Smashpedia
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The '''neutral aerial''' (abbreviated as "nair", "Nair", "n-air" or "ANA") is an [[aerial attack]] that is performed in midair by pressing the [[A Button]], and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Standard Air Attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also [[sex kick|sex kicks]]. With [[T-Stick|T-Sticking]], one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.
 
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'''Standard Air Attack '''(abbreviated as "nair," "Nair," "ANA", "Neutral Aerial", and Neutral Air Attack) is an [[aerial attack]] that is performed in midair by pressing the [[A Button]], and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Standard Air Attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also [[Sex Kick|sex kicks]]. With [[T-Stick]]ing, one is able to do neutral aerials without losing any horizontal momentum. Most Neutral Air Attacks have no landing lag if the player lands whilst the attack is still being performed.
 
[[Image:Na.jpg|thumb|250px|Yoshi's neutral aerial.]]
 
[[Image:Na.jpg|thumb|250px|Yoshi's neutral aerial.]]
 
==List of Neutral Air Attacks in [[Super Smash Bros.]]==
 
*[[Pikachu (SSB)|Pikachu]]: Does a sex kick. A very good combo move with high priority
 
*[[Yoshi (SSB)|Yoshi ]]: Does a sex kick. A well known DJC move, very good at breaking shields
 
*[[Samus (SSB)|Samus]]: Does a sex kick. A good gimping move that allows Samus one of her few edgeguard tools
 
*[[DK (SSB)|DK]]: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs
 
*[[Link (SSB)|Link]]: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
 
*[[Luigi (SSB)|Luigi]]: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback
 
*[[Mario (SSB)|Mario]]: Same as Luigi. Great OOS move. Can combo into an up smash.
 
*[[Kirby (SSB)|Kirby]]: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash
 
*[[Jigglypuff (SSB)|Jigglypuff]]: Flattens herself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into Neutral Air Attack. This is a very useful tactic as Jigglypuff's Neutral Air Attack has surprising priority. Jigglypuff's main spacing air.
 
*[[Fox (SSB)|Fox]]: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.
 
*[[Captain Falcon (SSB)|Captain Falcon]]: Does a sex kick. Usually used as an out of shield move. It won't matter if the player Z-cancels, there is too much ending lag to be used too often.
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*[[Ness (SSB)|Ness]]: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox.
   
==List of Neutral airs in [[Super Smash Bros.]]==
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==List of Neutral Air Attacks in [[Super Smash Bros. Melee]]==
*[[Pikachu (SSB)]]: A very good combo move with high priority
 
*[[Yoshi (SSB)]]: a well known DJC move, very good at breaking shields
 
*[[Samus (SSB)]]: a good gimping move that allows Samus one of her few edgeguard tools
 
*[[DK (SSB)]]: DK's best aerial for comboing outside of up air. Usually comboed into F-air and and rising up airs
 
*[[Link (SSB)]]: Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
 
*[[Luigi (SSB)]]: Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback
 
*[[Mario (SSB)]]: Great OOS move. can combo into an up smash.
 
*[[Kirby (SSB)]]: A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into F-smash
 
*[[Jigglypuff (SSB)]]: One of Jigglypuff's main approach tactics is to [[teleport]] into a n-air. This is a very useful tactic as Jigglypuff's N-air has surprising Prirority. Jigglypuff's main spacing aerial
 
*[[Fox (SSB)]]: A very useful combo move, combos into practically every single aerial and ground move in fox's arsenal.
 
*[[Captain Falcon(SSB)]]: Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often.
 
   
 
*[[Captain Falcon (SSBM)|Captain Falcon:]] Very useful in [[combo|combos]] because it has two kicks and its [[knockback]] giving Falcon space and time needed to continue with another [[aerial attack]].
==Notable neutral aerials in [[Super Smash Bros. Melee|Melee]]==
 
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*[[Ganondorf (SSBM)|Ganondorf]]: A slower but much stronger version of Captain Falcon's neutral air attack; Can hardly connect both hits after '''25%'''.
 
*[[Samus (SSBM)|Samus]]: A sex kick that lasts a long time; it combos efficiently, can KO, and is generally considered one of the best air attacks in the game.
 
*[[Mewtwo (SSBM)|Mewtwo:]] An electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
 
*[[Link (SSBM)|Link]]: A sex kick thathas high range; combos effectively, and can be [[IASA|interrupted]] before its [[hitbox]] finishes, making it a completely [[lag]]less attack.
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*[[Young Link (SSBM)|Young Link]]: A sex kick is a shorter-ranged version of Link's.
 
*[[Mario (SSBM)|Mario]]'s neutral aerial is a simple sex kick.
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*[[Dr. Mario (SSBM)|Dr. Mario]]'s neutral aerial is sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.
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*[[Luigi (SSBM)|Luigi]]'s neutral aerial is a sex kick that sends enemies at an upward trajectory. Good, fast killer.
 
*[[Marth (SSBM)|Marth]]'s neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
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*[[Roy (SSBM)|Roy]]'s neutral aerial is essentially a clone of Marth's, and is one of Roy's best combo moves.
 
*[[Peach (SSBM)|Peach]]'s neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills.
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*[[Fox (SSBM)|Fox:]] A powerful, quick, and relatively lagless sex kick.
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*[[Falco (SSBM)|Falco]]: Same as Fox's.
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*[[Bowser (SSBM)|Bowser:]] A weak air shellspin.
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*[[Jigglypuff (SSBM)|Jigglypuff:]] A sex kick often used for spacing or combos.
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*[[Pikachu (SSBM)|Pikachu:]] Spins around in midair;It's weak, hampering its effectiveness.
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*[[Pichu (SSBM)|Pichu]]: Same as Pikachu's.
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*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch:]] A parachute expansion that is used mostly as a potent edgeguard. However, it cannot be [[L-canceling|L-cancelled]].
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*[[Sheik (SSBM)|Sheik]]'s neutral aerial is an underused sex kick that can serve as an edgeguard or a spacer.
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*[[Zelda (SSBM)|Zelda:]] A multihit shower of magic, much like Mewtwo's but not as useful.
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*[[Ness (SSBM)|Ness]]'s neutral aerial is an aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.
 
*The [[Ice Climbers (SSBM)|Ice Climbers]]' neutral aerial is a spin with hammers extended that usually goes unused.
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*[[Donkey Kong (SSBM)|Donkey Kong]]'s neutral aerial is a spin with arms extended that can be used as an OOS option or a combo finisher.
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*[[Yoshi (SSBM)|Yoshi]]'s neutral aerial is a sex kick that works well with [[Double jump cancel|DJC]].
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*[[Kirby (SSBM)|Kirby]]'s neutral aerial is an aerial spin that has poor range, power and priority and is thus unused.
   
 
==List of Standard Air Attacks in [[Super Smash Bros. Brawl]]==
* [[Captain Falcon (SSBM)|Captain Falcon]]'s neutral aerial is very useful in [[combo|comboing]] because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another aerial attack.
 
* [[Samus (SSBM)|Samus]]' sex kick lasts a long time, combos efficiently and is generally considered one of the best aerial attacks in the game.
 
* [[Mewtwo (SSBM)|Mewtwo]]'s neutral aerial is an electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
 
* [[Link (SSBM)|Link]]'s sex kick has high range, combos effectively and can be [[IASA|interrupted]] before its [[hitbox]] finishes, making it a completely [[lag]]less attack.
 
* [[Luigi (SSBM)|Luigi]]'s neutral aerial is a sex kick that sends enemies at an upward trajectory.
 
* [[Marth (SSBM)|Marth]]'s neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
 
* [[Peach (SSBM)|Peach]]'s neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills
 
   
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*[[Mario (SSBB)|Mario]]: A sex kick, with varying directional knockback.
==List of neutral aerials in [[Super Smash Bros. Brawl|Brawl]]==
 
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*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback.
 
* [[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback.
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*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's.
* [[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback.
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*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority.
* [[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's.
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*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended.
* [[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority.
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*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties.
* [[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended.
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*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range.
 
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
* [[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties.
 
* [[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range.
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*[[Link (SSBB)|Link]]: A very fast and hard sex kick.
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*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority.
* [[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
 
* [[Link (SSBB)|Link]]: A very fast and hard sex kick.
+
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick.
* [[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority.
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*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power.
 
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his [[Down smash]].
* [[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick.
 
 
*[[Samus (SSBB)|Samus]]: A sex kick
* [[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power.
 
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*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself.
* [[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his [[Down smash]].
 
* [[Samus (SSBB)|Samus]]: A sex kick
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*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available.
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself.
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*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers.
* [[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available.
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*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
 
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers.
 
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*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for '''19%''' damage ('''12%''' for 1 hit).
* [[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
 
 
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
* [[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
 
* [[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
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*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt.
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*[[Fox (SSBB)|Fox]]: A sex kick.
* [[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
 
* [[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt.
+
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
* [[Fox (SSBB)|Fox]]: A sex kick.
 
* [[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
 
 
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
 
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
* [[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
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*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
* [[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
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*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
* [[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
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*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
* [[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards.
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*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards.
* [[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
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*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
* [[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands.
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*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands.
* [[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
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*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
* [[Marth (SSBB)|Marth]]: Spins twice with sword. Very useful.
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*[[Marth (SSBB)|Marth]]: Spins twice with sword. Very useful.
* [[Ike (SSBB)|Ike]]: A simple spin.
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*[[Ike (SSBB)|Ike]]: A simple spin.
* [[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority.
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*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority.
* [[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
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*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
* [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
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*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
* [[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI.
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*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI.
* [[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.
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*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.
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==List of Neutral Air Attacks in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS/Wii U]]''==
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*[[Mario (SSBWU/3DS)|Mario]]: A sex kick, with varying directional knockback.
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*[[Luigi (SSBWU/3DS)|Luigi]]: A sex kick with powerful knockback, launching opponents upwards.
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*[[Peach (SSBWU/3DS)|Peach]]: Spins around in midair with arms outstretched. Similar to Ness's.
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*[[Bowser (SSBWU/3DS)|Bowser]]: Spins around cartwheel-style with his limbs extended.
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*[[Rosalina and Luma (SSBWU/3DS)|Rosalina and Luma]]: Rosalina does a front flip with a cosmic stream trailing behind her as she flips.
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*[[Bowser Jr. (SSBWU/3DS)|Bowser Jr.]]: Spins around with boxing gloves extended.
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*[[Donkey Kong (SSBWU/3DS)|Donkey Kong]]: Spins with both arms extended.
 
*[[Diddy Kong (SSBWU/3DS)|Diddy Kong]]: A midair cartwheel.
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*[[Yoshi (SSBWU/3DS)|Yoshi]]: A sex kick. His foot enlarges, which gives great range.
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*[[Wario (SSBWU/3DS)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback; Wario actually grows in size a bit while carrying it out.
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*[[Dr. Mario (SSBWU/3DS)|Dr. Mario]]: A sex kick. Just like Mario's, but a bit more powerful.
  +
*[[Link (SSBWU/3DS)|Link]]: A sex kick, comes out very quickly.
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*[[Zelda (SSBWU/3DS)|Zelda]]: Spins with magic at the end of her arms.
 
*[[Sheik (SSBWU/3DS)|Sheik]]: A somewhat weak sex kick.
 
*[[Ganondorf (SSBWU/3DS)|Ganondorf]]: 2 kicks, one after the other, of about the same power.
  +
*[[Toon Link (SSBWU/3DS)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his [[Down smash]].
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*[[Samus (SSBWU/3DS)|Samus]]: A sex kick.
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*[[Zero Suit Samus (SSBWU/3DS)|Zero Suit Samus]]: Spins around with her whip twirling around her.
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*[[Pit (SSBWU/3DS)|Pit]]: Spins his bow around. Multiple hits available.
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*[[Palutena (SSBWU/3DS)|Palutena]]: Palutena rotates her staff around her; similar to Pit's.
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*[[Dark Pit (SSBWU/3DS)|Dark Pit]]: Spins his bow around. Just like Pit's.
 
*[[R.O.B. (SSBWU/3DS)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically.
  +
*[[Kirby (SSBWU/3DS)|Kirby]]: Spins in the air with feet and arms sticking out.
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*[[Meta Knight (SSBWU/3DS)|Meta Knight]]: Spins with his sword jutting out.
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*[[King Dedede (SSBWU/3DS)|King Dedede]]: Moves into a belly flop position with his limbs splayed out.
  +
*[[Olimar (SSBWU/3DS)|Captain Olimar]]: Spins with his arms sticking out.
  +
*[[Fox (SSBWU/3DS)|Fox]]: A sex kick.
 
*[[Falco (SSBWU/3DS)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
  +
*[[Captain Falcon (SSBWU/3DS)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
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*[[Pikachu (SSBWU/3DS)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
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*[[Charizard (SSBWU/3DS)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
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*[[Greninja (SSBWU/3DS)|Greninja]]: Claps his hands together, creating water ripples around him.
  +
*[[Lucario (SSBWU/3DS)|Lucario]]: Spins with aura at the end of his hands.
  +
*[[Jigglypuff (SSBWU/3DS)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
  +
*[[Mewtwo (SSBWU/3DS)|Mewtwo]]: Sends electric shocks across its body.
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*[[Marth (SSBWU/3DS)|Marth]]: Spins twice with sword. Very useful.
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*[[Ike (SSBWU/3DS)|Ike]]: A simple spin.
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*[[Lucina (SSBWU/3DS)|Lucina]]: A stronger version of Marth's but with no tipper.
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*[[Robin (SSBWU/3DS)|Robin]]: Stabs to one side and then the other with the bronze sword.
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*[[Roy (SSBWU/3DS)|Roy]]: Spins twice with sword.
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*[[Ness (SSBWU/3DS)|Ness]]: Similar to Peach's, spins around in place.
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*[[Lucas (SSBWU/3DS)|Lucas]]: Spins with PSI-energy surrounding his body.
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*[[Mr. Game & Watch (SSBWU/3DS)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
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*[[Little Mac (SSBWU/3DS)|Little Mac]]: Punches at a downwards angle. Little Mac's best air attack.
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*[[Duck Hunt (SSBWU/3DS)|Duck Hunt]]: Does a cartwheel in mid-air.
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*[[Wii Fit Trainer (SSBWU/3DS)|Wii Fit Trainer]] Performs the jackknife yoga pose, clapping her legs and hands together.
  +
*[[Shulk (SSBWU/3DS)|Shulk]] Swings the Monado in an arc around him.
  +
*[[Sonic (SSBWU/3DS)|Sonic]]: Curls up into a ball like in the Sonic games.
  +
*[[Mega Man (SSBWU/3DS)|Mega Man]]: Shoots pellets forwards. One of the only standard air attacks to fire a projectile.
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*[[Pac-Man (SSBWU/3DS)|Pac-Man]]: Turns into classic Pac-Man and spins around in midair.
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*[[Ryu (SSBWU/3DS)|Ryu]]: Jabs with his fist; very short range.
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*[[Cloud (SSBWU/3DS)|Cloud]]: Swings the Buster Sword around himself in an upward arc.
  +
*[[Corrin (SSBWU/3DS)|Corrin]]: Slashes a short dragon spire and the Yato Blade.
  +
*[[Bayonetta (SSBWU/3DS)|Bayonetta]]: Spins around in the air, kicking multiple times on both.
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<gallery>
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MarioNAir.JPG|Mario's neutral air; it is a sex kick.
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LuigiNAir.JPG|Luigi's neutral ir; it is a sex kick with pure vertical launch.
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HNI_0006.JPG|Peach's neutral air.
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BowserNAir.JPG|Bowser's neutral air; it changed from his one in Brawl.
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HNI_0008.JPG|Yoshi's neutral air; it is a sex kick.
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RosalinaNAir.JPG|Rosalina's neutral air.
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BJuniorNAir.JPG|Bowser Jr.'s neutral air.
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WarioNAir.JPG|Wario's neutral air.
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G&WNAir.JPG|Mr. Game and Watch's neutral air.
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HNI_0013.JPG|Donkey Kong's neutral air.
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DiddyNAir.JPG|Diddy Kong's neutral air.
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LinkNAir.JPG|Link's neutral air; it is a sex kick.
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ZeldaNAir.JPG|Zelda's neutral air.
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ShiekNAir.JPG|Shiek's neutral air; it is a sex kick.
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GanonNAir1.JPG|The first hit of Ganondorf's neutral air.
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GanonNAir2.JPG|The second hit of Ganondorf's neutral air.
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ToonLinkNAir.JPG|Toon Link's neutral air.
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ToonLinkNAir2.JPG|Part two of Toon Link's neutral air.
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SamusNAir.JPG|Samus' neutral air; it hits on both sides, changed from her sex kick n-air in Brawl.
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ZamusNAir.JPG|Zero Suit Samus' neutral air.
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PitNAir.JPG|Pit's neutral air.
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PalutenaNAir.JPG|Palutena's neutral air.
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MarthNAir.JPG|Marth's neutral air.
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HNI_0027.JPG|Ike's neutral air.
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RobinNAir.JPG|Robin's neutral air.
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KirbyNAir.JPG|Kirby's neutral air.
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MetaKnightNAir.JPG|Meta-Knight's neutral air.
  +
LittleMacNAir.JPG|Little Mac's neutral air; one of his only good aerial attacks.
  +
DDDNAir.JPG|King Dedede's neutral air.
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FoxNAir.JPG|Fox's neutral air; it is a sex kick.
  +
FalcoNAir.JPG|Falco's neutral air.
  +
PikachuNAir.JPG|Pikachu's neutral air.
  +
LucarioNAir.JPG|Lucario's neutral air.
  +
CharizardNAir.JPG|Charizard's neutral air; it deals most damage at the flame on the end of his tail.
  +
JiggNAir.JPG|Jigglypuff's neutral air; it is a sex kick.
  +
GreninjaNAir.JPG|Greninja's neutral air.
  +
DuckHuntNAir.JPG|Duck Hunt's neutral air.
  +
ROBNAir.JPG|R.O.B.'s neutral air.
  +
NessNAir.JPG|Ness's neutral air.
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CaptainFalconNAir.JPG|Captain Falcon's neutral air.
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VillagerNAir.JPG|Villager's neutral air.
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OlimarNAir.JPG|Olimar's neutral air.
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WiiFitNAir.JPG|Wii Fit Trainer's neutral air, the Jackknife pose.
  +
DocMarioNAir.JPG|Dr. Mario's neutral air; it is a sex kick.
  +
DarkPitNAir.JPG|Dark Pit's neutral air.
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LucinaNAir.JPG|Lucina's neutral air.
  +
ShulkNAir.JPG|Shulk's neutral air.
  +
PacNAir.JPG|Pac-Man's neutral air.
  +
MegaManNAir.JPG|Mega Man's neutral air; is the only projectile neutral aerial.
  +
SonicNAir.JPG|Sonic's neutral air.
  +
Mew2NAir.JPG|Mewtwo's neutral air.
  +
LucasNAir.JPG|Lucas's neutral air.
  +
RoyNAir.JPG|Roy's neutral air.
  +
RyuNAir.JPG|Ryu's neutral air.
  +
MiiSwordNAir.JPG|Mii Swordfighter's neutral air.
  +
MiiGunnerNAir.JPG|Mii Gunner's neutral air.
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MiiBrawlerNAir.JPG|Mii Brawler's neutral air.
  +
CloudyNAir.JPG|Cloud's neutral air; covers a great area round him.
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CorrinNAir.JPG|Corrin's neutral aerial.
  +
BayonettaNAir.JPG|Bayonetta's neutral aerial.
  +
BayonettaNAirBA.JPG|Bayonetta's neutral aerial extended with Bullet Arts.
  +
</gallery>
   
 
{{Attacks}}
 
{{Attacks}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Game Controls]]
 
[[Category:Game Controls]]
  +
[[Category:Air Attacks]]

Latest revision as of 22:44, 29 September 2018

Cleanup This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Many of these need damage %s added
You can discuss this issue on the talk page or edit this page to improve it.

Standard Air Attack (abbreviated as "nair," "Nair," "ANA", "Neutral Aerial", and Neutral Air Attack) is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Neutral Air Attacks have no landing lag if the player lands whilst the attack is still being performed.

Na

Yoshi's neutral aerial.

List of Neutral Air Attacks in Super Smash Bros.

  • Pikachu: Does a sex kick. A very good combo move with high priority
  • Yoshi : Does a sex kick. A well known DJC move, very good at breaking shields
  • Samus: Does a sex kick. A good gimping move that allows Samus one of her few edgeguard tools
  • DK: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs
  • Link: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
  • Luigi: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback
  • Mario: Same as Luigi. Great OOS move. Can combo into an up smash.
  • Kirby: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash
  • Jigglypuff: Flattens herself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to teleport into Neutral Air Attack. This is a very useful tactic as Jigglypuff's Neutral Air Attack has surprising priority. Jigglypuff's main spacing air.
  • Fox: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.
  • Captain Falcon: Does a sex kick. Usually used as an out of shield move. It won't matter if the player Z-cancels, there is too much ending lag to be used too often.
  • Ness: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox.

List of Neutral Air Attacks in Super Smash Bros. Melee

  • Captain Falcon: Very useful in combos because it has two kicks and its knockback giving Falcon space and time needed to continue with another aerial attack.
  • Ganondorf: A slower but much stronger version of Captain Falcon's neutral air attack; Can hardly connect both hits after 25%.
  • Samus: A sex kick that lasts a long time; it combos efficiently, can KO, and is generally considered one of the best air attacks in the game.
  • Mewtwo: An electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
  • Link: A sex kick thathas high range; combos effectively, and can be interrupted before its hitbox finishes, making it a completely lagless attack.
  • Young Link: A sex kick is a shorter-ranged version of Link's.
  • Mario's neutral aerial is a simple sex kick.
  • Dr. Mario's neutral aerial is sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.
  • Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory. Good, fast killer.
  • Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
  • Roy's neutral aerial is essentially a clone of Marth's, and is one of Roy's best combo moves.
  • Peach's neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills.
  • Fox: A powerful, quick, and relatively lagless sex kick.
  • Falco: Same as Fox's.
  • Bowser: A weak air shellspin.
  • Jigglypuff: A sex kick often used for spacing or combos.
  • Pikachu: Spins around in midair;It's weak, hampering its effectiveness.
  • Pichu: Same as Pikachu's.
  • Mr. Game & Watch: A parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.
  • Sheik's neutral aerial is an underused sex kick that can serve as an edgeguard or a spacer.
  • Zelda: A multihit shower of magic, much like Mewtwo's but not as useful.
  • Ness's neutral aerial is an aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.
  • The Ice Climbers' neutral aerial is a spin with hammers extended that usually goes unused.
  • Donkey Kong's neutral aerial is a spin with arms extended that can be used as an OOS option or a combo finisher.
  • Yoshi's neutral aerial is a sex kick that works well with DJC.
  • Kirby's neutral aerial is an aerial spin that has poor range, power and priority and is thus unused.

List of Standard Air Attacks in Super Smash Bros. Brawl

  • Mario: A sex kick, with varying directional knockback.
  • Luigi: A sex kick with powerful upward knockback.
  • Peach: Spins around in midair. Good priority, similar to Ness's.
  • Bowser: Spins in his shell. Low knockback and priority.
  • Donkey Kong: Spins with both arms extended.
  • Diddy Kong: A midair cartwheel, strong kick-like properties.
  • Yoshi: A sex kick. His foot expands, which gives large range.
  • Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
  • Link: A very fast and hard sex kick.
  • Zelda: Spins with magic at the end of her arms. Massive priority.
  • Sheik: A somewhat weak sex kick.
  • Ganondorf: 2 kicks, one after the other, of about the same power.
  • Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.
  • Samus: A sex kick
  • Zero Suit Samus: Swishes her whip around herself.
  • Pit: Spins his bow around. Multiple hits available.
  • Ice Climbers: Spin around with their hammers.
  • R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
  • Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
  • Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
  • King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
  • Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to up tilt.
  • Fox: A sex kick.
  • Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
  • Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
  • Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
  • Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.
  • Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
  • Ivysaur: Spins facing diagonally downwards.
  • Charizard: Spins with tail slightly jutting out. Gives a fire effect.
  • Lucario: Spins with aura at the end of his hands.
  • Jigglypuff: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback.
  • Marth: Spins twice with sword. Very useful.
  • Ike: A simple spin.
  • Ness: Similar to Peach's, spins around in place. High priority.
  • Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
  • Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
  • Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI.
  • Sonic: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.

List of Neutral Air Attacks in Super Smash Bros. for Nintendo 3DS/Wii U

  • Mario: A sex kick, with varying directional knockback.
  • Luigi: A sex kick with powerful knockback, launching opponents upwards.
  • Peach: Spins around in midair with arms outstretched. Similar to Ness's.
  • Bowser: Spins around cartwheel-style with his limbs extended.
  • Rosalina and Luma: Rosalina does a front flip with a cosmic stream trailing behind her as she flips.
  • Bowser Jr.: Spins around with boxing gloves extended.
  • Donkey Kong: Spins with both arms extended.
  • Diddy Kong: A midair cartwheel.
  • Yoshi: A sex kick. His foot enlarges, which gives great range.
  • Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback; Wario actually grows in size a bit while carrying it out.
  • Dr. Mario: A sex kick. Just like Mario's, but a bit more powerful.
  • Link: A sex kick, comes out very quickly.
  • Zelda: Spins with magic at the end of her arms.
  • Sheik: A somewhat weak sex kick.
  • Ganondorf: 2 kicks, one after the other, of about the same power.
  • Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.
  • Samus: A sex kick.
  • Zero Suit Samus: Spins around with her whip twirling around her.
  • Pit: Spins his bow around. Multiple hits available.
  • Palutena: Palutena rotates her staff around her; similar to Pit's.
  • Dark Pit: Spins his bow around. Just like Pit's.
  • R.O.B.: Pauses for a second, then fires his boosters as he spins vertically.
  • Kirby: Spins in the air with feet and arms sticking out.
  • Meta Knight: Spins with his sword jutting out.
  • King Dedede: Moves into a belly flop position with his limbs splayed out.
  • Captain Olimar: Spins with his arms sticking out.
  • Fox: A sex kick.
  • Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
  • Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
  • Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.
  • Charizard: Spins with tail slightly jutting out. Gives a fire effect.
  • Greninja: Claps his hands together, creating water ripples around him.
  • Lucario: Spins with aura at the end of his hands.
  • Jigglypuff: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback.
  • Mewtwo: Sends electric shocks across its body.
  • Marth: Spins twice with sword. Very useful.
  • Ike: A simple spin.
  • Lucina: A stronger version of Marth's but with no tipper.
  • Robin: Stabs to one side and then the other with the bronze sword.
  • Roy: Spins twice with sword.
  • Ness: Similar to Peach's, spins around in place.
  • Lucas: Spins with PSI-energy surrounding his body.
  • Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
  • Little Mac: Punches at a downwards angle. Little Mac's best air attack.
  • Duck Hunt: Does a cartwheel in mid-air.
  • Wii Fit Trainer Performs the jackknife yoga pose, clapping her legs and hands together.
  • Shulk Swings the Monado in an arc around him.
  • Sonic: Curls up into a ball like in the Sonic games.
  • Mega Man: Shoots pellets forwards. One of the only standard air attacks to fire a projectile.
  • Pac-Man: Turns into classic Pac-Man and spins around in midair.
  • Ryu: Jabs with his fist; very short range.
  • Cloud: Swings the Buster Sword around himself in an upward arc.
  • Corrin: Slashes a short dragon spire and the Yato Blade.
  • Bayonetta: Spins around in the air, kicking multiple times on both.