|---|
Brawl | Ultimate | |
Standard Special | (differs between Pokémon) | |
Side Special | (differs between Pokémon) | |
Up Special | (differs between Pokémon) | |
Down Special | Pokémon Change | |
Final Smash | Triple Finish |
Squirtle's Special Moves | ||
---|---|---|
Brawl | Ultimate | |
Standard Special | Water Gun | |
Side Special | Withdraw | |
Up Special | Waterfall | |
Down Special | (Pokémon Change) | |
Final Smash | Hydro Pump (of Triple Finish) |
Ivysaur's Special Moves | ||
---|---|---|
Brawl | Ultimate | |
Standard Special | Bullet Seed | |
Side Special | Razor Leaf | |
Up Special | Vine Whip | |
Down Special | (Pokémon Change) | |
Final Smash | Solar Beam (of Triple Finish) |
Charizard's Special Moves | |||
---|---|---|---|
Brawl | 3DS/Wii U | Ultimate | |
Standard Special | Flamethrower | ||
Side Special | Rock Smash | Flare Blitz | |
Up Special | Fly | ||
Down Special | (Pokémon Change) | Rock Smash | (Pokémon Change) |
Final Smash | Fire Blast (of Triple Finish) | Mega Evolution | Fire Blast (of Triple Finish) |