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[[Image:Stage18 071130a-l.jpg|thumb|right|200px|''Temple'', as it appears as a Past Stage in Brawl.]]
 
[[Image:Stage18 071130a-l.jpg|thumb|right|200px|''Temple'', as it appears as a Past Stage in Brawl.]]
'''Past Stages''' is a special name that appears over stages returning from older games. For example, in Brawl, the ''[[Hyrule: Temple|Temple]]'' stage is calles ''Past Stages: Temple'' instead of ''Hyrule: Temple''.
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'''Past Stages''' and '''Melee Stages''' are special designations given to stages returning from previous installments in the ''Super Smash Bros.'' series.
   
 
==In ''[[Super Smash Bros. Melee]]''==
==List of Past Stages==
 
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In ''Melee'', three '''Past Stages''' were available. They are replicas of their ''[[Super Smash Bros.]]'' counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than they were in the original game.
===In ''[[Super Smash Bros. Melee]]''===
 
In ''Melee'' the Past Stages added a "64" in the end. They are exact replicas from ''Smash Bros.'', complete with music and backgrounds. All this stages must be unlocked.
 
   
====From ''[[Super Smash Bros.]]''====
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===From ''[[Super Smash Bros.]]''===
 
*[[Congo Jungle|Kongo Jungle]]
 
*[[Congo Jungle|Kongo Jungle]]
 
*[[Dream Land]]
 
*[[Dream Land]]
 
*[[Yoshi's Island (SSB)|Yoshi's Island]]
 
*[[Yoshi's Island (SSB)|Yoshi's Island]]
   
===In ''[[Super Smash Bros. Brawl]]''===
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==In ''[[Super Smash Bros. Brawl]]''==
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In ''Brawl'', "Past Stages" has been renamed '''Melee Stages'''. These stages now utilize the functions of [[My Music]], like most stages in Brawl. According to the DOJO!!, the stages are arranged so you get one from each game world.<ref>{{cite web|url=http://www.smashbros.com/en_us/stages/stage32.html|title=Smash Bros. DOJO!!}}</ref> Only universes with more than one stage in Melee were selected, however. Unlike the Past Stages of Melee, some Melee Stages have had minor edits (which will be listed below).
The stages in ''Brawl'' has undergone some minor changes such as that some areas may differ, graphics and utilize of the [[My Music]] feature. It is unknown if it actually will be named ''Past Stages'' here or ''Melee Stages'' as the update was called. It is also unkown if any from the original ''Smash'' will return and, in that case, would be more than them in ''Melee''. As a footnote, some is also already playable from the beginning.
 
   
====From ''[[Super Smash Bros. Brawl]]''====
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===From ''[[Super Smash Bros. Melee]]''===
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*[[F-Zero Grand Prix: Big Blue|Big Blue]] (Floating platforms and other airborne items except bumpers don't fly away with the stage)
*[[Hyrule: Temple|Temple]]
 
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*[[Planet Zebes: Brinstar|Brinstar]] (The acid is possibly stronger due to characters being floatier)
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*[[Lylat System: Corneria|Corneria]] (New sound effects for the flying Arwings and Wolfens)
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*[[Dream Land: Green Greens|Green Greens]] (Bomb blocks have much more knockback)
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*[[DK Island: Jungle Japes|Jungle Japes]] (Characters can now swim in the river, but it will still carry them off-screen, and [[Klaptrap]]s have different properties)
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*[[Kanto: Pokémon Stadium|Pokémon Stadium]] (The fireworks in the background look different, the screen is updated to display names of newcomers, and the windmill's platforms in the water stage have changed and are no longer pass-through; and a new sound effect from [[Pokemon Stadium 2]] can be heard when the stage is changing)
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*[[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]] (Floating items like Party Balls no longer fly offscreen, characters can no longer jump through the donut lifts)
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*[[Hyrule: Temple|Temple]] (The edge near the lowest platform can no longer be grabbed)
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*[[Eagleland: Onett|Onett]] (The warning sign when a car is approaching is much smaller and can hardly be seen, the right edge of the roof on the building on the left can not be grabbed, the hospital in the background has had its red cross removed, the blue house's roof has a small area on the sides where players cannot jump over, cars are much weaker though they can still damage)
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*[[Yoshi's Island: Yoshi's Island|Yoshi's Island]] (No changes have been made besides the possibility of reduced size)
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*[[Battlefield (SSBB)|Battlefield]] and [[Final Destination (SSBB)|Final Destination]] also return, but are listed as [[Special Stage]]s because they have significant aesthetic and minor size changes from the [[Battlefield (SSBM)|Battlefield]] and [[Final Destination (SSBM)|Final Destination]] stages from '''Melee'''.
   
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It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in Melee, possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in Melee. Furthermore, the Pokemon Trainer gains platforms in the background.
Please note that [[Battlefield (SSBB)|Battlefield]] is listed as "[[Special Stage]]" instead as it has mayor differences from Melee's [[Battlefield (SSBM)|Battlefield]].
 
   
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== In ''[http://supersmashbros.wikia.com/wiki/Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U Super Smash Bros. for Nintendo 3DS and Wii U]'' ==
[[Category:Super Smash Bros. universe]]
 
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Three stages from the original [http://supersmashbros.wikia.com/wiki/Super_Smash_Bros._(game) ''Super Smash Bros.'']'' ''for the [[Nintendo 64]] have been confirmed to return in ''[http://supersmashbros.wikia.com/wiki/Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U Super Smash Bros. for Nintendo 3DS and Wii U] ''as DLC. [[Dream Land]] (not the [[Dream Land (SSB3DS)|Dream Land from ''Super Smash Bros. for Nintendo 3DS'']], which happens on a GameBoy), [[Hyrule Castle]] and [[Peach's Castle]] are now avaiable for download, with the Patch 1.1.0. All keep the same graphical appearance they did in previous games, although the characters' graphics are still modern. Each one costs $1.99 for one version and $2.99 for both versions.[[Category:Super Smash Bros. universe]]
 
[[Category:Stage locations]]
 
[[Category:Stage locations]]
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[[Category:Stages]]
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==References==
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<references />

Latest revision as of 12:44, 4 August 2015

Stage18 071130a-l

Temple, as it appears as a Past Stage in Brawl.

Past Stages and Melee Stages are special designations given to stages returning from previous installments in the Super Smash Bros. series.

In Super Smash Bros. Melee

In Melee, three Past Stages were available. They are replicas of their Super Smash Bros. counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than they were in the original game.

From Super Smash Bros.

In Super Smash Bros. Brawl

In Brawl, "Past Stages" has been renamed Melee Stages. These stages now utilize the functions of My Music, like most stages in Brawl. According to the DOJO!!, the stages are arranged so you get one from each game world.[1] Only universes with more than one stage in Melee were selected, however. Unlike the Past Stages of Melee, some Melee Stages have had minor edits (which will be listed below).

From Super Smash Bros. Melee

  • Big Blue (Floating platforms and other airborne items except bumpers don't fly away with the stage)
  • Brinstar (The acid is possibly stronger due to characters being floatier)
  • Corneria (New sound effects for the flying Arwings and Wolfens)
  • Green Greens (Bomb blocks have much more knockback)
  • Jungle Japes (Characters can now swim in the river, but it will still carry them off-screen, and Klaptraps have different properties)
  • Pokémon Stadium (The fireworks in the background look different, the screen is updated to display names of newcomers, and the windmill's platforms in the water stage have changed and are no longer pass-through; and a new sound effect from Pokemon Stadium 2 can be heard when the stage is changing)
  • Rainbow Cruise (Floating items like Party Balls no longer fly offscreen, characters can no longer jump through the donut lifts)
  • Temple (The edge near the lowest platform can no longer be grabbed)
  • Onett (The warning sign when a car is approaching is much smaller and can hardly be seen, the right edge of the roof on the building on the left can not be grabbed, the hospital in the background has had its red cross removed, the blue house's roof has a small area on the sides where players cannot jump over, cars are much weaker though they can still damage)
  • Yoshi's Island (No changes have been made besides the possibility of reduced size)
  • Battlefield and Final Destination also return, but are listed as Special Stages because they have significant aesthetic and minor size changes from the Battlefield and Final Destination stages from Melee.

It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in Melee, possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in Melee. Furthermore, the Pokemon Trainer gains platforms in the background.

In Super Smash Bros. for Nintendo 3DS and Wii U

Three stages from the original Super Smash Bros. for the Nintendo 64 have been confirmed to return in Super Smash Bros. for Nintendo 3DS and Wii U as DLC. Dream Land (not the Dream Land from Super Smash Bros. for Nintendo 3DS, which happens on a GameBoy), Hyrule Castle and Peach's Castle are now avaiable for download, with the Patch 1.1.0. All keep the same graphical appearance they did in previous games, although the characters' graphics are still modern. Each one costs $1.99 for one version and $2.99 for both versions.

References