Smashpedia
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===Character===
 
===Character===
*'''[[Pikmin & Olimar (SSBWU/3DS)|Olimar]]''': Captain Olimar has returned as a veteran fighter. Unlike in the previous installment, ''Super Smash Bros. Brawl'', he can now pluck out only 3 of the 5 Pikmins in a fixed order: Red, Yellow, Blue, White, and Purple. In addition, Olimar now have his new recovery move, using Winged Pikmin to carry him.
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*'''[[Pikmin & Olimar (SSBWU/3DS)|Olimar]]''': Captain Olimar has returned as a veteran fighter. Unlike in the previous installment, ''Super Smash Bros. Brawl'', he can now pluck out only 3 of the 5 Pikmins in a fixed order: Red, Yellow, Blue, White, and Purple. In addition, Olimar now have his new recovery move, using Winged Pikmin to carry him. [[Alph]], a character originating in Pikmin 3, is now a palette swap for Olimar.
   
 
===Common Enemy===
 
===Common Enemy===

Revision as of 08:16, 12 September 2014

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PikminSymbol

The Pikmin universe (ピクミン, pikumin) refers to the Super Smash Bros. series' collection of characters, stages, and other properties that hail from the popular Nintendo series of colorful real-time strategy games, Pikmin. The series was personally developed by Nintendo's Shigeru Miyamoto and is one of the GameCube's notable standout franchises. The series, which contributed minor content in Super Smash Bros. Melee, was established as a major franchise in Super Smash Bros. Brawl with the inclusion of its main characters, Captain Olimar and the Pikmin, as a playable character entity (registered as "Pikmin & Olimar").

Franchise description

When Nintendo and Shigeru Miyamoto were in the testing stages of the Nintendo GameCube, one of their aims was to project the system's processing power as part of the system's appeal, which was how the Space World tech demo depicting 128 simultaneous separate Marios (titled "Super Mario 128") came to be. They wanted to have a physical game that would achieve this aim, so Miyamoto brought together the development teams for Yoshi's Story and 1080 Snowboarding to start developing a game whose working title was Adam & Eve. The original plans for this title was to have the player start out with two characters resembling spheres with eyes and noses, and the player essentially plays God as he watches and influences the characters' development and increasing numbers. But this was found to have a general lack of actual gameplay, so the game moved in a completely different thematic and gameplay direction to eventually become the familiar Pikmin characters and setup (the name "Pikmin", incidentally, came from the name of Miyamoto's sheepdog, Pikku).

Pikmin was released in North America in December 2001 early in the GameCube's lifespan, right before the release of Super Smash Bros. Melee, and it garnered favorable reviews for being a completely fresh new game to accompany a system's recent launch. It got accolades for its charming characters and story, effective graphics and audio, and gameplay comprising a unique blend of strategy and action, though it was far from perfect; It is very short, and it is a timed game which the player must complete in 30 in-game "days". Issues were also found with aspects of the control scheme which made some parts slow and contributed to accidental harm and death. These issues were fully addressed in the hit sequel Pikmin 2 for GameCube in 2004, where there was no overall timer to limit a far larger game experience with expanded depth, as well as a functional multiplayer mode. The game scored near-universally strong reviews and remains one of the GameCube's standout titles.

The general gameplay behind both current games in the series is a blend of light strategy and light action in which the player plays as a tiny astronaut named Captain Olimar (as well as his partner Louie in the second game) who ends up on an Earth-like planet and befriends swarms of even smaller ant-like plant creatures called Pikmin. Both games task the player to grow platoons of Pikmin and have them follow Olimar around each environment, completing tasks and solving puzzles in order to bring back to your "home base" game-critical objects such as pieces to your rocket, and wild animals such as the Bulborbs will attack and try to eat the Pikmin if they are disturbed. Strategy manifests in deciding how many of which colors and ranks of Pikmin should comprise Olimar's army, because each Pikmin individual has special traits based on its body color, and different Pikmin types in your army will help you achieve different goals and solve different puzzles in each stage. An enemy creature is generally defeated by Olimar throwing Pikmin at it so that they will automatically attack it to lower its health meter to zero, with boss monsters requiring more elaborate methods of attacks such as setting off bombs, and once the enemy is defeated the Pikmin can carry its body back to base and "cash it in" for new seeds to sprout new Pikmin and replenish your forces.

The story of the two games is centered on Captain Olimar. Olimar is a space captain for the interstellar delivery company Hocotate Freight, and is very small compared to the surroundings of the Pikmin's world, generally considered to be around the size of a quarter. The Pikmin are about the size of a dime. In the first Pikmin, Olimar is flying his spaceship (named the Dolphin, which was the code-name for the Nintendo GameCube while it was in developement) through space when a meteor causes him to crash-land on an uncharted planet. The ship badly damaged, Olimar discovers the Pikmin as he surveys the area he landed in. He quickly learns that the Pikmin obey the commands of whoever plucks them out of the ground, and realizes he can use them to recover the missing parts of his crashed ship. Olimar has only thirty days to put his 30 space ship pieces back together before his life-support system runs out, which would kill Olimar, since the planet's atmosphere contains oxygen, which is poisonous to him. It is never stated what the atmosphere of Olimar's home planet, Hocotate is comprised of, and the only part of the planet Hocotate that is seen is the landscape around the Hocotate Freight Company headquarters, which appears dry and desert-like. However, this does not necessarily imply the whole planet looks this way, as in one of Olimar's journal entries in Pikmin 2 states that the natural scenery of Hocotate is beautiful. Eventually Olimar is successful in repairing his rocket and returns home. In Pikmin 2, which takes place immediately after Pikmin, Olimar returns home to find Hocotate Freight Company in serious debt, after new employee Louie lost a valuable shipment of Golden Pik Pik Carrots, and the President of the company must take out a huge loan to cover the losses. It is up to Olimar and Louie to return to the Pikmin Planet and collect various treasures that the Hocotate Ship deems to be valuable. These treasures include odd objects, such as marbles, bottle caps, a Duracell battery, a Dannon Yogurt lid, and even pieces of R.O.B. (which the ship names "Remembered Old Buddy"). Louie himself becomes an aspect of the main story when, after the two collect enough treasure to repay the debt, he is left behind as Olimar returns to Hocotate. Olimar and the President go back to find Louie (as well as the remaining treasure).

Pikmin is a more "modern" Nintendo franchise in the same vein as Animal Crossing. Since both Pikmin games thus far have been very successful (partially due to Pikmin cameo in Super Smash Bros. Melee), the whimsical series has a strong fanbase and was one of the franchises many fans hoped to appear in a primary role in Super Smash Bros. Brawl. The Pikmin & Olimar are now a playable character in the game. Also indicative of the series' popularity is the formation of a Japanese band named Strawberry Flower, who have composed singles for Pikmin commercials (one of the singles, "Ai No Uta", meaning "Song of Love", was an unexpected hit that sold more than the first Pikmin game itself), and each band member represents one of the five colors of Pikmin. On 2012 E3, a video of Pikmin 3 was showed, for the upcoming platform WII U.

In Super Smash Bros. Melee

Pikmin, having been released right before Melee, cameos as a pair of collectible trophies, but is not a full-fledged universe. However, in fact, the original Pikmin is the only title in existence that Melee actually features connectivity with; the Captain Olimar trophy is acquired only if there is Pikmin save data on the same Memory Card with Melee saved data.

Trophies

In Super Smash Bros. Brawl

Some content of the Pikmin series from Brawl include: one playable character, a stage, some music, and a decent amount of trophies.

Character

Icon-olimar
  • Olimar: The protagonist of the Pikmin series, Captain Olimar has been greatly graphically enhanced, like the other characters of Super Smash Bros. Brawl. However, he's quite weak on his own—without Pikmin, he can't even do a Smash Attack. All his special moves involve the Pikmin that he plucks from the ground. There are five different types: Red (which have high attack power, burning properties in their attacks), and immunity to all fire-based attacks), Yellow (with a slightly larger range of attack, making it easier to hit opponents with, travel in slight arcs when thrown, and have electrical properties in their attacks, as well as being immune to electrical attacks), Blue (which are stronger when thrown and slightly more durable than average, and the only Pikmin type that can enter water without dying), Purple (which are heavy and do not fly far, slow, have high attack power, and slam into opponents instead of latching on to them), and White (which are light and quick, as well as poisonous to opponents when latched on). He can have up to six different Pikmin at once. He can use them to attack and latch on to opponents, draining their health, use them as a life-saving Tether Recovery, and call them back if separated. He can also alter their order by whistling. Whichever Pikmin is following him first is the one he will use first in combat.

On the final character select screen (after all characters are unlocked), Olimar joins the Kirby characters as part of the fifth column.

Stages

  • Icon-distantplanet
    Distant Planet: Based off The Forest of Hope and The Awakening Wood from Pikmin and Pikmin 2 respectively. Technically, all the fighters will be under an inch tall when they are fighting on this stage. The stage has a slope on the left hand side, three leaves in the center which act as platforms, and another larger platform beneath the leaves, which is bouncy. A gigantic Bulborb appears at the right hand side of the stage, serving as both a platform and stage hazard. It occasionally rains, and the slope on the left hand side becomes a hazard as water gushes down it. Characters can also pick up pellets that fall from Pellet Posies and throw them into Onions that appear on the stage to get items.

Music

  • Main Theme (Pikmin) - Taken directly from the original Pikmin, it is the title screen music from said game. It is used on the Distant Planet stage.
  • World Map (Pikmin 2) - A remixed song featuring elements of both the map screens of Pikmin and Pikmin 2. It is the theme of the Distant Planet stage.
  • Stage Clear/Title (Pikmin) - A medley of both the End of Day music from Pikmin, as well as a remix of the title screen theme. It is used on the Distant Planet stage. This song is also played during Olimar's Classic Mode credits.
  • Forest of Hope - Taken directly from the original Pikmin, this was the background music to the Forest of Hope, the second area that Olimar could explore. It is used on the Distant Planet stage.
  • Ai no Uta - A promotional image song performed by the Japanese band Strawberry Flower that was used in commercials for the original game. It is used on the Distant Planet stage.
  • Ai no Uta (French version) - A French version of the previously mentioned image song. It is used on the Distant Planet stage.
  • Tane no Uta - Similar to Ai no Uta, this was an image song performed by the Japanese band Strawberry Flower that was used in commercials for the second title, Pikmin 2. It is used on the Distant Planet stage.
  • Environmental Noises - Not an actual song, per se, but basic environmental noises giving the impression of being in a vast wilderness. It is used on the Distant Planet stage.
  • Olimar's victory theme - The tune the Pikmin hum in Pikmin 2 when all the treasure has been acquired in an area.

Trophy

  • Captain Olimar
  • End of Day
  • Red Pikmin
  • Yellow Pikmin
  • Blue Pikmin
  • Purple Pikmin
  • White Pikmin
  • Louie
  • The President
  • Hocotate Ship
  • Onions
  • Creeping Chrysanthemum
  • Red Bulborb
  • Empress Bulblax
  • Fiery Blowhog
  • Careening Dirigibug
  • Burrowing Snagret
  • Iridescent Flint Beetle
  • Wollywog
  • Swooping Snitchbug
  • Pellets

Stickers

In Super Smash Bros. for Nintendo 3DS/Wii U

The Pikmin series has returned to represent in Super Smash Bros. for Nintendo 3DS / Wii U.

Character

  • Olimar: Captain Olimar has returned as a veteran fighter. Unlike in the previous installment, Super Smash Bros. Brawl, he can now pluck out only 3 of the 5 Pikmins in a fixed order: Red, Yellow, Blue, White, and Purple. In addition, Olimar now have his new recovery move, using Winged Pikmin to carry him. Alph, a character originating in Pikmin 3, is now a palette swap for Olimar.

Common Enemy

  • Bulborb: An enemy from the Pikmin series that is confirmed as one of the enemies in Smash Run.

Stage

  • Garden of Hope: A new stage based on the second area in Pikmin 3 in Super Smash Bros. for Wii U.

Item

Trophy

  • Brittany

Games with elements from or in the Super Smash Bros. series

Pikmin (game)

  • Olimar appears as a trophy.
  • Pikmin appear as a trophy.
  • The main character, Captain Olimar, is a playable character in Brawl alongside the Pikmin
  • Distant Planet appears as a stage, and incorporates elements of the Forest of Hope from Pikmin, along with the Onions and Bulborb enemies.
  • Various Songs are also taken from this game, such as the Forest of Hope, the main theme from the game, and a remix of the main theme incorporating the Stage Clear tune.
  • There are numerous trophies from the series.
  • Olimar's Final Smash, End of Day, reflects the feature in the game of when Olimar had to leave the planet at the end of each day to avoid him and the Pikmin being eaten.

Pikmin 2

The White and Purple Pikmin introduced in this game are two of the Pikmin Olimar can pick using his Pikmin Pluck move.

In addition, the space ship Olimar and Louie use to fly in this game is part of Pikmin & Olimar's Final Smash, End of Day. Olimar's partner, Louie, was first introduced in this game and appears in SSBB as a trophy.

Pikmin 3

Olimar uses his appearance from Pikmin 3 in Super Smash Bros. 4, and the second area in the game, the Garden of Hope, appears as a stage in Super Smash Bros. for Wii U. Winged Pikmin also debuted in this game.

External links

PikminSymbol Pikmin universe
Characters Captain Olimar / Alph & Pikmin (Brawl  · 3DS/Wii U  · Ultimate)
Side Characters Assist Trophy Burrowing Snagret
Background characters Red Bulborb  · Pikmin
Stage Hazard Red Bulborb  · Peckish Aristocrab
Enemies Red Bulborb  · Iridescent Glint Beetle
Stages Distant Planet  · Garden of Hope
Item Pellet  · Hocotate Bomb
Music List of Music (Pikmin series)
Collectibles Trophies Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Pikmin series)
Spirits List of spirits (Pikmin series)