This article is about Mr. Game & Watch's appearance in Super Smash Bros. Ultimate. For other uses, see Mr. Game & Watch.
Now his attacks mimic the animations from his original appearance. For his side special, Judge, he pulls out a hammer and numbers 1-9 are displayed. If you pull off a 9 attack, it will really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage!
—Description from the Super Smash Blog.

Mr. Game & Watch is a veteran fighter in the upcoming Super Smash Bros. Ultimate, first playable in Super Smash Bros. Melee. He was confirmed during Nintendo's E3 2018 presentation.





Changes from SSBWU/3DS


  • Mr. Game & Watch's base model appears similar to the previous installment, however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
  • Neutral Attack (Greenhouse), Forward Tilt (Lion), Up Tilt (Flagman), Down Tilt (Manhole), Forward Smash (Fire Attack), Down Smash (Vermin), Up Aerial (Spitfire Sparky), All Throws (Ball), Chef, Judge, Oil Panic.
  • Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.


  • Like all characters, Mr. Game & Watch's jumpsquat animation now takes takes three frames to complete.
  • Like all characters, Mr. Game & Watch can now cancel his taunts.

Ground Attacks

  • Forward Tilt has increased knockback, with potential to be a kill move.
  • Forward Tilt deals slightly higher damage.
  • Forward Tilt can be interrupted earlier, and its startup has been reduced.
  • Forward Tilt has a lingering hitbox.
  • Up Tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
  • Up Tilt now acts faster, with both flags connecting consistently at mid to high percents.
  • Down Tilt has more knockback.
  • Down Tilt has reduced range, making it harder to hit opponents with it.
  • Down Tilt has significantly reduced ending lag and start-up lag.
  • Down Tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovering interruptions (such as when used against Quick Draw).
  • Forward Smash's sourspot hitbox has been made smaller.
  • Forward Smash's range has been slightly reduced, with a shorter handle.
  • However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean ith the move.
  • Forward Smash has a linger hitbox.
  • Up Smash has slightly more start-up lag.
  • Up Smash's invincibility frames now cover Mr. Game & Watch's entire body.
  • Up Smash's invincibility frames now have been changed from before attacking, to during and after the attack.
  • Down Smash now has the ability to bury opponents if the move is sweetspotted.
  • Down Smash has slightly reduced startup.

Aerial Attacks

  • Neutral Aerial now has drastically reduced ending lag.
  • Mr. Game & Watch has a new Forward Aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops its downward shortly after execution. Uniquely, once activating move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent, stage, or about half a second. This significantly improves the move's range, and is much more useful for edgeguarding.
  • This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.

Grabs and Throws

  • Mr. Game & Watch's throwing animation briefly transforms the fighter into his respective stock icon before getting launched.

Special Attacks

  • Octopus now flies on-screen, picks up opponents, and then carries them past the blast zones.


Ground Attacks


  • Neutral Attack: Sprays insecticide repeatedly and links to a finisher.
  • Forward Tilt: Throws out a chair.
  • Up Tilt: Waves his #1 and #2 flag above him.
  • Down Tilt: Flips a manhole cover in front of him, throwing the opponent horizontally.
  • Dash Attack: Dives sideways on the ground headfirst wearing a helmet.

Smash Attacks

  • Forward Smash: Attacks with a lit match that deals fire damage.
  • Up Smash: Puts on a diving helmet and bashes upwards with his head.
  • Down Smash: Takes two hammers and slams them down on both sides of him.

Other attacks

  • Floor Attack (Front): He gets out a hammer and slams it in front of him, then behind him.
  • Floor Attack (Back):
  • Floor Attack (Trip): He gets out a hammer and slams it in front of him, then behind him.
  • Ledge Attack: He climbs up the edge, then hits the opponent with his alarm bell.

Aerial Attacks

  • Neutral aerial: Two fishes jump out of a fish bowl he is holding and attack the opponent, dealing up to four hits.
  • Forward aerial: Holds a bomb in front of him and drops it downward shortly after execution.
  • Back aerial: He takes out a turtle to hit opponents, dealing up to four hits.
  • Up aerial (Spitball Sparky): He releases a puff of air twice.
  • Down aerial: He takes out a key and attacks downwards and falls faster.

Grabs and Throws

  • Pummel: He takes out a bell and smacks the opponent with it.
  • Forward Throw: He juggles the opponent and throws them forward.
  • Back Throw: He juggles the opponent and throws them backward.
  • Up Throw: He juggles the opponent and throws them upward.
  • Down Throw: He juggles the opponent and throws them downward.

Special Moves

Mr. Game & Watch's Special Moves
Melee Brawl SSBWU/3DS Ultimate
Standard Special Chef
Side Special Judge
Up Special Fire
Down Special Oil Panic
Final Smash Octopus


  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added


Palette Swaps


External links