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{{Ness Special Moves}} |
{{Ness Special Moves}} |
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− | ==Custom |
+ | ==Custom Variations== |
===Rising PK Flash=== |
===Rising PK Flash=== |
Revision as of 23:34, 4 May 2015
PK Flash is Ness' Neutral Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. When the move is initiated, a sphere of green light appears above Ness. As the B button is held, the ball of light moves downwards and increases in power, until the B button is released, or until it is fully charged, at which point it explodes with very high lethality. The ball of light is arguably easier to control in Brawl than it is in Melee, it can only be controlled sidewards.
Overview
PK Flash can be charged until it falls to the altitude from where Ness initiated it. It can be slightly moved horizontally and vertically by using the Control Stick. If the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in Brawl, since it falls below Ness' height when fully charged. On the upside, it is still considered fully charged if the B button is released right before it hits the ground. When performed in the air, it puts Ness into a helpless falling animation.
Fully charged, without the influence of special conditions, it deals a maximum damage of 39%, with huge knockback strong enough to knock people off the stage. Due to Ness's accent, many players mishear "PK Flash", instead hearing any of a variety of phrases, such as "PK Pulse" or "PK Cross". However, when Kirby copies Ness, he clearly says "PK Flash" when he uses it, even though Kirby and Ness have the same voice actress.
Ness' Special Moves | |||||
---|---|---|---|---|---|
64 | Melee | Brawl | 3DS/Wii U | Ultimate | |
Standard Special | PK Fire | PK Flash | |||
Side Special | — | PK Fire | |||
Up Special | PK Thunder | ||||
Down Special | PSI Magnet | ||||
Final Smash | — | PK Starstorm |
Custom Variations
Rising PK Flash
Rising PK Flash is one of Ness' Neutral Special Moves that can be used via customization. This version of PK Flash continues to rise into the air, and has minimal horizontal distance. It also has a lower power.
PK Freeze
PK Freeze is one of Ness' Neutral Special Moves, originally Lucas', that can be used via customization. This move works very similarly to PK Flash, but it freezes upon explosion.
Ness' Custom Special Moves | ||
---|---|---|
Custom 1 | Custom 2 | |
Standard Special | Rising PK Flash | PK Freeze |
Side Special | PK Bonfire | PK Fire Burst |
Up Special | Lasting PK Thunder | Rolling PK Thunder |
Down Special | PSI Vacuum | Forward PSI Magnet |
Origin
PK (or PSI) Flash is one of Ness's unique moves in EarthBound. At its lower levels, it can only deal minor effects like uncontrollable crying and colds, but at the Ω level, it is capable of delivering one-hit KOs to all enemies. It is one of only two offensive PSI moves which are unique to Ness, the other being PSI Rockin.
In Mother 3, Lucas would learn PK Flash after he was shocked by an electrical discharge. The PK Flash in Mother 3 didn't have any levels, so PK Flash could deal minor status afflictions like uncontrollable crying or one-hit KOs at any point of the game. Despite knowing it in game, Lucas does not use PK Flash in Brawl.