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(Examples)
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*[[Pichu (SSBM)|Pichu]]'s fully charged [[Skull Bash]].
 
*[[Pichu (SSBM)|Pichu]]'s fully charged [[Skull Bash]].
 
*[[Knuckle Joe]].
 
*[[Knuckle Joe]].
  +
*[[Suicune]] (Brawl Only).
 
*A [[Smash Attack]] done by a [[Home-Run Bat]].
 
*A [[Smash Attack]] done by a [[Home-Run Bat]].
 
*[[Game and Watch]]'s fully charged [[Oil Panic]], with [[Ness]]'s [[PK Flash]], or another strong projectile.
 
*[[Game and Watch]]'s fully charged [[Oil Panic]], with [[Ness]]'s [[PK Flash]], or another strong projectile.

Revision as of 13:11, May 28, 2008

A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage, but basically all of them are highly conditional, all sharing the following restrictions:

  • The opponent does not tech, DI, or crouch cancel.
  • There is not a wall to block the knockback.
  • Knockback may be insufficient on very large stages (e.g. Hyrule Temple, New Pork City)
  • Knockback may be insufficient if the attack had been used previously.
  • They are essentially normal attacks, so they can be blocked or dodged as usual.

The rule of Final Smashes as One-Hit KO's is if they can kill opponent's at 0% from one side of Final Destination (the largest tournament legal stage) to the other and resulting in a KO.

Examples

There are other attacks than can one-hit KO opponents, but depend on the size of the stage.

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