Smashpedia
Register
Advertisement

"B" redirects here. For the button on the game controllers, see B Button.

Standard Special (also commonly referred to as Neutral Special, Neutral B, or simply B) is a Special Move performed by pressing the special move button without holding a direction on the control stick. Many of these moves are projectiles, which can be used repeatedly to rack up damage indirectly and/or hinder the enemy's approach.

With the introduction of the Side Special Move in Melee, several character's Standard Special Moves were changed to Side Special Moves (Jigglypuff, Link, and Ness). In Brawl, Kirby and Link had their moves renamed.

Reverse Standard Special[]

Reverse Standard Special allows a character to use a standard special in the opposite direction that they're facing. This requires a different method than simply tapping backward and pressing (B), as this would activate the Side Special. Instead, tap the control stick in that direction and allow it to return to its neutral position before pressing (B).

In Super Smash Bros. Brawl, it can also be done by tapping the control stick in the opposite direction the characters are facing right after pressing (B). This can be done on the ground and in mid-air. This is pulled off in the same way as the Reverse Falcon/Warlock Punch. When performed in the air, some characters will get a bounce in the direction tapped in the control stick in. Because of this, characters with Neutral Specials that cancel their momentum will not get the bounce, but will turn around. Other characters will only get a small, almost unseeable bounce, in which the turn around-effect is also the only profit. This bounce is often called Wavebouncing. It is, however, performed in a different way than regular Wavebouncing, which requires use of the C-Stick for Specials.

List of Standard Specials[]

Character Neutral Special Description Image
Banjo & Kazooie Breegull Blaster Kazooie spits eggs out of her mouth. If you press B again, Banjo holds Kazooie like a gun and shoots eggs while being able to move. Breegull Blaster
Bayonetta Bullet Climax Shoots opponents with a stream up bullets which angle upward. Hold the (B) button to charge it for additional power. B35E7877-F66D-4FE4-9DA1-AFD59F3B344B
Bowser Fire Breath Breathes a continuous stream of flames which gets smaller as time passes on. Fire Breath SSBWU
Bowser Jr. Clown Cannon Fires a cannonball from a cannon in the mouth of his Clown Car, and the cannon can be charged. If charged enough, the shot will give recoil and push the Clown Car back. Clown Cannon SSBWU
Byleth Failnaught Draw and hold the bow for a set amount of time to fire an arrow. Hold the button to charge a powerful shot with greater range. Byleth Neutral B SSBU
Captain Falcon Falcon Punch Unleashes a devastating fiery punch after a large delay which causes massive damage and knockback in a short range. Deals slightly more damage and knockback when reversed. Cannot be cancelled by hitting Captain Falcon in this state. CaptainFalconSSBWU3DS2
Cloud Blade Beam Swings his Buster Sword to launch a curved energy beam. Hits multiple times and does not crash with other Blade Beams in Limit Break status. This beam follows the slopes on the field if used on the ground. Y4rqo78
Corrin Dragon Fang Shot Transforms his/her hand into a dragon's mouth and fires a paralyzing shot. The hand can also bite opponents. 01584661-EB77-4FF0-AEAA-659C1E9F98A8
Dark Pit Silver Bow Fires purple-hued arrows from his Silver Bow. Stronger than Palutena's Arrow, but slower and cannot be controlled as effectively. Aiming in a direction before the arrow is shot will change the direction it's shot it. Pitto1
Diddy Kong Peanut Popgun Fires a peanut from his peanut popgun which goes farther if charged, but the gun will explode if charged too long, stunning Diddy, also dealing lots of damage to nearby fighters when this move backfires. Peanut Popgun SSBWU
Donkey Kong Giant Punch Charges up a punch which can be saved infinitely if fully charged, and will cause high damage and knockback if it connects. It can be used early if the Special button is pressed before charging finishes. Donkey Kong SBB4 (1)
Dr. Mario Megavitamins Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball. Megavitamins SSBWU
Duck Hunt Trick Shot Kicks a can forward, which bounces and is repeatedly shot until it explodes. Trick Shot
Falco Blaster Fires using his blaster, which causes minor electric damage and flinching. Slower than Fox's blaster, but has the most range. FalcoSSB4-2
Fox Blaster Fires from his blaster, though this won't cause flinching. Has short range, but fires the fastest out of the three Blaster variations. Fox Blaster SSBWU
Ganondorf Warlock Punch Unleashes a slow dark punch which is difficult to use but can cause a one-hit KO. Stronger when reversed. This attack cannot be cancelled by hitting Ganondorf while the attack is winding up. Warlock Punch SSB4
Greninja Water Shuriken Charges up a shuriken made of water which will drag whoever it hits until it disappears. WaterShuriken2
Hero Frizz/Frizzle/Kazfrizz Unleashes fireballs that grow stronger the longer you charge them. You can store the charge by shielding while charging. Hero Neutral B SSBU 1Hero Neutral B SSBU 2Hero Neutral B SSBU 3
Ice Climbers Ice Shot Each Ice Climber throws a sheet of ice which slides along the stage and causes minor damage. Ice Shot
Ike Eruption Holds his sword up in a fiery blaze and charges it before stabbing it into the ground, dealing a powerful fiery blow. If charged too long it will hurt Ike but release an extremely powerful slash. Eruption SSBWU
Incineroar Darkest Lariat A spinning move that hits opponents only once before sending them flying away. Darkest Lariat
Inkling Splattershot Will spray ink a short distance forward, and anyone caught in the ink's path will have the ink stick to them. Splattershot
Isabelle Pocket Stores one item or projectile in front of her, which she can keep to use later. Isabelle Neutral B SSBU
Jigglypuff
  • Rollout: Rolls in place and charges up before rolling forwards, which if charged long can be quite powerful. Can be charged infinitely and is stronger downhill. The opposite is also true.
  • Pound: Leaps forward a small distance and throws a punch.
Joker Gun He fires off invisible bullets to strike opponents at a distance. F5B2AB49-0AF8-4A4E-B5E7-A2B32FAD8BEA
Kazuya Devil Blaster On the ground, unleash a powerful beam forward. In the air, the beam will angle downward. It has a long range that can hit up to three fighters. Devil Blaster
King Dedede Inhale Inhales opponent and spits them back out dealing 10% damage. Cannot copy their abilities like Kirby. Can also be used as a more effective Kirbycide. King Dedede Neutral B SSBU
King K. Rool Blunderbuss The gun shoots a large cannonball as a projectile. If the Special Button is pressed again, then it can suck up a fighter to shoot as a projectile. 9C8BA9E3-4FA4-47C1-B7F2-6B5B31A53FE6
Kirby Inhale Inhales opponents and either spits them back out dealing damage and sending them away horizontally as a star or spitting them out dealing more damage but sending less far. However, now Kirby will be able to use the inhaled opponent's Neutral Special Move, as well as wearing a "hat" based on the opponent's appearance. Kirby can also use this to cause a Sacrificial KO by dropping to the lower blast line with an opponent in his mouth. Kirby can discard his current ability by Taunting. Opponents can mash out of Kirby's mouth to escape unharmed. Kirby Neutral B SSBU
Link
  • Bow and Arrows: Pulls out a bow and fires arrows to strike opponents at a long range.
  • Hero's Bow: Shoots an arrow, which travels faster and has less bullet drop the longer it is charged.
  • Boomerang: Throws a boomerang which circles back to him.
Little Mac Straight Lunge Rushes forward and gives opponents a powerful punch. The longer it is charged the farther Little Mac will go. How powerful it is is dependent on a power bar, which fills up as Little Mac takes and deals damage. If it is all filled up, Straight Lunge can be a one-hit KO if the opponents has taken enough damage. After a fully charged lunge, Little Mac will be left unable to move with a burning wrist for a moment, making him vulnerable and making this move risky. Straight Lunge
Lucario Aura Sphere Charges up a ball of Aura energy which gets more powerful the more damage Lucario has taken. Lucario SSB4 (2)
Lucas PK Freeze Shoots an ice crystal out of his head which travels downwards and towards whatever direction Lucas is facing, though he can guide it horizontally slightly. It explodes after travelling a set distance or when the player stops holding the Special button. If it hits an opponent, they will become frozen. Lucas PK Freeze SSBWU
Lucina Shield Breaker Charges her sword and thrusts it forward, which can break an opponent's shield if fully charged. Lucina ShieldBreaker
Luigi Fireball Shoots a green fireball that rolls around in the air, unaffected by gravity.

In Super Smash Bros Ultimate, Luigi's fireballs are the same as Mario's.

Luigi Fireball SSB4
Mario Fireball Shoots red fireballs from his hand which bounce a small distance, causing minor damage. Mario Fireball SSB4
Marth Shield Breaker Charges his sword and thrusts it forward, which can break an opponent's shield if fully charged. The tip of the blade is the most powerful. Marth Shield Breaker SSBWU
Mega Man Metal Blade Throws a Metal Blade in eight possible directions, and the Blade can later be picked up by anyone to throw if it hits terrain. Metal Blade
Meta Knight Mach Tornado Spins around in a tornado, damaging opponents and gaining horizontal and some vertical distance.

In Super Smash Bros Ultimate, he will not gain height but will stay at the same height level.

Mach Tornado SSBWU
Mewtwo Shadow Ball Charges up a ball of Shadow energy and fires it. Shadow Ball Launch
Mii Brawler
  • Shot Put: Throws a shot put ball a small distance, which causes a large amount of knockback.
  • Ultimate Uppercut: Charges a powerful uppercut which can be saved for later.
  • Flashing Mach Punch: Performs a lightning-fast series of punches. Any opponent hit is captured in a rain of blows.
  • Exploding Side Kick: Does a powerful flaming kick, going forward a short distance. It is very similar to the Falcon Punch.

Shot PutUltimate Uppercut0FB3550B-97DD-4911-9B28-EECA0CC4E7DEExploding Side Kick

Mii Gunner
  • Charge Blast: Charges a powerful ball of energy which can be stored for later.
  • Laser Blaze: Fires a fast energy beam which does not cause flinching.
  • Grenade Launch: Fires a grenade. The longer it is charged the farther it will go.

Gunner-ChargeLaser BlazeGrenade Launch

Mii Swordfighter
  • Gale Strike: Launches a mini-tornado forward which repeatedly hits opponents.
  • Shuriken of Light: Throws a golden shuriken that does more damage as it travels farther.
  • Blurring Blade: Rapidly attacks with their sword. Can be charged.

Gale-StrikeShuriken-of-LightBlurring Blade

Min Min Punch Min Min makes a punch with her right ARMS extendable. Min Min Neutral A SSBUMin Min Neutral B SSBU
Mr. Game & Watch Chef Flips food out of his frying pan which have fire effects. Range and speed of attack dependent on the pace of button presses. Chef SSB4
Ness
  • PK Flash: Launches a slow electrical ball from his head which can be guided a small horizontal distance and explodes upon travelling a certain distance or when the player stops holding the Special button. Inflicts massive damage and high vertical knockback if the opponent is caught in detonation, KOing at 40%.
  • PK Fire: Throws a lighting bolt, which will catch any opponent it hits in a barrage of flames.
Olimar Pikmin Pluck Plucks Pikmin (Up to 5 in Brawl and 3 in 3DS/Wii U and Ultimate, and in random order in Brawl but in a set order in 3DS/Wii U and Ultimate) out of the ground, which he then uses for most of his attacks. Pikmin Pluck SSBWU
Pac-Man Bonus Fruit Throws a fruit from the Pac-Man series, which alternates the longer it is charged. Each fruit has a different characteristic. Pacmanscreenshot61914
Palutena Autoreticle Summons a reticle which locks on to a target then attacks it with a burst of four small projectiles.

Auto Reticle

Peach/Daisy Toad Holds Toad out in front of her If she is attacked with Toad out, Toad will spew damaging spores. Peach-super-smash-bros-4-toad
Pichu Thunder Jolt Launches a small ball of lightning which travels across the ground, but causes Pichu damage. The ball will follow slopes and even climb up walls. Pichu Thunder Jolt Move
Pikachu Thunder Jolt Launches a small ball of lightning. Bounces on the ground, but travels in a downward diagonal direction if used while airborne. The ball will follow slopes and even climb up walls. Thunder Jolt SSBWU
Piranha Plant Ptooie Spits out a spiky, metal ball and keeps blowing it into the air. Piranha Plant Neutral B SSBU
Pit Palutena Bow Fires an arrow which travels in a continuously straight path. Can also guide the arrow's direction. Pressing any direction before shooting will change what direction Pit shoots the arrow in. Palutena's Arrow SSBWU
Pokémon Trainer
  • Water Gun: Sprays water from its mouth, dealing slight damage up close and pushing opponents back without damaging them at full charge.
  • Bullet Seed: Shoots a continuous blast of seeds upwards.
  • Flamethrower: Breathes a continuous stream of flames which diminish in size as time passes.

WaterGunBullet SeedFlamethrower SSBWU

Pyra/Mythra
  • Flame Nova: Launch nearby opponents with a sword that revolves around you. Hold down the button to increase the power of the sword and the number of times it orbits you.
  • Lightning Buster: Repeatedly attack diagonally with slashing blows. Hold down the button to charge up power, but be aware that the charge can't be held.

Pyra and Mythra Official Pic 3Pyra and Mythra Official Pic 4

Ridley Plasma Breath Charges up plasma in his mouth and then releases multiple orbs of plasma that bounce across the ground. Ridley Neutral B SSBU
R.O.B. Robo Beam Fires a beam across the stage, range, size, and power dependent on time charged. Super Robo Beam SSBWU
Robin Launches an electric projectile forward. The strength and properties of it change the longer it is charged. Once fully charged, it can be saved infinitely unless if Robin is KO'd. Thunder-Elthunder-Arcthunder-Thoron
Rosalina & Luma Luma Shot Launches Luma in front of her, allowing it to attack from two different locations. Luma Shot
Roy/Chrom Flare Blade Executes a powerful fiery slash, which if fully charged can cause a one-Hit KO but also results in self-harm. Flare Blade SSBWU
Ryu/Ken Hadoken Launches a blue fireball that goes straight forward. Holding the (B) button will make it go longer. Inputting the original commands from Street Fighter will make it stronger, while inputting half-circle forward and A/B will cause Ryu to use the Shakunetsu Hadoken. HadokenCompare
Samus/Dark Samus Charge Shot Charges up a blast of electrical energy which can be saved for later if fully charged or fired for considerable damage. Charge Shot SSBWU
Sephiroth Flare/Megaflare/Gigaflare Hold the button down to charge, release to launch a fireball. Charging longer reduces the range but increases the explosion size. FlareMegaflareGigaflare
Sheik Needle Storm Throws a differing number of needles, depending on the time charged that deal little damage. These get to the enemy instantly in a straight line. 800px-NeedleStormWiiU
Shulk Monado Arts Activates one of five Monado Arts which change his attributes for a limited time. Shulk12
Simon/Richter Axe Throws an axe diagonally upwards for heavy knockback and moderate damage. A9EF9BA8-A411-4B7F-A30B-86F66E4F4551
Snake Hand Grenade Throws a grenade which will go off after a few seconds. The grenades can be picked up and thrown. Hand Grenade
Sonic Homing Attack Spins into a ball and homes in on his nearest opponent. Can be used indefinitely in the air. Can be charged. Sonic The Hedgehog SSB4 (9)
Sora Magic Each time you unleash Firaga/Thundaga/Blizzaga, the magic used next will change. FiragaThundagaBlizzaga
Steve Mine / Craft / Create Block Collect materials from the ground by mining the floor. Craft tools while at the crafting table or place blocks while in the air. MineCraftCreate Block
Terry Punch down and send a shock wave along the ground. The range of the shock wave is shorter in the air. Screen Shot 2020-01-31 at 6.03.11 PM Terry's power geyser
Toon Link Hero's Bow Shoots an arrow which travels farther the longer it is charged. Travels further than Link's, but is slower. Toon Link Hero's Bow SSBWU
Villager Pocket Stores one item or projectile in front of him, which he can keep to use later. Villager Neutral B SSBU
Wario Chomp Bites any opponent directly in front of him for minor damage. Also heals himself slightly. Wario2
Wii Fit Trainer Sun Salutation Fires a ball of light energy, which can be stored and will heal her when fired if fully charged. Wii-fit-trainer-sun-salutation
Wolf Blaster Fires a single blaster shot, which causes flinching and considerable damage for this type of attack. It's the most powerful of the Blasters. Can deal damage up close with the bayonet part of the gun. Blaster Wolf
Yoshi Egg Lay Yoshi can swallow any opponent in front of him and eject them from behind trapped in an egg for a few seconds. Egg Lay SSBWU
Young Link Fire Bow Fires a flaming arrow which does not travel as far as Link's but has fire effects and more hitstun. Young Link's Bow Move
Zelda Nayru's Love Surrounds herself with a shield which can reflect projectiles and damage enemies near her. Nayru's Love SSBWU
Zero Suit Samus Paralyzer Fires a shot which can briefly stun opponents. The longer it is charged, the longer the enemy will be stunned. Paralyzer SSBWU
Advertisement