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:''See also '''[[Music (SSB)]]''' and '''[[Music (SSBB)]]'''.''
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:''See also: '''[[Music]]''', '''[[Music (SSB)]]''', '''[[Music (SSBB)]]''', '''[[Music (SSBWU/3DS)]]''', and '''[[Music (SSBU)]]'''.''
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:'''''Note:''''' ''If you want to listen to the songs, just click on the title.''
   
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This is the list of '''Music''' that appears in ''[[Super Smash Bros. Melee]].''
The '''music of ''Super Smash Bros. Melee''''' was done by a group credited as "Orchestra Melee". The tracks as they are presented in the game's [[Sound Test]] are listed and described here.
 
   
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All tracks were arranged by a group of composers who are credited as "Orchestra Melee"; despite the name, a majority of the tracks are sequenced through sound libraries (although the songs "Opening", "Great Bay", "Pokémon Stadium", "Adventure Mode Intro", "Game Over" and all of the [[Fanfare|fanfares]] (except for [[Captain Falcon (Super Smash Bros. Melee)|Captain Falcon]] and [[Mr. Game & Watch (Super Smash Bros. Melee)|Mr. Game & Watch]]) were all performed by a live orchestra). "Orchestra Melee" shouldn't be confused with the [[New Japan Philharmonic]], who only performed on the game's soundtrack album ''[[Smashing...Live!]]''
==Music tracks==
 
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Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
 
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The tracks are presented as they are in the game's [[Sound Test]] and are listed and described here.
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==Tracklist==
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{| class="wikitable" style="text-align:center;font-size: 85%"
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! width="100px" |Title
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! Description
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!Details
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! width="100px" |Game of Origin
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|-
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|[https://www.youtube.com/watch?v=cYefxrEw1ok '''Opening - Super Smash Bros. Melee''']||This can be considered the main theme of ''[[Super Smash Bros. Melee]]'' as it plays during the opening movie and its melody is the main motif of several other tracks in the game.
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When viewing this song in ''Melee''<nowiki/>'s [[Sound Test]], all sound effects and vocal lines from the movie can be heard. However, for the first time in ''[[Super Smash Bros. Ultimate]]'', all the sound effects have been removed, thus making the full clean instrumental available for the first time.
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||'''Composer:''' [[Shogo Sakai]]
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'''Composition and Arrangement:''' [[Nintendo]] and [[HAL Laboratory]]
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|''Super Smash Bros. Melee''
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|-
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|'''[https://www.youtube.com/watch?v=nEthTFojIus Princess Peach's Castle]'''||An orchestral medley that consists of the Overworld theme and the Underground theme, both from ''[[Super Mario Bros.]]'' It is used in the [[Princess Peach's Castle]] stage as well as the [[Mushroom Kingdom]] level in [[Adventure Mode]].||'''Arrangement Supervisor:''' Shogo Sakai
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'''Composition:''' Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Super Mario Bros.''
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|-
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|'''[https://www.youtube.com/watch?v=EAL4rU8g0g0 Rainbow Cruise]'''||An orchestral medley that consists of the Slide theme from ''Super Mario 64'' and the Underwater theme from ''[[Super Mario Bros.]]'' It is used in the [[Rainbow Cruise]] stage. In [[Adventure Mode]], it plays when fighting [[Mario (Super Smash Bros. Melee)|Mario]]/[[Luigi (Super Smash Bros. Melee)|Luigi]] and [[Peach (Super Smash Bros. Melee)|Peach]] on [[Princess Peach's Castle]].||'''Arrangement Supervisor: '''Shogo Sakai
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory Inc.
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|''Super Mario 64''
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|-
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|[https://www.youtube.com/watch?v=xk8kg7eTdv8 '''Kongo Jungle''']||A remix of the "DK Rap" from ''Donkey Kong 64'', where each verse focuses on a different member of the Kong family and is performed in a different style. The rap is performed by James W. Norwood Jr. This song is used in the [[Kongo Falls|Kongo Jungle]] stage. See below for lyrics.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Vocals: '''James W. Norwood Jr.
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'''Composition: '''[[Rare Ltd.]]
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'''Arrangement: '''HAL Laboratory, Inc.
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|''Donkey Kong 64''
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|-
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|[https://www.youtube.com/watch?v=7jtdXhqjbck '''Jungle Japes''']||A faithful big band and swing-style remaster of "DK Island Swing", the overworld theme from ''Donkey Kong Country.'' It is used in the [[Jungle Japes]] stage.||'''Arrangement Supervisor: '''[[Shogo Sakai]]
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'''Composition:''' Rare Ltd.
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Donkey Kong Country''
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|-
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|'''[https://www.youtube.com/watch?v=wuxbEQfXDUg Great Bay]'''|| A faithful, orchestrated, brass-heavy remaster of the Overworld theme from ''[[The Legend of Zelda (game)|The Legend of Zelda]]''. It is used in the [[Great Bay]] stage. It also plays during the Temple stage in [[Adventure Mode]].||'''Arrangement Supervisor:''' Takuto Kitsuta
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''The Legend of Zelda''
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|-
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|'''[https://www.youtube.com/watch?v=OC6fkLFeMac Temple]'''||A calm and atmospheric remix of the dungeon theme from ''Zelda II: The Adventure of Link''. It prominently features strings, drums, and a backing choir. It is used in the [[Temple]] stage. It can also play in the [[Underground Maze]] in [[Adventure Mode]].||'''Arrangement Supervisor:''' Shogo Sakai
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Zelda II: The Adventure of Link''
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|-
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|'''[https://www.youtube.com/watch?v=f-2MTv-HDFU Brinstar]'''|| Another faithful synth-rock remaster of the Brinstar theme from ''[[Metroid (game)|Metroid]]''. It also incorporates the "Game Start" jingle and the title theme. It is used in the [[Planet Zebes: Brinstar|Brinstar]] stage.||'''Arrangement Supervisor:''' Shogo Sakai
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Metroid''
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|-
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|'''[https://www.youtube.com/watch?v=lOQgZOHWizo Brinstar Depths]'''|| An atmospheric synth-heavy remix of the theme to Kraid's Lair as well as the Secret Room music from ''[[Metroid (game)|Metroid]]''. The second half of the song adds a drum kit and a key change. It is used in the [[Brinstar Depths]] stage.||'''Arrangement Supervisor:''' Shogo Sakai
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Metroid''
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|-
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|'''[https://www.youtube.com/watch?v=kFlhCwCcELE Yoshi's Story]'''||A samba-influenced rendition of "Yoshi's Song" from ''Yoshi's Story''. Fittingly, it is used in the [[Yoshi's Story]] stage.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Composition: '''[[Nintendo]]
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'''Arrangement:''' [[HAL Laboratory|HAL Laboratory, Inc.]]
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|''Yoshi's Story''
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|-
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|'''[https://www.youtube.com/watch?v=c0g5Scj01OA Yoshi's Island]'''||A bluegrass-inspired remix of the Athletic Theme that plays on the Yoshi's Island levels in ''[[Super Mario World]],'' which heavily features the banjo in its instrumentation. Halfway through the song, a woodblock is added to the percussion to reference the song change when riding [[Yoshi]]. It is used in the [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] stage.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Super Mario World''
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|-
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|'''[https://www.youtube.com/watch?v=YPBk_urSbgg Fountain of Dreams]'''||A much slower orchestral arrangement of the "Gourmet Race" theme from ''[[Kirby Super Star]]''. It is used in [[Fountain of Dreams]] stage.||'''Arrangement Supervisor:''' Tadashi Ikegami
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'''Composition and Arrangement: '''HAL Laboratory, Inc.
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|''Kirby Super Star''
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|-
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|'''[https://www.youtube.com/watch?v=g7SshQBpsxQ Green Greens]'''||An orchestral brass-and-strings-heavy arrangement of the ''[[Kirby (universe)|Kirby]]'' series' recurring "Green Greens" motif, which usually serves as the main theme for the level of the same name. It is used in the [[Green Greens]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition and Arrangement: '''HAL Laboratory, Inc.
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|''Kirby's Dream Land''
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|-
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|'''[https://www.youtube.com/watch?v=CKNkZRn6Teg Corneria]'''|| A fast-paced orchestral medley of tracks from ''Star Fox.'' It consists of the Venom theme, the Map Screen theme, and "Space Armada". It is used in the [[Corneria]] stage.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Star Fox / Starwing''
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|-
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|[https://www.youtube.com/watch?v=6YhuCSYc_gc '''Venom''']||An orchestral rendition of the theme to ''[[Star Fox 64|Star Fox 64 / Lylat Wars]]''. It is used in the [[Venom]] stage.||'''Arrangement Supervisor: '''Tadashi Ikegami
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Star Fox 64 / Lylat Wars''
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|-
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|'''[https://www.youtube.com/watch?v=wkDKKLJZdkQ Pokémon Stadium]'''|| A new rendition of the ''[[Pokémon (universe)|Pokémon]] ''main theme, though now played with a live orchestra. It is used in the [[Pokémon Stadium]] stage.||'''Arrangement Supervisor: '''[[Shogo Sakai]]
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'''Composition: '''[[Game Freak|GAME FREAK inc.]]
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Pokémon Red / Pokémon Blue''
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|-
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|'''[https://www.youtube.com/watch?v=5QK4oXTfa_A Poké Floats]'''||A synth medley of the battle themes from ''Pokémon Red & Blue''. It consists of "Battle! (Trainer Battle)", "Battle! (Gym Leader Battle)" and "Battle! (Wild Pokémon)". It is used in the [[Poké Floats]] stage.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Composition: '''GAME FREAK inc.
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Pokémon Red / Pokémon Blue''
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|-
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|'''[https://www.youtube.com/watch?v=_e2kMLkxTns Mute City]'''||A full band rock arrangement of the theme to the Mute City racetrack. The remix is primarily based on the version heard in ''[[F-Zero (universe)|F-Zero X]]''. It is used in the [[Mute City (Super Smash Bros. Melee)|Mute City]] stage. ||'''Arrangement Supervisor: '''Takuto Kitsuta
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''F-Zero''
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|-
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|'''[https://www.youtube.com/watch?v=kuJaG98QWLU Big Blue]'''||A synth-rock remix of the theme to the Big Blue racetrack. Much like the "Mute City" remix (see above), this is based on the version heard in ''[[F-Zero (universe)|F-Zero X]]''. It is used in the [[Big Blue]] stage. In [[Adventure Mode]], it plays in the [[F-Zero Grand Prix]] level.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''F-Zero''
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|-
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|[https://www.youtube.com/watch?v=tY-e40hHgR8 '''Mother''']||A light orchestral rock remix that combines "Bein' Friends" with the recurring "Eight Melodies" motif from ''EarthBound Beginnings'' and ''[[EarthBound (game)|EarthBound]]''. Samples of "Mother Earth" and "Enemy Encounter Theme" are added in the second half. It is used in the [[Onett]] stage.||'''Arrangement Supervisor: '''[[Shogo Sakai]]
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'''Composition: '''Keiichi Suzuki / Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''EarthBound Beginnings''
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|-
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|[https://www.youtube.com/watch?v=epC-ds6o3dQ '''EarthBound''']||An ambient electronic remix of "Held in the Skyscraper" (the theme to Fourside in ''[[EarthBound (game)|EarthBound]]''), using distorted synths and acoustic guitar. The second half of the song incorporates the recurring "Eight Melodies" motif. It is used in the [[Fourside]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition:''' Keiichi Suzuki / Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''EarthBound''
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|-
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|'''[https://www.youtube.com/watch?v=YVJjTSQEgOo Mushroom Kingdom]'''||The iconic Overworld theme directly ripped from the original ''[[Super Mario Bros.]]'' It is used in the [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] stage.||'''Composition and Arrangement:''' [[Nintendo]]
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|''Super Mario Bros.''
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|-
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|'''[https://www.youtube.com/watch?v=3pHnNOsEBcU Mushroom Kingdom (Finale)]'''|| Much like in the original ''[[Super Mario Bros.]]'', this faster version of the Overworld theme plays when time is almost out. As with the track above, this song is a direct rip. It is used in the [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] stage when there are 30 seconds left in a [[Time]] match.||'''Composition and Arrangement:''' Nintendo
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|''Super Mario Bros.''
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|-
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|'''[https://www.youtube.com/watch?v=81kcL2j42-c Mushroom Kingdom II]'''||The Overworld theme directly ripped from ''[[Super Mario Bros. 2]].'' It is used in the [[Mushroom Kingdom II]] stage.||'''Composition and Arrangement:''' Nintendo
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|''Super Mario Bros. 2''
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|-
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|'''[https://www.youtube.com/watch?v=IQCSSMj9d1w Mushroom Kingdom II (Finale)]'''||The standard boss battle theme directly ripped from ''[[Super Mario Bros. 2]].'' It is used in the [[Mushroom Kingdom II]] stage when there are 30 seconds left in a [[Time]] match.||'''Composition and Arrangement:''' Nintendo
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|''Super Mario Bros. 2''
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|-
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|'''[https://www.youtube.com/watch?v=Ndrfx6e-Vqs Icicle Mountain]'''||A jazz-influenced arrangement that combines the bonus stage and main stage themes from ''[[Ice Climber (game)|Ice Climber]]''. Its instrumentation primarily consists of piano, rhodes, organ, and synths. It is used in the [[Icicle Mountain]] stage.||'''Arrangement Supervisor: '''[[Shogo Sakai]]
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'''Composition: '''Nintendo
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'''Arrangement:''' [[HAL Laboratory|HAL Laboratory, Inc.]]
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|''Ice Climber''
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|-
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|'''[https://www.youtube.com/watch?v=z-1MuI6FMMY Flat Zone]'''||An original ambient techno arrangement that samples the various noises [[Game & Watch (universe)|Game & Watch]] systems typically make. Its instrumentation uses very soft percussion, distorted synths, and a funk-influenced bassline. This song is used in the [[Flat Zone]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition and Arrangement: '''HAL Laboratory, Inc.
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|Game & Watch
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|-
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|[https://www.youtube.com/watch?v=5cZsEbwqNSs '''Kongo Jungle 64''']||The first rendition of "DK Island Swing" as heard in the original [[Super Smash Bros.|''Super Smash Bros''.]] It is used in the [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle N64]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition:''' [[Rare Ltd.]]
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Donkey Kong Country''
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|-
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|'''[https://www.youtube.com/watch?v=41ywRMTEb_c Yoshi's Island N64]'''||The first rendition of "Yoshi's Song" as heard in the original [[Super Smash Bros.|''Super Smash Bros''.]] It is used in the [[Super Happy Tree|Yoshi's Island N64]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition:''' Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Yoshi's Story''
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|-
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|'''[https://www.youtube.com/watch?v=6n9XxyTHBIc Dream Land N64]'''||The first rendition of "Gourmet Race" as heard in the original ''[[Super Smash Bros.]]'' It is used in the [[Dream Land (Super Smash Bros.)|Dream Land N64]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition and Arrangement:''' HAL Laboratory, Inc.
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|''Kirby Super Star''
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|-
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|'''[https://www.youtube.com/watch?v=oHikOd9EQic Super Mario Bros. 3]'''||A jazz-inspired arrangement that combines the Overworld theme and the Grass Land map theme from ''Super Mario Bros. 3''. It is used in the [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] stage.||'''Arrangement Supervisor:''' Shogo Sakai
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'''Composition:''' Nintendo
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'''Arrangement:''' HAL Laboratory Inc.
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|''Super Mario Bros. 3''
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|-
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|'''[https://www.youtube.com/watch?v=nqpPcRM1lw0 Saria's Theme]'''|| An airy rendition of "Saria's Song", the theme of the Lost Woods in ''[[The Legend of Zelda: Ocarina of Time]].'' It features similar woodwind instrumentation like in the original song. It is used in the [[Great Bay]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition: '''Nintendo
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'''Arrangement:''' HAL Laboratory, Inc.
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|''The Legend of Zelda: Ocarina of Time''
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|-
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|'''[https://www.youtube.com/watch?v=1Z1qD_eqXjQ Battle Theme]'''||An orchestral/synth rock-hybrid medley of battle themes from ''Pokémon Gold & Silver.'' It consists of "Battle! (Wild Pokémon - Johto Version)", "Battle! (Gym Leader - Johto Version)", and "Battle! (Champion)". It is used in the [[Pokémon Stadium]] stage.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Composition: '''[[Game Freak|GAME FREAK inc.]]
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Pokémon Gold / Pokémon Silver''
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|-
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|[https://www.youtube.com/watch?v=J-2yt1_zaN4 '''Fire Emblem''']||An upbeat trumpet-heavy arrangement that combines the recruitment theme (known as "Come, Join Us" or "Together, We Ride!") and the main ''Fire Emblem'' theme. It is used in the [[Temple]] stage. In [[Adventure Mode]], it can play in the [[Underground Maze]]. ||'''Arrangement Supervisor: '''Shogo Sakai
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'''Composition: '''[[Intelligent Systems|INTELLIGENT SYSTEMS]]
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'''Arrangement:''' HAL Laboratory, Inc.
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|''Fire Emblem: Shadow Dragon and the Blade of Light''
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|-
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|'''[https://www.youtube.com/watch?v=r0c-Au6pgco Mach Rider]'''||A medley of songs and jingles from the NES game ''Mach Rider''. It consists of the title theme, the main course theme, the Course Select theme, the "Course Selected" jingle, and the "Game Over" jingle. Its instrumentation primarily consists of electric organ pianos, guitar, and a drumkit. It is used in the [[Big Blue]] stage.||'''Arrangement Supervisor:''' Hirokazu Ando
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'''Composition and Arrangement: '''HAL Laboratory, Inc.
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|''Mach Rider''
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|-
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|[https://www.youtube.com/watch?v=0YdU14g75ok '''Mother 2''']||A soft rock remix of the instrumental to "Pollyanna (I Believe in You)", which plays when Ninten is exploring the overworld without any party members. It is regarded by many fans as the series' unofficial main theme. It is used in the [[Onett]] stage.||'''Arrangement Supervisor: '''Hirokazu Ando
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'''Composition: '''Keiichi Suzuki
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'''Arrangement:''' HAL Laboratory, Inc.
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|''EarthBound Beginnings''
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|-
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|'''[https://www.youtube.com/watch?v=LLbvehkg8Ls Dr. Mario]'''||A remix of "Fever", one of two tracks the player can choose to play before starting a round of ''[[Dr. Mario (game)|Dr. Mario]].'' It is used in both the [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] and [[Mushroom Kingdom II]] stage.||'''Arrangement Supervisor: '''Shogo Sakai
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'''Composition: '''Nintendo
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'''Arrangement: '''HAL Laboratory Inc.
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|''Dr. Mario''
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|-
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|'''[https://www.youtube.com/watch?v=Tu0BdSQX9kQ Balloon Fight]'''||The song that plays during the Balloon Trip and Bonus Round side-games. Directly ripped from ''[[Balloon Fight (game)|Balloon Fight]]''. It is used in the [[Icicle Mountain]] stage.||'''Composition and Arrangement: '''Nintendo
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|''Balloon Fight''
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|-
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|'''[[Fanfare|Victory fanfares]]'''|| All of the victory themes for every character in ''[[Super Smash Bros. Melee]].''
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'''[https://www.youtube.com/watch?v=wpIY3s-ObR4 ''Mario'' characters]:''' An orchestral rendition of stage clear theme from ''[[Super Mario Bros.]]''
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'''[https://www.youtube.com/watch?v=A7jCbyUwFTU Donkey Kong]:''' An orchestral rendition of the jingle that plays after clearing a Bonus Stage or defeating a boss in ''Donkey Kong Country.''
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'''[https://www.youtube.com/watch?v=EP2WDm-EXn0 ''Zelda'' characters]:''' An abridged version of the "Item Acquired" song from ''[[The Legend of Zelda (game)|The Legend of Zelda]].''
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'''[https://www.youtube.com/watch?v=aRUnWI3xP8g Samus]:''' The "Item Acquired" song from ''[[Metroid (game)|Metroid]],'' mainly played on horns.
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'''[https://www.youtube.com/watch?v=cIjCMAqlcb4 Yoshi]:''' An orchestral rendition that combines the title theme and the jingle that plays after eating 30 fruits in ''Yoshi's Story''.
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'''[https://www.youtube.com/watch?v=lzD8TUARqMQ Kirby]:''' An abridged version of the ''Kirby'' series' recurring "Kirby Dance" theme, mainly played on horns.
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'''[https://www.youtube.com/watch?v=ZOUx34h2HQw Fox and Falco]:''' An abridged version of the main theme to ''[[Star Fox 64|Star Fox 64 / Lylat Wars]].''
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'''[https://www.youtube.com/watch?v=cwCtXqx4RIo ''Pokémon'' characters]:''' An abridged version of the recurring ''[[Pokémon (universe)|Pokémon]] ''theme.
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'''[https://www.youtube.com/watch?v=7EayoR5qLjg Captain Falcon]:''' A rock rendition of the jingle that plays after finishing a race in first place in ''[[F-Zero (universe)|F-Zero X]].''
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'''[https://www.youtube.com/watch?v=VvCces_O63k Ness]:''' The second half of the "Eight Melodies" from ''[[EarthBound (game)|EarthBound]],'' mainly played on violins.
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'''[https://www.youtube.com/watch?v=gXkhYg2OJEY Marth and Roy]:''' An abridged version of the recurring ''[[Fire Emblem (universe)|Fire Emblem]]'' theme.
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'''[https://www.youtube.com/watch?v=RVwNP8VvFcI Mr. Game & Watch]:''' An original piece that consists of various sound effects from [[Game & Watch (universe)|Game & Watch]] systems in a similar manner to "Flat Zone".
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'''[https://www.youtube.com/watch?v=iqqMg3ubTkQ Ice Climbers]:''' An orchestral rendition of the level clear song from ''[[Ice Climber (game)|Ice Climber]]''.
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|'''Composition and Arrangement: '''[[Nintendo]] and [[HAL Laboratory]]
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|''Super Mario Bros.''
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''Donkey Kong Country''
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''The Legend of Zelda''
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''Metroid''
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''Yoshi's Story''
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''Kirby's Dream Land''
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''Star Fox 64 / Lylat Wars''
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''Pokémon Red / Pokémon Blue''
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''F-Zero''
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''EarthBound''
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''Fire Emblem: Shadow Dragon and the Blade of Light''
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  +
Game & Watch
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''Ice Climber''
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|-
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|[https://www.youtube.com/watch?v=zUE-whbshxo '''Metal Battle''']||A fittingly heavy metal track that plays during a match against a metal character in [[Classic Mode (Super Smash Bros. Melee)|Classic Mode]], or against the [[Metal Bros.]] in [[Adventure Mode]]. Both will occur only in [[Special Stages: Battlefield|Battlefield]].||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
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|''Super Smash Bros. Melee''
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|-
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|[https://www.youtube.com/watch?v=FEYCRs5vDpM '''Battlefield''']||The theme for [[Special Stages: Battlefield|Battlefield]] during regular matches and in [[Classic Mode (Super Smash Bros. Melee)|Classic Mode]] against non-metal opponents.
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The track also plays in the battle against the [[Fighting Wire Frames]] in [[Adventure Mode]] and during [[Race to the Finish (Super Smash Bros. Melee)|Race to the Finish]].
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|'''Composition and Arrangement:''' Nintendo and HAL Laboratory
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|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=92rFsdumNwA '''Final Destination''']||The theme for [[Special Stages: Final Destination|Final Destination]] during regular matches and in the penultimate battle against [[Bowser (Super Smash Bros. Melee)|Bowser]] in [[Adventure Mode]].
  +
The song itself is an orchestral climactic remix of "Staff Roll" from the original ''[[Super Smash Bros.]] ''The song is later reused as the boss battle theme for [[Giga Bowser]].
  +
|'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=kaXGfHXl-q8 '''Menu 1''']||The default menu theme of ''[[Super Smash Bros. Melee]].''||'''Composer:''' Hirokazu Ando
  +
'''Composition and Arrangement:''' HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=75Nxud1kDn0 '''Menu 2''']||The alternate menu theme that is unlocked after acquiring every character. Once unlocked, it has a random chance of playing on the main menu after startup.||'''Composer:''' [[Shogo Sakai]]
  +
'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=ux6BhYB6-cs '''How to Play''']||The theme that plays during the "[[How to Play Movie (Super Smash Bros.)|How to Play]]" movie whenever the player waits on the title screen long enough. The song has since been reused in the "How to Play" movies in the subsequent sequels.||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=v3k9wSae7lE '''Targets!''']||The theme for the [[Target Smash!!|Break the Targets!]] and [[Home-Run Contest]] modes.||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=OQS-fIQpYaM '''Multi-Man Melee 1''']||This track is one of two themes that can play in [[Multi-Man Melee]], as well as the alternate song that can play on [[Special Stages: Battlefield|Battlefield]]. The song itself is a hard synth-rock of ''Melee''<nowiki/>'s main theme.<nowiki/>||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=-ZdvmO9ymuA '''Multi-Man Melee 2''']||This track is one of two themes that can play in [[Multi-Man Melee]], as well as the alternate song that can play on [[Special Stages: Final Destination|Final Destination]]. Much like "Multi-Man Melee 1", it is a remix of ''Melee''<nowiki/>'s theme; compared to the first version, however, it is more upbeat and more faithful to the original track.<nowiki/>||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=f_AZduTV8rg '''All-Star Intro''']||The song that plays when inside the [[All-Star Rest Area]] in [[All-Star Mode|All-S]]<nowiki/>[[All-Star Mode|tar Mode]].
  +
Though<nowiki/> it is labeled as a ''Smash''-original composition, in actuality it is a remix of the "Save Area" track from ''[[Kirby Super Star]]'', another game directed by [[Masahiro Sakurai]] and developed by [[HAL Laboratory]].
  +
|'''Composer:''' Jun Ishikawa
  +
'''Composition and Arrangement:''' HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=nVXkaDCwg84 Tournament 1] and [https://www.youtube.com/watch?v=gh5jF5XVWzQ Tournament 2]'''||Both tracks serve as the theme for ''Melee''<nowiki/>'s [[Tournament Mode]]. Inbetween matches, one of them can play and have an equal chance of doing so.<nowiki/>||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=N480Ogy1_Go '''Trophy''']||The song that plays in events and modes relating to Trophies (outside of viewing them in the gallery). These include the [[Lottery]], the [[Snag the Trophies]] bonus game, and the [[Trophy Tussle]] [[events]].||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=rjOPC7i2tB4 Classic Intro]'''||A short suspenseful jingle that plays when introducing the next opponent in [[Classic Mode (Super Smash Bros. Melee)|Classic Mode]].||'''Composition and Arrangement:''' [[Nintendo]] and [[HAL Laboratory]]
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=dC3zhGMgcGo Adventure Intro]'''||A short original piece that plays when showcasing the next level in [[Adventure Mode]].||'''Composition and Arrangement:''' Nintendo
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=ZIRmAn2RRPE Stage Clear 1] and [https://www.youtube.com/watch?v=Xs0tyQlETOI Stage Clear 2]'''||Two short triumphant jingles that play after completing a round in [[Classic Mode (Super Smash Bros. Melee)|Classic Mode]] or [[Adventure Mode]]. ||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=-UyhQ1nhbXg Continue]'''||A short somber jingle that plays after being offered to continue after losing a match in [[Classic Mode (Super Smash Bros. Melee)|Classic Mode]] or [[Adventure Mode]]. ||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=OC30_ec0A-Y Game Over]'''||A short suspenseful jingle that plays after choosing "No" when offered to continue after losing a match in [[Classic Mode (Super Smash Bros. Melee)|Classic Mode]] or [[Adventure Mode]].||'''Composition and Arrangement:''' Nintendo and HAL Laboratory
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=eXo7DexDRcA New Trophy!]'''||The jingle that plays after collecting a new Trophy either through the Lottery or in Snag the Trophies.||'''Composition and Arrangement:''' Nintendo
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=23p-HtOdsZE Rare Trophy]'''||A special jingle that plays only when collecting the 250th Trophy through the Lottery.||'''Composition and Arrangement:''' Nintendo
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=dxJL14l3Ndg Challenger!]'''||The warning siren that alerts the player that they are about to battle a secret character. ||'''Composition and Arrangement:''' Nintendo
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''New Feature ([https://www.youtube.com/watch?v=VM0HzfXu51I 1], [https://www.youtube.com/watch?v=cmWrVJq-QZI 2], and [https://www.youtube.com/watch?v=LHi6034H7Go 3])'''||One of three jingles that will play when unlocking a character or stage.||'''Composition and Arrangement:''' Nintendo
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=CH3iyNWT1H4 Hammer]'''||The 8-bit song that plays whenever a player picks up a [[Hammer]]. It is directly ripped from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. ||'''Composition and Arrangement:''' Nintendo
  +
|''Donkey Kong''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=xWLFOmmQUhs Starman]'''||The song that plays whenever a player is invincible from a [[Super Star]]. It is a remaster of the same song from ''[[Super Mario Bros.]]'' that returns from the first ''[[Super Smash Bros.]]''||'''Composer:''' Hirokazu Ando
  +
'''Composition and Arrangement:''' HAL Laboratory
  +
|''Super Mario Bros.''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=c1kMqRVfanY Warning Siren]'''||The warning siren that plays during the final part of the [[Brinstar Escape Shaft]] level in [[Adventure Mode]].||'''Composition and Arrangement:''' Nintendo
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|'''[https://www.youtube.com/watch?v=Kx5tagI5veg Ending]'''||A short fanfare that plays after successfully finishing Classic Mode, Adventure Mode, or All-Star Mode.||'''Composition and Arrangement:''' Nintendo
  +
|''Super Smash Bros. Melee''
  +
|-
  +
|[https://www.youtube.com/watch?v=mG5WS0bckwE '''Giga Bowser''']
  +
|This track is used as the boss battle theme for the final battle against [[Giga Bowser]] in [[Adventure Mode]]. The song itself is an alternate version of the [[Special Stages: Final Destination|Final Destina]]<nowiki/>[[Special Stages: Final Destination|tion]] theme. Compared <nowiki/>to the Final Destination version, this adds distortion and additional electronic percussion.
  +
|'''Composition and Arrangement:''' [[Nintendo]] and [[HAL Laboratory]]
  +
|''Super Smash Bros. Melee''
  +
|}
  +
  +
== "DK Rap" Lyrics ==
  +
''He-he-here we go''
   
=== 0 to 25 ===
 
*'''0: Opening''': The music heard during <i>Melee</i>'s opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
 
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''[[Super Mario Bros.]]'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
 
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in ''[[Super Mario 64]]'' (which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.'' This track is used for the [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]] stage as well as Princess Peach's Castle in [[Adventure Mode]].
 
*'''3: Kongo Jungle''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence to ''[[Donkey Kong 64]]'', with a much different assortment of instruments and rhythms from its original appearance. It can be heard on the [[DK Island: Kongo Jungle|Kongo Jungle]] stage or, outside Adventure Mode, on [[DK Island: Jungle Japes|Jungle Japes]] as well. The lyrics are as follows:
 
<poem>
 
''H-H...Here we go!''
 
 
''So they're finally here, performing for you''
 
''So they're finally here, performing for you''
  +
 
''If you know the words, you can join in too''
 
''If you know the words, you can join in too''
  +
''Put your hands together if you want to clap''
 
  +
''Put your hands together, if you want to clap''
''As we take you through this Monkey Rap! HUH!''
 
  +
 
  +
''As we take you through this monkey rap''
''D. K.! Donkey Kong!''
 
  +
 
  +
''Huh''
''<nowiki>*</nowiki> He's the leader of the bunch. You know him well.''
 
  +
''He's finally back to kick some tail!''
 
  +
''[Break: 2 Measures, Monkey Yells](1)''
 
  +
''DK!''
  +
  +
''Donkey Kong!''
  +
  +
''He's the leader of the bunch, you know him well''
  +
  +
''He's finally back to kick some tail''
  +
 
''His coconut gun can fire in spurts''
 
''His coconut gun can fire in spurts''
  +
''If he shoots ya, [Monkey Yell] it's gonna hurt! (2)''
 
  +
''If he shoots ya, it's gonna hurt''
''He's bigger! faster! and stronger too!''
 
  +
  +
''He's bigger, faster, and stronger too''
  +
 
''He's the first member of the DK crew!''
 
''He's the first member of the DK crew!''
''D. K.! Donkey Kong! HEY!''
 
''D. K.! Donkey Kong is here!''
 
   
  +
''[Break: 1 Measure]''
 
  +
''DK!''
''This Kong's got style, so listen up dudes!''
 
  +
''She shrinks in size to suit her mood!''
 
''[Break: 2 Measures]''
+
''Donkey Kong!''
  +
''She's quick n' nimble when she needs to be''
 
  +
''DK!''
''She floats in air and climbs up trees!''
 
  +
''[Break: 2 Measures]''
 
  +
''Donkey Kong is here!''
''If you choose her, you won't choose wrong''
 
  +
''With a skip and a hop, she's ONE COOL KONG!''
 
  +
''[Break: 2 Measures]''
 
  +
''This Kong's got style, so listen up dudes''
''D. K.! Donkey Kong!''
 
  +
''[Break: 4 Measures]''
 
  +
''She can shrink in size, to suit her mood''
 
  +
  +
''She's quick and nimble when she needs to be''
  +
  +
''She can float through the air and climb up trees''
  +
  +
''If you choose her, you'll not choose wrong''
  +
  +
''With a skip and a hop, she's one cool Kong!''
  +
  +
  +
''DK!''
  +
  +
''Donkey Kong!''
  +
  +
 
''He has no style, he has no grace''
 
''He has no style, he has no grace''
''This Kong...has a funny face''
 
''He can handstand when he wants to''
 
''And stretch his arms out just for you!''
 
''[Break: 1 Measure]''
 
''In-flate himself just like a balloon''
 
''This cra-zy Kong just digs this tune! HEY!''
 
''D. K.! (D. K.!) Donkey Kong!''
 
''D. K.! (D. K.!) Donkey Kong is here!''
 
   
  +
''Th-this Kong has a funny face''
''[Break: 2 Measures]''
 
  +
''He's back again, and about time, too''
 
''And this time, he's in the mood!''
+
''He can handstand when he needs to''
  +
''[Break: 2 Measures]''
 
''He can fly real high with his jetpack on...''
+
''And stretch his arms out, just for you''
  +
  +
''Inflate himself just like a balloon''
  +
  +
''This crazy Kong just digs this tune''
  +
  +
  +
''DK DK''
  +
  +
''Donkey Kong''
  +
  +
''DK DK''
  +
  +
''Donkey Kong is here''
  +
  +
  +
''He's back again and about time too''
  +
  +
''And this time he's in the mood''
  +
  +
''He can fly real high with his jetpack on''
  +
 
''With his pistols out, he's one tough Kong!''
 
''With his pistols out, he's one tough Kong!''
''He can make you smile when you hear his tune...''
 
''[Break: 1 Measure]''
 
''But, Kremlings beware 'cause he's out after you!''
 
''D. K.! Donkey Kong!''
 
''D. K.! Donkey Kong!''
 
''(start fading into the next section)''
 
''D. K.! Donkey Kong!''
 
''D. K...''
 
   
''Fi-nal-ly, he's here for you!''
+
''He'll make you smile when he plays his tune''
  +
''It's the LAST member of the D. K. crew!''
 
''This Kong's...so strong, it isn't funny!''
+
''But Kremlings beware 'cause he's after you!''
  +
''Can make a Kremling cry out for Mummy!''
 
  +
''[Break: 2 Measures]''
 
  +
''DK!''
  +
  +
''Donkey Kong!''
  +
  +
''DK!''
  +
  +
''Haha, Donkey Kong!''
  +
  +
''DK!''
  +
  +
''Donkey Kong!''
  +
  +
  +
''Finally, he's here for you''
  +
  +
''It's the last member of the DK crew!''
  +
  +
''This Kong's so strong, it isn't funny''
  +
  +
''He can make a Kremling cry out for mummy''
  +
 
''He can pick up a boulder with relative ease''
 
''He can pick up a boulder with relative ease''
  +
 
''Makes crushing rocks seem such a breeze''
 
''Makes crushing rocks seem such a breeze''
''He may move slow; he can't jump high''
 
''But this Kong's one heck of a guy! Hehehe...''
 
   
  +
''He may move slow, he can't jump high''
''[Break: 2 Measures]''
 
''C'mon Cranky! Take it to the fridge!''
 
   
  +
''But this Kong's one heck of a guy!''
''<nowiki>**</nowiki> Walnuts, peanuts, pineapple smells!''
 
''Grapes, melons, oranges, and coconut shells!''
 
''<nowiki>**</nowiki> REPEAT''
 
''Oh, yeah!''
 
   
''[Break: 4 Measures]''
 
   
  +
''C'mon Cranky, take it to the fridge!''
''<nowiki>*</nowiki> REPEAT ALL (from start of section)''</poem>
 
   
  +
''Walnuts, peanuts, pineapple smells''
*'''4: Jungle Japes''': A calm and atmospheric remix of the "DK Island Swing" in various stages of ''[[Donkey Kong Country]]'' for SNES. It is heard on [[DK Island: Jungle Japes|Jungle Japes]].
 
*'''5: Great Bay''': An orchestration of the Legend of Zelda theme, heard throughout the ''Zelda'' series and introduced in the original ''[[The Legend of Zelda]]'' for NES. It is heard in [[Termina: Great Bay|Great Bay]].
 
*'''6: Temple''': A remix of dungeon music heard in ''[[Zelda II: Link's Adventure]]'' for NES. It is heard as the primary track of [[Hyrule: Temple|Temple]], and also in the [[Underground Maze]] area of the Adventure mode.
 
*'''7: Brinstar''': A medley of three classic ''[[Metroid (game)|Metroid]]'' tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original ''Metroid'' for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a ''Metroid'' game, and then the low-key theme that was first heard on the original ''Metroid'' title screen. This is heard on [[Planet Zebes: Brinstar|Brinstar]].
 
*'''8: Brinstar Depths''': A "horror" remix of area music heard later on in the original ''Metroid'', where Samus is particularly close to her encounter with [[Kraid]], mixed with the track played in item rooms in ''Metroid''. This is heard in [[Planet Zebes: Brinstar Depths|Brinstar Depths]].
 
*'''9: Yoshi's Story''': A track based on the main theme of the N64 game ''[[Yoshi's Story]]'', appearing on the stage [[Yoshi's Island: Yoshi's Story|Yoshi's Story]].
 
*'''10: Yoshi's Island''': A repeating banjo track based on the theme heard in several levels in ''[[Super Mario World]]'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island|Yoshi's Island]].
 
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the Gourmet Race theme from ''[[Kirby Super Star]]''. This music was later reused in the King Dedede fight in ''[[Kirby's Adventure|Kirby: Nightmare in Dreamland]]''. It is heard on [[Dream Land: Fountain of Dreams|Fountain of Dreams]].
 
*'''12: Green Greens''': An orchestration of the Green Greens stage music from ''[[Kirby's Dream Land]]'', heard on [[Dream Land: Green Greens|Green Greens]].
 
*'''13: Corneria''': An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original ''[[Star Fox]]''. It is heard on [[Lylat System: Corneria|Corneria]].
 
*'''14: Venom''': An orchestration of "main music" heard in ''[[Star Fox 64]]''. This is heard on [[Lylat System: Venom|Venom]].
 
*'''15: Pokémon Stadium''': An orchestration of the main title screen music in most [[Pokémon (universe)|''Pokémon'' RPGs]], complete with a chorus. It is heard on [[Kanto: Pokémon Stadium|Pokémon Stadium]].
 
*'''16: Poké Floats''': A synthesized medley of three battle-related tunes heard in the first generation of ''Pokémon'' RPGs, beginning with the standard [[Pokémon Trainer|Trainer]] Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. This is heard on [[Kanto Skies: Poké Floats|Poké Floats]] and is often heard accompanying [[Mewtwo (SSBM)|Mewtwo]] in Single-player mode.
 
*'''17: Mute City''': A remix of the rock music heard on the first track in ''[[F-Zero X]]'' for [[N64]], Mute City. It is heard on [[F-Zero Grand Prix: Mute City|Mute City]].
 
*'''18: Big Blue''': A similar remix of the rock music heard on tracks in ''F-Zero X'' that take place on the planet Big Blue. It is heard on [[F-Zero Grand Prix: Big Blue|Big Blue]] and the [[F-Zero Grand Prix]] as the primary song.
 
*'''19: Mother''': A remix of the "Bein' Friend's" theme, and the Eight Melodies from the original ''[[Mother]]''. It is heard on [[Eagleland: Onett|Onett]].
 
*'''20: EarthBound''': Synthesized music heard prominently in ''EarthBound'', this is the official theme for the city of Fourside in both the game and in ''Melee''<nowiki>'</nowiki>s [[Eagleland: Fourside|Fourside]] stage, with the first half of the Sound Stone song inserted at a point.
 
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing on [[Mushroom: Kingdom|Kingdom]] as the primary song.
 
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing on [[Mushroom: Kingdom|Kingdom]] as the primary song when the match's timer is running low or in [[Sudden Death]].
 
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''[[Super Mario Bros. 2]]'', appearing on [[Mushroom: Kingdom II|Kingdom II]] as the primary song.
 
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original beep-boop boss battle music heard in the original ''Super Mario Bros. 2'' for NES, appearing on [[Mushroom: Kingdom II|Kingdom II]] as the primary song when the match's timer is running low or in [[Sudden Death]].
 
*'''25: Icicle Mountain''': A synthesized medley of the two primary tunes in the NES game ''[[Ice Climber (game)|Ice Climber]]'', with the first part being the bonus stage music and the second part being the standard mountain stage theme. It appears on [[Infinite Glacier: Icicle Mountain|Icicle Mountain]], as well as the Ice Climbers' [[Target Test]].
 
   
  +
''Grapes, melons, oranges and coconut shells''
=== 26 to 50 ===
 
*'''26: Flat Zone''': An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the ''[[Game & Watch]]'' games. It appears on [[Superflat World: Flat Zone]].
 
*'''27: Kongo Jungle N64''': A calm and atmospheric remix of the jungle level theme of certain stages of ''Donkey Kong Country'' for SNES. Ripped directly from the original ''[[Super Smash Bros.]]'' It is heard on the [[Past and Melee Stages|Past Stage]], [[Past Stages: Kongo Jungle|Kongo Jungle]].
 
*'''28: Yoshi's Island N64''': A simple remix of the main theme of ''Yoshi's Story'' for N64. Ripped directly from the original ''SSB'' It is used on the Past Stage, [[Past Stages: Yoshi's Island|Yoshi's Island]].
 
*'''29: Dream Land N64''': A remix of the Gourmet Race theme from ''Kirby Super Star'', which has since been used in several other Kirby games, is brought back unaltered along with the stage Past Stage [[Past Stages: Dream Land|Dream Land]] from the original ''SSB''.
 
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''Super Mario Bros. 3'' for NES. It is heard the secondary track of both [[Yoshi's Island: Yoshi's Island|Yoshi's Island]] and [[Mushroom Kingdom Adventure]].
 
*'''31: Saria's Theme''': A simple flute-based remix of Saria's Song from ''[[The Legend of Zelda: Ocarina of Time]]'' for N64. It is heard as a secondary track in [[Termina: Great Bay]] and often accompanies [[Young Link (SSBM)|Young Link]] in his single-player appearances.
 
*'''32: Battle Theme''': A synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on [[Kanto: Pokémon Stadium|Pokémon Stadium]] and is often heard accompanying [[Pichu (SSBM)|Pichu]] in Single-player mode.
 
*'''33: Fire Emblem''': A medley of two ''[[Fire Emblem (universe)|Fire Emblem]]'' tracks, the first of which is the "character recruitment" music in ''Fire Emblem: Shadow Dragon'', ''Fire Emblem: Mystery of the Emblem'', and ''Fire Emblem'' for the GBA, and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Hyrule: Temple|Temple]] and is often heard accompanying [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]] in Single-player mode.
 
*'''34: Mach Rider''': A synthesized remix of the music heard typically in ''Mach Rider'' for NES. This is heard as a secondary track on [[F-Zero Grand Prix: Big Blue|Big Blue]] and the [[F-Zero Grand Prix]].
 
*'''35: Mother 2''': Quaint soft rock which is a heavily extended version of a track heard in various parts of ''EarthBound'' (known as "Mother 2" in Japan) whenever [[Ness]] returns to his house during his quest, though it originated in the original ''Mother'', like the other track. It is heard as a secondary track on [[Eagleland: Onett|Onett]].
 
*'''36: Dr. Mario''': A synthesized remix of the first of two primary tracks heard in ''[[Dr. Mario (game)|Dr. Mario]]'' for NES. This is heard as a secondary track on both [[Mushroom: Kingdom|Kingdom]] and [[Mushroom: Kingdom II|Kingdom II]] and is often heard accompanying [[Dr. Mario (SSBM)|Dr. Mario]] in Single-player mode.
 
*'''37: Balloon Fighter''': A perfect preservation of the original beep-boop normal stage music heard in ''[[Balloon Fight]]'' for NES, appearing on [[Infinite Glacier: Icicle Mountain|Icicle Mountain]] as the secondary track.
 
*'''38: Mario's Victory''': The victory fanfare of [[Mario (SSBM)|Mario]], [[Luigi (SSBM)|Luigi]], [[Peach (SSBM)|Peach]], [[Bowser (SSBM)|Bowser]], and [[Dr. Mario (SSBM)|Dr. Mario]] is an orchestration of the standard theme heard upon completing a stage in ''Super Mario Bros.''
 
*'''39: DK's Victory''': The victory fanfare of [[Donkey Kong (SSBM)|Donkey Kong]] is an orchestration of the theme heard when a boss is defeated or a bonus game is completed in ''Donkey Kong Country'' for SNES.
 
*'''40: Zelda Team Victory''': The victory fanfare of [[Link (SSBM)|Link]], [[Zelda (SSBM)|Zelda]], [[Sheik (SSBM)|Sheik]], [[Young Link (SSBM)|Young Link]], and [[Ganondorf (SSBM)|Ganondorf]] is an orchestration based on the overworld theme from the original ''[[The Legend of Zelda]]''.
 
*'''41: Samus's Victory''': The victory fanfare of [[Samus (SSBM)|Samus]] is an orchestration of the music heard when Samus finds a new item or power-up dating back to the original ''[[Metroid (game)|Metroid]]''.
 
*'''42: Yoshi's Victory''': The victory fanfare of [[Yoshi (SSBM)|Yoshi]] is a lighthearted orchestration of the main theme of ''Yoshi's Story'' combined with the theme heard upon clearing a track by eating 30 fruits, also from ''Yoshi's Story''.
 
*'''43: Kirby's Victory''': The victory fanfare of [[Kirby (SSBM)|Kirby]] is an orchestration of the shortened stage complete theme heard in many ''Kirby'' games.
 
*'''44: Fox's Victory''': The victory fanfare of [[Fox (SSBM)|Fox]] and [[Falco (SSBM)|Falco]] is an orchestration of the mission complete theme heard in ''[[Star Fox 64]]''.
 
*'''45: Pokémon Victory''': The victory fanfare of [[Pikachu (SSBM)|Pikachu]], [[Jigglypuff (SSBM)|Jigglypuff]], [[Pichu (SSBM)|Pichu]], and [[Mewtwo (SSBM)|Mewtwo]] is an orchestration based on the opening theme of ''[[Pokémon Red]]'' and ''[[Pokémon Blue|Blue]]''.
 
*'''46: Capt. Falcon's Victory''': The victory fanfare of [[Captain Falcon (SSBM)|Captain Falcon]] is a rock remix of the theme heard upon finishing first in a race in ''F-Zero X''.
 
*'''47: Ness's Victory''': The victory fanfare of [[Ness (SSBM)|Ness]] is a shortened orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in ''[[EarthBound]]''.
 
*'''48: Fire Emblem Team Victory''': The victory fanfare of [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]] is a portion of the main theme from the ''[[Fire Emblem (universe)|''Fire Emblem'' series]].
 
*'''49: Mr. Game & Watch's Victory''': The victory fanfare of [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]] is an original composition based on the beeping sounds of various Game & Watch games.
 
*'''50: Ice Climbers' Victory''': The victory fanfare of [[Ice Climbers (SSBM)|Ice Climbers]] is an orchestration of the victory music that occurs in the original ''Ice Climber'' when an Ice Climber reaches the top of a stage and manages to jump up and grab onto the talons of the Condor.
 
   
  +
''Walnuts, peanuts, pineapple smells''
===51 to 79===
 
*'''51: Metal Battle''': Fast and heavy music that plays whenever the player in Single Player is set up against a metal opponent on the [[Special Stages: Battlefield|Battlefield]] stage.
 
*'''52: Battlefield''': A techno remix of the Menu 1 music, this is heard as the primary track on the [[Special Stages: Battlefield|Battlefield]] stage outside of the [[Multi-Man Melee]] mode, and is also used in the [[Race to the Finish]] mode.
 
*'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original ''SSB'', used only on the [[Special Stages: Final Destination|Final Destination]] stage.
 
*'''54: Menu 1''': The orchestrated music heard as the primary track in ''Melee''<nowiki>'</nowiki>s menu screens.
 
*'''55: Menu 2''': A more laid-back track heard as the secondary track in the menu screens of ''Melee''. It is an arrangement of <i>Melee</i>'s opening theme.
 
*'''56: How to Play''': Music heard during the How to Play video within <i>Melee</i>'s Archives section.
 
*'''57: Targets!''': The techno music heard in almost all characters' [[Target Test]] stages, as well as the [[Home-Run Contest]].
 
*'''58: Multi-Man Melee 1''': Synthesized rock variant of the opening theme, heard half the time in the [[Multi-Man Melee]] mode, and also as the secondary track of [[Special Stages: Battlefield|Battlefield]] in Vs. mode.
 
*'''59: Multi-Man Melee 2''': A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of [[Special Stages: Final Destination|Final Destination]] in Vs. mode.
 
*'''60: All-Star Intro''': Remix of the Save Room theme heard in ''[[Kirby Super Star]]'' for SNES, heard at the [[All-Star Teleporter]].
 
*'''61: Tournament 1''': Heavy music heard half the time outside of battle during a Tournament Melee.
 
*'''62: Tournament 2''': Heavy music heard half the time outside of battle during a Tournament Melee.
 
*'''63: Trophy''': Soft synthesized menu music heard at the [[Trophy Lottery]] and the [[Trophy Collector]].
 
*'''64: Classic Intro''': A quick piece heard right before a battle starts in Classic mode.
 
*'''65: Adventure Intro''': A short orchestration heard right before a stage starts in Adventure mode.
 
*'''66: Stage Clear 1''': One of two victory tracks heard at the end of a match of stage in the single-player modes.
 
*'''67: Stage Clear 2''': One of two victory tracks heard at the end of a match of stage in the single-player modes.
 
*'''68: Continue''': A light sound at the game's single-player Continue Screen when it first appears.
 
*'''69: Game Over''': A short piece at the game's single-player Continue Screen when the player decides to quit.
 
*'''70: New Trophy!''': A sound that occurs when the player gets a new trophy in the lottery, or picks up a trophy in a single-player environment.
 
*'''71: Rare Trophy''': A more victorious sound that occurs when the player gets a rare trophy in the lottery.
 
*'''72: Challenger!''': A siren that occurs when the "A new challenger approaches!" screen is brought up.
 
*'''73: New Feature 1''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
 
*'''74: New Feature 2''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
 
*'''75: New Feature 3''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
 
*'''76: Hammer''': Sped-up beep-boop music that occurs when the [[Hammer]] is picked up, in homage to the music that would occur when Mario would pick up a hammer in the original ''[[Donkey Kong (game)|Donkey Kong]]''.
 
*'''77: Starman''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman (item)|Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when the player picks up the Starman during a match.
 
*'''78: Warning Siren''': Troubling music heard during the part of the Adventure mode that occurs in the [[Brinstar Escape Shaft]].
 
*'''79: Ending''': An orchestrated piece that occurs whenever the player completes a Regular Match, and after the Ending Credits.
 
   
  +
''Grapes, melons, oranges and coconut shells''
==Other music tracks==
 
The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.
 
 
==Unlocking Method==
 
[[Alternate music|Alternate songs]] can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked while tracks #31, and #33 are unlocked after Marth, and Young Link are unlocked). Track #55 only plays when the [[Sound Test (SSBM)|Sound Test]] is unlocked.
 
   
  +
''Aww yeah!''
 
==Trivia==
 
==Trivia==
* A part of the opening for ''Super Smash Bros. Melee'' has been derived from the song "Butter Building" from the Kirby game ''Kirby's Adventure''. Also, the opening notes of the main theme bear a resemblance to the credits music from the original ''Star Fox''.
 
   
  +
* Much like the first two [[Mushroom Kingdom (Super Smash Bros.)|Mushroom]] [[Mushroom Kingdom (Super Smash Bros. Melee)|Kingdom]] stages, [[Mushroom Kingdom II]] will switch songs once there's 30 seconds left in a [[Time]] match. This is strange, however, as ''[[Super Mario Bros. 2]]'' did not use a Time Limit like in other ''Mario'' games.
== See also ==
 
  +
* For other music tracks, the normal [[Sound Test (SSBM)|Sound Test]] --which is unlocked after unlocking all the [[unlockable stage]]s-- has 80 entries in its music list (00-79). But this is not the full selection of music in the actual game.
* [[Smashing...Live!]]
 
  +
**The song '''[https://www.youtube.com/watch?v=ymq8wM6DQoo "Peach's Castle Stage"]''' stage from the original ''[[Super Smash Bros.]]'' can be heard in Luigi's introductory cutscene in Adventure Mode. But it is not available in Sound Test.
  +
** Oddly, most people would identify the "Giga Bowser" as track #80 --the 81st track-- for a total of 81 songs.
  +
**In the [[debug menu]], one can find several unused short pieces there as well.
  +
* "Dr. Mario" is the only song to appear in more than one stage, as it can play on both Mushroom Kingdom stages.
  +
  +
* The ''[[Donkey Kong (universe)|Donkey Kong]]'' universe has the unique distinction of being the first major universe in ''Smash Bros.'' to have a song with vocals.
  +
** In "Kongo Jungle", the original verse "But this Kong's one ''<u>hell</u>'' of a guy" has been notably altered to "one ''<u>heck</u>'' of a guy", potentially to avoid any offense and to stay within ''Melee''<nowiki/>'s Teen rating.
  +
  +
== See also==
  +
  +
*[[Smashing...Live!]]
  +
{{Music}}
 
[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Melee]]
 
[[Category:Music]]
 
[[Category:Music]]
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[[Category:Music (SSBM)]]
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[[Category:Lists]]
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[[Category:Mario universe]]
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[[Category:Donkey Kong universe]]
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[[Category:The Legend of Zelda universe]]
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[[Category:Metroid universe]]
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[[Category:Kirby universe]]
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[[Category:Star Fox universe]]
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[[Category:Pokémon universe]]
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[[Category:Yoshi universe]]
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[[Category:F-Zero universe]]
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[[Category:EarthBound universe]]
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[[Category:Fire Emblem universe]]
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[[Category:Ice Climber universe]]
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[[Category:Game & Watch universe]]
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[[Category:Others universe]]

Revision as of 15:26, 15 June 2021

See also: Music, Music (SSB), Music (SSBB), Music (SSBWU/3DS), and Music (SSBU).
Note: If you want to listen to the songs, just click on the title.

This is the list of Music that appears in Super Smash Bros. Melee.

All tracks were arranged by a group of composers who are credited as "Orchestra Melee"; despite the name, a majority of the tracks are sequenced through sound libraries (although the songs "Opening", "Great Bay", "Pokémon Stadium", "Adventure Mode Intro", "Game Over" and all of the fanfares (except for Captain Falcon and Mr. Game & Watch) were all performed by a live orchestra). "Orchestra Melee" shouldn't be confused with the New Japan Philharmonic, who only performed on the game's soundtrack album Smashing...Live!

The tracks are presented as they are in the game's Sound Test and are listed and described here.

Tracklist

Title Description Details Game of Origin
Opening - Super Smash Bros. Melee This can be considered the main theme of Super Smash Bros. Melee as it plays during the opening movie and its melody is the main motif of several other tracks in the game.

When viewing this song in Melee's Sound Test, all sound effects and vocal lines from the movie can be heard. However, for the first time in Super Smash Bros. Ultimate, all the sound effects have been removed, thus making the full clean instrumental available for the first time.

Composer: Shogo Sakai

Composition and Arrangement: Nintendo and HAL Laboratory

Super Smash Bros. Melee
Princess Peach's Castle An orchestral medley that consists of the Overworld theme and the Underground theme, both from Super Mario Bros. It is used in the Princess Peach's Castle stage as well as the Mushroom Kingdom level in Adventure Mode. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Super Mario Bros.
Rainbow Cruise An orchestral medley that consists of the Slide theme from Super Mario 64 and the Underwater theme from Super Mario Bros. It is used in the Rainbow Cruise stage. In Adventure Mode, it plays when fighting Mario/Luigi and Peach on Princess Peach's Castle. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Super Mario 64
Kongo Jungle A remix of the "DK Rap" from Donkey Kong 64, where each verse focuses on a different member of the Kong family and is performed in a different style. The rap is performed by James W. Norwood Jr. This song is used in the Kongo Jungle stage. See below for lyrics. Arrangement Supervisor: Hirokazu Ando

Vocals: James W. Norwood Jr.

Composition: Rare Ltd.

Arrangement: HAL Laboratory, Inc.

Donkey Kong 64
Jungle Japes A faithful big band and swing-style remaster of "DK Island Swing", the overworld theme from Donkey Kong Country. It is used in the Jungle Japes stage. Arrangement Supervisor: Shogo Sakai

Composition: Rare Ltd.

Arrangement: HAL Laboratory, Inc.

Donkey Kong Country
Great Bay A faithful, orchestrated, brass-heavy remaster of the Overworld theme from The Legend of Zelda. It is used in the Great Bay stage. It also plays during the Temple stage in Adventure Mode. Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

The Legend of Zelda
Temple A calm and atmospheric remix of the dungeon theme from Zelda II: The Adventure of Link. It prominently features strings, drums, and a backing choir. It is used in the Temple stage. It can also play in the Underground Maze in Adventure Mode. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Zelda II: The Adventure of Link
Brinstar Another faithful synth-rock remaster of the Brinstar theme from Metroid. It also incorporates the "Game Start" jingle and the title theme. It is used in the Brinstar stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Metroid
Brinstar Depths An atmospheric synth-heavy remix of the theme to Kraid's Lair as well as the Secret Room music from Metroid. The second half of the song adds a drum kit and a key change. It is used in the Brinstar Depths stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Metroid
Yoshi's Story A samba-influenced rendition of "Yoshi's Song" from Yoshi's Story. Fittingly, it is used in the Yoshi's Story stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Yoshi's Story
Yoshi's Island A bluegrass-inspired remix of the Athletic Theme that plays on the Yoshi's Island levels in Super Mario World, which heavily features the banjo in its instrumentation. Halfway through the song, a woodblock is added to the percussion to reference the song change when riding Yoshi. It is used in the Yoshi's Island stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Super Mario World
Fountain of Dreams A much slower orchestral arrangement of the "Gourmet Race" theme from Kirby Super Star. It is used in Fountain of Dreams stage. Arrangement Supervisor: Tadashi Ikegami

Composition and Arrangement: HAL Laboratory, Inc.

Kirby Super Star
Green Greens An orchestral brass-and-strings-heavy arrangement of the Kirby series' recurring "Green Greens" motif, which usually serves as the main theme for the level of the same name. It is used in the Green Greens stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Kirby's Dream Land
Corneria A fast-paced orchestral medley of tracks from Star Fox. It consists of the Venom theme, the Map Screen theme, and "Space Armada". It is used in the Corneria stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Star Fox / Starwing
Venom An orchestral rendition of the theme to Star Fox 64 / Lylat Wars. It is used in the Venom stage. Arrangement Supervisor: Tadashi Ikegami

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Star Fox 64 / Lylat Wars
Pokémon Stadium A new rendition of the Pokémon main theme, though now played with a live orchestra. It is used in the Pokémon Stadium stage. Arrangement Supervisor: Shogo Sakai

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Pokémon Red / Pokémon Blue
Poké Floats A synth medley of the battle themes from Pokémon Red & Blue. It consists of "Battle! (Trainer Battle)", "Battle! (Gym Leader Battle)" and "Battle! (Wild Pokémon)". It is used in the Poké Floats stage. Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Pokémon Red / Pokémon Blue
Mute City A full band rock arrangement of the theme to the Mute City racetrack. The remix is primarily based on the version heard in F-Zero X. It is used in the Mute City stage. Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

F-Zero
Big Blue A synth-rock remix of the theme to the Big Blue racetrack. Much like the "Mute City" remix (see above), this is based on the version heard in F-Zero X. It is used in the Big Blue stage. In Adventure Mode, it plays in the F-Zero Grand Prix level. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

F-Zero
Mother A light orchestral rock remix that combines "Bein' Friends" with the recurring "Eight Melodies" motif from EarthBound Beginnings and EarthBound. Samples of "Mother Earth" and "Enemy Encounter Theme" are added in the second half. It is used in the Onett stage. Arrangement Supervisor: Shogo Sakai

Composition: Keiichi Suzuki / Nintendo

Arrangement: HAL Laboratory, Inc.

EarthBound Beginnings
EarthBound An ambient electronic remix of "Held in the Skyscraper" (the theme to Fourside in EarthBound), using distorted synths and acoustic guitar. The second half of the song incorporates the recurring "Eight Melodies" motif. It is used in the Fourside stage. Arrangement Supervisor: Hirokazu Ando

Composition: Keiichi Suzuki / Nintendo

Arrangement: HAL Laboratory, Inc.

EarthBound
Mushroom Kingdom The iconic Overworld theme directly ripped from the original Super Mario Bros. It is used in the Mushroom Kingdom stage. Composition and Arrangement: Nintendo Super Mario Bros.
Mushroom Kingdom (Finale) Much like in the original Super Mario Bros., this faster version of the Overworld theme plays when time is almost out. As with the track above, this song is a direct rip. It is used in the Mushroom Kingdom stage when there are 30 seconds left in a Time match. Composition and Arrangement: Nintendo Super Mario Bros.
Mushroom Kingdom II The Overworld theme directly ripped from Super Mario Bros. 2. It is used in the Mushroom Kingdom II stage. Composition and Arrangement: Nintendo Super Mario Bros. 2
Mushroom Kingdom II (Finale) The standard boss battle theme directly ripped from Super Mario Bros. 2. It is used in the Mushroom Kingdom II stage when there are 30 seconds left in a Time match. Composition and Arrangement: Nintendo Super Mario Bros. 2
Icicle Mountain A jazz-influenced arrangement that combines the bonus stage and main stage themes from Ice Climber. Its instrumentation primarily consists of piano, rhodes, organ, and synths. It is used in the Icicle Mountain stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Ice Climber
Flat Zone An original ambient techno arrangement that samples the various noises Game & Watch systems typically make. Its instrumentation uses very soft percussion, distorted synths, and a funk-influenced bassline. This song is used in the Flat Zone stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Game & Watch
Kongo Jungle 64 The first rendition of "DK Island Swing" as heard in the original Super Smash Bros. It is used in the Kongo Jungle N64 stage. Arrangement Supervisor: Hirokazu Ando

Composition: Rare Ltd.

Arrangement: HAL Laboratory, Inc.

Donkey Kong Country
Yoshi's Island N64 The first rendition of "Yoshi's Song" as heard in the original Super Smash Bros. It is used in the Yoshi's Island N64 stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Yoshi's Story
Dream Land N64 The first rendition of "Gourmet Race" as heard in the original Super Smash Bros. It is used in the Dream Land N64 stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Kirby Super Star
Super Mario Bros. 3 A jazz-inspired arrangement that combines the Overworld theme and the Grass Land map theme from Super Mario Bros. 3. It is used in the Yoshi's Island stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Super Mario Bros. 3
Saria's Theme An airy rendition of "Saria's Song", the theme of the Lost Woods in The Legend of Zelda: Ocarina of Time. It features similar woodwind instrumentation like in the original song. It is used in the Great Bay stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

The Legend of Zelda: Ocarina of Time
Battle Theme An orchestral/synth rock-hybrid medley of battle themes from Pokémon Gold & Silver. It consists of "Battle! (Wild Pokémon - Johto Version)", "Battle! (Gym Leader - Johto Version)", and "Battle! (Champion)". It is used in the Pokémon Stadium stage. Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Pokémon Gold / Pokémon Silver
Fire Emblem An upbeat trumpet-heavy arrangement that combines the recruitment theme (known as "Come, Join Us" or "Together, We Ride!") and the main Fire Emblem theme. It is used in the Temple stage. In Adventure Mode, it can play in the Underground Maze. Arrangement Supervisor: Shogo Sakai

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Fire Emblem: Shadow Dragon and the Blade of Light
Mach Rider A medley of songs and jingles from the NES game Mach Rider. It consists of the title theme, the main course theme, the Course Select theme, the "Course Selected" jingle, and the "Game Over" jingle. Its instrumentation primarily consists of electric organ pianos, guitar, and a drumkit. It is used in the Big Blue stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Mach Rider
Mother 2 A soft rock remix of the instrumental to "Pollyanna (I Believe in You)", which plays when Ninten is exploring the overworld without any party members. It is regarded by many fans as the series' unofficial main theme. It is used in the Onett stage. Arrangement Supervisor: Hirokazu Ando

Composition: Keiichi Suzuki

Arrangement: HAL Laboratory, Inc.

EarthBound Beginnings
Dr. Mario A remix of "Fever", one of two tracks the player can choose to play before starting a round of Dr. Mario. It is used in both the Mushroom Kingdom and Mushroom Kingdom II stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Dr. Mario
Balloon Fight The song that plays during the Balloon Trip and Bonus Round side-games. Directly ripped from Balloon Fight. It is used in the Icicle Mountain stage. Composition and Arrangement: Nintendo Balloon Fight
Victory fanfares All of the victory themes for every character in Super Smash Bros. Melee.

Mario characters: An orchestral rendition of stage clear theme from Super Mario Bros.

Donkey Kong: An orchestral rendition of the jingle that plays after clearing a Bonus Stage or defeating a boss in Donkey Kong Country.

Zelda characters: An abridged version of the "Item Acquired" song from The Legend of Zelda.

Samus: The "Item Acquired" song from Metroid, mainly played on horns.

Yoshi: An orchestral rendition that combines the title theme and the jingle that plays after eating 30 fruits in Yoshi's Story.

Kirby: An abridged version of the Kirby series' recurring "Kirby Dance" theme, mainly played on horns.

Fox and Falco: An abridged version of the main theme to Star Fox 64 / Lylat Wars.

Pokémon characters: An abridged version of the recurring Pokémon theme.

Captain Falcon: A rock rendition of the jingle that plays after finishing a race in first place in F-Zero X.

Ness: The second half of the "Eight Melodies" from EarthBound, mainly played on violins.

Marth and Roy: An abridged version of the recurring Fire Emblem theme.

Mr. Game & Watch: An original piece that consists of various sound effects from Game & Watch systems in a similar manner to "Flat Zone".

Ice Climbers: An orchestral rendition of the level clear song from Ice Climber.

Composition and Arrangement: Nintendo and HAL Laboratory Super Mario Bros.

Donkey Kong Country

The Legend of Zelda

Metroid

Yoshi's Story

Kirby's Dream Land

Star Fox 64 / Lylat Wars

Pokémon Red / Pokémon Blue

F-Zero

EarthBound

Fire Emblem: Shadow Dragon and the Blade of Light

Game & Watch

Ice Climber

Metal Battle A fittingly heavy metal track that plays during a match against a metal character in Classic Mode, or against the Metal Bros. in Adventure Mode. Both will occur only in Battlefield. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Battlefield The theme for Battlefield during regular matches and in Classic Mode against non-metal opponents.

The track also plays in the battle against the Fighting Wire Frames in Adventure Mode and during Race to the Finish.

Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Final Destination The theme for Final Destination during regular matches and in the penultimate battle against Bowser in Adventure Mode.

The song itself is an orchestral climactic remix of "Staff Roll" from the original Super Smash Bros. The song is later reused as the boss battle theme for Giga Bowser.

Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Menu 1 The default menu theme of Super Smash Bros. Melee. Composer: Hirokazu Ando

Composition and Arrangement: HAL Laboratory

Super Smash Bros. Melee
Menu 2 The alternate menu theme that is unlocked after acquiring every character. Once unlocked, it has a random chance of playing on the main menu after startup. Composer: Shogo Sakai

Composition and Arrangement: Nintendo and HAL Laboratory

Super Smash Bros. Melee
How to Play The theme that plays during the "How to Play" movie whenever the player waits on the title screen long enough. The song has since been reused in the "How to Play" movies in the subsequent sequels. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Targets! The theme for the Break the Targets! and Home-Run Contest modes. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Multi-Man Melee 1 This track is one of two themes that can play in Multi-Man Melee, as well as the alternate song that can play on Battlefield. The song itself is a hard synth-rock of Melee's main theme. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Multi-Man Melee 2 This track is one of two themes that can play in Multi-Man Melee, as well as the alternate song that can play on Final Destination. Much like "Multi-Man Melee 1", it is a remix of Melee's theme; compared to the first version, however, it is more upbeat and more faithful to the original track. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
All-Star Intro The song that plays when inside the All-Star Rest Area in All-Star Mode.

Though it is labeled as a Smash-original composition, in actuality it is a remix of the "Save Area" track from Kirby Super Star, another game directed by Masahiro Sakurai and developed by HAL Laboratory.

Composer: Jun Ishikawa

Composition and Arrangement: HAL Laboratory

Super Smash Bros. Melee
Tournament 1 and Tournament 2 Both tracks serve as the theme for Melee's Tournament Mode. Inbetween matches, one of them can play and have an equal chance of doing so. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Trophy The song that plays in events and modes relating to Trophies (outside of viewing them in the gallery). These include the Lottery, the Snag the Trophies bonus game, and the Trophy Tussle events. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Classic Intro A short suspenseful jingle that plays when introducing the next opponent in Classic Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Adventure Intro A short original piece that plays when showcasing the next level in Adventure Mode. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Stage Clear 1 and Stage Clear 2 Two short triumphant jingles that play after completing a round in Classic Mode or Adventure Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Continue A short somber jingle that plays after being offered to continue after losing a match in Classic Mode or Adventure Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Game Over A short suspenseful jingle that plays after choosing "No" when offered to continue after losing a match in Classic Mode or Adventure Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
New Trophy! The jingle that plays after collecting a new Trophy either through the Lottery or in Snag the Trophies. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Rare Trophy A special jingle that plays only when collecting the 250th Trophy through the Lottery. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Challenger! The warning siren that alerts the player that they are about to battle a secret character. Composition and Arrangement: Nintendo Super Smash Bros. Melee
New Feature (1, 2, and 3) One of three jingles that will play when unlocking a character or stage. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Hammer The 8-bit song that plays whenever a player picks up a Hammer. It is directly ripped from the original Donkey Kong arcade game. Composition and Arrangement: Nintendo Donkey Kong
Starman The song that plays whenever a player is invincible from a Super Star. It is a remaster of the same song from Super Mario Bros. that returns from the first Super Smash Bros. Composer: Hirokazu Ando

Composition and Arrangement: HAL Laboratory

Super Mario Bros.
Warning Siren The warning siren that plays during the final part of the Brinstar Escape Shaft level in Adventure Mode. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Ending A short fanfare that plays after successfully finishing Classic Mode, Adventure Mode, or All-Star Mode. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Giga Bowser This track is used as the boss battle theme for the final battle against Giga Bowser in Adventure Mode. The song itself is an alternate version of the Final Destination theme. Compared to the Final Destination version, this adds distortion and additional electronic percussion. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee

"DK Rap" Lyrics

He-he-here we go

So they're finally here, performing for you

If you know the words, you can join in too

Put your hands together, if you want to clap

As we take you through this monkey rap

Huh


DK!

Donkey Kong!

He's the leader of the bunch, you know him well

He's finally back to kick some tail

His coconut gun can fire in spurts

If he shoots ya, it's gonna hurt

He's bigger, faster, and stronger too

He's the first member of the DK crew!


DK!

Donkey Kong!

DK!

Donkey Kong is here!


This Kong's got style, so listen up dudes

She can shrink in size, to suit her mood

She's quick and nimble when she needs to be

She can float through the air and climb up trees

If you choose her, you'll not choose wrong

With a skip and a hop, she's one cool Kong!


DK!

Donkey Kong!


He has no style, he has no grace

Th-this Kong has a funny face

He can handstand when he needs to

And stretch his arms out, just for you

Inflate himself just like a balloon

This crazy Kong just digs this tune


DK DK

Donkey Kong

DK DK

Donkey Kong is here


He's back again and about time too

And this time he's in the mood

He can fly real high with his jetpack on

With his pistols out, he's one tough Kong!

He'll make you smile when he plays his tune

But Kremlings beware 'cause he's after you!


DK!

Donkey Kong!

DK!

Haha, Donkey Kong!

DK!

Donkey Kong!


Finally, he's here for you

It's the last member of the DK crew!

This Kong's so strong, it isn't funny

He can make a Kremling cry out for mummy

He can pick up a boulder with relative ease

Makes crushing rocks seem such a breeze

He may move slow, he can't jump high

But this Kong's one heck of a guy!


C'mon Cranky, take it to the fridge!

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Aww yeah!

Trivia

  • Much like the first two Mushroom Kingdom stages, Mushroom Kingdom II will switch songs once there's 30 seconds left in a Time match. This is strange, however, as Super Mario Bros. 2 did not use a Time Limit like in other Mario games.
  • For other music tracks, the normal Sound Test --which is unlocked after unlocking all the unlockable stages-- has 80 entries in its music list (00-79). But this is not the full selection of music in the actual game.
    • The song "Peach's Castle Stage" stage from the original Super Smash Bros. can be heard in Luigi's introductory cutscene in Adventure Mode. But it is not available in Sound Test.
    • Oddly, most people would identify the "Giga Bowser" as track #80 --the 81st track-- for a total of 81 songs.
    • In the debug menu, one can find several unused short pieces there as well.
  • "Dr. Mario" is the only song to appear in more than one stage, as it can play on both Mushroom Kingdom stages.
  • The Donkey Kong universe has the unique distinction of being the first major universe in Smash Bros. to have a song with vocals.
    • In "Kongo Jungle", the original verse "But this Kong's one hell of a guy" has been notably altered to "one heck of a guy", potentially to avoid any offense and to stay within Melee's Teen rating.

See also

Music
Music by Series Super Smash Bros. / Adventure Modes  · Super Mario / Mario Kart  · Donkey Kong  · The Legend of Zelda  · Metroid  · Yoshi  · Kirby  · Star Fox  · Pokémon  · F-Zero  · Mother/EarthBound  · Fire Emblem  · Game & Watch  · Kid Icarus  · WarioWare  · Pikmin  · Animal Crossing  · Wii Fit  · Punch-Out!!  · Xenoblade Chronicles  · Splatoon  · ARMS  · Metal Gear  · Sonic the Hedgehog  · Mega Man  · Pac-Man  · Street Fighter  · Final Fantasy VII  · Bayonetta  · Castlevania  · Persona  · Dragon Quest  · Banjo-Kazooie  · Fatal Fury  · Minecraft  · Tekken  · Kingdom Hearts  · Other
Music by Game Music (64)  · Music (Melee)  · Music (Brawl)  · Music (3DS/Wii U)  · Music (Ultimate)
Songs "Afternoon on the Island"  · "Ashley's Song"  · "Balloon Fight Medley"  · "Bomb Rush Blush"  · "Duck Hunt Medley"  · "Galaga Medley"  · "Gang-Plank Galleon"  · "Gourmet Race"  · "Jump Up, Super Star!"  · "Lifelight"  · "Main Theme (Super Mario 64)"  · "Mappy Medley"  · "Mega Man 2 Medley"  · "MEGALOVANIA"  · "Mike's Song"  · "Mona Pizza's Song"  · "N's Castle Medley"  · "Nintendo Land Medley"  · "Paper Mario Medley"  · "PictoChat"  · "Psycho Soldier Theme"  · "Rainbow Road Medley"  · "Spiral Mountain"  · "Super Smash Bros. Brawl Main Theme"  · "Wii Sports Series Medley"
Albums Nintendo All-Star! Dairantō Smash Brothers OST  · Smashing...Live!  · A Smashing Soundtrack
Composers/Performers List of composers (Koji Kondo  · Kazumi Totaka  · Hirokazu Tanaka  · Shogo Sakai  · Nobuo Uematsu)  · New Japan Philharmonic
Other CD  · Sound Test  · My Music  · Fanfare