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|name = Pikmin and Olimar
 
|name = Pikmin and Olimar
 
|image = [[Image:PikminOlimar.jpg|250px|Pikmin and Olimar]]
 
|image = [[Image:PikminOlimar.jpg|250px|Pikmin and Olimar]]
|caption = [[Image:Pikmin.gif]]
+
|caption = [[Image:Pikmin_Icon.gif]]
 
|universe = ''[[Pikmin (universe)|Pikmin]]''
 
|universe = ''[[Pikmin (universe)|Pikmin]]''
 
|games = ''[[Super Smash Bros. Brawl|SSBB]]''
 
|games = ''[[Super Smash Bros. Brawl|SSBB]]''

Revision as of 16:23, 3 March 2008

This article is about the Pikmin & Olimar's shared appearance in Super Smash Bros. Brawl. For other uses, see Pikmin (species) and Captain Olimar.

Pikmin & Olimar (ピクミン&オリマー, Pikumin ando Orimaa) is a playable collective of characters from the Pikmin series in Super Smash Bros. Brawl. Pikmin & Olimar is collectively comprised of Captain Olimar, the main character of Pikmin, and his band of up to six multi-colored Pikmin, coming in red, blue, yellow, purple, and white. Olimar is very weak on his own, and needs Pikmin to do Smash attacks and certain aerial attacks and throws. Each Pikmin has different effects for certain attacks.

Pikmin types and effects

Red Pikmin
File:Pikmin 080111b.jpg

  • High attack power.
  • Attacks imbued with incendiary properties.
  • Immune to fire.

Yellow Pikmin
File:Pikmin yellow.jpg

  • Range of attack slightly larger than usual; easy to hit enemies with.
  • Travel in slight arcs when thrown.
  • Attacks imbued with electrical properties.
  • Immune to electricity.

Blue Pikmin
File:Pikmin blue.jpg

  • Strong when thrown.
  • Slightly more durable than average.
  • Immune to water.

Purple Pikmin
File:Pikmin purple.jpg

  • Doesn’t fly far when thrown.
  • Slow.
  • High attack power.
  • Slams into enemies instead of latching on when thrown.

White Pikmin
File:Pikmin white.jpg

  • Quick and light.
  • When latched onto opponent, poison does additional damage.


Role in the Subspace Emissary

In Subspace Emissary, a cutscene shows Olimar using his Pikmin to try to destroy a gigantic, sleeping R.O.B. However, the
robot wakes up, and performs a R.O.B. Whirl, easily shaking off and devastating the Pikmin. Then, Captain Falcon flies in on his
Blue Falcon, jumps out, and uses Falcon Punch to destroy the R.O.B. On landing, he accidentally kills the remaining Pikmin.
Afterwards, he teams up with Olimar & his Pikmin. Later, they team up with Diddy Kong, then Donkey Kong, then
Samus and Pikachu, then R.O.B., and fight Meta Ridley.

Pros and Cons

Pros:

  • Most damaging projectiles in the game (White Pikmin can do over 50% damage each)
  • Potentially long-ranged, powerful smashes and B-moves
  • Plucks more Pikmin quickly
  • Hard to tell what he is doing
  • Small target
  • Quick attacks
  • Down B gives Super Armor Frames
  • Very quick Ranged Grab
  • Tether Recovery

Cons:

  • Dependant on Pikmin for all of his smashes, grabs, specials, and 4 out of 5 aerials
  • Certain Pikmin are ineffective for certain types of attacks
  • It can be difficult to arrange Pikmin on the go, or to figure out which attacks are most useful with your next few Pikmin
  • Can be forced in to situations in which he can only use attacks which are not useful with his next Pikmin
  • Pikmin can be easily destroyed when thrown
  • Recovery length entirely dependant on number of Pikmin
  • Recovery is entirely tether-based, making Olimar vulnerable to Edgehogging
  • Light
  • Short-ranged aerials
  • If Olimar is fighting on a stage with water such as Jungle Japes or The Summit, he will lose all of his Pikmin except the blue ones when he lands in the water, making him extra vulnerable.
  • Can not edge-guard very well

Standard Moves

Olimar Attacks

  • Dash A - Olimar does sort of a tripping cartwheel
  • Neutral A - Olimar slaps twice
  • Forward Tilt - Olimar kicks both legs forward, falling to the ground
  • Down Tilt - Olimar does a headbutt along the ground
  • Up Tilt - Olimar jumps a little, hitting with his head
  • Neutral Aerial - Olimar spins in place, hitting multiple times

Pikmin Attacks

All of the Following moves use the next Pikmin in the Order to perform the given attack, and the knockback and damage are dependant on the Pikmin type. That Pikmin then goes to the back of the order. Same happens for grabs. A Pikmin runs forward a bit, and if it touches an opponent it grabs him/her and bring him/her to Olimar.

  • Forward Smash - Throws a Pikmin forward, but it just deals damage and knockback, rather than latching on
  • Up Smash - Tosses a Pikmin a short distance in to the air
  • Down Smash - Throws out Pikmin a short distance to either side (uses the next two in order).
  • Forward Aerial - Smacks a short range with a Pikmin. Swings in an arc
  • Back Aerial - Similar to the forward aerial, only behind Olimar and more of a horizontal arc
  • Down Aerial - Holds a Pikmin under Olimar. Short ranged.
  • Up Aerial - Throws a Pikmin a short distance over Olimar's head.
  • Down Throw - Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent.
  • Up Throw - Pikmin leaps into the air (while holding opponent), turns the opponent upside, then slams them into the ground.
  • Forward Throw -
  • Back Throw -

Special Moves

Template:Specialmoves

Special Movements

Taunts

Up: Jumps joyfully.

Side: Hula dances.

Down: Gets on the floor and rises up.

On-Screen Appearance: Jumps out of his rocket and uses Pikmin Pluck.

External Links

Template:Pikmin Brawl