- This article is about Mr. Game & Watch's appearance in Super Smash Bros. Brawl. For other uses, see Mr. Game & Watch.
Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Brawl. Mr. Game & Watch was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows his Final Smash, in which Mr. Game & Watch transforms into an octopus.
He was officially confirmed on the Smash Bros. DOJO!! website on March 10, 2008 one day after the game came out in the USA.
"Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".
How to Unlock
- Fight in 250 Brawls
- Clear Target Smash with 30 different characters on any single difficulty level
- Have Mr. Game & Watch join your party in The Subspace Emissary
With the exception of the last method listed above, you’ll need to face Mr. Game & Watch in a brawl and beat him after satisfying the above conditions to unlock him.
Pros and Cons
- Can catch three projectiles with his Oil Panic, which turns them into a powerful attack.
- Fire has great vertical height, can give decent distance through the parachute, and can attack out of.
- Quick and effective down and up tilts.
- Strong attacks, in both damage and knockback.
- Good priority on most attacks.
- Down air is a Stall-Then-Fall aerial, allowing it to negate vertical knockback and can spike in the initial falling frames. It is also the only Stall-Then-Fall aerial that can be directed slightly.
- Small target.
- Many multi-hit attacks.
- Up aerial and, at closer range, Fire push up characters above Mr. Game & Watch who aren't hit by the attacks.
- Back aerial is an incredible multi-hit approach.
- Down throw sets up for a tech chasing game.
- Judge "9" is a powerful launcher and often can kill even at 0%.
- Chef can disrupt recoveries, limit an opponent's forms of approach, and can be used to stall.
- All aerials and most ground attacks use some form of disjointed hitbox.
- One of the best chasers in the game with Down Throw and Up Special.
- Most moves last for a long time, allowing you to disrupt many approaches.
- Forward Smash has huge knockback, and a bigger hitbox than it seems.
- His down smash's 'sour spot' will not hit opponents into the air, making it nearly impossible for characters like Mario to recover, and harder for others, and its sweet spot is a powerful vertical launch.
- All aerials but down are powerful and have virtually no ending lag.
- Overall fast character.
- His Oil Panic can actually suck projectiles from body's length away.
- Can duck under many projectiles
- Rolling back and forth or using Chef or using Fire and down air or repeated back air can all set up decent mind-games.
- Erratic, instant movement make him nearly impossible to predict.
- Full Oil Panic can KO most characters even at 0%.
- Second lightest character in the game.
- Projectiles from Chef have a random trajectory making it somewhat unreliable.
- Roll and dash attack are rather poor.
- Judge is luck-based: Judge "1" causes Mr. Game & Watch to hurt himself, and "2" and "3" are also rather weak.
- Oil Panic only absorbs energy projectiles.
- The apex of Fire is easily predicted and leaves Mr. Game & Watch briefly vulnerable.
Changes from Melee to Brawl
- Down tilt has more horizontal range and sends enemies forward weakly. In Melee it was a powerful vertical launch.
- Chef throws out other foods.
- Mr. Game & Watch uses a parachute after performing Fire, making him fall more slowly, and can attack after.
- New neutral air: Tropical Fish.
- Down air propels him downwards.
- Much easier to sweetspot with Down Smash, while the sourspot is also improved.
- Shield fully covers Mr. Game & Watch.
- Up air and Parachute pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged.
- Slightly larger than he was in Melee.
- His outline around him is brighter and thicker.
- Judge "7" will generate food regardless of item configuration and only if it hits an opponent.
- Overall faster and stronger than in Melee (considered by many players to be the most improved veteran character).
- His edge recovery attack with his bell makes the same ringing sound as his taunt when he uses it.
- A similar ringing sound will also play if Mr. G&W should get a "9" with his Judge attack.
- In Melee he is always the last character you unlock, yet in Brawl he doesn't have to be your last unlocked character.
- Two new costumes: Dark yellow and Cyan.
Role in the Subspace Emissary
Snake, Meta Knight and Lucario come on to the bridge of the Halberd to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and defeats them, knocking them out the window down to the deck in front of Sheik, Fox, and Peach, who were having some tea. The clones then revert to Shadow Bugs and form into a giant metal monster called Duon. Snake and Lucario jump down to help, along with Falco who ejects from an Arwing. Once the monster is defeated, the shadow bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives him. Upon being revived, Mr. Game & Watch wonders where he is until Peach scolds him, causing him to look down in shame. Then Peach gives him her parasol to cheer him up. Upon encountering Tabuu, Mr. Game & Watch, along with the rest of the heroes, are turned into trophies, but later revived thanks to Luigi, Ness, King Dedede, and Kirby. After that, he accompanies the heroes throughout the rest of the story and helps them take down Tabuu.
Mr. Game & Watch is the only playable character to not have his name displayed when he is introduced. In addition, his Shadow Bug clones do not have the purplish flames or yellow eyes that the other clones do.
According to a trophy, Mr. Game & Watch embodies a limitless supply of Shadow Bugs, a substance which can replicate characters or even create new creatures. Tabuu discovered this and captured Mr. Game & Watch, using the Shadow Bugs to build the Subspace Army.
It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil.
- Event 32: Bird in Darkest Night- Use Falco and KO Mr. Game & Watch. The screen constantly fades out to black.
- Event 34: All-Star Battle Melee- Select your character and KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf on the Pokemon Stadium stage.
- Event 35: The Visitor to Flat Zone- As Mr. Game & Watch, KO Peach, Jigglypuff, and Toon Link on Flat Zone 2. All three opponents have two dimensions.
- Co-Op Event 16: Jigglypuff's Great Comeback- On Castle Siege, play as tiny Jigglypuff and Mr. Game & Watch against giant Ness and Lucas. Over the course of the battle, your opponents shrink down to your tiny size, while Jigglypuff grows.
- Co-Op Event 21: The True All-Star Battle- Select your character and take on the entire roster on Battlefield.
- Standard attack - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly.
- Dash attack - Helmet: Mr. Game & Watch falls down "slides" while wearing a helmet. Can be held down for a strong attack. Takes a long time to finish.
- Strong Side - Lion: Mr. Game & Watch thrusts a chair in front of him.
- Strong Down - Manhole: Mr. Game & Watch flips a manhole cover in front of him.
- Strong Up - Flagman: Mr. Game & Watch waves a flag above him. Good for comboing at low percentages.
- Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. An effective finisher that lasts longer than expected.
- Up Smash - Octopus: Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head. Lots of start-up lag, but is a very powerful finisher.
- Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams it on both sides. Does less damage if it hits the enemy by the handle, although when held down, it can inflict more damage to opponents (if the damage is 50%), causing them to be Star KO'd.
- Floor attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him.
- Ledge attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell.
- 100% ledge attack - Alarm 2: Mr. Game & Watch climbs up the ledge, charges, then hits the opponent with his alarm bell; it takes a little longer to execute then Alarm.
- Trip attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him; just like his Floor Attack.
- Neutral Aerial - Tropical Fish: Two fishes will come out of both sides of a bowl, hitting multiple times. The last hit does knockback.
- Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. Up it pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged. This can actually push a player out of Ike's Great Aether.
- Forward Aerial - Cement Factory: Mr. Game & Watch takes out a cement brick and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of exactly which side of his body the enemy is hit by.
- Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times.
- Down Aerial - Donkey Kong Jr.: Mr. Game & Watch takes out a key and slams it downward. This attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing.
Grabs and Throws
- Pummel: Alarm: Mr. Game & Watch hits the enemy with the alarm bell.
- Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward.
- Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward.
- Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward.
- Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched downward.
Up: Rings his bell high. (Note: His bell can be rung repeatedly by continuously pressing up on the D-pad.)
Side: Rings his bell low. (Note: His bell can be rung repeatedly by continuously pressing left or right on the D-pad.)
Down: Jumps once, opening his hands.
Moves across a row of Game & Watch LCDs.
- Looks behind himself with mouth open.
- Jumps up a little. Similar to Down taunt.
- Victory Theme: Mr. Game & Watch
- Jumps up and down in the air, similar to his down taunt
- Looks around a little to each side and then rocks back and forth on one foot
- Rings his bell
Makes three similarly sounding beeping sounds, then a louder, different sounding beep, then a normal beep.
- Flat Zone 2
Mr. Game & Watch's color changes change the entire color of himself and the color of his outline.
- Black (Original)
- Dark yellow
Below is a list of Mr. Game & Watchs attacks and what type of attack they are considered.
Neutral Attack - This attack is considered weapon based damage.
Forward Tilt - This attack is considered weapon based damage.
Up Tilt - This attack is considered weapon based damage.
Down Tilt - This attack is considered weapon based damage.
Forward Smash - This attack is considered weapon and Fire based damage.
Up Smash - This attack is considered Head based damage.
Down Smash - This attack is considered Weapon based damage.
Neutral Air - This attack is considered Weapon based damage.
Forward Air - This attack is considered Weapon based damage.
Back Air - This attack is considered Weapon based damage.
Up Air - This attack is considered Weapon based damage.
Down Air - This attack is considered Weapon based damage.
Get up Attack - This attack is considered Weapon based damage.
Ledge Recovery Attack - This attack is considered Weapon based damage.
These stickers can only be used by Mr. Game & Watch or a select few including him:
- Chef (Game & Watch): [Specials: Indirect] Attack +25
- Donbe: [Slash] Resistance +26
- Duck: Launch Resistance +20
- F-Type: [Throwing] Attack +22
- Flag Man: [Specials: Indirect] Attack +4
- Lion: [Specials: Direct] Attack +13
- Vermin: [Weapon] Attack +15
- Wild Gunman: [Specials: Indirect] Attack +5
- Yakuman Player: [Electric] Resistance +28
- Mr.Game & Watch is the only character who is 2-D in appearance.
- The manhole that Mr. Game & Watch's down tilt creates is actually 3-D, although it looks 2-D at first.
- All of Mr. G&W's moves come from a game.
- Mr. G&W's position in his artwork is essentially identical to his Melee artwork. The most noticeable change and perhaps the only one is the addition of a gray outline, although this outline was present in-game in both games.
- When Mr. Game & Watch is swallowed by Kirby, Kirby's Chef has a 3-D pan, which is easy to spot if Kirby is metal.
- Mr. Game & Watch and Pit are the only characters who use the hammer in a retro fashion, similar to the use in Donkey Kong.
- He lets out two high pitched beeps when Star KO'd.
- Mr. Game & Watch, Captain Falcon, and Meta Knight are the only ones to not have a final smash where it first zooms in to the character.
- Mr. Game & Watch first appeared in 1980 as Nintendo's first video game character, being the oldest character in Brawl's roster.
- Mr. Game & Watch is actually 3-D, but squashed like all characters are in Flat Zone 2 and Hanenbow. This can be seen easily by using a Metal Box, or the "shadow" version of him in The Great Maze.
- Mr. Game & Watch is the only character not to have his name introduced when he appears in Subspace Emissary. He is also the only one whose shadow bug clones do not have purplish flames surrounding them, or have yellow eyes.
- In Melee he is the last character to face in All-Star Mode while in Brawl he is the first.
Snake's Codec Message
- Snake + Otacon
Snake: "Otacon, theres a guy walking around in here... and hes only got 2 dimensions!"
Otacon: "That's Mr. Game & Watch. He comes from a world where everything is flat. Game & Watch was a series of portable games released by Nintendo in 1980. They were powered by large-scale integrated circuits and only had mono-chrome LCD displays, so characters kind of looked like the numbers on a calculator. The guy you're looking at now, Mr. Game & Watch, was a character who appeared in these games."
Snake: "This is making my head hurt."
Otacon: "Well, um... He's... I mean... Look, just start fighting him, and i'm sure everything will make sense."
- Infinite Second Jump- Brawl registers your character as being on the ground before you actually hit the ground, so by performing an aerial and timing it so that it ends right before you hit the ground, you can use your second jump again, without landing, eliminating the landing lag. It's a glitch that can work with most characters.
- Mr. Game & Watch's Smash Bros Dojo!!
- Combo/gameplay video
- Gameplay video
- Another gameplay video
- Mr. Game & Watch's Moves 1 - Super Smash Bros. Melee History; Shows where each of G&W's attacks came from
- Mr. Game & Watch's Moves 2 - Super Smash Bros. Melee History; Part 2 of the series.