Smashpedia
No edit summary
Line 1: Line 1:
 
[[Image:Pikmin 080111j-l.jpg|right|thumb|250px|Olimar, using the Pikmin chain. Note that the ledge he is reaching for is not able to be latched onto, as it is a fall-through [[platform]].]]
 
[[Image:Pikmin 080111j-l.jpg|right|thumb|250px|Olimar, using the Pikmin chain. Note that the ledge he is reaching for is not able to be latched onto, as it is a fall-through [[platform]].]]
'''Pikmin Chain''' is [[Olimar (SSBB)|Olimar]]'s [[Up Special Move]]. Captain Olimar creates a chain of [[Pikmin (species)|Pikmin]] and uses it to latch onto a ledge. It functions as a [[Tether Recovery]]. The distance recovered is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be completely useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally. Red Pikmin do 7%, blue do 6%, yellow do 6%, white do 6%, and purple do 8%.
+
'''Pikmin Chain''' is [[Olimar (SSBB)|Olimar]]'s [[Up Special Move]]. Captain Olimar creates a chain of [[Pikmin (species)|Pikmin]] and uses it to latch onto a ledge. It functions as a [[Tether Recovery]]. The distance recovered depends on how many Pikmin Olimar has; this move can either have an extremely long range or be virtually useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally. Red Pikmin do 7%, blue do 6%, yellow do 6%, white do 6%, and purple do 8%.
   
There is a glitch that causes the chain will remain in Olimar's hand, all Pikmin extended, but in a downward position. They will stay in his hand until he lands. The cause is so far unknown, but is theorized that it either when the chain falls just short of the ledge, causing the game to think that it's both still in Olimar's hands and not attached, or it may attach at the greatest downward angle possible, then Olimar is pushed out of range by upward wind.
+
There is a glitch that causes the chain to remain in Olimar's hand, all Pikmin extended, but in a downward position. They will stay in his hand until he lands. The cause is so far unknown, but is theorized that it either happens when the chain falls just short of the ledge, causing the game to think that it's both still in Olimar's hands and not attached, or it may attach at the greatest downward angle possible, then Olimar is pushed out of range by upward wind.
 
==Origins==
 
==Origins==
 
This attack doesn't come from the [[Pikmin universe]]. It is the only one of Olimar's Special moves created just for ''[[Brawl]]''.
 
This attack doesn't come from the [[Pikmin universe]]. It is the only one of Olimar's Special moves created just for ''[[Brawl]]''.

Revision as of 07:02, 22 January 2011

File:Pikmin 080111j-l.jpg

Olimar, using the Pikmin chain. Note that the ledge he is reaching for is not able to be latched onto, as it is a fall-through platform.

Pikmin Chain is Olimar's Up Special Move. Captain Olimar creates a chain of Pikmin and uses it to latch onto a ledge. It functions as a Tether Recovery. The distance recovered depends on how many Pikmin Olimar has; this move can either have an extremely long range or be virtually useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally. Red Pikmin do 7%, blue do 6%, yellow do 6%, white do 6%, and purple do 8%.

There is a glitch that causes the chain to remain in Olimar's hand, all Pikmin extended, but in a downward position. They will stay in his hand until he lands. The cause is so far unknown, but is theorized that it either happens when the chain falls just short of the ledge, causing the game to think that it's both still in Olimar's hands and not attached, or it may attach at the greatest downward angle possible, then Olimar is pushed out of range by upward wind.

Origins

This attack doesn't come from the Pikmin universe. It is the only one of Olimar's Special moves created just for Brawl.

Trivia

  • The short hop that comes from using the move without any Pikmin is actually more useful (in length) than using the move with 1 or 2 Pikmin.

Template:Pikmin & Olimar Special Moves