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See also Music (SSB) and Music (SSBM).
Mario CD

Mario approaching a CD in Super Smash Bros. Brawl.

The music of Super Smash Bros. Brawl is more major and important to the game experience than previous games in the series. Among video games in general, Brawl's musical setup is noteworthy for being a gigantic compilation of Nintendo music exponentially larger than even the musical selection of Super Smash Bros. Melee.

The full list of credited musicians for the game is posted here at Smash Bros. DOJO!!, and it numbers at 36 individuals as one of the biggest musical gatherings in gaming history. Curiously, Final Fantasy composer Nobuo Uematsu is not among the list, even though he is credited for composing the official theme song for the game detailed below. Sakurai has stated that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs."

Sound Test Song list

As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl will feature the Sound Test option from the very start of the game, and this mode specifically lists the source game of each song and its credits. This the full song list as ordered and arranged in the Music portion of Brawl's Sound Test mode. These 258 songs do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes.

Super Smash Bros. Brawl

Title Description Usage Notes
Super Smash Bros. Brawl Main Theme [1]
  • The Main Theme song in particular was revealed along with the game itself at the game's first trailer in E3 2006 before being posted at the site much later.
  • This thundering orchestra with vocals sung in Latin was composed by famed Final Fantasy series composer Nobuo Uematsu, and its lyrics were supervised by Sakurai himself.
  • Much of the original music in Super Smash Bros. Brawl is based in whole or in part on this piece.
  • The song is sung in Latin; the first line is "Audi famam illius," which means, "I've heard legends of that person."
Plays in Intro Sequence, Menu, and in Adventure Mode: The Subspace Emissary in the Credits and in the cutscene The Great Invasion Composer: SMILE PLEASE Co., Ltd.,
Arranger: HAL Laboratory, Inc.,
Lyricist: SORA,
Composotion, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc.,
Composition Supervisor: Nobuo Uematsu,
Arrangement Supervisor: Shogo Sakai,
Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita,
Soprano: Oriko Takanashi / Tenor: Ken Nishikiori
Menu 1 [2]
  • This song plays during the Menu Selection.
  • This the default song for the Menu Theme which can be easily cutomized through My Music
  • This is the Super Smash Bros. Brawl Theme without the vocals but it seems as if some humming is spread out throught the song. It has the same tune although it seems to sped up in the menu.
Plays in The Menu Selection Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Menu 2
  • Taken directly from Super Smash Bros. Melee with no changes. This is Melee's unlockable secondary menu theme. It is a remix of Opening (Super Smash Bros. Melee)
Plays on the Menu, not available until all characters are unlocked Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Battlefield
  • An original track. This is another arrangement of the Brawl main theme.
  • Fast-paced with the idea to suit intense battles on this stage.
Plays in Battlefield. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Battlefield Ver. 2
  • Another arrangement of the Brawl main theme, played by acoustic and electric guitar, flute, and a drum machine to keep the beat.
  • Variation of the Brawl Battlefield track, hence, Ver. 2.
Plays in Battlefield. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Final Destination
  • A darker, more epic version of the Main Theme. Contains some of the Main Theme's lyrics, from the first "audi famam" to "tetigit destruens."
  • The song is composed to fit the changing background of the Final Destination
Plays on the stage Final Destination in Group matches and during the Classic Mode battle with Master Hand. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Online Practice Stage
  • Once Again, The Brawl Main Theme is played here. It has a piano effect and is a very light tone and sounds like Mexican.
Plays in the Online Test Stage Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Results Display Screen
  • Strings, piano, brass, and percussion are behind this original piece.
  • This is basically a unique composition for analyzing results after battles.
Plays after Brawl character victory theme Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournament Registration Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournament Grid Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournamet Match End Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Classic: Results Screen Just a simple semi-triumphant note. Plays when you beat stages in Classic mode. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
All-Star Rest Arena
  • A light and relaxed song based on the main theme.
Plays in the rest area in All-Star and Boss Battles modes Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Home-Run Contest
  • A short and very simple tune with a trumpet and other instruments
  • Lasts only about 10 seconds, the length of time you are allowed to damage Sandbag in Home-Run Contest
Plays during Home-Run Contest Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Boss Battle Plays during some boss battles in Adventure Mode: The Subspace Emissary Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Trophy Gallery
  • A slow and relaxing rearrangement of the main theme.
Plays in the Trophy Gallery and Trophy Horde modes. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Sticker Album / Album / Chronicle
Coin Launcher A somewhat relaxing version of the main theme, toned down a bit for extreme coin launching concentration. Plays during the Coin Launcher minigame.
Stage Builder
  • Very Simple Tune with notiable parts from the Main Theme.
Play when creating a stage on Stage Builder Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Target Smash!!
  • A faster, more peppy and cartoonish version of the Main Theme.
Plays during the Target Smash!! minigame.
Adventure Map
  • A strong, brash version of the main theme.
Plays on the map screen of Adventure Mode: The Subspace Emissary
Step: The Plain Another version of the main theme's ending. Sounds mysteriously optimistic. Used in the stages, The Plains, The Wilds, and The Great Maze.
Step: The Cave
Step: Subspace *A somewhat "depressing" song as mentioned by fans. It is the main theme just slowed down and few clips of it.
Step: Subspace Ver.2
  • Like the previous Subspace song, but with rising tunes that slowly lower, giving a very eerie feeling to it.
Step: Subspace Ver.3
Boss Battle Song 1
Boss Battle Song 2
Save Point
  • A light, airy, and somewhat unsettling version of the main theme.
  • The sound of wind can be heard during this track.
Plays in the save areas of The Great Maze in Adventure Mode: The Subspace Emissary
Credits
  • A powerful rearrangement of songs and themes from all three Super Smash Bros. games.
  • Opens with a lively rearrangement of the opening and credits themes of the original Super Smash Bros.
  • Includes a piece of Super Smash Bros. Melee's menu theme. An emotional portion of Melee's opening theme is also played by piano.
  • Concludes with a wind instrument playing the last few lines of the Super Smash Bros. Brawl main theme, followed by a slightly more lively ending.
Plays during the credits of Adventure Mode: The Subspace Emissary, accompanied by a video showing highlights of the Adventure Mode (to the tune of the music)

Super Smash Bros. Melee

See Music (SSBM) for more information

Title Description Usage Notes
Menu (Super Smash Bros. Melee) The original Menu 1 song, ripped from Melee, as apposed to the remixed version that plays on the Battlefield stage. Plays on the Menu, but it must be unlocked.
Credits (Super Smash Bros.) The credits theme from the original Super Smash Bros game for N64. It has been remixed. It plays on Final Destination, and must be unlocked.
Opening (Super Smash Bros. Melee)
Princess Peach's Castle (Melee) The song that played on the Princess Peach's Castle stage in Melee. It plays on the Rainbow Cruise stage, and it must be unlocked.
Rainbow Cruise (Melee) The song that played on the Rainbow Cruise stage in Melee (which it does in Brawl as well) It plays on the Rainbow Cruise stage.
Kongo Jungle (Melee)
Jungle Japes (Melee)
Temple (Melee) The song that played on the Hyrule Temple stage in Melee (which it does in Brawl too).
Brinstar (Melee)
Brinstar Depths (Melee) The song that played on the unlockable Brinstar Depths stage in Melee. It nows play on the Melee stage Brinstar.
Yoshi's Island (Melee)
Fountain of Dreams (Melee)
Green Greens (Melee)
Corneria (Melee)
Venom (Melee)
Pokémon Stadium (Melee)
Poké Floats (Melee)
Mute City (Melee)
Big Blue (Melee)
Mother (Melee)
Icicle Mountain (Melee)
Flat Zone (Melee)
Super Mario Bros. 3 (Melee)
Battle Theme (Melee) The battle theme that sometimes played on the Pokemon Stadium stage in Melee (it does that in Brawl too) It plays on the Pokemon Stadium stage.
Fire Emblem (Melee) The song that played sometimes on the Temple stage when you hold L & R in Melee. It plays on the Castle Siege.
Mach Rider (Melee) The song that sometimes played on the Big Blue stage when you hold L & R in Melee. It now plays on the Port Town Aero Dive stage.
Mother 2 (Melee) The song that sometimes played on the Onett stage (which it does in Brawl). It plays on the Onett stage, and must be unlocked.
Dr. Mario (Melee) The song that played in Dr. Mario's wake, and sometimes on the Mushroom Kingdom stage in Melee. It plays on the Pictochat stage.
Battlefield (Melee)
Menu (Melee)
Multi-Man Melee 1 (Melee) A remixed version of the Melee opening theme, remixed even more for Brawl. It played sometimes when you fought in Multi-Man Melee. It plays on the Battlefield stage, and must be unlocked.
Final Destination (Melee) The song that played in Melee when you fought Master Hand in Classic Mode and Bowser in Adventure Mode. It plays on the Final Destination stage, and must be unlocked.
Giga Bowser (Melee) The song that played in Melee Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme. It plays on the Final Destination stage, and must be unlocked.

Super Mario Bros.

Title Description Usage Notes
Delfino Plaza [3] Original Music From Super Mario Sunshine, with the "Yoshi" woodblock inserted at a point Starter Song on Delfino Plaza Composition and Arrangments Copyright Nintendo
Title/Ending (Super Mario World) Remix Music From Super Mario World Starter Song on Delfino Plaza Arangment Supervisor - Shota Kageyama
Main Theme (New Super Mario Bros.) This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. Unlockable CD for Delfino Plaza Composer: Nintendo
Arranger: HAL Laboratory Inc.
Composition and arrangements Copyright Nintendo
Arrangement Spervisor: Shogo Sakai
Ricco Harbor Original Music From Super Mario Sunshine Collectable CD for Delfino Plaza Composition and arrangements Copyright Nintendo
Main Theme (Super Mario 64) Original Music From Super Mario 64 Unlockable CD for Delfino Plaza Composition and Arrangments Copyright Nintendo
Ground Theme (Super Mario Bros.) Remixed Music of the main theme From Super Mario Bros. Starter song for Mushroomy Kingdom Arrangment Supervisor: Koji Kondo
Ground Theme 2 (Super Mario Bros.) Remixed Music From Super Mario Bros. Unlockable CD for Mushroomy Kingdom Arrangement: Masaaki Iwasaki
Gritzy Desert
Underground Theme (Super Mario Bros.) Remix of the Undreground theme From Super Mario Bros. Starter song for Mushroomy Kingdom (underground variant) Arrangement Supervisor: Kentaro Ishizaka
Underwater Theme (Super Mario Bros.) Three different versions of the Underwater Theme From Super Mario Bros.;First starts off as the original NES version, then a orchestral version and finally a banjo version. Unlockable CD for Mushroomy Kingdom (underground variant) Arrangement Supervisor: Shogo Sakai
Underground Theme (Super Mario Land) Remix of the Easton Kingdom theme from Super Mario Land Unlockable CD for Mushroomy Kingdom (underground variant) Arrangement: Koji Hayama
Luigi's Mansion Theme
Castle / Boss Fortress (Super Mario World / SMB 3) Remix of the Castle theme from Super Mario World and the Boss theme from Super Mario Bros. 3 Unlockable CD for Luigi's Mansion Arrangement Supervisor: Yusuke Takahama
Airship Theme (Super Mario Bros. 3) Remix of the Airship theme from Super Mario Bros. 3 Unlockable CD for Luigi's Mansion Arrangement: Notoi Sakuraba

Mario Kart

Title Description Usage Notes
Mario Circuit [4] A remix of the first racetrack music heard in the original Super Mario Kart. A starter song on Mario Circuit. Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC,
Arrangement Supervisor: Yusuke Takahama
Luigi Circuit A remix of the first racetrack music heard on the track "Luigi Circuit" in Mario Kart 64. A starter song on Mario Circuit. Composer: Nintendo,
Arrangement: Yasufumi Fukuda
Waluigi Pinball A remix of the racetrack music heard on the tracks "Waluigi Pinball" and "Wario Stadium" in Mario Kart DS. A starter song on Mario Circuit. Composer: Nintendo,
Arranger: HAL Laboratory,
Arrangement Supervisor: Kentaro Ishizaka
Rainbow Road A track taken directly from Mario Kart Double Dash!!, where it played on the final course, "Rainbow Road". A CD song on Mario Circuit, collected randomly. Composition and arrangements Copyright Nintendo.

Donkey Kong

Title Description Usage Notes
Jungle Level Ver.2
Jungle Level
King K.Rool / Ship Deck 2
Bramble Blast
Battle for Storm Hill
DK Jungle 1 Theme (Barrel Blast)
The Map Page / Bonus Level
Donkey Kong
Opening (Donkey Kong)
25m BGM * The song that plays on the 25m stage of the Original Donkey Kong Stage. Consists of 5 notes

* Taken directly from the original arcade game

The Legend of Zelda

Title Description Usage Notes
Main Theme (The Legend of Zelda) The original theme from Legend Of Zelda, remixed
Ocarina of Time Medley
Title (The Legend of Zelda)
The Dark World
Hidden Mountain & Forest
Hyrule Field Theme
Main Theme (Twilight Princess)
The Hidden Village
Midna's Lament
Great Temple / Temple
Dragon Roost Island
The Great Sea
Tal Tal Heights
Song of Storms
Gerudo Valley
Molgera Battle
Village of the Blue Maiden
Termina Field

Metroid

Title Description Usage Notes
Main Theme (Metroid)
Ending (Metroid)
Norfair
Theme of Samus Aran, Space Warrior
Vs. Ridley A remixed version of battle music generally associated with Samus' achenemy Ridley. A starter song on Frigate Orpheon
Vs. Parasite Queen Taken directly from Metroid Prime, this is the theme for the first boss battle in the game, against the Parasite Queen A random CD drop on Frigate Orpheon
Opening / Menu (Metroid Prime)
Sector 1
Vs. Meta Ridley
Multiplayer (Metroid Prime 2)

Yoshi's Island

Title Description Usage Notes
Obstacle [5] A medley consisting mostly of a remix of the "Athletic" level theme from Super Mario World 2: Yoshi's Island and also a bit of the final boss theme. A starter song on Yoshi's Island. Composer: Nintendo,
Arranger: PROCYON STUDIO CO., LTD.,
Arrangement Supervisor: Shota Kageyama
Ending (Yoshi's Island) A tropical sounding remix of the credits theme from Yoshi's Story, including Yoshi vocals. A starter song on Yoshi's Island. Composer: Nintendo,
Arrangement: Masafumi Takada
Yoshi's Island A jazzy remix of the commonly heard ground level theme from Super Mario World 2: Yoshi's Island. A starter song on Yoshi's Island. Composer: Nintendo,
Arrangement: Noriyuki Iwadare
Flower Field Taken directly from the DS title Yoshi Touch & Go, this was the theme to the level of the same name. A collectable CD song on Yoshi's Island. Composer: Nintendo,
Arranger: Nintendo,
Arrangement Supervisor: Asuka Ohta
Wildlands A combination of the "level beginning" jingle and the "Wildlands" level theme from Yoshi's Island DS. A starter song on Yoshi's Island. Composer: Nintendo,
Arranger: HAL Laboratory Inc.,
Arrangement Supervisor: Shogo Sakai

Kirby

Title Description Usage Notes
Meta Knight's Revenge
The Legendary Air Ride Machine
Gourmet Race
Butter Building
King Dedede's Theme
Squeak Squad Theme
Vs. Marx
0² Battle
Boss Theme Medley
Checker Knights
Forest / Nature Area
Frozen Hillside

Star Fox

Title Description Usage Notes
Space Armada
Corneria
Main Theme (Star Fox)
Main Theme (Star Fox 84)
Area 6
Area 6 Ver. 2
Star Wolf
Star Wolf (Star Fox: Assault)
Space Battleground
Break Through the Ice

Pokémon

Title Description Usage Notes
Pokémon Main Theme An orchestrated remix of the main title theme to the Pokémon series. A starter song on Pokémon Stadium 2. Arrangement: Seiji Momoi,
Composer: GAME FREAK Inc.,
Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc.,
Arrangements Copyright Nintendo
Road to Viridian City (From Pallet Town/Pewter City) An orchestrated and remixed medly of two field musics in the original Pokémon games, the first being when traveling Route 1 and the second when being in Viridian City and several other cities. An unlockable CD song on Pokémon Stadium 2, unlocked when you clear the Go! Triple Finish! event match on any difficulty. Arrangement Supervisor: Shogo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.,
Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc.,
Arrangements Copyright Nintendo
Pokémon Center An orchestrated remix and rearrangement of the theme that consistently plays within each Pokémon Center building in any Pokémon game. An unlockable CD song on Pokémon Stadium 2, unlocked when you collect over 200 different stickers. Arrangement Supervisor: Shogo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.,
Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc.,
Arrangements Copyright Nintendo
Pokémon Gym / Evolution An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon specie undergoes the evolution sequence. A starter song on Pokémon Stadium 2. Arrangement: Kenichi Okuma,
Composer: GAME FREAK Inc.,
Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc.,
Arrangements Copyright Nintendo
Wild Pokémon Battle! (Ruby / Sapphire) An orchestrated remix of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Ruby & Sapphire and Pokémon Emerald. A starter song on Pokémon Stadium 2. Arrangement Supervisor: Shogo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.,
Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc.,
Arrangements Copyright Nintendo
Victory Road A rock remix and rearrangement of the music heard in Pokémon Ruby & Sapphire's version of the cavernous Victory Road location. A starter song on Spear Pillar. Arrangement: Motoi Sakuraba,
Composer: GAME FREAK Inc.,
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon,
Arrangements Copyright Nintendo
Dialga / Palkia Battle at Spear Pillar! A remix and rearrangement of the battle theme that plays in Pokémon Diamond & Pearl, when the Pokémon Trainer enters his/her story-based battle with the legendary Pokémon of that game's version, Dialga or Palkia. A starter song on Spear Pillar. Arrangement Supervisor: Takahiro Nishi,
Composer: GAME FREAK Inc.,
Arranger: GAME ARTS Co.,Ltd.,
Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon,
Arrangements Copyright Nintendo
Wild Pokémon Battle! (Diamond / Pearl) An orchestrated remix and rearrangement of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Ruby & Sapphire and Pokémon Emerald. A starter song on Spear Pillar. Arrangement: Yuka Tsujiyoko,
Composer: GAME FREAK Inc.,
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon,
Arrangements Copyright Nintendo
Team Galactic Battle! A remix of the futuristic battle theme that occurs whenever the Pokémon Trainer engages in a Pokémon battle with trainers belonging to the Sinnoh crime syndicate Team Galactic in Pokémon Diamond & Pearl. A randomly collectable CD song on Spear Pillar. Arrangement: Yuka Tsujiyoko,
Composer: GAME FREAK Inc.,
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon,
Arrangements Copyright Nintendo
Route 209 An upbeat remix and rearrangement of the more peaceful field music playing in Pokémon Diamond & Pearl, when the Pokémon Trainer enters and explores an overworld area like Route 209. A randomly collectable CD song on Spear Pillar. Arrangement Supervisor: Shogo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.,
Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon,
Arrangements Copyright Nintendo

F-Zero

Title Description Usage Notes
Mute City [6] Remix song from the original F-Zero that appeared in the game's first racing stage. A piano and some electronic sounds begin this piece, but then moves into the Mute City BGM, played in a heavy rock style with electric guitars, bass, and drumset. A guitar solo comprises the latter half of this piece before it loops back to the melody and to the beginning. A Starter song in Port Town Aero Dive Composer: Nintendo,
Composition and Arrangements Copyright Nintendo,
Arrangement: Yasufumi Fukuda
Fire Field An Unlockable song in Port Town Aero Dive,

To Unlock Clear the Event 24: Come On! Blue Falcon!.

Composer: Nintendo,
Arranger: TARGET ENTRETAINMENT INC.,
Composition and Arrangements Copyright Nintendo,
Arrangement Supervisor: Yusuke Takahama
White Land This piece is an arranged version of the White Land BGM in F-Zero. Electric guitar plays the main melody, as expected, backed with keyboard, synths, bass, and drums. A bridge is added as well at the end of the first run through the main melody with a short keyboard solo before looping back to the beginning of the main melody. A Starter song in Port Town Aero Dive Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.,
Composition and Arrangements Copyright Nintendo,
Arrangement: Arata Iiyoshi
Car Select This track is taken directly from the car selection theme in F-Zero X. No changes have been made. A collectable CD song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Dream Chaser Featured on several of its racing tracks. This track is taken directly from the BGM for the Silence circuits in F-Zero XNo changes have been made. An unlockable song in Port Town Aero Dive,

To Unlock Play in Port Town Aero Dive ten times.

Composition and Arrangements Copyright Nintendo
Devil's Call in Your Heart This track is taken directly from the BGM for the Devil's Forest circuits in F-Zero X. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Climb Up! And Get The Last Chance! This track is taken directly from the BGM for the White Land circuits in F-Zero X. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Brain Cleaner This track is taken directly from the BGM for when you watch the replay after a race in F-Zero GX. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA
Shotgun Kiss This track is taken directly from the BGM for all of the Casino Palace (Vegas Palace) circuits in F-Zero GX. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA
Planet Colors This track is taken directly from the BGM for all of the Green Plant circuits in F-Zero GX. No changes have been made. A collectable CD song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA

EarthBound (Mother)

Title Description Usage Notes
Porky's Theme
Unfounded Revenge / Smashing Song of Praise
Mother 3 Love Theme
You Call This a Utopia?!
Humoresque of a Little Dog
Snowman

Fire Emblem

Title Description Usage Notes
Fire Emblem Theme [7] An opera-based orchestration of the recurring main theme of the Fire Emblem series, with new Latin lyrics performed by the group who performed the Super Smash Bros. Brawl main theme. A starter song on Castle Siege. Composer: INTELLIGENT SYSTEMS,
Arranger: HAL Laboratory, INC.,
Arrangement Supervisor: Shogo Sakai,
Lyrics Supervisor: Masahiro Sakurai
With Mila's Divine Protection (Celica Map 1) Taken from Fire Emblem Gaiden, with the Fire Emblem main theme integrated A starter song on Castle Siege. Composer: INTELLIGENT SYSTEMS,
Arrangement: Noriyuki Iwadare
Attack A medley of two attack themes from the first Fire Emblem, first being the "Strike" normal attack theme, and then the "Rise to the Challenge" boss attack theme. A starter song on Castle Siege. Composer: Yuka Tsujiyoko,
Arrangement: Kenji Ito
Prepare to Advance A remix of the song "Combat Preparation" that plays on the pre-battle screen of Fire Emblem: The Sacred Stones, with additional music integrated into it. A starter song on Castle Siege. Composer: Yoshihiko Kitamura,
Arrangement: Kenji Ito
Winning Road: Roy's Hope An orchestrated remix of the upbeat battle theme that plays when a map in the sixth and seventh Fire Emblem games is about to be completed successfully, with additional music integrated into it. A starter song on Castle Siege. Composer: Yuka Tsujiyoko,
Arranger: HAL Laboratory, Inc.
Arrangement Supervisor: Kentaro Ishizaka
Shadow Dragon Medley A medley of music from the original Fire Emblem. A CD song on Castle Siege, collected randomly. Composer: INTELLIGENT SYSTEMS,
Arranger: GAME ARTS Co.,LTD.
Arrangement Supervisor: Keigo Ozaki
Ike's Theme The battle music exactly as it appears in Fire Emblem: Radiant Dawn, where it plays during certain dramatic chapters involving Ike's group of mercenaries. A CD song on Castle Siege, unlocked when Ike joins you in the Subspace Emissary. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Against the Dark Knight The attack music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it plays whenever the Black Knight engages in combat with another unit. A starter song on Castle Siege. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Crimean Army Sortie The battle music exactly as it appears in Fire Emblem: Path of Radiance, where it plays during particular later chapters. A starter song on Castle Siege. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Power-Hungry Fool The harpsichord-based music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it is used as the main theme of the minor villain Oliver. A CD song on Castle Siege, unlocked after playing ten brawls on said stage. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Victory is Near The upbeat battle theme exactly as it appears in Fire Emblem: Path of Radiance, where it plays when certain maps are about to be completed successfully. A CD song on Castle Siege, collected normally. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Kid Icarus

Title Description Usage Notes
Underworld An amazing remix of the Level 1 theme from Kid Icarus, and the ending includes the Game Over theme. Plays in the Skyworld stage.
Skyworld A remix of the Skyworld theme. Plays in the Skyworld stage.
Title (Kid Icarus) A newly created remix of the Kid Icarus title screen theme. Plays in the Skyworld stage.
Kid Icarus Original Medley The original version of all the themes listed above. It is in its normal pixel sounding form. Includes the Underworld theme, the title screen theme, the Skyworld theme, and the Level 3 theme. Plays in the Skyworld stage.

WarioWare, Inc.

Title Description Usage Notes
WarioWare, Inc. The WarioWare Inc. main theme. Plays on the WarioWare Inc. stage.
WarioWare, Inc. Medley
Ashley's Song The theme for Ashley from WarioWare. Plays on the Warioware Inc stage.
Ashley's Song (JP) The theme for Ashley from WarioWare in Japanese. Plays on the WarioWare Inc. stage.
Mike's Song
Mike's Song (JP)
Mona Pizza's Song
Mona Pizza's Song (JP)

Pikmin

Title Description Usage Notes
Main Theme (Pikmin) The Pikmin main theme. Sounds mysterious, like a jungle. Plays on the Distant Plant stage.
World Map (Pikmin 2)
Stage Clear / Title Pikmin (Pikmin)
Forest of Hope
Ai no Uta
Ai no Uta (French Version)
Tane no Uta
Environmental Noises

Animal Crossing

Title Description Usage Notes
Title (Animal Crossing)
Go K.K. Rider!
2:00 a.m.
Town Hall and Tom Nook's Store
The Roost

Nintendo

Title Description Usage Notes
Ice Climber This is an arrangement of the Ice Climber piece found in Melee. Begins with indecipherable voice samples along with a piano playing the

title screen/bonus round theme. The tempo then speeds up as electric guitar takes over, but once the sleigh bells ring, the tempo slows down and the main level theme is played before it loops back to the beginning. Varies according to the stage's changing environment.

Starter Song on Summit
Balloon Trip Includes the sound effect of a balloon inflating and an interesting arrangement of

the Balloon Trip mode and Bonus Rounds from Balloon Fight. Consists of mostly synths backed by drumset.

Starter Song on Summit
Shin Onigashima A strong, opening guitar riff leads to a speed metal arrangement of the main theme of the game, which was originally modeled off of on early Japanese folk music. An incredibly fast, rock band song. Starter Song on Summit
Clu Clu Land Unlockable CD; plays on Summit
Mario Bros. A slightly classic Mario theme based on Mozart's Eine kleine Nachtmusik Unlockable CD; plays on Super Mario Bros.
Gyromite A medley of Gyromite themes Unlockable CD; plays on Super Mario Bros.
Famicom Medley A strong medley of many well-known Famicom songs. Unlockable CD; plays on Super Mario Bros.
Power-Up Music
Douchuumen (Nazo no Murasamejo)
Flat Zone 2 A new remix for Game & Watch's theme. Mostly consists of beeps and such. Plays on the Flat Zone 2 stage.
Chill (Dr.Mario)
Pictochat A theme created for the Pictochat stage. Plays on the Pictochat stage.
Mii Channel The theme from the Wii's inbuilt Mii Channel. Can be unlocked to play on the Pictochat stage.
Wii Shop Channel The theme from the Wii's inbuilt Shop Channel. Can be unlocked to play on the Pictochat stage.
Shaberu! DS Cooking Navi
Brain Age: Train Your Brain in Minutes a Day
Opening Theme (Wii Sports)
Charge! (Wii Play)
Lip's Theme (Panel de Pon)
Tetris: Type A
Tetris: Type B
Title (3D Hot Rally)
Tunnel Scene (X)
Mario Tennis / Mario Golf
Marionation Gear
Title (Big Brain Academy)
Golden Forest (1080° Snowboarding)
Battle Scene / Final Boss (Golden Sun)
Excite Truck

Metal Gear

Title Description Usage Notes
MGS4 ~Theme of Love~ Smash Bros. Brawl Version A main theme song from the upcoming MGS4 game. It was made specially from SSBB. Plays on the Shadow Moses Island stage.
Encounter A remixed version of the Alert Phase theme from MGS. The song that played during the [Snake Joins The Brawl] movie, his entrance movie into SSBB. Plays on the Shadow Moses Island stage.
Theme of Tara A remixed version of Tara's Theme from MSX2. Here's some quick trivia: This is also the theme that plays when you are playing VR Missions in MGS: VR Missions and when you play VR Missions as MGS1 Snake in MGS2: Sons Of Liberty. Plays on the Shadow Moses Island stage.
Battle in the Base The original version of the Alert Phase theme from MGS3. Plays on the Shadow Moses Island stage.
Yell "Dead Cell" A changed version of the MGS2 boss battle theme that played when you faced the members of Dead Cell (Vamp, Fortune, and Fatman). It has been changed slightly from the game version. Plays on the Shadow Moses Island stage.
Cavern
Snake Eater (Instrumental) The instrumental version of the main theme of Metal Gear Solid 3: Snake Eater. Can be unlocked by playing 15 VS matches on Shadow Moses Island, and can be played on Shadow Moses Island once unlocked.
Theme of Solid Snake
Calling to the Night The ending theme to Metal Gear Solid: Portable Ops, only the first verse and chorus. Can be unlocked to be played in the Shadow Moses Island stage, and plays during Snake's Classic mode roll call sequence.

SONIC THE HEDGEHOG

Title Description Usage Notes
Green Hill Zone The song that plays on Green Hill Zone. Taken directly from Sonic the Hedgehog
Angel Island Zone A remixed version of the theme song that plays on Angel Island Zone from Sonic the Hedgehog 3 Plays on the Green Hill Zone stage.
Scrap Brain Zone A ripped version of the Scrap Brain Zone theme from Sonic The Hedgehog 2. Plays on the Green Hill Zone stage.
Emerald Hill Zone Stage music from the Emerald Hill Zone stage in Sonic The Hedgehog 3. Plays on the Green Hill Zone stage.
Sonic Boom The theme song for the American version of Sonic CD Plays on the Green Hill Zone stage.
Super Sonic Racing The theme song from Sonic R Plays on the Green Hill Zone stage.
Open Your Heart The theme song for Super Sonic and main theme of Sonic Adventure Plays on the Green Hill Zone stage.
Live & Learn The theme song for Super Sonic and main theme of Sonic Adventure 2, only playing the first verse, chorus, and part of the bridge. Plays on the Green Hill Zone stage.
Sonic Heroes The theme song for Sonic Heroes, and unlike the other songs, this is the full version. Plays on the Green Hill Zone stage.
Right There, Ride On Song of the first stage in Sonic Rush Plays on the Green Hill Zone stage.
HIS WORLD (Instrumental) The theme song for Sonic the Hedgehog (2006) Plays on the Green Hill Zone stage, but must be unlocked.
Seven Rings In Hand The theme song from Sonic and the Secret Rings, only the first verse and first chorus. Plays on the Green Hill Zone stage.

Removed Songs

Some songs were intended to be in Brawl but were removed for unknown reasons or copyright issues. [8]

  • Because I Love You- Earthbound
  • Eight Melodies- Mother
  • MGS2 Main Theme- Metal Gear Solid 2: Sons of Liberty
  • Beware the Forest's Mushrooms- Super Mario RPG: Legend of the Seven Stars
  • Hippie Battle Theme- Mother
  • You Can Do Anything- Sonic CD (JP)
  • The Loner, Falco Lombardi- Star Fox Command
  • Ballad of the Windfish- The Legend of Zelda: Link's Awakening
  • Yoshi's Cookie Type A- Yoshi's Cookie
  • Boss Battle Theme- Mario & Luigi: Partners in Time
  • The Chosen Ones- Fire Emblem

See Also

External Links

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