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Smashpedia
This article is about Piranha Plant's appearance in Super Smash Bros. Ultimate. For other uses, see Piranha Plant.

Piranha Plant is a playable fighter in Super Smash Bros. Ultimate. It was confirmed as a DLC fighter on November 1st, 2018.

It could be received as a free bonus after registering the game by January 31, 2019, but was available on January 29, and released for purchase on February 1st.

Attributes

Strengths

  • Ptooie is a projectile which has great priority, high damage output, good frame data and amazing ledge-trapping potential. It also falls when you get hit, which can damage the assailant.
  • Down B gives Piranha Plant the longest range for melee attacks. It also gives him stun armor during most of the move.
  • Multiple moves capable of striking opponents above Piranha Plant, such as up tilt, up smash, up aerial, and Ptooie.
  • Side Special deals insane amounts of damage, making it an excellent punishing tool for stunned and paralyzed opponents. Another method would be grabbing them and keeping them within the cloud. Another strategy some use is to use the cloud to prevent the opponent seeing a charged move, like a Down B or a Side Smash.
  • Side Special also has no knockback, like Fox's Laser. This means that you can deal damage without knocking the opponent out of the move or out of sleeping, burying, and dizziness.
  • Excellent recovery, which has a hitbox and can easily K.O. off the upper blast line if executed correctly.
  • Down aerial is quick and can meteor smash.
  • Automatically counters attempts to footstool it as long as Plant is crouching.
  • Up Smash, Up Air and Ptooie are good at catching landings.
  • Up Throw is a kill throw.
  • Side B and Down B do very good shield damage.
  • Up Special goes pretty far, both horizontally and vertically.
  • Recovery can be stalled with Neutral Special, Side Special, and Down Special.

Weaknesses

  • Slow walking and running speed.
  • Attacks are somewhat slow and predictable.
  • Poison Breath counts as a projectile, meaning it can be pocketed and reflected.
  • All projectiles are generally slow and easy to avoid.
  • Low damage output without use of specials.
  • Slow and laggy aerials. The down aerial is hard to get the meteor smash with, especially for new players.
  • When Down B is fully charged and released, the neck is exposed and can be hit. Meteor Smashes also apply to the entire neck, which increases risk when using offstage.
  • Poor approach options.
  • Recovery can be punished rather easily, as his head is exposed the entire move. This leaves openings for edgeguards and even meteor smashes.

Summary

Piranha Plant is a character that specializes in catching landings, keeping you at a distance, edgeguarding, and ledgetrapping. However, he can have trouble actually getting in due to his poor range outside of his projectiles. He has trouble getting out of combos since most of his moves are too slow. Since he is one of the heaviest fighters in the game, getting comboed is even more troublesome. His options when stuck in said combo are quite slim: air-dodge, neutral aerial, down aerial, and, in some cases, neutral special. His neutral consists of mostly Ptooies, Poison Clouds, grabs, Side Tilts, and Neutral Airs, as these are decently quick moves or keep the opponent at bay. His recovery is among the farthest in the game, both vertically and horizontally. But, it doesn't make him invincible or trip up those who try to edge-guard you. Piranha Plant's head hitbox remains active the entire move, which means someone could easily attack you on your way to the ledge.

Moveset

  • Neutral Attack: A leaf jab, followed by a leaf swipe, followed by a headbutt. This jab launches opponents as a low angle, which can set up for a follow-up move. Alternatively, the leaf swipes can be followed by a flurry of bites, similar to Corrin's flurry attack.
  • Forward Tilt: A bite. Pressing the attack button a second time will have Piranha Plant follow up with a second bite. Comes out rather quick and can fake out an opponent into thinking you'll do the second hit. It resembles the attack a Piranha Plant performs in Super Mario 64 after waking up.
  • Up Tilt: Flails its head upwards. Small hitbox, but does decent damage. Can combo into itself at low percents.
  • Down Tilt: A leaf swipe.
  • Dash Attack: A pot-first lunge. Lots of end lag, but good launch power. The hit-box stays active the entire dive, which is useful when trying to punish an opponent really quick. Makes a good move when in a pinch.

Smash Attacks

  • Forward Smash: Transforms into a Spiky Piranha Plant from Super Mario Galaxy 2 and headbutts.
  • Up Smash: Lunges upward and bites. Appears to have two hitboxes. This smash attack makes his head intangible during the attack, which means it'll be harder to get punished for using it. Small fighters like Olimar or Pichu might not be hit by this if not close enough. This move can also be used out of shield, but is risky if it misses.
  • Down Smash: Sweeps its pot around itself. First in the front, then in the back. The second hit is stronger than the first.

Aerial Attacks

  • Neutral Aerial: Spins rapidly with its leaves extended, similar to Ivysaur's neutral aerial. Hits multiple times. Makes a good out-of-shield move.
  • Forward Aerial: Swings its pot upwards.
  • Back Aerial: Turns around and spits out fire, akin to a Fire Piranha Plant. Good launch power, but isn't very quick, like Mii Gunners. It is greatly advised to avoid using this offstage.
  • Up Aerial: An upward headbutt. Comes out rather quick and can be chained at lower percents.
  • Down Air: A pot stomp. A Meteor Smash with quick startup compared to other Meteor Smashes, but has a small hitbox. The meteor effect is active at the beginning of the move rather than at the end, unlike most other Meteor Smashes.

Grabs and Throws

  • Grab: Reaches out with a leaf. The grab has pretty low range, much like Pichu or Kirby, but is tied for the fastest in the game at 6 frames.
  • Pummel: Bites the opponent.
  • Forward Throw: Headbutts the opponent forward.
  • Back Throw: Chomps the opponent and flings them backwards.
  • Up Throw: Tosses the opponent upward as it bites them. This throw is its most powerful and will KO most fighters at high percents(typically is around 150% on average weight classes).
  • Down Throw: Throws the opponent on the ground and bites them twice. This is its only combo throw and can be chained into forward aerial or up aerial.

Piranha Plant's Special Moves
Ultimate
Standard Special Ptooie
Side Special Poison Breath
Up Special Piranhacopter
Down Special Long-Stem Strike
Final Smash Petey Piranha

On-Screen Appearance

  • Rises straight up out of its pot, making a Warp Pipe noise as it does so.

Taunts

  • Up Taunt: Rises up out of its pot, using the same animation and sound effects as its entrance animation.
  • Side Taunt: Bites the air around it multiple times, similar to one of Bowser's taunts.
  • Down Taunt: Spins around and strikes a pose with a grin.

Victory Poses

  • Hangs down on the ceiling, posing for the camera.
  • Mario runs towards Piranha Plant's pot, only for Piranha Plant to pop out of the pot and bite Mario, sending him flying, before smiling.
  • Bites the air around it three times, before smiling.


Palette Swaps




Gallery

Videos

Trivia

  • Piranha Plant is the only DLC character in Ultimate:
    • To not have a special code name in the game's files; it is referred to as "packun", its Japanese name (Packun Flower)
    • To be free (albeit for a limited time to those registered the game before January 31st, 2019)
    • To have a showcase video on the official website
    • Who shares a victory fanfare with base game characters (Bowser and Bowser Jr. in this case)
    • To have their own Palutena's Guidance, presumably due to being developed alongside the base roster
    • To not have a unique animated reveal trailer; instead it is made entirely within engine.
    • To not come bundled with a stage or music, as it is not part of the Fighters Pass.
  • Piranha Plant is the first DLC character in Ultimate:
  • Piranha Plant is currently the only DLC fighter whose Final Smash is not Trapping (being Stage-Wide instead).
  • Super Smash Bros. Ultimate is actually the first game ever to have Piranha Plant as a playable character (although Petey Piranha is playable in the Mario spinoffs). It is also the first Super Smash Bros. fighter to be a mob, with Zombie and Enderman showing up as alts for Steve (Super Smash Bros. Ultimate).
  • The Smash Piranha Plant makes references and shares the traits of multiple Piranha Plant subspecies.
    • This is one of the few depictions of a normal Piranha Plant having feet. Most depictions of the Piranha Plant are implied to be rooted to the ground, their pipe or their flower pot. The Ptooie, Stalking Piranha Plant and Elasto-Piranha Plant actually do have feet: but it's unconfirmed if they are identical to regular Piranha Plants or if they are subspecies. Ptooies and Stalking Piranha Plants are also not depicted with a flower pot: although the Elasto-Piranha Plant does have a warp pipe that it wears as pants and can still walk with its feet.
      • Ptooies also puff spike balls into the air in a manner similar to the Smash Piranha Plant.
    • Piranha Plant changes its coloration into that of a Putrid Piranha when using its poison attacks.
    • Piranha Plant's extremely elastic neck is possibly a reference to the Stalking Piranha Plant, the Piranha Creeper or the Elasto-Piranha Plant.
    • Piranha Plant's up special is a reference to the Jumping Piranha Plant from Super Mario World: which can also use its leaves to hover.
    • Each of Piranha Plant's 7 alternate skins are a reference to Piranha Plant subspecies. [1]
      • The 1985 Piranha Plant skin has the classical green Warp Pipe. Half of these skins have a warp pipe instead of a pot: and these pipes use a completely different model as the pot (most noticeably missing the holes that the pot has).
      • The 6th color in the pallete swaps most likely references the Dry Piranha Plant from the New Super Mario Bros. series, which is a skeletal version of the famous plant. This subspecies has questioned a few as to if all Piranha Plants have bones(besides teeth, of course).
      • The 7th color is most likely a reference to the Piranha Creeper from Super Mario 3D World. This plant is known to have thorns, be bright purple, and stretch to great lengths to reach Mario. It is one of the few plant subspecies with thorns and to be represented in Smash, with the other being the Spiky Piranha Plant from Super Mario Galaxy.
  • Originally in Update 2.0.0, if the player tried to play as Piranha Plant in All-Star Mode, the save data of the game could get corrupted. However it could be fixed through the Save Data Cloud Back Up functionality included with the Nintendo Switch Online Membership. This was patched in a later update.
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