Smashpedia
(Undid revision 558468 by BigBerryYT (Talk) Those are Specials, not Smash Attacks. We also use these boxes)
Tag: Visual edit
Line 22: Line 22:
   
 
== Changes from ''SSBWU/3DS'' ==
 
== Changes from ''SSBWU/3DS'' ==
  +
=== Aesthetics ===
 
  +
*Mr. Game & Watch's base model appears similar to the previous installment, however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
  +
*Neutral Attack (Greenhouse), Forward Tilt (Lion), Up Tilt (Flagman), Down Tilt (Manhole), Forward Smash (Fire Attack), Down Smash (Vermin), Up Aerial (Spitfire Sparky), All Throws (Ball), Chef, Judge, Oil Panic.
  +
*Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.
   
 
=== Attributes ===
 
=== Attributes ===
*Mr. Game & Watch's attack animations now more closely resemble the original ''Game & Watch'' games that were used to craft his moveset.
+
* Like all characters, Mr. Game & Watch's jumpsquat animation now takes takes three frames to complete.
  +
* Like all characters, Mr. Game & Watch can now cancel his taunts.
   
 
=== Ground Attacks ===
 
=== Ground Attacks ===
  +
* Forward Tilt has increased knockback, with potential to be a kill move.
 
  +
* Forward Tilt deals slightly higher damage.
 
  +
* Forward Tilt can be interrupted earlier, and its startup has been reduced.
  +
* Forward Tilt has a lingering hitbox.
  +
* Up Tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
  +
* Up Tilt now acts faster, with both flags connecting consistently at mid to high percents.
  +
* Down Tilt has more knockback.
  +
* Down Tilt has reduced range, making it harder to hit opponents with it.
  +
* Down Tilt has significantly reduced ending lag and start-up lag.
  +
* Down Tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovering interruptions (such as when used against Quick Draw).
  +
* Forward Smash's sourspot hitbox has been made smaller.
  +
* Forward Smash's range has been slightly reduced, with a shorter handle.
  +
* However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean ith the move.
  +
* Forward Smash has a linger hitbox.
  +
* Up Smash has slightly more start-up lag.
  +
* Up Smash's invincibility frames now cover Mr. Game & Watch's entire body.
  +
* Up Smash's invincibility frames now have been changed from before attacking, to during and after the attack.
  +
* Down Smash now has the ability to bury opponents if the move is sweetspotted.
  +
* Down Smash has slightly reduced startup.
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
  +
* Neutral Aerial now has drastically reduced ending lag.
 
  +
* Mr. Game & Watch has a new Forward Aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops its downward shortly after execution. Uniquely, once activating move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent, stage, or about half a second. This significantly improves the move's range, and is much more useful for edgeguarding.
 
  +
* This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
 
* Mr. Game & Watch's throwing animation briefly transforms the fighter into his respective stock icon before getting launched.
 
* Mr. Game & Watch's throwing animation briefly transforms the fighter into his respective stock icon before getting launched.
Line 44: Line 66:
   
 
==== Normal ====
 
==== Normal ====
*'''Neutral Attack''':
+
*'''Neutral Attack''': Sprays insecticide repeatedly and links to a finisher.
*'''Forward Tilt''':
+
*'''Forward Tilt''': Throws out a chair.
*'''Up Tilt''':
+
*'''Up Tilt''': Waves his #1 and #2 flag above him.
  +
*'''Down Tilt''': Flips a manhole cover in front of him, throwing the opponent horizontally.
*'''Down Tilt''':
 
*'''Dash Attack''':
+
*'''Dash Attack''': Dives sideways on the ground headfirst wearing a helmet.
   
 
==== Smash Attacks ====
 
==== Smash Attacks ====
*'''Forward Smash''':
+
*'''Forward Smash''': Attacks with a lit match that deals fire damage.
*'''Up Smash''':
+
*'''Up Smash''': Puts on a diving helmet and bashes upwards with his head.
*'''Down Smash''':
+
*'''Down Smash''': Takes two hammers and slams them down on both sides of him.
   
 
==== Other attacks ====
 
==== Other attacks ====
*'''Floor Attack (Front)''':
+
*'''Floor Attack (Front)''': He gets out a hammer and slams it in front of him, then behind him.
 
*'''Floor Attack (Back)''':
 
*'''Floor Attack (Back)''':
*'''Floor Attack (Trip)''':
+
*'''Floor Attack (Trip)''': He gets out a hammer and slams it in front of him, then behind him.
*'''Ledge Attack''':
+
*'''Ledge Attack''': He climbs up the edge, then hits the opponent with his alarm bell.
   
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
  +
*'''Neutral aerial''': Two fishes jump out of a fish bowl he is holding and attack the opponent, dealing up to four hits.
*'''Neutral aerial''':
 
*'''Forward aerial''':
+
*'''Forward aerial''': Holds a bomb in front of him and drops it downward shortly after execution.
*'''Back aerial''':
+
*'''Back aerial''': He takes out a turtle to hit opponents, dealing up to four hits.
 
*'''Up aerial''':
 
*'''Up aerial''':
*'''Down aerial''':
+
*'''Down aerial''': He takes out a key and attacks downwards and falls faster.
   
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
*'''Pummel''':
+
*'''Pummel''': He takes out a bell and smacks the opponent with it.
*'''Forward Throw''':
+
*'''Forward Throw''': He juggles the opponent and throws them forward.
*'''Back Throw''':
+
*'''Back Throw''': He juggles the opponent and throws them backward.
*'''Up Throw''':
+
*'''Up Throw''': He juggles the opponent and throws them upward.
*'''Down Throw''':
+
*'''Down Throw''': He juggles the opponent and throws them downward.
   
 
===Special Moves===
 
===Special Moves===

Revision as of 04:16, 14 November 2018

This article is about Mr. Game & Watch's appearance in Super Smash Bros. Ultimate. For other uses, see Mr. Game & Watch.

Mr. Game & Watch is a veteran fighter in the upcoming Super Smash Bros. Ultimate. He was confirmed during Nintendo's E3 2018 presentation.

Attributes

Strengths

Weaknesses

Summary

Changes from SSBWU/3DS

Aesthetics

  • Mr. Game & Watch's base model appears similar to the previous installment, however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
  • Neutral Attack (Greenhouse), Forward Tilt (Lion), Up Tilt (Flagman), Down Tilt (Manhole), Forward Smash (Fire Attack), Down Smash (Vermin), Up Aerial (Spitfire Sparky), All Throws (Ball), Chef, Judge, Oil Panic.
  • Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.

Attributes

  • Like all characters, Mr. Game & Watch's jumpsquat animation now takes takes three frames to complete.
  • Like all characters, Mr. Game & Watch can now cancel his taunts.

Ground Attacks

  • Forward Tilt has increased knockback, with potential to be a kill move.
  • Forward Tilt deals slightly higher damage.
  • Forward Tilt can be interrupted earlier, and its startup has been reduced.
  • Forward Tilt has a lingering hitbox.
  • Up Tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
  • Up Tilt now acts faster, with both flags connecting consistently at mid to high percents.
  • Down Tilt has more knockback.
  • Down Tilt has reduced range, making it harder to hit opponents with it.
  • Down Tilt has significantly reduced ending lag and start-up lag.
  • Down Tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovering interruptions (such as when used against Quick Draw).
  • Forward Smash's sourspot hitbox has been made smaller.
  • Forward Smash's range has been slightly reduced, with a shorter handle.
  • However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean ith the move.
  • Forward Smash has a linger hitbox.
  • Up Smash has slightly more start-up lag.
  • Up Smash's invincibility frames now cover Mr. Game & Watch's entire body.
  • Up Smash's invincibility frames now have been changed from before attacking, to during and after the attack.
  • Down Smash now has the ability to bury opponents if the move is sweetspotted.
  • Down Smash has slightly reduced startup.

Aerial Attacks

  • Neutral Aerial now has drastically reduced ending lag.
  • Mr. Game & Watch has a new Forward Aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops its downward shortly after execution. Uniquely, once activating move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent, stage, or about half a second. This significantly improves the move's range, and is much more useful for edgeguarding.
  • This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.

Grabs and Throws

  • Mr. Game & Watch's throwing animation briefly transforms the fighter into his respective stock icon before getting launched.

Special Attacks

  • Octopus now flies on-screen, picks up opponents, and then carries them past the blast zones.

Moveset

Ground Attacks

Normal

  • Neutral Attack: Sprays insecticide repeatedly and links to a finisher.
  • Forward Tilt: Throws out a chair.
  • Up Tilt: Waves his #1 and #2 flag above him.
  • Down Tilt: Flips a manhole cover in front of him, throwing the opponent horizontally.
  • Dash Attack: Dives sideways on the ground headfirst wearing a helmet.

Smash Attacks

  • Forward Smash: Attacks with a lit match that deals fire damage.
  • Up Smash: Puts on a diving helmet and bashes upwards with his head.
  • Down Smash: Takes two hammers and slams them down on both sides of him.

Other attacks

  • Floor Attack (Front): He gets out a hammer and slams it in front of him, then behind him.
  • Floor Attack (Back):
  • Floor Attack (Trip): He gets out a hammer and slams it in front of him, then behind him.
  • Ledge Attack: He climbs up the edge, then hits the opponent with his alarm bell.

Aerial Attacks

  • Neutral aerial: Two fishes jump out of a fish bowl he is holding and attack the opponent, dealing up to four hits.
  • Forward aerial: Holds a bomb in front of him and drops it downward shortly after execution.
  • Back aerial: He takes out a turtle to hit opponents, dealing up to four hits.
  • Up aerial:
  • Down aerial: He takes out a key and attacks downwards and falls faster.

Grabs and Throws

  • Pummel: He takes out a bell and smacks the opponent with it.
  • Forward Throw: He juggles the opponent and throws them forward.
  • Back Throw: He juggles the opponent and throws them backward.
  • Up Throw: He juggles the opponent and throws them upward.
  • Down Throw: He juggles the opponent and throws them downward.

Special Moves

Mr. Game & Watch's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Chef
Side Special Judge
Up Special Fire
Down Special Oil Panic
Final Smash Octopus

Taunts

  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Trophies

Palette Swaps

Gallery

External links

Smash Ultimate logo glow  · Fighters
Veterans Bayonetta  · Bowser  · Bowser Jr.  · Captain Falcon  · Cloud  · Corrin  · Dark Pit  · Diddy Kong  · Donkey Kong  · Dr. Mario  · Duck Hunt  · Falco  · Fox  · Ganondorf  · Greninja  · Ice Climbers  · Ike  · Jigglypuff  · King Dedede  · Kirby  · Link  · Little Mac  · Lucas  · Lucario  · Lucina  · Luigi  · Mario  · Marth  · Mega Man  · Meta Knight  · Mewtwo  · Mii Fighters (Mii Brawler  · Mii Gunner  · Mii Swordfighter)  · Mr. Game & Watch  · Ness  · Olimar  · Pac-Man  · Palutena  · Peach  · Pichu  · Pikachu  · Pit  · Pokémon Trainer (Charizard  · Ivysaur  · Squirtle)  · R.O.B.  · Robin  · Rosalina & Luma  · Roy  · Ryu  · Samus  · Sheik  · Shulk  · Snake  · Sonic  · Toon Link  · Villager  · Wario  · Wii Fit Trainer  · Wolf  · Yoshi  · Young Link  · Zelda  · Zero Suit Samus
Newcomers Banjo & Kazooie  · Byleth  · Chrom  · Daisy  · Dark Samus  · Hero  · Incineroar  · Inkling  · Isabelle  · Joker  · Kazuya  · Ken  · King K. Rool  · Min Min  · Piranha Plant  · Pyra/Mythra  · Richter  · Ridley  · Sephiroth  · Simon  · Sora  · Steve  · Terry
ROBSymbolElectroplanktonSymbolDSSymbolBalloonFightSymbolMiscellaneous first-party universes SpecialStagesSymbolNintendogsSymbolPilotwingsSymbolWreckingCrewSymbol
Character R.O.B. (Brawl  · 3DS/Wii U  · Ultimate)
Side Characters Assist Trophies Arcade Bunny  · Barbara  · Color TV-Game 15  · Devil  · Dillon  · Dr. Kawashima  · Dr. Wright  · Excitebike  · Helirin  · Infantry and Tanks  · Isaac  · Jill  · Nikki  · Nintendog  · Ray MK III  · Prince of Sablé  · Saki Amamiya  · Sheriff  · Starfy  · Sukapon  · Takamaru  · Vince  · Yuri Kozukata
Mii Fighter Costumes Arcade Bunny  · Barbara  · Chibi-Robo  · Isaac  · Lip  · Ray MK III  · Saki Amamiya  · Takamaru  · Toy-Con Robot  · Vince
Enemies Sneaky Spirit
Stages PictoChat  · Hanenbow  · Balloon Fight  · Living Room  · PictoChat 2  · Pilotwings  · Wrecking Crew
Items Flipper  · Lip's Stick  · Rocket Belt  · Steel Diver  · Super Scope  · Unira
Music List List of Music (Other)
Songs "Balloon Fight Medley"  · "Nintendo Land Medley"  · "PictoChat"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Other)
Spirits List of spirits (Others)
Related universes R.O.B.  · Balloon Fight  · Electroplankton  · Nintendo DS  · Nintendogs  · Pilotwings  · Wrecking Crew  · List of minor universes