See also: Music, Music (SSB), Music (SSBB), Music (SSBWU/3DS), and Music (SSBU).
Note: If you want to listen to the songs, just click on the title.

This is the list of Music that appears in Super Smash Bros. Melee.

All tracks were arranged by a group of composers who are credited as "Orchestra Melee"; despite the name, a majority of the tracks are sequenced through sound libraries (although the songs "Opening", "Great Bay", "Pokémon Stadium", "Adventure Mode Intro", "Game Over" and all of the fanfares (except for Captain Falcon and Mr. Game & Watch) were all performed by a live orchestra). "Orchestra Melee" shouldn't be confused with the New Japan Philharmonic, who only performed on the game's soundtrack album Smashing...Live!

The tracks are presented as they are in the game's Sound Test and are listed and described here.

Tracklist

Title Description Details Game of Origin
Opening - Super Smash Bros. Melee This can be considered the main theme of Super Smash Bros. Melee as it plays during the opening movie and its melody is the main motif of several other tracks in the game.

When viewing this song in Melee's Sound Test, all sound effects and vocal lines from the movie can be heard. However, for the first time in Super Smash Bros. Ultimate, all the sound effects have been removed, thus making the full clean instrumental available for the first time.

Composer: Shogo Sakai

Composition and Arrangement: Nintendo and HAL Laboratory

Super Smash Bros. Melee
Princess Peach's Castle An orchestral medley that consists of the Overworld theme and the Underground theme, both from Super Mario Bros. It is used in the Princess Peach's Castle stage as well as the Mushroom Kingdom level in Adventure Mode. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Super Mario Bros.
Rainbow Cruise An orchestral medley that consists of the Slide theme from Super Mario 64 and the Underwater theme from Super Mario Bros. It is used in the Rainbow Cruise stage. In Adventure Mode, it plays when fighting Mario/Luigi and Peach on Princess Peach's Castle. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Super Mario 64
Kongo Jungle A remix of the "DK Rap" from Donkey Kong 64, where each verse focuses on a different member of the Kong family and is performed in a different style. The rap is performed by James W. Norwood Jr. This song is used in the Kongo Jungle stage. See below for lyrics. Arrangement Supervisor: Hirokazu Ando

Vocals: James W. Norwood Jr.

Composition: Rare Ltd.

Arrangement: HAL Laboratory, Inc.

Donkey Kong 64
Jungle Japes A faithful big band and swing-style remaster of "DK Island Swing", the overworld theme from Donkey Kong Country. It is used in the Jungle Japes stage. Arrangement Supervisor: Shogo Sakai

Composition: Rare Ltd.

Arrangement: HAL Laboratory, Inc.

Donkey Kong Country
Great Bay A faithful, orchestrated, brass-heavy remaster of the Overworld theme from The Legend of Zelda. It is used in the Great Bay stage. It also plays during the Temple stage in Adventure Mode. Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

The Legend of Zelda
Temple A calm and atmospheric remix of the dungeon theme from Zelda II: The Adventure of Link. It prominently features strings, drums, and a backing choir. It is used in the Temple stage. It can also play in the Underground Maze in Adventure Mode. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Zelda II: The Adventure of Link
Brinstar Another faithful synth-rock remaster of the Brinstar theme from Metroid. It also incorporates the "Game Start" jingle and the title theme. It is used in the Brinstar stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Metroid
Brinstar Depths An atmospheric synth-heavy remix of the theme to Kraid's Lair as well as the Secret Room music from Metroid. The second half of the song adds a drum kit and a key change. It is used in the Brinstar Depths stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Metroid
Yoshi's Story A samba-influenced rendition of "Yoshi's Song" from Yoshi's Story. Fittingly, it is used in the Yoshi's Story stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Yoshi's Story
Yoshi's Island A bluegrass-inspired remix of the Athletic Theme that plays on the Yoshi's Island levels in Super Mario World, which heavily features the banjo in its instrumentation. Halfway through the song, a woodblock is added to the percussion to reference the song change when riding Yoshi. It is used in the Yoshi's Island stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Super Mario World
Fountain of Dreams A much slower orchestral arrangement of the "Gourmet Race" theme from Kirby Super Star. It is used in Fountain of Dreams stage. Arrangement Supervisor: Tadashi Ikegami

Composition and Arrangement: HAL Laboratory, Inc.

Kirby Super Star
Green Greens An orchestral brass-and-strings-heavy arrangement of the Kirby series' recurring "Green Greens" motif, which usually serves as the main theme for the level of the same name. It is used in the Green Greens stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Kirby's Dream Land
Corneria A fast-paced orchestral medley of tracks from Star Fox. It consists of the Venom theme, the Map Screen theme, and "Space Armada". It is used in the Corneria stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Star Fox / Starwing
Venom An orchestral rendition of the theme to Star Fox 64 / Lylat Wars. It is used in the Venom stage. Arrangement Supervisor: Tadashi Ikegami

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Star Fox 64 / Lylat Wars
Pokémon Stadium A new rendition of the Pokémon main theme, though now played with a live orchestra. It is used in the Pokémon Stadium stage. Arrangement Supervisor: Shogo Sakai

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Pokémon Red / Pokémon Blue
Poké Floats A synth medley of the battle themes from Pokémon Red & Blue. It consists of "Battle! (Trainer Battle)", "Battle! (Gym Leader Battle)" and "Battle! (Wild Pokémon)". It is used in the Poké Floats stage. Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Pokémon Red / Pokémon Blue
Mute City A full band rock arrangement of the theme to the Mute City racetrack. The remix is primarily based on the version heard in F-Zero X. It is used in the Mute City stage. Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

F-Zero
Big Blue A synth-rock remix of the theme to the Big Blue racetrack. Much like the "Mute City" remix (see above), this is based on the version heard in F-Zero X. It is used in the Big Blue stage. In Adventure Mode, it plays in the F-Zero Grand Prix level. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

F-Zero
Mother A light orchestral rock remix that combines "Bein' Friends" with the recurring "Eight Melodies" motif from EarthBound Beginnings and EarthBound. Samples of "Mother Earth" and "Enemy Encounter Theme" are added in the second half. It is used in the Onett stage. Arrangement Supervisor: Shogo Sakai

Composition: Keiichi Suzuki / Nintendo

Arrangement: HAL Laboratory, Inc.

EarthBound Beginnings
EarthBound An ambient electronic remix of "Held in the Skyscraper" (the theme to Fourside in EarthBound), using distorted synths and acoustic guitar. The second half of the song incorporates the recurring "Eight Melodies" motif. It is used in the Fourside stage. Arrangement Supervisor: Hirokazu Ando

Composition: Keiichi Suzuki / Nintendo

Arrangement: HAL Laboratory, Inc.

EarthBound
Mushroom Kingdom The iconic Overworld theme directly ripped from the original Super Mario Bros. It is used in the Mushroom Kingdom stage. Composition and Arrangement: Nintendo Super Mario Bros.
Mushroom Kingdom (Finale) Much like in the original Super Mario Bros., this faster version of the Overworld theme plays when time is almost out. As with the track above, this song is a direct rip. It is used in the Mushroom Kingdom stage when there are 30 seconds left in a Time match. Composition and Arrangement: Nintendo Super Mario Bros.
Mushroom Kingdom II The Overworld theme directly ripped from Super Mario Bros. 2. It is used in the Mushroom Kingdom II stage. Composition and Arrangement: Nintendo Super Mario Bros. 2
Mushroom Kingdom II (Finale) The standard boss battle theme directly ripped from Super Mario Bros. 2. It is used in the Mushroom Kingdom II stage when there are 30 seconds left in a Time match. Composition and Arrangement: Nintendo Super Mario Bros. 2
Icicle Mountain A jazz-influenced arrangement that combines the bonus stage and main stage themes from Ice Climber. Its instrumentation primarily consists of piano, rhodes, organ, and synths. It is used in the Icicle Mountain stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Ice Climber
Flat Zone An original ambient techno arrangement that samples the various noises Game & Watch systems typically make. Its instrumentation uses very soft percussion, distorted synths, and a funk-influenced bassline. This song is used in the Flat Zone stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Game & Watch
Kongo Jungle 64 The first rendition of "DK Island Swing" as heard in the original Super Smash Bros. It is used in the Kongo Jungle N64 stage. Arrangement Supervisor: Hirokazu Ando

Composition: Rare Ltd.

Arrangement: HAL Laboratory, Inc.

Donkey Kong Country
Yoshi's Island N64 The first rendition of "Yoshi's Song" as heard in the original Super Smash Bros. It is used in the Yoshi's Island N64 stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Yoshi's Story
Dream Land N64 The first rendition of "Gourmet Race" as heard in the original Super Smash Bros. It is used in the Dream Land N64 stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Kirby Super Star
Super Mario Bros. 3 A jazz-inspired arrangement that combines the Overworld theme and the Grass Land map theme from Super Mario Bros. 3. It is used in the Yoshi's Island stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Super Mario Bros. 3
Saria's Theme An airy rendition of "Saria's Song", the theme of the Lost Woods in The Legend of Zelda: Ocarina of Time. It features similar woodwind instrumentation like in the original song. It is used in the Great Bay stage. Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

The Legend of Zelda: Ocarina of Time
Battle Theme An orchestral/synth rock-hybrid medley of battle themes from Pokémon Gold & Silver. It consists of "Battle! (Wild Pokémon - Johto Version)", "Battle! (Gym Leader - Johto Version)", and "Battle! (Champion)". It is used in the Pokémon Stadium stage. Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Pokémon Gold / Pokémon Silver
Fire Emblem An upbeat trumpet-heavy arrangement that combines the recruitment theme (known as "Come, Join Us" or "Together, We Ride!") and the main Fire Emblem theme. It is used in the Temple stage. In Adventure Mode, it can play in the Underground Maze. Arrangement Supervisor: Shogo Sakai

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Fire Emblem: Shadow Dragon and the Blade of Light
Mach Rider A medley of songs and jingles from the NES game Mach Rider. It consists of the title theme, the main course theme, the Course Select theme, the "Course Selected" jingle, and the "Game Over" jingle. Its instrumentation primarily consists of electric organ pianos, guitar, and a drumkit. It is used in the Big Blue stage. Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Mach Rider
Mother 2 A soft rock remix of the instrumental to "Pollyanna (I Believe in You)", which plays when Ninten is exploring the overworld without any party members. It is regarded by many fans as the series' unofficial main theme. It is used in the Onett stage. Arrangement Supervisor: Hirokazu Ando

Composition: Keiichi Suzuki

Arrangement: HAL Laboratory, Inc.

EarthBound Beginnings
Dr. Mario A remix of "Fever", one of two tracks the player can choose to play before starting a round of Dr. Mario. It is used in both the Mushroom Kingdom and Mushroom Kingdom II stage. Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Dr. Mario
Balloon Fight The song that plays during the Balloon Trip and Bonus Round side-games. Directly ripped from Balloon Fight. It is used in the Icicle Mountain stage. Composition and Arrangement: Nintendo Balloon Fight
Victory fanfares All of the victory themes for every character in Super Smash Bros. Melee.

Mario characters: An orchestral rendition of stage clear theme from Super Mario Bros.

Donkey Kong: An orchestral rendition of the jingle that plays after clearing a Bonus Stage or defeating a boss in Donkey Kong Country.

Zelda characters: An abridged version of the "Item Acquired" song from The Legend of Zelda.

Samus: The "Item Acquired" song from Metroid, mainly played on horns.

Yoshi: An orchestral rendition that combines the title theme and the jingle that plays after eating 30 fruits in Yoshi's Story.

Kirby: An abridged version of the Kirby series' recurring "Kirby Dance" theme, mainly played on horns.

Fox and Falco: An abridged version of the main theme to Star Fox 64 / Lylat Wars.

Pokémon characters: An abridged version of the recurring Pokémon theme.

Captain Falcon: A rock rendition of the jingle that plays after finishing a race in first place in F-Zero X.

Ness: The second half of the "Eight Melodies" from EarthBound, mainly played on violins.

Marth and Roy: An abridged version of the recurring Fire Emblem theme.

Mr. Game & Watch: An original piece that consists of various sound effects from Game & Watch systems in a similar manner to "Flat Zone".

Ice Climbers: An orchestral rendition of the level clear song from Ice Climber.

Composition and Arrangement: Nintendo and HAL Laboratory Super Mario Bros.

Donkey Kong Country

The Legend of Zelda

Metroid

Yoshi's Story

Kirby's Dream Land

Star Fox 64 / Lylat Wars

Pokémon Red / Pokémon Blue

F-Zero

EarthBound

Fire Emblem: Shadow Dragon and the Blade of Light

Game & Watch

Ice Climber

Metal Battle A fittingly heavy metal track that plays during a match against a metal character in Classic Mode, or against the Metal Bros. in Adventure Mode. Both will occur only in Battlefield. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Battlefield The theme for Battlefield during regular matches and in Classic Mode against non-metal opponents.

The track also plays in the battle against the Fighting Wire Frames in Adventure Mode and during Race to the Finish.

Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Final Destination The theme for Final Destination during regular matches and in the penultimate battle against Bowser in Adventure Mode.

The song itself is an orchestral climactic remix of "Staff Roll" from the original Super Smash Bros. The song is later reused as the boss battle theme for Giga Bowser.

Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Menu 1 The default menu theme of Super Smash Bros. Melee. Composer: Hirokazu Ando

Composition and Arrangement: HAL Laboratory

Super Smash Bros. Melee
Menu 2 The alternate menu theme that is unlocked after acquiring every character. Once unlocked, it has a random chance of playing on the main menu after startup. Composer: Shogo Sakai

Composition and Arrangement: Nintendo and HAL Laboratory

Super Smash Bros. Melee
How to Play The theme that plays during the "How to Play" movie whenever the player waits on the title screen long enough. The song has since been reused in the "How to Play" movies in the subsequent sequels. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Targets! The theme for the Break the Targets! and Home-Run Contest modes. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Multi-Man Melee 1 This track is one of two themes that can play in Multi-Man Melee, as well as the alternate song that can play on Battlefield. The song itself is a hard synth-rock of Melee's main theme. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Multi-Man Melee 2 This track is one of two themes that can play in Multi-Man Melee, as well as the alternate song that can play on Final Destination. Much like "Multi-Man Melee 1", it is a remix of Melee's theme; compared to the first version, however, it is more upbeat and more faithful to the original track. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
All-Star Intro The song that plays when inside the All-Star Rest Area in All-Star Mode.

Though it is labeled as a Smash-original composition, in actuality it is a remix of the "Save Area" track from Kirby Super Star, another game directed by Masahiro Sakurai and developed by HAL Laboratory.

Composer: Jun Ishikawa

Composition and Arrangement: HAL Laboratory

Super Smash Bros. Melee
Tournament 1 and Tournament 2 Both tracks serve as the theme for Melee's Tournament Mode. Inbetween matches, one of them can play and have an equal chance of doing so. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Trophy The song that plays in events and modes relating to Trophies (outside of viewing them in the gallery). These include the Lottery, the Snag the Trophies bonus game, and the Trophy Tussle events. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Classic Intro A short suspenseful jingle that plays when introducing the next opponent in Classic Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Adventure Intro A short original piece that plays when showcasing the next level in Adventure Mode. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Stage Clear 1 and Stage Clear 2 Two short triumphant jingles that play after completing a round in Classic Mode or Adventure Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Continue A short somber jingle that plays after being offered to continue after losing a match in Classic Mode or Adventure Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
Game Over A short suspenseful jingle that plays after choosing "No" when offered to continue after losing a match in Classic Mode or Adventure Mode. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee
New Trophy! The jingle that plays after collecting a new Trophy either through the Lottery or in Snag the Trophies. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Rare Trophy A special jingle that plays only when collecting the 250th Trophy through the Lottery. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Challenger! The warning siren that alerts the player that they are about to battle a secret character. Composition and Arrangement: Nintendo Super Smash Bros. Melee
New Feature (1, 2, and 3) One of three jingles that will play when unlocking a character or stage. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Hammer The 8-bit song that plays whenever a player picks up a Hammer. It is directly ripped from the original Donkey Kong arcade game. Composition and Arrangement: Nintendo Donkey Kong
Starman The song that plays whenever a player is invincible from a Super Star. It is a remaster of the same song from Super Mario Bros. that returns from the first Super Smash Bros. Composer: Hirokazu Ando

Composition and Arrangement: HAL Laboratory

Super Mario Bros.
Warning Siren The warning siren that plays during the final part of the Brinstar Escape Shaft level in Adventure Mode. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Ending A short fanfare that plays after successfully finishing Classic Mode, Adventure Mode, or All-Star Mode. Composition and Arrangement: Nintendo Super Smash Bros. Melee
Giga Bowser This track is used as the boss battle theme for the final battle against Giga Bowser in Adventure Mode. The song itself is an alternate version of the Final Destination theme. Compared to the Final Destination version, this adds distortion and additional electronic percussion. Composition and Arrangement: Nintendo and HAL Laboratory Super Smash Bros. Melee

"DK Rap" Lyrics

He-he-here we go

So they're finally here, performing for you

If you know the words, you can join in too

Put your hands together, if you want to clap

As we take you through this monkey rap

Huh


DK!

Donkey Kong!

He's the leader of the bunch, you know him well

He's finally back to kick some tail

His coconut gun can fire in spurts

If he shoots ya, it's gonna hurt

He's bigger, faster, and stronger too

He's the first member of the DK crew!


DK!

Donkey Kong!

DK!

Donkey Kong is here!


This Kong's got style, so listen up dudes

She can shrink in size, to suit her mood

She's quick and nimble when she needs to be

She can float through the air and climb up trees

If you choose her, you'll not choose wrong

With a skip and a hop, she's one cool Kong!


DK!

Donkey Kong!


He has no style, he has no grace

Th-this Kong has a funny face

He can handstand when he needs to

And stretch his arms out, just for you

Inflate himself just like a balloon

This crazy Kong just digs this tune


DK DK

Donkey Kong

DK DK

Donkey Kong is here


He's back again and about time too

And this time he's in the mood

He can fly real high with his jetpack on

With his pistols out, he's one tough Kong!

He'll make you smile when he plays his tune

But Kremlings beware 'cause he's after you!


DK!

Donkey Kong!

DK!

Haha, Donkey Kong!

DK!

Donkey Kong!


Finally, he's here for you

It's the last member of the DK crew!

This Kong's so strong, it isn't funny

He can make a Kremling cry out for mummy

He can pick up a boulder with relative ease

Makes crushing rocks seem such a breeze

He may move slow, he can't jump high

But this Kong's one heck of a guy!


C'mon Cranky, take it to the fridge!

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Aww yeah!

Trivia

  • Much like the first two Mushroom Kingdom stages, Mushroom Kingdom II will switch songs once there's 30 seconds left in a Time match. This is strange, however, as Super Mario Bros. 2 did not use a Time Limit like in other Mario games.
  • The song "Peach's Castle Stage" stage from the original Super Smash Bros. can be heard in Luigi's introductory cutscene in Adventure Mode, but cannot be found in the Sound Test.
    • Oddly, "Giga Bowser" is also unavailable in the Sound Test.
  • "Dr. Mario" is the only song to appear in more than one stage, as it can play on both Mushroom Kingdom stages.
  • The Donkey Kong universe has the unique distinction of being the first major universe in Smash Bros. to have a song with vocals.
    • In "Kongo Jungle", the original verse "But this Kong's one hell of a guy" has been notably altered to "one heck of a guy", potentially to avoid any offense and to stay within Melee's Teen rating.

See also

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