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[[Image:Zero Suit Samus8.jpg|right|thumb|[[Zero Suit Samus (SSBB)|Zero Suit Samus]] using Plasma Wire on [[Pit]].]]
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[[Image:Plasmawire.jpg|right|thumb]]
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'''Plasma Wire''' is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' [[Up Special Move]]. She fires her whip upwards, pulling anyone above her downwards. In the air, it can be used as a [[Tether Recovery]]. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them. You can chain this move multiple times to accumulate damage, and [[teching]] out of it can be difficult. However, the timing is harder to get as the damage goes up.
'''Plasma Wire''' is [[Zero Suit Samus (SSBB)|Zero Suit Samus']] [[Up B]] attack in ''[[Super Smash Bros. Brawl]]''. When you perform this attack, Zero Suit Samus can grab and hang from edges or grab opponents. Her [[Smash B]] attack, [[Plasma Whip]], can do the same as this attack. Both attacks will reach a ledge even if it is far away, making them very useful for recovering from falls.<ref name="dojo">{{Cite web |url=http://www.smashbros.com/en_us/characters/zerosuit_samus.html |date=2007-07-19 |accessdate=2007-11-02 |publisher=[[Smash Bros. DOJO!!]] |title=Zero Suit Samus: Special Moves}}</ref>
 
   
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The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.
==Refereces==
 
{{Reflist}}
 
   
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{{Zero Suit Samus Special Moves}}
==Gallery==
 
<gallery>
 
Image:Zero Suit Samus9.jpg|Zero Suit Samus using her whip to reach a ledge.
 
</gallery>
 
   
[[Category:Up B moves]]
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[[Category:Attacks]]
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[[Category:Special Attacks]]
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[[Category:Metroid universe]]

Revision as of 21:04, 3 August 2008

Plasmawire

Plasma Wire is Zero Suit Samus' Up Special Move. She fires her whip upwards, pulling anyone above her downwards. In the air, it can be used as a Tether Recovery. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them. You can chain this move multiple times to accumulate damage, and teching out of it can be difficult. However, the timing is harder to get as the damage goes up.

The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.

Zero Suit Samus' Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Paralyzer
Side Special Plasma Whip
Up Special Plasma Wire Boost Kick
Down Special Flip Jump
Final Smash Power Suit Samus Gunship Zero Laser