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:''This article is about Ness' appearance in [[Super Smash Bros.]] For other uses, see [[Ness]].''
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:''This article is about Ness's appearance in ''[[Super Smash Bros. (game)|Super Smash Bros.]]'' For other uses, see [[Ness]].''
 
{{Infobox Character
 
{{Infobox Character
 
|name = Ness
 
|name = Ness
|image = [[Image:NessSSB.gif|Ness]]
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|image = [[Image:NessSSB.png]]
|caption = [[Image:EarthboundSymbol.svg|50px]]
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|caption = [[Image:EarthboundSymbol(preBrawl).svg|50px]]
 
|universe = ''[[EarthBound (universe)|EarthBound]]''
 
|universe = ''[[EarthBound (universe)|EarthBound]]''
 
|firstgame = ''[[EarthBound (game)|EarthBound]]'' (1994)
|games = ''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>[[Super Smash Bros. (Wii U and 3DS)]]<br>
 
  +
|games = ''[[Ness (SSBM)|Melee]]''<br/>''[[Ness (SSBB)|Brawl]]''<br/>''[[Ness (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Ness (SSBU)|Ultimate]]''
|firstgame = ''[[EarthBound|Mother 2 / Earthbound]]'' (1994/1995)
 
|availability = [[Unlockable character|Unlockable]]
+
|availability = [[Unlockable]]
 
|tier = C
 
|tier = C
|ranking = 9
+
|ranking = 10
  +
|voiceactor = Makiko Ōmoto
 
}}
 
}}
'''Ness''' ({{ja|ネス}}, ''Nesu'') is a [[secret character]] in ''[[Super Smash Bros.]]'', who is well known for his unique [[midair jump|second]] and [[PK Thunder|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], can [[double jump cancel]], allowing them to use quick [[Aerial attack|aerials]].
+
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a [[secret character]] in ''[[Super Smash Bros. (game)|Super Smash Bros.]]'', who is well known for his unique [[midair jump|second]] and [[PK Thunder|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], can [[double jump cancel]], allowing them to use quick [[Aerial attack|aerials]] and [[Special move|specials]].
   
Ness ranks 9th on the current tier list for a predictable and at times unreliable recovery, which many foes abuse to their advantage, as well as some range issues. However, he does have a decent amount of combos.
+
Ness currently ranks 10th on the [[tier list]] for a predictable and at times unreliable recovery, which many foes abuse to their advantage, as well as some range issues. However, he does have a decent amount of combos.
   
==How to unlock Ness==
+
==How to unlock==
*Beat 1-Player mode in Normal Difficulty with 3 Lives without continuing, then defeat Ness in a match. He is fought in [[Dream Land]].
+
*Beat [[1P Game]] on normal difficulty or higher with three stocks or less without continuing, then defeat Ness in a 1-on-1 match. He is fought in {{SSB|Dream Land}}.
   
 
==Attributes==
 
==Attributes==
[[File:Ness ending.jpg|thumb|250px|Ness's ending picture in Super Smash Bros.]]
 
Ness is a fairly small, light character with very high [[priority]] attacks. Ness' Special Moves serve a variety of purposes. His Neutral and Up Specials are [[projectile]]s, and his Down special can absorb energy projectiles. However, they are slow. Ness himself is somewhat slow normally, but his fast roll and certain advanced techniques can help this problem. Ness has the game's lowest [[Double Jump Cancel]], and a quick, high priority [[spike]]. Ness' grabs and throws are great in speed, range, and power. Ness' moves have great [[flinch|hitstun]], which makes Ness very good at combos, including multiple shield break combos. Also among Ness' assets are his powerful Side Smash which can also reflect projectiles, good juggling capabilities, and excellent range on his Down Smash.
 
 
Ness' recovery is long if mastered, but this can be a difficult task. This is because Ness is easily intercepted when using it. His recovery gives him many [[invincibility frames]], but if it hits a wall, Ness will fall in a [[helpless]] state. Additionally, Ness, like most characters, can be easily spiked if he slides up the wall of the stage during recovery. Because he can be attacked out of and attacked before he can PK Thunder 2, Ness' recovery is considered the second worst, after Link. Ness can also however cancel his [[PSI Magnet]] on the ledge in order to reduce all ending lag.
 
 
On a competitive level, Ness was originally rather dominant, being ranked 3rd in the S tier on the first well-known international Super Smash Bros. tier list. Ness' strong point are his excellent combos and air game, but his poor range gives him big problems facing excessive range such as Captain Falcon's up smash or Kirby or Pikachu's up tilt. Ness' approach is also easily read, with his two projectiles being slow and predictable.
 
 
===Moveset===
 
 
[[image:SSB64 Ness.gif|right]]
 
[[image:SSB64 Ness.gif|right]]
  +
Ness is a fairly small, medium-lightweight character with very high damage attacks. His greatest metagame comes from his air game, although his [[air speed]] is among the slowest. He has the game's lowest [[double jump cancel]], which can be used to perform devastating [[combo]]s, and a quick [[meteor smash]] in his down aerial as a finisher to many of them (example [http://www.youtube.com/watch?v=deXTuQ9dMhA&t=17s here]). Ness's [[special move]]s serve a variety of purposes; his neutral and up specials ([[PK Fire]] and [[PK Thunder]] respectively) are [[projectile]]s, and his down special ([[Psychic-Magnet]]) can absorb energy projectiles such as [[Fireball]]s or [[Charge Shot]]s and recover some of his damage. This can be used to his advantage in doubles - when the opponents are unable to do anything (usually during the time they are KO'd), a partner {{SSB|Pikachu}}, {{SSB|Fox}}, {{SSB|Mario}}, or {{SSB|Samus}} can repeatedly fire projectiles at PSI Magnet to recover Ness's damage. In addition, Ness possesses some of the most powerful [[throw]]s in the game, and if followed up with edge-guarding, it can be extremely difficult for characters with poor recoveries such as {{SSB|Link}} and {{SSB|Samus}} to recover. However, his special moves are slow to execute. Ness himself is somewhat slow normally, but his fast [[roll]] and certain advanced techniques can help this problem. Perhaps his greatest disadvantage is his overall poor [[range]], which can severely limit his otherwise excellent combo ability.
====Ground Moves====
 
=====Normal=====
 
*[[Neutral Attack]] - One-two punch and a side kick. Fast, looks similar to Mario/[[Luigi (SSB)|Luigi's]] combo, but has short range. 2%, 3%, 4%.
 
*[[Forward Tilt]] - Ness roundhouse kicks in front rapidly, his body moves with it, giving it minor ending lag. Decent close-up spacer. Can be angled. 9% damage.
 
*[[Up Tilt]] - Two-handed open-palm Uppercut. Thrusts both his hands directly upwards above him, which is a great aerial setup, especially because of its good speed and decent power. 7% damage.
 
*[[Down Tilt]] - Ness does a fast kick while crouching, with can chain into itself, or a grab. 7% damage.
 
*[[Dash Attack]] - Puts both of his hands in front of him with good duration, usually launches foes in front of him. 10% damage.
 
   
  +
Ness's [[recovery]], distance-wise, is one of the greatest in the game due to [[PK Thunder 2]]'s sending him a very far distance, coupled with his large double jump (second only to {{SSB|Yoshi}}), with its maneuverability also making it difficult to attack Ness out of it. However, he is disadvantaged by PK Thunder 2 being easy to gimp, due to taking some time to complete and having to go in a semicircle around Ness - if anyone touches the thunderbolt, Ness will become [[helpless]]. Even projectiles such as {{SSB|Pikachu}}'s [[Thunder Jolt]] and {{SSB|Fox}}'s [[Blaster]] or [[Reflector]] can [[gimp]] the move easily. A "solution" to this, used by many Ness players, is to use the double jump away from the stage, and then use PK Thunder. At this distance, it is difficult for most of the cast to follow up with an edge-guard, as it will likely be too far for them to recover, resulting in a [[SD]] for them. However, even then, there are a few characters who can recover from that distance, such as {{SSB|Kirby}}, Pikachu, or another Ness.
=====[[Smash Attack]]s=====
 
*[[Forward Smash]] - Ness takes out a bat and swings it, making a [[ping]]ing sound if it connects. Decent speed and range, with great priority and power. 18% damage.
 
*[[Up Smash]] - Yo-yo Semicircle. Ness does a "round the world" yo-yo swing, which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed. 17% damage.
 
*[[Down Smash]] - Yo-yo Back and Forth. Extremely low hitbox, though extremely long range. Longest horizontal range of all Down Smashes. Fast startup in back, average speed to reach front. 19% damage.
 
   
 
On a competitive level, Ness was originally rather dominant, being ranked 3rd in the S tier on the first well-known international ''Super Smash Bros.'' [[tier list]]. In the second tier list, he dropped to 8th place, and dropped again on the third list. Theoretically, this is the largest tier drop of any character in the series. Ness's strong point are his excellent combos and air game, but his poor range gives him big problems facing excessive range such as {{SSB|Captain Falcon}}'s up smash, or Kirby or Pikachu's up tilt. Ness's approach is also easily read, with his two projectiles being slow and predictable. Ness overall has below average international (except Japan) [[matchup]]s, with an especially terrible matchup against Pikachu, and only two advantageous matchups (against two bottom tier characters). Ness has better matchups (being 5th) in the Japanese version compared to the international versions. This is mainly because Ness is stronger in the Japanese version and was nerfed in the international versions.
=====Other=====
 
*Ledge Attack - Lunges upwards and twirls. 6% damage.
 
*100% Ledge Attack - Gets up and punches slowly. 6% damage.
 
*Floor Attack - Gets up and twirls around with his foot extended. 6% damage.
 
   
 
== Moveset ==
====[[Aerial attack]]s====
 
  +
{{Moveset Table
*[[Neutral Aerial]] - Ness does a falling Split Kick. The hitbox is Ness's entire body. Has similar properties to a [[Sex Kick]]. Good spacing move. 14% damage.
 
  +
|game=SSB
*[[Forward Aerial]] - Two-handed open-palm lunge. Similar to his Dash Attack. Good damage and knockback. Quick attacking move, though the range is restricted to his small opened hands. 12% damage.
 
  +
|neutralimage=Ness Neutral attack SSB.png
*[[Up Aerial]] - He does a quick and short ranged headbutt above him with good power. Good for juggling. 15% damage.
 
  +
|neutralcount=3
*[[Back Aerial]] - Thrusts his feet backwards for tremendous killing power. 16% damage.
 
  +
|neutralname=&nbsp;
*[[Down Aerial]] - [[Spike]] kick. Comes out extremely quickly with short range. 15% damage.
 
  +
|neutral1dmg=2%
  +
|neutral2dmg=2%
  +
|neutral3dmg=3-4%
  +
|neutraldesc=Ness jabs forward twice then kicks the opponent away.
  +
|ftiltimage=Ness Forward tilt SSB.png
  +
|ftiltangles=3
  +
|ftiltname=&nbsp;
  +
|ftiltupdmg=9-11%
  +
|ftiltsidedmg=8-10%
  +
|ftiltdowndmg=7-9%
  +
|ftiltdesc=Ness kicks forward horizontally. This attack can be angled up or down.
  +
|utiltimage=Ness Up tilt SSB.png
  +
|utiltname=&nbsp;
  +
|utiltdmg=6-7%
 
|utiltdesc=Ness performs a two-handed open-palm uppercut. A great move for setting up aerial, especially because of its good speed and decent power.
  +
|dtiltimage=Ness Down tilt SSB.png
  +
|dtiltname=&nbsp;
  +
|dtiltdmg=3%
  +
|dtiltdesc=While crouching, Ness sticks one foot out at the opponent's feet. This attack can either can chain into itself, or a grab.
  +
|dashimage=Ness Dash attack SSB.png
  +
|dashname=&nbsp;
  +
|dashdmg=9-12% (clean), 7-9% (late)
  +
|dashdesc=Ness rushes toward the opponent, attacking with both arms outstretched. Usually launches foes in front of him.
  +
|fsmashimage=Ness Forward smash SSB.png
  +
|fsmashangles=1
  +
|fsmashname=&nbsp;
  +
|fsmashdmg=14-18%
  +
|fsmashdesc=Ness swings a baseball bat horizontally forward. The baseball bat deals great power and has good range along with being able to reflect projectiles.
  +
|usmashimage=Ness Up smash SSB.png
  +
|usmashname=&nbsp;
  +
|usmashdmg=13-17% (front), 12-15% (back)
  +
|usmashdesc=Does a variation on the "around-the-world" yo-yo trick, swinging his yo-yo above his head. Has good range, speed and knockback. The yo-yo has a strange hitbox that does not hit short characters on ground. A good anti-air move.
  +
|dsmashimage=Ness Down smash SSB.png
  +
|dsmashname=&nbsp;
  +
|dsmashdmg=15-19%
  +
|dsmashdesc=Sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. The yo-yo has an extremely low hitbox though with extremely long range; having the longest horizontal range of all down smashes.
  +
|nairimage=Ness Neutral aerial SSB.png
  +
|nairname=&nbsp;
  +
|nairdmg=11-14% (clean), 9-11% (late)
  +
|nairdesc=Does a falling split kick in the air, having [[sex kick]] properties. The hitbox is Ness's entire body. A good spacing move.
  +
|fairimage=Ness Forward aerial SSB.png
  +
|fairname=&nbsp;
  +
|fairdmg=9-12% (clean), 8-10% (late)
 
|fairdesc=Ness thrusts both arms forward to attack opponents. A quick attacking move, though the range is restricted to his small opened hands.
  +
|bairimage=Ness Back aerial SSB.png
  +
|bairname=&nbsp;
  +
|bairdmg=12-16% (clean), 8-10% (late)
  +
|bairdesc=Ness performs a reverse dropkick attack with tremendous KO power.
  +
|uairimage=Ness Up aerial SSB.png
  +
|uairname=&nbsp;
  +
|uairdmg=12-15%
  +
|uairdesc=Ness performs a upwards headbutt before flipping in the air. A useful move for juggling.
  +
|dairimage=Ness Down aerial SSB.png
  +
|dairname=&nbsp;
  +
|dairdmg=12-15%
  +
|dairdesc=Ness quickly kicks downward with one leg. The attack is a powerful spike that comes out extremy quick but has short range.
  +
|grabimage=Ness Grab SSB.png
  +
|grabname=&nbsp;
  +
|grabdesc=&nbsp;
  +
|fthrowimage=Ness Forward throw SSB.png
  +
|fthrowname=&nbsp;
  +
|fthrowdmg=12-16% (throw), 8-10% (collateral)
 
|fthrowdesc=Takes the foe and twirls them around via PSI before launching them forward for great power and high knockback.
  +
|bthrowimage=Ness Back throw SSB.png
  +
|bthrowname=&nbsp;
  +
|bthrowdmg=12-16% (throw), 8-10% (collateral)
  +
|bthrowdesc=Lifts the foe over his head and twirls them around via PSI before launching them away. Similar to the forward throw on both its function and power.
  +
|floorfimage=Ness Floor attack (front) SSB.png
  +
|floorfname=&nbsp;
  +
|floorfdmg=5-6%
  +
|floorfdesc=Gets up does a headbutt on both sides.
  +
|floorbimage=Ness Floor attack (back) SSB.png
  +
|floorbname=&nbsp;
  +
|floorbdmg=5-6%
  +
|floorbdesc=Attacks with a sweepkick that hits on both sides.
  +
|edgefimage=Ness Edge attack (fast) SBB.png
  +
|edgefname=&nbsp;
  +
|edgefdmg=5-6%
  +
|edgefdesc=Ness pulls himself up from the edge and performs a double-legged kick attack aimed upwards.
  +
|edgesimage=Ness Edge attack (slow) SBB.png
  +
|edgesname=&nbsp;
  +
|edgesdmg=5-6%
  +
|edgesdesc=Slowly gets up and delivers a low kick at the opponent's feet.
  +
|nsimage=PK Fire (SSB).png
  +
|nsname=PK Fire
  +
|nsdmg=3-4% (bolt), 3% (pillars loop)
  +
|nsdesc=Ness throws a lightning bolt that explodes into a pillar of flames once it connects with an opponent. When Ness is grounded, he throws the lightning bolt horizontally, but when he’s airborne, he throws the lightning bolt downward at an angle.
  +
|usimage=PK Thunder (SSB).png
  +
|usname=PK Thunder
  +
|usdmg=5-6% (bolt), 23-30% (PK Thunder 2)
  +
|usdesc=Ness releases a ball of lightning that can be directed with the control stick. Aiming the head into Ness himself will launch him in a trajectory opposite to the side he was hit on, which is referred to as PK Thunder 2. While guiding the bolt, Ness will be completely defenseless, and the bolt will vanish upon hitting a wall, ground, or after a certain amount of time has passed.
  +
|dsimage=Psychic-Magnet (SSB).png
  +
|dspage=PSI Magnet
  +
|dsname=Psychic-Magnet
  +
|dsdmg=0%, restores damage if hit by energy-based projectiles
  +
|dsdesc=Ness surrounds himself in a small green bubble that absorbs energy-based projectiles to heal his damage.
  +
}}
   
====Grabs & [[Throw]]s====
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=== [[Taunt]] ===
 
*Says "Okay!" while turning to his right, then nods his head while putting hands on hips.
*[[Forward Throw]] - Takes foe, lifts them with PSI, and twirls them whilst launching them forward for great power. High knockback. 16% damage.
 
*[[Back Throw]] - Similar to his Forward Throw, only he takes the foe and launches them behind him. 12% damage.
 
   
  +
=== [[On-Screen Appearance]] ===
===Special Moves===
 
  +
*Uses Teleport and crashes onto the stage.
{{Ness Special Moves}}
 
 
===Taunt===
 
*Says "Okay!" while turning to his right, then nods his head while putting hands on hips.
 
   
 
==[[Character matchups (SSB)|Matchups]]==
 
==[[Character matchups (SSB)|Matchups]]==
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Ness used to rank very high at 3rd place on the first SSB64 tier list, just only below Pikachu and Kirby. With double jump cancelling, Ness was a dominant force in the SSB64 metagame, as his double jump cancelled aerials can rack up a huge amount of damage, and can also be used to perform deadly zero-to-death combos. However, Ness became less effective as the metagame progressed. His short range in his attacks made his aerial combos lose their recognition and effectiveness, and Ness's recovery, despite covering a long distance, can be exploitable due to it being predictable. This caused Ness to drop from a top tier 3rd place to a low mid tier 8th place on the second tier list and then dropping again to 9th on the third list.
 
Ness used to rank very high at 3rd place on the first SSB64 tier list, just only below Pikachu and Kirby. With double jump cancelling, Ness was a dominant force in the SSB64 metagame, as his double jump cancelled aerials can rack up a huge amount of damage, and can also be used to perform deadly zero-to-death combos. However, Ness became less effective as the metagame progressed. His short range in his attacks made his aerial combos lose their recognition and effectiveness, and Ness's recovery, despite covering a long distance, can be exploitable due to it being predictable. This caused Ness to drop from a top tier 3rd place to a low mid tier 8th place on the second tier list and then dropping again to 9th on the third list.
   
==[[Combo]]s, tricks, and tactics==
+
==[[Combo|Combos]], tricks, and tactics==
 
===[[Double jump cancel]]===
 
===[[Double jump cancel]]===
 
Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd Down Aerial Shield Break, DJC'd Forward Aerial chains, Shield Break Jump, and DJC'd [[spike]]s on the edge. Though double jump canceling is extremely effective and powerful in its own right, relying ''only'' on it is not very efficient. For a great Ness, one must utilize both his Ground Attacks and Aerial Attacks to their full potential.
 
Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd Down Aerial Shield Break, DJC'd Forward Aerial chains, Shield Break Jump, and DJC'd [[spike]]s on the edge. Though double jump canceling is extremely effective and powerful in its own right, relying ''only'' on it is not very efficient. For a great Ness, one must utilize both his Ground Attacks and Aerial Attacks to their full potential.
Line 76: Line 150:
   
 
===Home Run Bat Reflector===
 
===Home Run Bat Reflector===
Ness' Forward Smash (his Bat) has the ability to reflect projectiles from other characters, such as Pikachu's [[Thunder Jolt]], or [[Mario (SSB)|Mario's]] [[Fireball]]. However, this technique requires very precise timing and skill to pull off, otherwise resulting in Ness taking damage.
+
Ness' Forward Smash (his Bat) has the ability to reflect projectiles from other characters, such as Pikachu's [[Thunder Jolt]], or [[Mario (SSB)|Mario's]] [[Fireball]]. However, this technique requires precise timing and skill to pull off, otherwise resulting in Ness taking damage.
  +
  +
==Character description==
  +
:''Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden.''
  +
  +
:Works:
  +
:*EarthBound (SNES)
   
  +
==[[Palette Swap (SSB)#Ness|Alternate Costumes]]==
==Costume Gallery==
 
[[image:alt-ness.jpg|frame|center|Ness' changeable clothing in SSB]]
+
[[image:alt-ness.jpg|frame|center|Ness's changeable clothing in ''[[Super Smash Bros. (game)|Super Smash Bros.]]'']]
   
 
==Trivia==
 
==Trivia==
 
*Ness, along with Captain Falcon, are the only characters in the original ''Super Smash Bros.'' to not have a stage originating from their franchise.
 
*Ness, along with Captain Falcon, are the only characters in the original ''Super Smash Bros.'' to not have a stage originating from their franchise.
*Ness is the youngest character in ''Super Smash Bros'', being only 13 years old. This does not count Pikachu, Jigglypuff, and Kirby, because their age isn't clear.
+
*Ness is the youngest character in ''Super Smash Bros'', being only 13 years old. This does not count Pikachu, Jigglypuff and Kirby, because their age isn't clear.
*This is Ness' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is [[Samus (SSB)|Samus]].
+
*This is Ness's only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Samus}}.
  +
**This also marks the first appearance of Ness in three-dimensional format. As with the above trivia, this distinction is shared only with Samus.
  +
**Ness voice actor also voices Kirby in Smash 64 to Smash (3DS/WiiU)
   
 
{{SSBCharacters}}
 
{{SSBCharacters}}
 
{{EarthBound universe}}
 
{{EarthBound universe}}
[[Category:Characters (SSB)]]
+
[[Category:Unlockables (SSB)]]
[[Category:EarthBound universe]]
+
[[Category:Super Smash Bros.]]

Revision as of 19:06, 5 March 2019

This article is about Ness's appearance in Super Smash Bros. For other uses, see Ness.

Ness (ネス, Ness) is a secret character in Super Smash Bros., who is well known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick aerials and specials.

Ness currently ranks 10th on the tier list for a predictable and at times unreliable recovery, which many foes abuse to their advantage, as well as some range issues. However, he does have a decent amount of combos.

How to unlock

  • Beat 1P Game on normal difficulty or higher with three stocks or less without continuing, then defeat Ness in a 1-on-1 match. He is fought in Dream Land.

Attributes

SSB64 Ness

Ness is a fairly small, medium-lightweight character with very high damage attacks. His greatest metagame comes from his air game, although his air speed is among the slowest. He has the game's lowest double jump cancel, which can be used to perform devastating combos, and a quick meteor smash in his down aerial as a finisher to many of them (example here). Ness's special moves serve a variety of purposes; his neutral and up specials (PK Fire and PK Thunder respectively) are projectiles, and his down special (Psychic-Magnet) can absorb energy projectiles such as Fireballs or Charge Shots and recover some of his damage. This can be used to his advantage in doubles - when the opponents are unable to do anything (usually during the time they are KO'd), a partner Pikachu, Fox, Mario, or Samus can repeatedly fire projectiles at PSI Magnet to recover Ness's damage. In addition, Ness possesses some of the most powerful throws in the game, and if followed up with edge-guarding, it can be extremely difficult for characters with poor recoveries such as Link and Samus to recover. However, his special moves are slow to execute. Ness himself is somewhat slow normally, but his fast roll and certain advanced techniques can help this problem. Perhaps his greatest disadvantage is his overall poor range, which can severely limit his otherwise excellent combo ability.

Ness's recovery, distance-wise, is one of the greatest in the game due to PK Thunder 2's sending him a very far distance, coupled with his large double jump (second only to Yoshi), with its maneuverability also making it difficult to attack Ness out of it. However, he is disadvantaged by PK Thunder 2 being easy to gimp, due to taking some time to complete and having to go in a semicircle around Ness - if anyone touches the thunderbolt, Ness will become helpless. Even projectiles such as Pikachu's Thunder Jolt and Fox's Blaster or Reflector can gimp the move easily. A "solution" to this, used by many Ness players, is to use the double jump away from the stage, and then use PK Thunder. At this distance, it is difficult for most of the cast to follow up with an edge-guard, as it will likely be too far for them to recover, resulting in a SD for them. However, even then, there are a few characters who can recover from that distance, such as Kirby, Pikachu, or another Ness.

On a competitive level, Ness was originally rather dominant, being ranked 3rd in the S tier on the first well-known international Super Smash Bros. tier list. In the second tier list, he dropped to 8th place, and dropped again on the third list. Theoretically, this is the largest tier drop of any character in the series. Ness's strong point are his excellent combos and air game, but his poor range gives him big problems facing excessive range such as Captain Falcon's up smash, or Kirby or Pikachu's up tilt. Ness's approach is also easily read, with his two projectiles being slow and predictable. Ness overall has below average international (except Japan) matchups, with an especially terrible matchup against Pikachu, and only two advantageous matchups (against two bottom tier characters). Ness has better matchups (being 5th) in the Japanese version compared to the international versions. This is mainly because Ness is stronger in the Japanese version and was nerfed in the international versions.

Moveset

  Image Name Damage Description
Neutral attack Ness Neutral attack SSB   2% Ness jabs forward twice then kicks the opponent away.
2%
3-4%
Forward tilt Ness Forward tilt SSB   9-11% Ness kicks forward horizontally. This attack can be angled up or down.
8-10%
7-9%
Up tilt Ness Up tilt SSB   6-7% Ness performs a two-handed open-palm uppercut. A great move for setting up aerial, especially because of its good speed and decent power.
Down tilt Ness Down tilt SSB   3% While crouching, Ness sticks one foot out at the opponent's feet. This attack can either can chain into itself, or a grab.
Dash attack Ness Dash attack SSB   9-12% (clean), 7-9% (late) Ness rushes toward the opponent, attacking with both arms outstretched. Usually launches foes in front of him.
Forward smash Ness Forward smash SSB   14-18% Ness swings a baseball bat horizontally forward. The baseball bat deals great power and has good range along with being able to reflect projectiles.
Up smash Ness Up smash SSB   13-17% (front), 12-15% (back) Does a variation on the "around-the-world" yo-yo trick, swinging his yo-yo above his head. Has good range, speed and knockback. The yo-yo has a strange hitbox that does not hit short characters on ground. A good anti-air move.
Down smash Ness Down smash SSB   15-19% Sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. The yo-yo has an extremely low hitbox though with extremely long range; having the longest horizontal range of all down smashes.
Neutral aerial Ness Neutral aerial SSB   11-14% (clean), 9-11% (late) Does a falling split kick in the air, having sex kick properties. The hitbox is Ness's entire body. A good spacing move.
Forward aerial Ness Forward aerial SSB   9-12% (clean), 8-10% (late) Ness thrusts both arms forward to attack opponents. A quick attacking move, though the range is restricted to his small opened hands.
Back aerial Ness Back aerial SSB   12-16% (clean), 8-10% (late) Ness performs a reverse dropkick attack with tremendous KO power.
Up aerial Ness Up aerial SSB   12-15% Ness performs a upwards headbutt before flipping in the air. A useful move for juggling.
Down aerial Ness Down aerial SSB   12-15% Ness quickly kicks downward with one leg. The attack is a powerful spike that comes out extremy quick but has short range.
Grab Ness Grab SSB    
Forward throw Ness Forward throw SSB   12-16% (throw), 8-10% (collateral) Takes the foe and twirls them around via PSI before launching them forward for great power and high knockback.
Back throw Ness Back throw SSB   12-16% (throw), 8-10% (collateral) Lifts the foe over his head and twirls them around via PSI before launching them away. Similar to the forward throw on both its function and power.
Floor attack (front) Ness Floor attack (front) SSB   5-6% Gets up does a headbutt on both sides.
Floor attack (back) Ness Floor attack (back) SSB   5-6% Attacks with a sweepkick that hits on both sides.
Edge attack (fast) Ness Edge attack (fast) SBB   5-6% Ness pulls himself up from the edge and performs a double-legged kick attack aimed upwards.
Edge attack (slow) Ness Edge attack (slow) SBB   5-6% Slowly gets up and delivers a low kick at the opponent's feet.
Neutral special PK Fire (SSB) PK Fire 3-4% (bolt), 3% (pillars loop) Ness throws a lightning bolt that explodes into a pillar of flames once it connects with an opponent. When Ness is grounded, he throws the lightning bolt horizontally, but when he’s airborne, he throws the lightning bolt downward at an angle.
Up special PK Thunder (SSB) PK Thunder 5-6% (bolt), 23-30% (PK Thunder 2) Ness releases a ball of lightning that can be directed with the control stick. Aiming the head into Ness himself will launch him in a trajectory opposite to the side he was hit on, which is referred to as PK Thunder 2. While guiding the bolt, Ness will be completely defenseless, and the bolt will vanish upon hitting a wall, ground, or after a certain amount of time has passed.
Down special Psychic-Magnet (SSB) Psychic-Magnet 0%, restores damage if hit by energy-based projectiles Ness surrounds himself in a small green bubble that absorbs energy-based projectiles to heal his damage.

Taunt

  • Says "Okay!" while turning to his right, then nods his head while putting hands on hips.

On-Screen Appearance

  • Uses Teleport and crashes onto the stage.

Matchups

Super Smash Bros. Character Matchups
  SSBIconPikachu SSBKIconKirby SSBIconCaptainFalcon SSBIconFox SSBIconYoshi SSBIconJigglypuff SSBIconMario SSBIconSamus SSBIconDK SSBIconNess SSBIconLink SSBIconLuigi Avg.
SSBIconNess 30:70 40:60 40:60 35:65 50:50 50:50 40:60 60:40 40:60 Mirror match 50:50 60:40 45:55

Ness used to rank very high at 3rd place on the first SSB64 tier list, just only below Pikachu and Kirby. With double jump cancelling, Ness was a dominant force in the SSB64 metagame, as his double jump cancelled aerials can rack up a huge amount of damage, and can also be used to perform deadly zero-to-death combos. However, Ness became less effective as the metagame progressed. His short range in his attacks made his aerial combos lose their recognition and effectiveness, and Ness's recovery, despite covering a long distance, can be exploitable due to it being predictable. This caused Ness to drop from a top tier 3rd place to a low mid tier 8th place on the second tier list and then dropping again to 9th on the third list.

Combos, tricks, and tactics

Double jump cancel

Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd Down Aerial Shield Break, DJC'd Forward Aerial chains, Shield Break Jump, and DJC'd spikes on the edge. Though double jump canceling is extremely effective and powerful in its own right, relying only on it is not very efficient. For a great Ness, one must utilize both his Ground Attacks and Aerial Attacks to their full potential.

PK Thunder 2

When Ness hits himself with PK Thunder, he will rocket in the opposite direction from which he was hit. This is both his recovery and an incredibly powerful move - when Ness collides into someone with this move, the opponent takes high damage (30%) and suffers critical knockback. This move is more powerful in the Japanese version of Super Smash Bros., where it inflicts 35% damage, and has even more power than DK's fully-charged Giant Punch.

Home Run Bat Reflector

Ness' Forward Smash (his Bat) has the ability to reflect projectiles from other characters, such as Pikachu's Thunder Jolt, or Mario's Fireball. However, this technique requires precise timing and skill to pull off, otherwise resulting in Ness taking damage.

Character description

Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden.
Works:
  • EarthBound (SNES)

Alternate Costumes

Alt-ness

Ness's changeable clothing in Super Smash Bros.

Trivia

  • Ness, along with Captain Falcon, are the only characters in the original Super Smash Bros. to not have a stage originating from their franchise.
  • Ness is the youngest character in Super Smash Bros, being only 13 years old. This does not count Pikachu, Jigglypuff and Kirby, because their age isn't clear.
  • This is Ness's only appearance on the Nintendo 64. The only other playable character to share this distinction is Samus.
    • This also marks the first appearance of Ness in three-dimensional format. As with the above trivia, this distinction is shared only with Samus.
    • Ness voice actor also voices Kirby in Smash 64 to Smash (3DS/WiiU)
EarthboundSymbol Mother/EarthBound universe
Characters Ness (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Lucas (Brawl  · 3DS/Wii U  · Ultimate)
Side Characters Final Smash Paula  · Poo  · Kumatora  · Boney
Bosses Porky Statue  · Porky Minch
Assist Trophies Jeff Andonuts  · Starman
Mii Fighter Costumes Flying Man
Stage Hazards Ultimate Chimera  · Flying Man
Enemies Devil Car  · Starman
Stages Onett  · Fourside  · New Pork City  · Magicant
Items Mr. Saturn  · Franklin Badge  · Ramblin' Evil Mushroom
Music List of Music (Mother/EarthBound series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Mother/EarthBound series)
Spirits List of spirits (EarthBound/MOTHER series)
Masterpieces Mother 2/EarthBound