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:''This article is about the common stage structure. For the bonus game, see [[Board the Platforms]].''
In the ''Super Smash Bros.'' series, '''platforms''' are what stages are made of, and therefore are a backbone of how the game is played. Characters stand on platforms to fight, and although characters can attack in the air, they cannot stay in the air for very long before being forced to land on a platform. Since most stages are large platforms floating in empty space, being unable to return to the stage after a hard hit results in being [[KO]]'d.
 
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In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, '''platforms''' are what [[stages]] are made of, and therefore are a backbone of how each game is played. [[Characters]] stand on platforms to fight, and although characters can attack in the air, they cannot stay in the air for very long before being forced to land on a platform. Since most stages are large platforms floating in empty space, being unable to return to the stage after a hard hit results in being [[KO]]'d.
   
 
==Types of platforms==
 
==Types of platforms==
 
[[Image:Battlefield.jpg|thumb|175px|Battlefield consists of three soft platforms above a hard platform.]]
 
[[Image:Battlefield.jpg|thumb|175px|Battlefield consists of three soft platforms above a hard platform.]]
*'''Hard platforms''' generally make up the solid parts of the stage, for example the large bottom platform of [[Battlefield]]. Hard platforms cannot be passed through in any direction and their edges can usually be hung on.
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*'''Hard platforms''' generally make up the solid parts of the stage, for example the large bottom platform of [[Battlefield]]. Hard platforms cannot be passed through in any direction and their [[ledge|edges]] can usually be hung on.
*'''Soft platforms''', often known as pass-through platforms, float in the air (usually) and can be both jumped and dropped through. In most cases, characters cannot hang on the edge of soft platforms. Almost everything in the game (such as reeling characters, projectiles, thrown items, etc.) can pass upwards through a soft platform yet not downwards.
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*'''Soft platforms''', often known as pass-through platforms, usually float in the air and can be both jumped and dropped through. In most cases, characters cannot hang on the edge of soft platforms. Almost everything in the games (such as reeling characters, [[projectiles]], thrown items, etc.) can pass upwards through a soft platform but not downwards.
*'''Semisoft platforms''' are a halfway point between hard and soft platforms: characters and things can travel upwards through them, but they cannot drop through them. Some stages (such as [[Congo Jungle]] in ''[[Super Smash Bros.]]'' and [[Port Town Aero Dive]] in ''[[Super Smash Bros. Brawl]]'') use a semisoft platform instead of a hard one as the main landmass. Most conventional 2D platform games such as the Kirby and Mario games uses this type of platform frequently.
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*'''Semisoft platforms''' are a halfway point between hard and soft platforms: characters and things can travel upwards through them, but they cannot drop through them. Some stages (such as [[Congo Jungle]] in ''[[Super Smash Bros.]]'' and [[Port Town Aero Dive]] in ''[[Super Smash Bros. Brawl]]'') use a semisoft platform instead of a hard one as the main landmass. Most conventional 2D platform games such as the [[Kirby (series)|Kirby]] and [[Mario (series)|Mario]] games uses this type of platform frequently. Players can usually hang on the edges of semisoft platforms.
*'''Supersoft platforms''' were introduced in ''Brawl'', and so far exist in only one stage: [[Skyworld]]. They are identical to soft platforms with one important difference: characters can be sent downwards through them by [[knockback]] (and are the only platforms with this property).
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*'''Supersoft platforms''' were introduced in ''Brawl'', and so far exist in only one stage: [[Skyworld]]. They are identical to soft platforms with one important difference: characters can be sent downwards through them by [[knockback]] (and are the only platforms with this property). Characters with [[meteor smash|meteor smashes]] are therefore at an advantage as the meteor smashes will knock the opponent through the stage, but this also often happens by bouncing off a solid ceiling. Characters will still rebound off a supersoft platform if hit downwards while standing on it.
 
 
[[Category:Terms]]
 
[[Category:Terms]]
 
== Trivia ==
 
 
* the only Stage in '''Brawl''' to not have Platforms is [[Final Destination]]
 

Latest revision as of 00:40, 26 August 2017

This article is about the common stage structure. For the bonus game, see Board the Platforms.

In the Super Smash Bros. series, platforms are what stages are made of, and therefore are a backbone of how each game is played. Characters stand on platforms to fight, and although characters can attack in the air, they cannot stay in the air for very long before being forced to land on a platform. Since most stages are large platforms floating in empty space, being unable to return to the stage after a hard hit results in being KO'd.

Types of platforms

Battlefield

Battlefield consists of three soft platforms above a hard platform.

  • Hard platforms generally make up the solid parts of the stage, for example the large bottom platform of Battlefield. Hard platforms cannot be passed through in any direction and their edges can usually be hung on.
  • Soft platforms, often known as pass-through platforms, usually float in the air and can be both jumped and dropped through. In most cases, characters cannot hang on the edge of soft platforms. Almost everything in the games (such as reeling characters, projectiles, thrown items, etc.) can pass upwards through a soft platform but not downwards.
  • Semisoft platforms are a halfway point between hard and soft platforms: characters and things can travel upwards through them, but they cannot drop through them. Some stages (such as Congo Jungle in Super Smash Bros. and Port Town Aero Dive in Super Smash Bros. Brawl) use a semisoft platform instead of a hard one as the main landmass. Most conventional 2D platform games such as the Kirby and Mario games uses this type of platform frequently. Players can usually hang on the edges of semisoft platforms.
  • Supersoft platforms were introduced in Brawl, and so far exist in only one stage: Skyworld. They are identical to soft platforms with one important difference: characters can be sent downwards through them by knockback (and are the only platforms with this property). Characters with meteor smashes are therefore at an advantage as the meteor smashes will knock the opponent through the stage, but this also often happens by bouncing off a solid ceiling. Characters will still rebound off a supersoft platform if hit downwards while standing on it.