Smashpedia
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==List of neutral aerials in [[Super Smash Bros. Brawl|Brawl]]==
 
==List of neutral aerials in [[Super Smash Bros. Brawl|Brawl]]==
   
* [[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback.
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* [[Mario (SSBB)|Mario]]: Sex Kick: A [[sex kick]], with varying directional knockback.
* [[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback.
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* [[Luigi (SSBB)|Luigi]]: Sex Kick: A sex kick with powerful upward knockback.
* [[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's.
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* [[Peach (SSBB)|Peach]]: Hand Twirl: Spins around in midair. Good priority, similar to Ness's.
* [[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority.
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* [[Bowser (SSBB)|Bowser]]: Shell Spin: Spins in his shell. Low knockback and priority.
* [[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended.
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* [[Donkey Kong (SSBB)|Donkey Kong]]: Arms Rotation: Spins with both arms extended.
* [[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties.
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* [[Diddy Kong (SSBB)|Diddy Kong]]: Cartwheel: A midair cartwheel, strong kick-like properties.
* [[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range.
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* [[Yoshi (SSBB)|Yoshi]]: Sex Kick: A sex kick. His foot expands, which gives large range.
* [[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
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* [[Wario (SSBB)|Wario]]: Belly Flop: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
* [[Link (SSBB)|Link]]: A very fast and hard sex kick.
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* [[Link (SSBB)|Link]]: Sex Kick: A very fast and hard sex kick.
* [[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority.
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* [[Zelda (SSBB)|Zelda]]: Magic Spins: Spins with magic at the end of her arms. Massive priority.
* [[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick.
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* [[Sheik (SSBB)|Sheik]]: Sex Kick: A somewhat weak sex kick.
* [[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power.
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* [[Ganondorf (SSBB)|Ganondorf]]: Two-Kicks: 2 kicks, one after the other, of about the same power.
* [[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his [[Down smash]].
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* [[Toon Link (SSBB)|Toon Link]]: Front-Back Slices: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his [[Down smash]].
* [[Samus (SSBB)|Samus]]: A sex kick
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* [[Samus (SSBB)|Samus]]: Sex Kick: A sex kick
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself.
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* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Whiplash: Swishes her whip around herself.
* [[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available.
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* [[Pit (SSBB)|Pit]]: Angel Ring(Variation): Spins his bow around. Multiple hits available.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers.
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* [[Ice Climbers (SSBB)|Ice Climbers]]: Hammer Strike: Spin around with their hammers.
* [[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
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* [[R.O.B. (SSBB)|R.O.B.]]: Boosters Blast: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
* [[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
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* [[Kirby (SSBB)|Kirby]]: Wheel-Spin: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
* [[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
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* [[Meta Knight (SSBB)|Meta Knight]]: Sword-Wheel: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
* [[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
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* [[King Dedede (SSBB)|King Dedede]]: Heavy Belly Flop: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
* [[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt.
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* [[Captain Olimar (SSBB)|Captain Olimar]]: Body-Spin: Spins with his arms sticking out. Multiple hits, similar to up tilt.
 
* [[Fox (SSBB)|Fox]]: A sex kick.
 
* [[Fox (SSBB)|Fox]]: A sex kick.
* [[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
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* [[Falco (SSBB)|Falco]]: Arms Spin: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
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* [[Wolf (SSBB)|Wolf]]: Curl-Spin: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
* [[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
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* [[Captain Falcon (SSBB)|Captain Falcon]]: 2 Sex Kicks: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
* [[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
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* [[Pikachu (SSBB)|Pikachu]]: Curling Spin: Spins around in a ball in midair. Similar in effect to Meta Knight's.
 
* [[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
 
* [[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
* [[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards.
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* [[Ivysaur (SSBB)|Ivysaur]]: Body-Drill: Spins facing diagonally downwards.
* [[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
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* [[Charizard (SSBB)|Charizard]]: Tail-Spin: Spins with tail slightly jutting out. Gives a fire effect.
* [[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands.
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* [[Lucario (SSBB)|Lucario]]: Aura Spin: Spins with aura at the end of his hands.
* [[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
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* [[Jigglypuff (SSBB)|Jigglypuff]]: Sex Kick: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
* [[Marth (SSBB)|Marth]]: Spins twice with sword. Very useful.
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* [[Marth (SSBB)|Marth]]: Two-sides Slice: Spins twice with sword. Very useful.
* [[Ike (SSBB)|Ike]]: A simple spin.
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* [[Ike (SSBB)|Ike]]: Sword Spin: A simple spin.
* [[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority.
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* [[Ness (SSBB)|Ness]]: Hand Twirl: Similar to Peach's, spins around in place. High priority.
* [[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
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* [[Lucas (SSBB)|Lucas]]: PSI Spin: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
* [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
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* [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish: Two fish splash around in a fishbowl, water comes out for damage.
* [[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI.
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* [[Snake (SSBB)|Snake]]: Multiple-Kicks: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI.
* [[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.
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* [[Sonic (SSBB)|Sonic]]:Curl-Spin: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.
   
 
{{Attacks}}
 
{{Attacks}}

Revision as of 02:49, 25 March 2010

Cleanup This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: COMPLETE list of Melee's n-air's needed, many of these need damage %s added
You can discuss this issue on the talk page or edit this page to improve it.

The neutral aerial (abbreviated as "nair," "Nair," "n-air," or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.

Na

Yoshi's neutral aerial.

List of Neutral airs in Super Smash Bros.

  • Pikachu (SSB): A very good combo move with high priority
  • Yoshi (SSB): a well known DJC move, very good at breaking shields
  • Samus (SSB): a good gimping move that allows Samus one of her few edgeguard tools
  • DK (SSB): DK's best aerial for comboing outside of up air. Usually comboed into F-air and and rising up airs
  • Link (SSB): Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
  • Luigi (SSB): Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback
  • Mario (SSB): Great OOS move. Can combo into an up smash.
  • Kirby (SSB): A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash
  • Jigglypuff (SSB): One of Jigglypuff's main approach tactics is to teleport into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial
  • Fox (SSB): A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.
  • Captain Falcon (SSB): Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often.

Notable neutral aerials in Melee

  • Captain Falcon's neutral aerial is very useful in comboing because its two kicks and its knockback give Falcon the spacing and timing needed to continue with another aerial attack.
  • Samus' sex kick lasts a long time, combos efficiently and, is generally considered one of the best aerial attacks in the game.
  • Mewtwo's neutral aerial is an electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
  • Link's sex kick has high range, combos effectively, and can be interrupted before its hitbox finishes, making it a completely lagless attack.
  • Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory.
  • Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
  • Peach's neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills

List of neutral aerials in Brawl

  • Mario: Sex Kick: A sex kick, with varying directional knockback.
  • Luigi: Sex Kick: A sex kick with powerful upward knockback.
  • Peach: Hand Twirl: Spins around in midair. Good priority, similar to Ness's.
  • Bowser: Shell Spin: Spins in his shell. Low knockback and priority.
  • Donkey Kong: Arms Rotation: Spins with both arms extended.
  • Diddy Kong: Cartwheel: A midair cartwheel, strong kick-like properties.
  • Yoshi: Sex Kick: A sex kick. His foot expands, which gives large range.
  • Wario: Belly Flop: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
  • Link: Sex Kick: A very fast and hard sex kick.
  • Zelda: Magic Spins: Spins with magic at the end of her arms. Massive priority.
  • Sheik: Sex Kick: A somewhat weak sex kick.
  • Ganondorf: Two-Kicks: 2 kicks, one after the other, of about the same power.
  • Toon Link: Front-Back Slices: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.
  • Samus: Sex Kick: A sex kick
  • Zero Suit Samus: Whiplash: Swishes her whip around herself.
  • Pit: Angel Ring(Variation): Spins his bow around. Multiple hits available.
  • Ice Climbers: Hammer Strike: Spin around with their hammers.
  • R.O.B.: Boosters Blast: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
  • Kirby: Wheel-Spin: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
  • Meta Knight: Sword-Wheel: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
  • King Dedede: Heavy Belly Flop: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
  • Captain Olimar: Body-Spin: Spins with his arms sticking out. Multiple hits, similar to up tilt.
  • Fox: A sex kick.
  • Falco: Arms Spin: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
  • Wolf: Curl-Spin: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
  • Captain Falcon: 2 Sex Kicks: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
  • Pikachu: Curling Spin: Spins around in a ball in midair. Similar in effect to Meta Knight's.
  • Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
  • Ivysaur: Body-Drill: Spins facing diagonally downwards.
  • Charizard: Tail-Spin: Spins with tail slightly jutting out. Gives a fire effect.
  • Lucario: Aura Spin: Spins with aura at the end of his hands.
  • Jigglypuff: Sex Kick: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback.
  • Marth: Two-sides Slice: Spins twice with sword. Very useful.
  • Ike: Sword Spin: A simple spin.
  • Ness: Hand Twirl: Similar to Peach's, spins around in place. High priority.
  • Lucas: PSI Spin: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
  • Mr. Game & Watch: Tropical Fish: Two fish splash around in a fishbowl, water comes out for damage.
  • Snake: Multiple-Kicks: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI.
  • Sonic:Curl-Spin: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.