|“||Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players!||”|
|—Description from the Super Smash Blog.|
When unlocked, he is fought at Skyworld.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 Classic Mode Itinerary: Fight for the Goddess!
- 7 Palette Swaps
- 8 Gallery
- 9 Trivia
- 10 External links
- As with all veterans coming from Super Smash Bros. 4, Pit received a more subdued colour scheme. He now features more simple detailing on his wings and clothing, and his eyes and hair have more detail.
- Like many other characters, Pit is more expressive.
- Pit has his Upperdash Arm's appearance altered. The blue orb it contains in its centre has more detail, so it more closely resembles how it appeared in Kid Icarus: Uprising.
- Pit was given a slightly altered idle animation.
- During his side taunt, Pit swings his bow's blades 3 times instead of four.
- Pit's Star KO has him shout, "I never learned how to read...!!" This is a reference to one of his lines in Kid Icarus: Uprising.
- Pit's "victory sign" animation has changed, now involving a celebratory jump before the hand sign.
- Is an all-rounded character, which means he can perform well against all types of characters.
- All normal attacks, except for Up Tilt, have disjointed hitboxes due him using swords.
- Has excellent recovery, having four jumps and Power of Flight.
- Forward Throw can be used as a KO on ledges at high percentages and other throws can be used for startup combos.
- Great edgeguarding game thanks to his various multi-hit attacks with high number of active frames.
- Palutena Bow is extremely versatile and can be easily controlled by the player, allowing for excellent edge-guarding and zoning. It can be aimed behind Pit or upwards.
- Guardian Orbitars and Upperdash Arm are both reflectors. Guardian Orbitars can also be used as a short-term barrier as it moves opponents back if they touch them. Upperdash Arm also provides super armor frames while being used, in addition to being a reliable KO move at high percentages.
- Has many options for edge-guarding. His excellent recovery also allows him to go off the platform to attack opponents attempting to recover and get back on the platform safely.
- Down aerial can Meteor Smash if it hits during the middle of the attack when the blade is at the center and decent range and speed.
- Poor KO options outside of edge-guarding.
- Down Aerial's sweetspot for Meteor Smash is very hard to land, having a small window of opportunity.
- Palutena Bow has high startup lag, which can result in punishment if the enemy can quickly react to it. In addition, compared to Toon Link's Hero's Bow, Pit cannot hold onto the arrow indefinitely and release it at full charge.
- Guardian Orbitars and Upperdash Arm have high starting and ending lag, which can result into harsh punishment if used improperly.
- Upperdash Arm has severe ending lag if used in the air, leaving Pit very vulnerable, and making it a risky option if used for recovery.
- Guardian Orbitars cannot be held indefinitely, unlike Fox's Reflector; Pit will withdraw them after some seconds. In addition, they can also be broken after receiving enough damage, preventing him from using them for a while.
- Power of Flight does not provide any damaging hitboxes, meaning Pit can be vulnerable during its execution.
Changes from SSBWU/3DS
- Pit's Final Smash has been changed to the Lightning Chariot. In this one, Pit jumps off screen, aims at his target, and charges.
D-Tilt: 2 Frames Less
Grabs and Throws
- Palutena Bow
- Pit's Standard Special Move Less startup and ending lag times
- Firing a fully charged arrow shakes the screen.
- Power of Flight
- Pit can now sweetspot edges from behind with his Up Special Move.
- Pit now takes longer to move while falling, making him more vulnerable to attacks.
- Upperdash Arm
- If missed, ending lag is reduced.
- Increased knockback scaling, lowering the kill percent.
- Aerial version's hitbox is shrunken.
- Neutral Attack: alternating sword strikes with both hands; culminates in either a launch or stab combo
- Forward Tilt: double-blade slash with knockback
- Up Tilt: double-hop kick with popup
- Down Tilt: kneeling sword sweep that sends foes airborne
- Dash Attack: horizontal sword slash
- Forward Smash: double sword slash; first stuns, second knocks back
- Up Smash: triple-hit upward sword slashes that launches foes
- Down Smash: forward and backward sword sweep; very quick
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack:
- Neutral aerial: sword twirl with multiple hits followed by knockback
- Forward aerial: forward sword spin
- Back aerial: backward dual-sword strike
- Up aerial: upward sword twirl with multiple hits followed by knockup
- Down aerial: downward single-blade strike
Grabs and Throws
- Grab: Pit reaches out with his free hand and can knee the target.
- Forward Throw: Pit slashes his target away. This is his strongest throw, killing middleweights at around 130% near the edge.
- Back Throw: Pit grabs his opponent's head and spins them around before slamming their head into the floor.
- Up Throw: Pit performs a handstand kick.
- Down Throw: Pit pins his target to the ground and slashes their backside.
- Up Taunt: Pit separates his bow and crouches down, then twirls the bow's blades before standing up, crossing them over his head and saying, "Come on!" In Japanese, he says, "Let's battle!"
- Down Taunt: Pit spreads his arms and wings, during which a few feathers flutter off slowly. This is his only silent taunt.
- Side Taunt: Pit separates his bow and flourishes the bow's blades before striking a pose while saying, "That all you got?" In Japanese, he says, "Not just yet!"
- Pit slowly drops from the sky in a beam of light.
- Pit briefly fiddles with his bow. If it is in its bow form, it will be split into its blades form.
- Pit taps the tips of his sandals on the ground and then impatiently hops in place.
- Pit drops on the ground. He performs two alternated inward slashes with his detached blades and says, "It's game over for you!" The finishing pose is similar to his artwork, albeit the blade in his left hand is held in a proper grip. In Japanese, he says, "Struck down!"
- Pit jumps with his fist raise. After landing, he briefly faces away from the screen, and turns back around. He strikes the victory sign saying, "Victory!" (or, "Peace!" in Japanese). This is based off the ending of Kid Icarus: Uprising.
- Pit spins his bow in his right hand, then stops with the bow held out in front of him, in a similar manner to his Super Smash Bros. Brawl pose. He then says, "That was easy!" ("Easy win easy win!" in Japanese).
- Same as #3, but Pit says, "What's up now!?" (or, "Easy peasy!" in Japanese).
In competitive play
To be added
Classic Mode Itinerary: Fight for the Goddess!
For his itinerary, Pit faces foes who reference villains from the Kid Icarus series.
This round pits Pit against Dark Samus, who references Dark Lord Gaol as she appeared in her first battle. This battle takes place on the Brinstar stage with the Underworld theme from the Kid Icarus series playing.
Pit's opponent in this round is King Bowser Koopa, who has Prince Bowser Jr. as an ally. This is a throwback to a Reaper and a Reapette. The battle is on the Find Mii stage with the Boss Fight 1 theme from Kid Icarus: Uprising playing.
Here, Pit fights against Palutena. Dark Pit helps as an ally during this round. This is a throwback to the 20th stage of Kid Icarus: Uprising, with the same song playing and the stage being Palutena's Temple. Following this is a Bonus Game where Pit has to make his way to a cannon and outrun a Black Hole. Dying in the bonus game will not detract from your lives, but dying during the battle against Palutena will.
- During his Star KO, Pit will shout "I never learned how to read!". This is a reference to a line of dialogue he uses in Kid Icarus: Uprising when he was falling during Chapter 17. This makes Pit the first fighter that talks when Star KO'd.