(Undid revision 558468 by BigBerryYT (Talk) Those are Specials, not Smash Attacks. We also use these boxes) |
Tag: Visual edit |
||
Line 22: | Line 22: | ||
== Changes from ''SSBWU/3DS'' == |
== Changes from ''SSBWU/3DS'' == |
||
+ | === Aesthetics === |
||
− | |||
+ | *Mr. Game & Watch's base model appears similar to the previous installment, however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on: |
||
+ | *Neutral Attack (Greenhouse), Forward Tilt (Lion), Up Tilt (Flagman), Down Tilt (Manhole), Forward Smash (Fire Attack), Down Smash (Vermin), Up Aerial (Spitfire Sparky), All Throws (Ball), Chef, Judge, Oil Panic. |
||
+ | *Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd. |
||
=== Attributes === |
=== Attributes === |
||
− | *Mr. Game & Watch's |
+ | * Like all characters, Mr. Game & Watch's jumpsquat animation now takes takes three frames to complete. |
+ | * Like all characters, Mr. Game & Watch can now cancel his taunts. |
||
=== Ground Attacks === |
=== Ground Attacks === |
||
+ | * Forward Tilt has increased knockback, with potential to be a kill move. |
||
− | |||
+ | * Forward Tilt deals slightly higher damage. |
||
− | |||
+ | * Forward Tilt can be interrupted earlier, and its startup has been reduced. |
||
+ | * Forward Tilt has a lingering hitbox. |
||
+ | * Up Tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits. |
||
+ | * Up Tilt now acts faster, with both flags connecting consistently at mid to high percents. |
||
+ | * Down Tilt has more knockback. |
||
+ | * Down Tilt has reduced range, making it harder to hit opponents with it. |
||
+ | * Down Tilt has significantly reduced ending lag and start-up lag. |
||
+ | * Down Tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovering interruptions (such as when used against Quick Draw). |
||
+ | * Forward Smash's sourspot hitbox has been made smaller. |
||
+ | * Forward Smash's range has been slightly reduced, with a shorter handle. |
||
+ | * However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean ith the move. |
||
+ | * Forward Smash has a linger hitbox. |
||
+ | * Up Smash has slightly more start-up lag. |
||
+ | * Up Smash's invincibility frames now cover Mr. Game & Watch's entire body. |
||
+ | * Up Smash's invincibility frames now have been changed from before attacking, to during and after the attack. |
||
+ | * Down Smash now has the ability to bury opponents if the move is sweetspotted. |
||
+ | * Down Smash has slightly reduced startup. |
||
=== Aerial Attacks === |
=== Aerial Attacks === |
||
+ | * Neutral Aerial now has drastically reduced ending lag. |
||
− | |||
+ | * Mr. Game & Watch has a new Forward Aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops its downward shortly after execution. Uniquely, once activating move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent, stage, or about half a second. This significantly improves the move's range, and is much more useful for edgeguarding. |
||
− | |||
+ | * This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling. |
||
=== Grabs and Throws === |
=== Grabs and Throws === |
||
* Mr. Game & Watch's throwing animation briefly transforms the fighter into his respective stock icon before getting launched. |
* Mr. Game & Watch's throwing animation briefly transforms the fighter into his respective stock icon before getting launched. |
||
Line 44: | Line 66: | ||
==== Normal ==== |
==== Normal ==== |
||
− | *'''Neutral Attack''': |
+ | *'''Neutral Attack''': Sprays insecticide repeatedly and links to a finisher. |
− | *'''Forward Tilt''': |
+ | *'''Forward Tilt''': Throws out a chair. |
− | *'''Up Tilt''': |
+ | *'''Up Tilt''': Waves his #1 and #2 flag above him. |
+ | *'''Down Tilt''': Flips a manhole cover in front of him, throwing the opponent horizontally. |
||
− | *'''Down Tilt''': |
||
− | *'''Dash Attack''': |
+ | *'''Dash Attack''': Dives sideways on the ground headfirst wearing a helmet. |
==== Smash Attacks ==== |
==== Smash Attacks ==== |
||
− | *'''Forward Smash''': |
+ | *'''Forward Smash''': Attacks with a lit match that deals fire damage. |
− | *'''Up Smash''': |
+ | *'''Up Smash''': Puts on a diving helmet and bashes upwards with his head. |
− | *'''Down Smash''': |
+ | *'''Down Smash''': Takes two hammers and slams them down on both sides of him. |
==== Other attacks ==== |
==== Other attacks ==== |
||
− | *'''Floor Attack (Front)''': |
+ | *'''Floor Attack (Front)''': He gets out a hammer and slams it in front of him, then behind him. |
*'''Floor Attack (Back)''': |
*'''Floor Attack (Back)''': |
||
− | *'''Floor Attack (Trip)''': |
+ | *'''Floor Attack (Trip)''': He gets out a hammer and slams it in front of him, then behind him. |
− | *'''Ledge Attack''': |
+ | *'''Ledge Attack''': He climbs up the edge, then hits the opponent with his alarm bell. |
=== Aerial Attacks === |
=== Aerial Attacks === |
||
+ | *'''Neutral aerial''': Two fishes jump out of a fish bowl he is holding and attack the opponent, dealing up to four hits. |
||
− | *'''Neutral aerial''': |
||
− | *'''Forward aerial''': |
+ | *'''Forward aerial''': Holds a bomb in front of him and drops it downward shortly after execution. |
− | *'''Back aerial''': |
+ | *'''Back aerial''': He takes out a turtle to hit opponents, dealing up to four hits. |
*'''Up aerial''': |
*'''Up aerial''': |
||
− | *'''Down aerial''': |
+ | *'''Down aerial''': He takes out a key and attacks downwards and falls faster. |
=== Grabs and Throws === |
=== Grabs and Throws === |
||
− | *'''Pummel''': |
+ | *'''Pummel''': He takes out a bell and smacks the opponent with it. |
− | *'''Forward Throw''': |
+ | *'''Forward Throw''': He juggles the opponent and throws them forward. |
− | *'''Back Throw''': |
+ | *'''Back Throw''': He juggles the opponent and throws them backward. |
− | *'''Up Throw''': |
+ | *'''Up Throw''': He juggles the opponent and throws them upward. |
− | *'''Down Throw''': |
+ | *'''Down Throw''': He juggles the opponent and throws them downward. |
===Special Moves=== |
===Special Moves=== |
Revision as of 04:16, 14 November 2018
- This article is about Mr. Game & Watch's appearance in Super Smash Bros. Ultimate. For other uses, see Mr. Game & Watch.
Mr. Game & Watch is a veteran fighter in the upcoming Super Smash Bros. Ultimate. He was confirmed during Nintendo's E3 2018 presentation.
Attributes
Strengths
Weaknesses
Summary
Changes from SSBWU/3DS
Aesthetics
- Mr. Game & Watch's base model appears similar to the previous installment, however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
- Neutral Attack (Greenhouse), Forward Tilt (Lion), Up Tilt (Flagman), Down Tilt (Manhole), Forward Smash (Fire Attack), Down Smash (Vermin), Up Aerial (Spitfire Sparky), All Throws (Ball), Chef, Judge, Oil Panic.
- Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.
Attributes
- Like all characters, Mr. Game & Watch's jumpsquat animation now takes takes three frames to complete.
- Like all characters, Mr. Game & Watch can now cancel his taunts.
Ground Attacks
- Forward Tilt has increased knockback, with potential to be a kill move.
- Forward Tilt deals slightly higher damage.
- Forward Tilt can be interrupted earlier, and its startup has been reduced.
- Forward Tilt has a lingering hitbox.
- Up Tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
- Up Tilt now acts faster, with both flags connecting consistently at mid to high percents.
- Down Tilt has more knockback.
- Down Tilt has reduced range, making it harder to hit opponents with it.
- Down Tilt has significantly reduced ending lag and start-up lag.
- Down Tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovering interruptions (such as when used against Quick Draw).
- Forward Smash's sourspot hitbox has been made smaller.
- Forward Smash's range has been slightly reduced, with a shorter handle.
- However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean ith the move.
- Forward Smash has a linger hitbox.
- Up Smash has slightly more start-up lag.
- Up Smash's invincibility frames now cover Mr. Game & Watch's entire body.
- Up Smash's invincibility frames now have been changed from before attacking, to during and after the attack.
- Down Smash now has the ability to bury opponents if the move is sweetspotted.
- Down Smash has slightly reduced startup.
Aerial Attacks
- Neutral Aerial now has drastically reduced ending lag.
- Mr. Game & Watch has a new Forward Aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops its downward shortly after execution. Uniquely, once activating move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent, stage, or about half a second. This significantly improves the move's range, and is much more useful for edgeguarding.
- This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.
Grabs and Throws
- Mr. Game & Watch's throwing animation briefly transforms the fighter into his respective stock icon before getting launched.
Special Attacks
- Octopus now flies on-screen, picks up opponents, and then carries them past the blast zones.
Moveset
Ground Attacks
Normal
- Neutral Attack: Sprays insecticide repeatedly and links to a finisher.
- Forward Tilt: Throws out a chair.
- Up Tilt: Waves his #1 and #2 flag above him.
- Down Tilt: Flips a manhole cover in front of him, throwing the opponent horizontally.
- Dash Attack: Dives sideways on the ground headfirst wearing a helmet.
Smash Attacks
- Forward Smash: Attacks with a lit match that deals fire damage.
- Up Smash: Puts on a diving helmet and bashes upwards with his head.
- Down Smash: Takes two hammers and slams them down on both sides of him.
Other attacks
- Floor Attack (Front): He gets out a hammer and slams it in front of him, then behind him.
- Floor Attack (Back):
- Floor Attack (Trip): He gets out a hammer and slams it in front of him, then behind him.
- Ledge Attack: He climbs up the edge, then hits the opponent with his alarm bell.
Aerial Attacks
- Neutral aerial: Two fishes jump out of a fish bowl he is holding and attack the opponent, dealing up to four hits.
- Forward aerial: Holds a bomb in front of him and drops it downward shortly after execution.
- Back aerial: He takes out a turtle to hit opponents, dealing up to four hits.
- Up aerial:
- Down aerial: He takes out a key and attacks downwards and falls faster.
Grabs and Throws
- Pummel: He takes out a bell and smacks the opponent with it.
- Forward Throw: He juggles the opponent and throws them forward.
- Back Throw: He juggles the opponent and throws them backward.
- Up Throw: He juggles the opponent and throws them upward.
- Down Throw: He juggles the opponent and throws them downward.
Special Moves
Mr. Game & Watch's Special Moves | ||||
---|---|---|---|---|
Melee | Brawl | 3DS/Wii U | Ultimate | |
Standard Special | Chef | |||
Side Special | Judge | |||
Up Special | Fire | |||
Down Special | Oil Panic | |||
Final Smash | — | Octopus |
Taunts
- Up Taunt:
- Down Taunt:
- Side Taunt:
On-Screen Appearance
Idle Poses
Victory Poses
In competitive play
To be added
Trophies
Palette Swaps
Gallery
External links
· Fighters | |
---|---|
Veterans | Bayonetta · Bowser · Bowser Jr. · Captain Falcon · Cloud · Corrin · Dark Pit · Diddy Kong · Donkey Kong · Dr. Mario · Duck Hunt · Falco · Fox · Ganondorf · Greninja · Ice Climbers · Ike · Jigglypuff · King Dedede · Kirby · Link · Little Mac · Lucas · Lucario · Lucina · Luigi · Mario · Marth · Mega Man · Meta Knight · Mewtwo · Mii Fighters (Mii Brawler · Mii Gunner · Mii Swordfighter) · Mr. Game & Watch · Ness · Olimar · Pac-Man · Palutena · Peach · Pichu · Pikachu · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Robin · Rosalina & Luma · Roy · Ryu · Samus · Sheik · Shulk · Snake · Sonic · Toon Link · Villager · Wario · Wii Fit Trainer · Wolf · Yoshi · Young Link · Zelda · Zero Suit Samus |
Newcomers | Banjo & Kazooie · Byleth · Chrom · Daisy · Dark Samus · Hero · Incineroar · Inkling · Isabelle · Joker · Kazuya · Ken · King K. Rool · Min Min · Piranha Plant · Pyra/Mythra · Richter · Ridley · Sephiroth · Simon · Sora · Steve · Terry |