Smashpedia
Line 20: Line 20:
 
== Origin ==
 
== Origin ==
 
This stage is from ''[[Super Mario Bros. 2]]''. In ''Super Mario Bros. 2's'' ending cut-scene it is revealed that the game took place in Mario's dream. Also, the world that ''Super Mario Bros. 2'' takes place in isn't located in the ''Mushroom Kingdom'', but in ''Subcon''. Despite all this when a player selects this stage it says "Mushroom Kingdom II"; however, when a player unlocks ''Mushroom Kingdom II'' the message that comes up says,"Mushroom Kingdom II is open; it's the dream world, Subcon!" in 1986 ''Super Mario Bros. 2'' was released in Japan. This ''Super Mario Bros. 2'' played very close to how ''[[Super Mario Bros.]]'' played, but the game had a much higher difficulty. ''Nintendo of America'' did not like this ''Super Mario Bros. 2'' because it was too difficult and it felt more like a modification to ''Super Mario Bros.'' rather than a sequel. So ''Nintendo of America'' looked for alternative game. The game they choose was a Japanese game named ''Yume Kojo: Doki Doki Panic'' and replaced the characters in the game with Mario, Luigi, Toad, and Peach. Besides the playable characters, almost all the graphics have remained the same as it originally did. So ''Mushroom Kingdom II'' is from ''Super Mario Bros. 2'' which is built around ''Doki Doki Panic''.
 
This stage is from ''[[Super Mario Bros. 2]]''. In ''Super Mario Bros. 2's'' ending cut-scene it is revealed that the game took place in Mario's dream. Also, the world that ''Super Mario Bros. 2'' takes place in isn't located in the ''Mushroom Kingdom'', but in ''Subcon''. Despite all this when a player selects this stage it says "Mushroom Kingdom II"; however, when a player unlocks ''Mushroom Kingdom II'' the message that comes up says,"Mushroom Kingdom II is open; it's the dream world, Subcon!" in 1986 ''Super Mario Bros. 2'' was released in Japan. This ''Super Mario Bros. 2'' played very close to how ''[[Super Mario Bros.]]'' played, but the game had a much higher difficulty. ''Nintendo of America'' did not like this ''Super Mario Bros. 2'' because it was too difficult and it felt more like a modification to ''Super Mario Bros.'' rather than a sequel. So ''Nintendo of America'' looked for alternative game. The game they choose was a Japanese game named ''Yume Kojo: Doki Doki Panic'' and replaced the characters in the game with Mario, Luigi, Toad, and Peach. Besides the playable characters, almost all the graphics have remained the same as it originally did. So ''Mushroom Kingdom II'' is from ''Super Mario Bros. 2'' which is built around ''Doki Doki Panic''.
  +
 
[[File:Area1SMB2.png|thumb|left|200px|A small part of level one as seen in ''Super Mario All-Stars''' ''Super Mario Bros. 2''.]]
 
[[File:Area1SMB2.png|thumb|left|200px|A small part of level one as seen in ''Super Mario All-Stars''' ''Super Mario Bros. 2''.]]
 
The overall design of the features of this stage (the ground, logs, waterfall, etc.) look similar to as they do in ''Doki Doki Panic'' and ''Super Mario Bros. 2''. In 1993 ''Super Mario All-Stars'' was released which is a compilation of older Mario games at the time with graphical enhancements. Two of the games that were featured was Japan's ''Super Mario Bros. 2'' (renamed ''Super Mario Bros: The Lost Levels'') and North America's ''Super Mario Bros. 2''. The graphics used in ''Mushroom Kingdom II'' are based of the graphical enhancement in ''Super Mario All-Stars''' ''Super Mario Bros. 2''.
 
The overall design of the features of this stage (the ground, logs, waterfall, etc.) look similar to as they do in ''Doki Doki Panic'' and ''Super Mario Bros. 2''. In 1993 ''Super Mario All-Stars'' was released which is a compilation of older Mario games at the time with graphical enhancements. Two of the games that were featured was Japan's ''Super Mario Bros. 2'' (renamed ''Super Mario Bros: The Lost Levels'') and North America's ''Super Mario Bros. 2''. The graphics used in ''Mushroom Kingdom II'' are based of the graphical enhancement in ''Super Mario All-Stars''' ''Super Mario Bros. 2''.
   
In ''Doki Doki Panic'' the player has to jump on falling logs that go down waterfalls. In ''Super Mario Bros. 2'' the speed at which the logs go down has been reduced. ''Doki Doki Panic'' also used logs as platforms or bridges that span over gaps. In this stage there are falling logs that go at the same speed as the logs in ''Super Mario Bros. 2'' and there are three logs in the center of this stage that is used as a bridge. ''Doki Doki Panic'' also features a bird that flies around on a carpet. The player has to get the bird off of the carpet in order to control the carpet (The same has to be doen in ''Super Mario Bros. 2''). This bird can be seen flying around on this stage and is used as a moving platform. At the end of many levels in ''Doki Doki Panic'' there would be a boss that would shoot eggs out at the player (later named "Birdo"). Birdo can be seen in this stage shooting eggs at the players. [http://www.youtube.com/watch?v=tTdelQRRcRk]
+
This stage is based off of the first area of ''Doki Doki Panic'' and ''Super Mario bros. 2''. In ''Doki Doki Panic'' the player has to jump on falling logs that go down waterfalls. In ''Super Mario Bros. 2'' the speed at which the logs go down has been reduced. ''Doki Doki Panic'' also used logs as platforms or bridges that span over gaps. In this stage there are falling logs that go at the same speed as the logs in ''Super Mario Bros. 2'' and there are three logs in the center of this stage that is used as a bridge. ''Doki Doki Panic'' also features a bird that flies around on a carpet. The player has to get the bird off of the carpet in order to control the carpet (The same has to be doen in ''Super Mario Bros. 2''). This bird can be seen flying around on this stage and is used as a moving platform. At the end of many levels in ''Doki Doki Panic'' there would be a boss that would shoot eggs out at the player (later named "Birdo"). Birdo can be seen in this stage shooting eggs at the players. [http://www.youtube.com/watch?v=tTdelQRRcRk]
   
 
The music for this stage is the original 8-bit song appearing in the first level of ''Doki Doki Panic''. In a Super Sudden Death match, or when time is about to be up, the music will change to boss music in ''Doki Doki Panic''. (Both are also featured in ''Super Mario Bros. 2''. [http://www.youtube.com/watch?v=6lJoF-psWNU]
 
The music for this stage is the original 8-bit song appearing in the first level of ''Doki Doki Panic''. In a Super Sudden Death match, or when time is about to be up, the music will change to boss music in ''Doki Doki Panic''. (Both are also featured in ''Super Mario Bros. 2''. [http://www.youtube.com/watch?v=6lJoF-psWNU]

Revision as of 03:28, 28 August 2010

Mushroom Kingdom II (Japanese:キノコ王国 II) is an unlockable stage in Super Smash Bros. Melee. It is unlocked by obtaining the Birdo Trophy. Luigi is fought when unlocked here, even if the Birdo trophy has not been obtained. It is Luigi's home stage, mostly, but Mario and Peach are also natives. In All-Star mode, this stage is played on when the player faces Dr. Mario and any of his teammates.

Contrary to what its name suggests, this stage is derived from Super Mario Bros. 2's Subcon area (specifically the version seen in the 16-bit remakes of SMB2), rather than the famous Mushroom Kingdom location. It is made up of 3 sections. There are two upper platforms on either side of the stage and one lower one in the middle. The center platform is actually 2 platforms connected by a log. There is a pit on either side of the middle platform.

Logs come from the waterfall and fall into the pit. One can jump on them, but they fall rapidly. On occasion, Birdo will appear from the side of the screen and lob eggs into the fray. The eggs can be broken and sometimes have items in them. Birdo can be knocked out, but she will come back. Pidgit will fly over the center on a carpet, which one can jump on.

Origin

This stage is from Super Mario Bros. 2. In Super Mario Bros. 2's ending cut-scene it is revealed that the game took place in Mario's dream. Also, the world that Super Mario Bros. 2 takes place in isn't located in the Mushroom Kingdom, but in Subcon. Despite all this when a player selects this stage it says "Mushroom Kingdom II"; however, when a player unlocks Mushroom Kingdom II the message that comes up says,"Mushroom Kingdom II is open; it's the dream world, Subcon!" in 1986 Super Mario Bros. 2 was released in Japan. This Super Mario Bros. 2 played very close to how Super Mario Bros. played, but the game had a much higher difficulty. Nintendo of America did not like this Super Mario Bros. 2 because it was too difficult and it felt more like a modification to Super Mario Bros. rather than a sequel. So Nintendo of America looked for alternative game. The game they choose was a Japanese game named Yume Kojo: Doki Doki Panic and replaced the characters in the game with Mario, Luigi, Toad, and Peach. Besides the playable characters, almost all the graphics have remained the same as it originally did. So Mushroom Kingdom II is from Super Mario Bros. 2 which is built around Doki Doki Panic.

Area1SMB2

A small part of level one as seen in Super Mario All-Stars' Super Mario Bros. 2.

The overall design of the features of this stage (the ground, logs, waterfall, etc.) look similar to as they do in Doki Doki Panic and Super Mario Bros. 2. In 1993 Super Mario All-Stars was released which is a compilation of older Mario games at the time with graphical enhancements. Two of the games that were featured was Japan's Super Mario Bros. 2 (renamed Super Mario Bros: The Lost Levels) and North America's Super Mario Bros. 2. The graphics used in Mushroom Kingdom II are based of the graphical enhancement in Super Mario All-Stars' Super Mario Bros. 2.

This stage is based off of the first area of Doki Doki Panic and Super Mario bros. 2. In Doki Doki Panic the player has to jump on falling logs that go down waterfalls. In Super Mario Bros. 2 the speed at which the logs go down has been reduced. Doki Doki Panic also used logs as platforms or bridges that span over gaps. In this stage there are falling logs that go at the same speed as the logs in Super Mario Bros. 2 and there are three logs in the center of this stage that is used as a bridge. Doki Doki Panic also features a bird that flies around on a carpet. The player has to get the bird off of the carpet in order to control the carpet (The same has to be doen in Super Mario Bros. 2). This bird can be seen flying around on this stage and is used as a moving platform. At the end of many levels in Doki Doki Panic there would be a boss that would shoot eggs out at the player (later named "Birdo"). Birdo can be seen in this stage shooting eggs at the players. [1]

The music for this stage is the original 8-bit song appearing in the first level of Doki Doki Panic. In a Super Sudden Death match, or when time is about to be up, the music will change to boss music in Doki Doki Panic. (Both are also featured in Super Mario Bros. 2. [2]

Trivia

  • Birdo shoots either one or three eggs across the stage. These eggs can be caught aerially, and if thrown at an opponent, do massive damage - Up to 28%. Birdo can also be knocked away with one of its own eggs, just like in the original game.
  • When caught and held, Birdo's eggs are 2-D and are almost invisible unless the character holding the egg turns around.
  • This is one of the only two stages to change music when time goes under 20 seconds, the other being Mushroom Kingdom.
MarioSymbol Super Mario universe
Characters Mario (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Luigi (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Peach (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Bowser (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Dr. Mario (Melee  · 3DS/Wii U  · Ultimate)
Rosalina & Luma (3DS/Wii U  · Ultimate)
Bowser Jr. / Koopalings (3DS/Wii U  · Ultimate)
Daisy (Ultimate)
Piranha Plant (Ultimate)
Side Characters Bosses Metal Mario  · Metal Bros.  · Petey Piranha
Assist Trophies Waluigi  · Hammer Bro  · Lakitu and Spinies  · Chain Chomp  · Thwomp  · Flies & Hand
Mii Fighter Costumes Mario  · Luigi  · Princess Peach  · Daisy  · Wario  · Waluigi  · Chain Chomp  · Spiny  · Shy Guy  · Super Mushroom  · Toad  · Geno  · Builder Mario  · Cappy
Background characters Koopa Troopa  · Banzai Bill  · Goomba  · Pidgit  · Toad  · Boo  · Toad Brigade  · Chain Chomp  · Luma  · Pauline
Stage Hazards Piranha Plant  · Banzai Bill  · Birdo  · Shy Guy  · Shellcreeper and Sidestepper  · Kamek  · Nabbit
Enemies Goomba / Giant Goomba  · Koopa Troopa / Koopa Paratroopa  · Bullet Bill  · Banzai Bill  · Bill Blaster  · Chain Chomp  · Flame Chomp  · Hammer Bro.  · Lakitu and Spinies  · Magikoopa  · Shy Guy  · Spike Top
Stages Peach's Castle  · Mushroom Kingdom (Super Smash Bros.)  · Princess Peach's Castle  · Rainbow Cruise  · Mushroom Kingdom (Super Smash Bros. Melee)  · Mushroom Kingdom II  · Delfino Plaza  · Mushroomy Kingdom  · Figure-8 Circuit · Luigi's Mansion · Mario Bros.  · 3D Land  · Golden Plains  · Paper Mario  · Rainbow Road  · Mushroom Kingdom U  · Mario Galaxy  · Mario Circuit  · Super Mario Maker  · New Donk City Hall
Mushroom Kingdom (Adventure)
Items Banana Peel  · Bob-omb  · Boomerang  · Bullet Bill  · Fire Bar  · Fire Flower  · Freezie  · Golden Hammer  · Grass  · Green Shell  · Hothead  · Lightning Bolt  · Metal Box  · Poison Mushroom  · POW Block  · Red Shell  · Soccer Ball  · Spiny Shell  · Super Leaf  · Super Launch Star  · Super Mushroom  · Super Star
Music Lists List of Music (Mario series)  · List of Music (Mario Kart series)
Songs "Main Theme (Super Mario 64)"  · "Paper Mario Medley"  · "Rainbow Road Medley"  · "Jump Up, Super Star!"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Super Mario series)
Spirits List of spirits (Mario series)
Masterpieces Super Mario Bros.  · Super Mario Bros. 2  · Super Mario Bros.: The Lost Levels  · Super Mario World  · Super Mario Kart  · Dr. Mario
Related universes Donkey Kong · Yoshi · Wario · Wrecking Crew