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:''This article is about Mr. Game & Watch's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Mr. Game & Watch]].''
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:''This article is about Mr. Game & Watch's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Mr. Game & Watch]].''
 
 
{{Infobox Character
 
{{Infobox Character
 
|name = Mr. Game & Watch
 
|name = Mr. Game & Watch
|image = [[Image:GameWatchBrawl.jpg|250px|Mr. Game & Watch]]
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|image = [[File:Mr. Game & Watch Clear SSBB.png|250px]]
|caption = [[Image:Game_and_Watch_Icon.gif]]
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|caption = [[Image:Game&WatchSymbol.svg|50px]]
 
|universe = ''[[Game & Watch (universe)|Game & Watch]]''
 
|universe = ''[[Game & Watch (universe)|Game & Watch]]''
|games = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
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|firstgame = ''Game & Watch'' (1980)
|firstgame = ''[[Game & Watch]]'' (1980)
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|games = ''[[Mr. Game & Watch (SSBM)|Melee]]''<br/>''[[Mr. Game & Watch (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Mr. Game & Watch (SSBU)|Ultimate]]''
|availability = [[Unlockable character|Unlockable]]
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|availability = [[Unlockable]]
|tier =
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|finalsmash = [[Octopus]]
|ranking =
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|tier = C
}}
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|ranking = 16
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is *properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
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|jnumber = 2
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|walljump = No
'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ}}, ''Misutā Gēmu ando Uocchi'') is a character in ''[[Super Smash Bros. Brawl]]''. Mr. Game & Watch was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows his [[Final Smash]], in which Mr. Game & Watch transforms into an octopus.
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|wallcling = No
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|crawl = No
He was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008 one day after the game came out in the USA.
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|glide = No
  +
|tether = No
  +
|voiceactor = None}}
  +
<!--
  +
REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".
  +
-->
  +
'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ}}, ''Misutā Gēmu ando Uocchi'') is a character in ''[[Super Smash Bros. Brawl]]''. He was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows his [[Final Smash]], in which Mr. Game & Watch transforms into an [[Octopus]].
   
"Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".
+
He was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after the game came out in the USA.
   
  +
He is currently holding the 16th spot on Brawl's tier list, which is a huge leap from ''Melee'' (where he is currently 22nd). This is due to the increase in priority in all of his attacks, disjointed hitboxes on his aerials, tilts and incredibly powerful smashes, as well as [[Judge]] #9 being almost an [[One-hit KO]] if not [[Stale-Move Negation|stale]]. He has also acquired useful techniques such as Turtle Trapping and [[Bucket Braking]] (which greatly prolongs his survivability) and a solid spacing game. This results in excellent matchups against most characters (almost all matchups from G tier to B tier are at least 60-40 in his favour). However, his mediocre approach and problems dealing with disjointed hitboxes and lack of development result in mediocre matchups against top-tier characters, preventing him from being top-tier himself.<!--REMEMBER: "Game & Watch" without the "Mr." refers to the hand-held game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
 
==How to Unlock==
 
==How to Unlock==
  +
In order to unlock Mr. Game & Watch, the player must complete one of the following:
   
*Fight in 250 Brawls
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*Fight in 250 Brawls.
*Clear Target Smash with 30 different characters on any single difficulty level
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*Clear Target Smash with 30 different characters on any single difficulty level.
*Have Mr. Game & Watch join your party in ''The Subspace Emissary''
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*Have Mr. Game & Watch join your party in ''The Subspace Emissary''
 
With the exception of the last method listed above, you’ll need to face Mr. Game & Watch in a brawl and beat him after satisfying the above conditions to unlock him.
 
   
  +
With the exception of the third method, the players will have to fight him.
   
==Pros and Cons==
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==Attributes==
===Pros:===
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Mr. Game & Watch packs a punch. In general, his attacks possess favourable hitboxes, low lag, and high knockback. However, his roll and dash attack are rather poor. Many of his attacks can hit multiple times. His erratic, instant movement makes him nearly impossible to predict in nearly anything that isn't his approach. Most of Mr. Game & Watch's tilts follow the pattern of his other attacks, being quick and powerful, while also possessing disjointed [[hitbox]]es. His Forward Smash has long lasting hitbox, making it difficult to punish. His Down Smash is very powerful when sweetspotted, and it's a rather powerful semi-spike when sourspotted.
*Can catch three projectiles with his [[Oil Panic]], which turns them into a powerful attack.
 
*[[Fire]] has great vertical height, can give decent distance through the parachute, and can attack out of.
 
*Quick and effective down and up tilts.
 
*Strong attacks, in both damage and knockback.
 
*Good priority on most attacks.
 
*Down air is a [[Stall-Then-Fall]] aerial, allowing it to negate vertical [[knockback]] and can [[spike]] in the initial falling frames. It is also the only [[Stall-Then-Fall]] aerial that can be directed slightly.
 
*Small target.
 
*Many multi-hit attacks.
 
*Up aerial and, at closer range, Fire push up characters above Mr. Game & Watch who aren't hit by the attacks.
 
*Back aerial is an incredible multi-hit approach.
 
*Down throw sets up for a tech chasing game.
 
*[[Judge]] "9" is a powerful launcher and often can kill even at 0%.
 
*[[Chef]] can disrupt recoveries, limit an opponent's forms of approach, and can be used to stall.
 
*All aerials and most ground attacks use some form of disjointed [[hitbox]].
 
*One of the best chasers in the game with Down Throw and Up Special.
 
*Most moves last for a long time, allowing you to disrupt many approaches.
 
*Forward Smash has huge knockback, and a bigger hitbox than it seems.
 
*His down smash's 'sour spot' will not hit opponents into the air, making it nearly impossible for characters like Mario to recover, and harder for others, and its sweet spot is a powerful vertical launch.
 
*All aerials but down are powerful and have virtually no ending lag.
 
*Overall fast character.
 
*His Oil Panic can actually suck projectiles from body's length away.
 
*Can duck under many projectiles
 
*Rolling back and forth or using Chef or using Fire and down air or repeated back air can all set up decent mind-games.
 
*Erratic, instant movement make him nearly impossible to predict.
 
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
 
*Full Oil Panic can KO most characters even at 0%.
 
   
===Cons:===
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Additionally, Mr. Game & Watch is able to break projectile campers easily using [[Oil Panic]] (although this only works on energy projectiles) or simply ducking underneath most projectiles. Mr. Game & Watch does have a projectile, [[Chef]], but it is somewhat weak and has a random trajectory, which makes it somewhat unreliable. The move [[Judge]] is an attack that relies on chance. It can do anything from hurting himself if used more than twice in a match (1) to being a One-Hit KO (9). With his [[Bucket Braking]] and directional influence, he can be hard to KO despite being the 2nd lightest character in the game (tied with [[Squirtle (SSBB)|Squirtle]]). Being both quick and a small target, Mr. Game & Watch can be difficult to hit.
*Second lightest character in the game.
 
*Projectiles from Chef have a random trajectory making it somewhat unreliable.
 
*Roll and dash attack are rather poor.
 
*Judge is luck-based: Judge "1" causes Mr. Game & Watch to hurt himself, and "2" and "3" are also rather weak.
 
*Oil Panic only absorbs energy projectiles.
 
*The apex of [[Fire]] is easily predicted and leaves Mr. Game & Watch briefly vulnerable.
 
   
==Changes from [[Super Smash Bros. Melee|''Melee'']] to ''Brawl''==
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===Mr. Game & Watch in teams===
* Down tilt has more horizontal range and sends enemies forward weakly. In ''Melee'' it was a powerful vertical launch.
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Although Mr. Game & Watch isn't near the top characters in singles, he is usually considered as one of the best characters in teams. Thanks to his planking, excellent recovery, small size and [[Bucket Braking]] he can hold stocks very well, and with his low lag, spammable and extremely powerful smashes (even killing the heaviest characters below 100% uncharged), and if he gets a 9 from [[Judge]], he can KO under 5%. He can also get [[Oil Panic]] from certain partners, some allowing to get a near [[One-hit KO]] regardless of [[weight]] or [[Directional influence]].
* [[Chef]] throws out other foods.
 
* Mr. Game & Watch uses a parachute after performing Fire, making him fall more slowly, and can attack after.
 
* New neutral air: Tropical Fish.
 
* Down air propels him downwards.
 
* Much easier to [[sweetspot]] with Down Smash, while the sourspot is also improved.
 
* Shield fully covers Mr. Game & Watch.
 
* Up air and Parachute pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged.
 
* Slightly larger than he was in ''Melee''.
 
* His outline around him is brighter and thicker.
 
* Judge "7" will generate [[food]] regardless of item configuration and only if it hits an opponent.
 
* Overall faster and stronger than in ''Melee'' (considered by many players to be the most improved veteran character).
 
* His edge recovery attack with his bell makes the same ringing sound as his taunt when he uses it.
 
* A similar ringing sound will also play if Mr. G&W should get a "9" with his Judge attack.
 
* In Melee he is always the last character you unlock, yet in Brawl he doesn't have to be your last unlocked character.
 
* Two new costumes: Dark yellow and Cyan.
 
   
  +
===Changes from ''Melee'' to ''Brawl''===
  +
Mr. Game & Watch received a major buff, especially from ''Brawl'''s new physics. In reality, his attacks weren't buffed that much. His Down Tilt is much weaker, but is now a semi-spike and has more range. In ''Melee'', it was a powerful vertical launch. His Down Smash is much easier to sweetspot, and both the sweetspot and sourspot are more powerful. His D-Air is now a Stall-then-Fall, giving greater [[knockback]], adding to a great aerial game. His Down Throw now sends opponents to the ground rather than the air. His N-Air has been changed to the Tropical Fish, which scores more hits, but is less powerful.
   
  +
Most of his specials have incurred minor changes. For Chef, he tosses other foods besides bacon, and has increased damage and hitstun depending on the projectile, but on the downside most of his projectiles have less range. Oil Panic can now be used to stop all knockback in air, a technique known as Bucket Braking. Oil Panic's maximum damage has been reduced from 200% to 60%. Fire was changed greatly, giving Mr. Game & Watch a parachute to slow his descent, as well as not putting him into helpless mode. His Judge "7" will always generate an apple if it hits while on the ground, regardless of item configuration. In addition, Judge "9" does more damage. His U-Air has been given a push effect, which gives him an advantage (it is now a reliable KOing move) and a disadvantage (it is much harder to land a second hit). He has a slightly slower running speed, but the slowed down gameplay, and the removal of l-canceling has put him in a less disadvantage than he was in ''Melee''. He is also slightly larger, and his shield now fully covers him.
   
==Role in the [[Subspace Emissary]]==
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Other changes are mostly cosmetic. His outline is brighter and thicker, and he has two new costumes (Cyan and Dark Yellow). He no longer opens his mouth while using Chef. His edge recovery attack and Judge "9" both make a similar ringing noise to his taunt. He no longer makes a noise when KO'd, except for a Star KO. He has a new victory theme as well. The most significant cosmetic change is that he no longer has to be the last unlockable character unlocked, like he was in ''Melee''. His jumping sounds have a slight echo, while his jumping sounds in ''Melee'' didn't.
[[Solid Snake (SSBB)|Snake]], [[Meta Knight (SSBB)|Meta Knight]] and [[Lucario (SSBB)|Lucario]] come on to the bridge of the [[Halberd]] to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and defeats them, knocking them out the window down to the deck in front of [[Sheik (SSBB)|Sheik]], [[Fox McCloud (SSBB)|Fox]], and [[Princess Peach (SSBB)|Peach]], who were having some tea. The clones then revert to [[Shadow Bug]]s and form into a giant metal monster called [[Duon]]. Snake and Lucario jump down to help, along with [[Falco Lombardi (SSBB)|Falco]] who ejects from an Arwing. Once the monster is defeated, the shadow bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives him. Upon being revived, Mr. Game & Watch wonders where he is until Peach scolds him, causing him to look down in shame. Then Peach gives him her parasol to cheer him up. Upon encountering [[Tabuu]], Mr. Game & Watch, along with the rest of the heroes, are turned into trophies, but later revived thanks to [[Luigi (SSBB)|Luigi]], [[Ness (SSBB)|Ness]], [[King Dedede (SSBB)|King Dedede]], and [[Kirby (SSBB)|Kirby]]. After that, he accompanies the heroes throughout the rest of the story and helps them take down Tabuu.
 
   
Mr. Game & Watch is the only playable character to not have his name displayed when he is introduced. In addition, his Shadow Bug clones do not have the purplish flames or yellow eyes that the other clones do.
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==Moveset==
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''All of Mr. Game & Watch's moves use objects from games in the [[Game & Watch|Game & Watch series]], making him the only character to have every single move in his arsenal based on a game he appeared previously before.''
   
According to [[Shadow Bug#Trophy description|a trophy]], Mr. Game & Watch embodies a limitless supply of [[Shadow Bug]]s, a substance which can replicate characters or even create new creatures. Tabuu discovered this and captured Mr. Game & Watch, using the Shadow Bugs to build the [[Subspace Army]].
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===Ground Attacks===
  +
====Normal====
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*Standard attack - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly. 3% first hit, 2% for every following. Good spamming move and hard to get out of. Fast ending lag, this can lead into a grab or tilt attack.
  +
*Dash attack - Helmet: Mr. Game & Watch "slides" his head along the ground while wearing a helmet. Laggy and easy to predict, a long time to finish, though its hitbox has a long duration. Can combo into moves vs fast fallers. 11% damage.
  +
*Side-Tilt - Lion: Mr. Game & Watch thrusts a chair in front of him, has light potential to kill at very high damages. Some noticeable ending lag. Like his other tilts, it has a hitbox with a long duration. 10% damage
  +
*Down-Tilt - Manhole: Mr. Game & Watch flips a manhole cover in front of him. A very good move to space, especially against characters with low reach. The manhole lid is actually a 3-D object, unlike any of his other moves, which are all 2D objects. It is no longer a good KO move like in ''Melee'', but it does annoy foes and is effective at edgeguarding due to being a semi-spike as well as having good base knockback and a hitbox with long duration. 6% damage
  +
*Up-Tilt - Flagman: Mr. Game & Watch waves a flag above him. Combos into itself with fast fallers and heavy weights at lower percents. Usually used into a N-Air or U-Air otherwise, can even KO at higher %'s. 8% damage
   
It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil.
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====Smash====
  +
*Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. Great base knockback and even greater knockback scaling as well as lasting longer than expected, making it hard to punish. Has a disjointed hitbox at the end of the move causing very low damage but with good knockback. Usually used after down air, down throw, or up air. Its great knockback scaling and diagonal trajectory makes momentum canceling very ineffective against it. It is arguably the best forward smash in the game with its rather fast start-up, good reach, and great knockback, being capable of KOing any character under 100%. 18% uncharged, 25% fully charged
  +
*Up Smash - Octopus: <!--Not the Final Smash;--> Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head, the hitbox extending a short ways above the helmet. Has noticeable start-up lag, but is the third strongest up smash in the game KO percentage wise (only Ivysaur's and Lucas' KO faster) and it has the highest knockback scaling of any up smash in the game. This is usually Mr. Game & Watch's fastest killing smash attack, depending on the character and stage. Usually used after U-air or N-air. Very useful for tech chases due to its wide hitbox and good duration. Kills lightweights starting around 80% and heavyweights starting around 120%. 18% uncharged, 25% fully charged
  +
*Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage and much less power with horizontal knockback. The tip is the sweetspot with very powerful vertical knockback. If sourspotted, this attack is a rather powerful semi-spike and can KO early when on the edge. When sweetspotted, this is one of the most powerful down smashes in the game, being one of the few that can reliably KO under 100%. Very fast [[IASA]], which can surprise people by using it again after a missed one. It is effective at edgeguarding as the semi-spike is powerful and even though the sweetspot has vertical knockback, its great knockback can still KO a recovering opponent. Can combo out of the last hits of n-air and also with down throw vs anyone who doesn't have a long enough roll and who doesn't tech it. 14%/18% handles (sourspot), 16%/25% tip ([[sweetspot]]).
   
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
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====Other====
==Events==
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*Floor attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. It is very fast. 6% damage
*Event 32: Bird in Darkest Night- Use Falco and KO Mr. Game & Watch. The screen constantly fades out to black.
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*Ledge attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell. 8% damage.
*Event 34: All-Star Battle Melee- Select your character and KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf on the Pokemon Stadium stage.
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*100% ledge attack - Alarm 2: Mr. Game & Watch climbs up the ledge, charges, then hits the opponent with his alarm bell; it takes a little longer to execute than Alarm. 10% damage
*Event 35: The Visitor to Flat Zone- As Mr. Game & Watch, KO Peach, Jigglypuff, and Toon Link on Flat Zone 2. All three opponents have two dimensions.
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*Trip attack - Vermin 3: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him; just like his Floor Attack. 6% damage.
   
==Co-op Events==
 
*Co-Op Event 16: Jigglypuff's Great Comeback- On Castle Siege, play as tiny Jigglypuff and Mr. Game & Watch against giant Ness and Lucas. Over the course of the battle, your opponents shrink down to your tiny size, while Jigglypuff grows.
 
*Co-Op Event 21: The True All-Star Battle- Select your character and take on the entire roster on Battlefield.
 
 
==Moveset==
 
===Ground Attacks===
 
'''Normal'''
 
*Standard attack - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly.
 
*Dash attack - Helmet: Mr. Game & Watch falls down "slides" while wearing a helmet. Can be held down for a strong attack. Takes a long time to finish.
 
*Strong Side - Lion: Mr. Game & Watch thrusts a chair in front of him.
 
*Strong Down - Manhole: Mr. Game & Watch flips a manhole cover in front of him.
 
*Strong Up - Flagman: Mr. Game & Watch waves a flag above him. Good for comboing at low percentages.
 
'''Smash'''
 
*Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. An effective finisher that lasts longer than expected.
 
*Up Smash - Octopus: <!--Not the Final Smash;--> Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head. Lots of start-up lag, but is a very powerful finisher.
 
*Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams it on both sides. Does less damage if it hits the enemy by the handle, although when held down, it can inflict more damage to opponents (if the damage is 50%), causing them to be [[Star KO]]'d.
 
'''Other'''
 
*Floor attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him.
 
*Ledge attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell.
 
*100% ledge attack - Alarm 2: Mr. Game & Watch climbs up the ledge, charges, then hits the opponent with his alarm bell; it takes a little longer to execute then Alarm.
 
*Trip attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him; just like his Floor Attack.
 
 
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
 
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
 
 
===Aerial Attacks===
 
===Aerial Attacks===
*Neutral Aerial - Tropical Fish: Two fishes will come out of both sides of a bowl, hitting multiple times. The last hit does knockback.
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*Neutral Aerial - Tropical Fish: Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. Its large hitbox and light vertical knockback allows it to juggle very well. Great shield stabber. 17%
*Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. Up it pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged. This can actually push a player out of Ike's Great Aether.
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*Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. It [[push]]es characters above Mr. Game & Watch upwards if they are out of range of being damaged. This can actually push a player out of Ike's [[Great Aether]], and, when high enough, can push opponents above the upper blast line for a [[Star KO]]. The wind hitbox can be used to help teammates with their vertical recovery. 7% for first hit, 9% for the second hit, 16% total. Second hit has very high knockback but is very difficult to land due to the wind effect of the first hitbox.
*Forward Aerial - Cement Factory: Mr. Game & Watch takes out a cement brick and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of exactly which side of his body the enemy is hit by.
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*Forward Aerial - Mario Bros.: Mr. Game & Watch takes out a box and attacks with it. The sweetspot is the initial hitbox with very powerful horizontal knockback while the subsequent hitbox is the sourspot with very low knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. Has the greatest KO potential of all his aerials (other than a meteor smashed dair) if sweetspotted. Great for edgeguarding and it can WoP opponents at low to mid percentages. It has long landing lag but its aerial ending lag is not as bad. 17% damage, 6% if not sweetspotted.
*Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times.
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*Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a land turtle and attacks behind him. Hits multiple times and has great horizontal reach with a large hitbox. When being shielded, opponents often drop their shields too soon due to the turtle's hitlag causing it to have unexpected duration when it is landed. Can be DI'd out of though. 15%
*Down Aerial - Donkey Kong Jr.: Mr. Game & Watch takes out a key and slams it downward. This attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing.
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*Down Aerial - Donkey Kong Jr.: A [[Stall-Then-Fall]]. Mr. Game & Watch takes out a key and slams it downward. This Stall-Then-Fall attack propels Mr. Game & Watch downwards and is a meteor smash if the initial hitbox is landed and sweetspotted. A very light and slow fall compared to other stall-then-falls, easy to recover from with moderate-good landing lag. Can be moved left or right a bit. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. 20% damage, 14% for first hit, 6% for the second. Can perform the [[Stall-Then-Fall Glitch]].
   
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
 
 
===Grabs and Throws===
 
===Grabs and Throws===
*Pummel: Alarm: Mr. Game & Watch hits the enemy with the alarm bell.
+
Interestingly, the speed at which Mr. Game and Watch juggles his opponent in his throws depends on his foe's weight.
*Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward.
+
*Pummel: Alarm: Mr. Game & Watch bashes the enemy with his alarm bell, somewhat slowly. 3%
*Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward.
+
*Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward. 8%
*Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward.
+
*Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward. 8%
*Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched downward.
+
*Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward. 8%
  +
*Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is thrown onto the ground.The lighter the opponent, the faster the juggle. It is a good throw to lead into Mr. G & W's down-smash or up smash if predicting the opponent's roll. Also, if a player uses Mr. Game & Watch's neutral attack right after this grab and immediately grabs the foe again, it can Chain Grab, though can be DI'd out of. 6%. If used correctly near the edge, it can spike.
   
==Special Moves==
+
===Special Moves===
{{specialmoves|Chef|Judge|Fire|Oil Panic|Octopus|Mr. Game & Watch}}
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{{Mr. Game & Watch Special Moves}}
   
== Special Movements ==
+
===[[Taunt]]s===
===[[Taunt|Taunts]]===
+
*'''Up:''' Rings his bell high.
  +
*'''Down:''' Jumps once, opening his hands, in a cheery way.
  +
*'''Side:''' Rings his bell low. This is the same taunt he had in Melee.
   
'''Up:''' Rings his bell high. (Note: His bell can be rung repeatedly by continuously pressing up on the D-pad.)
+
===On-Screen Appearance===
  +
*Moves along a row of Game and Watch LCD frames until he reaches the foreground.
   
'''Side:''' Rings his bell low. (Note: His bell can be rung repeatedly by continuously pressing left or right on the D-pad.)
+
==In competitive play==
  +
{{SSBBMatchupTable|mrgame&watch=yes}}
   
'''Down:''' Jumps once, opening his hands.
+
==Role in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]]==
   
===[[On-Screen Appearance]]===
+
[[File:Mr GW Subspace Emissary.jpg|thumb|300px|Mr. Game & Watch in the ''SSE'']]The [[Shadow Bug]]'s trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance which can [[False Character|replicate characters]] or even create new dark creatures. [[Tabuu]] discovered this and captured Mr. Game & Watch in the prologue, using the Shadow Bugs to build the [[Subspace Army]].
Moves across a row of Game & Watch LCDs.
 
   
===Idle Stance===
+
[[Snake (SSBB)|Solid Snake]], [[Meta Knight (SSBB)|Meta Knight]] and [[Lucario (SSBB)|Lucario]] enter the [[Halberd]]'s control room to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the [[Battleship Halberd Bridge|main deck]], interrupting [[Zelda (SSBB)|Princess Zelda]] (in her [[Sheik (SSBB)|Sheik]] disguise)'s, [[Fox (SSBB)|Fox]]'s and [[Peach (SSBB)|Princess Peach]]'s tea party. The clones then revert to [[Shadow Bug]]s and form into a giant metal monster called [[Duon]]. Snake and Lucario jump down to help, along with [[Falco (SSBB)|Falco]] who ejects from an [[Arwing]]. Once the robot is defeated, the Shadow Bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his [[blaster]], but Peach revives him. Upon being revived, Mr. Game & Watch is confused and wonders where he is, until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her [[Peach Parasol|parasol]] to cheer him up, causing Peach to giggle.
*Looks behind himself with mouth open.
 
*Jumps up a little. Similar to Down taunt.
 
   
===[[Victory Pose]]===
+
At the [[entrance to Subspace]], Mr. Game & Watch, along with the rest of the team, prepares to attack Tabuu, but is effortlessly turned into a trophy by the Off Waves. He is later revived thanks to [[Luigi (SSBB)|Luigi]], [[Ness (SSBB)|Ness]], and [[King Dedede (SSBB)|King Dedede]]. After that, he accompanies the heroes through [[the Great Maze]] and the showdown with Tabuu.
*'''[[Victory Theme]]:''' ''[[Victory Theme#Mr. Game & Watch|Mr. Game & Watch]]''
 
*Jumps up and down in the air, similar to his down taunt
 
*Looks around a little to each side and then rocks back and forth on one foot
 
*Rings his bell
 
   
===[[Wii Remote|Wii Remote Choice]]===
+
It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil, despite the fact that Mr. Game & Watch has shown moral behaviour in many of his games.
Makes three similarly sounding beeping sounds, then a louder, different sounding beep, then a normal beep.
 
 
===[[Classic Mode|Credits Music]]===
 
*''Flat Zone 2''
 
 
<!--REMEMBER: "Game & Watch" without the "Mr." refers to the handheld game series. In order to avoid confusion, always use "Mr." when referring to the character. Also, the name is properly spelled: "Mr. Game & Watch", not "Mr. Game and Watch".-->
 
==Color Changes==
 
Mr. Game & Watch's color changes change the entire color of himself and the color of his outline.
 
 
*Black (Original)
 
*Red
 
*Blue
 
*Dark yellow
 
*Green
 
*Cyan
 
 
== Stickers ==
 
 
Below is a list of Mr. Game & Watchs attacks and what type of attack they are considered.
 
 
===Ground attacks===
 
Neutral Attack - This attack is considered weapon based damage.
 
 
Forward Tilt - This attack is considered weapon based damage.
 
 
Up Tilt - This attack is considered weapon based damage.
 
 
Down Tilt - This attack is considered weapon based damage.
 
 
===Smashes===
 
Forward Smash - This attack is considered weapon and Fire based damage.
 
 
Up Smash - This attack is considered Head based damage.
 
 
Down Smash - This attack is considered Weapon based damage.
 
 
===Air attacks===
 
Neutral Air - This attack is considered Weapon based damage.
 
 
Forward Air - This attack is considered Weapon based damage.
 
 
Back Air - This attack is considered Weapon based damage.
 
 
Up Air - This attack is considered Weapon based damage.
 
 
Down Air - This attack is considered Weapon based damage.
 
 
 
===Other Attacks===
 
Get up Attack - This attack is considered Weapon based damage.
 
 
Ledge Recovery Attack - This attack is considered Weapon based damage.
 
   
 
===Exclusive Stickers===
 
===Exclusive Stickers===
 
 
These stickers can only be used by Mr. Game & Watch or a select few including him:
 
These stickers can only be used by Mr. Game & Watch or a select few including him:
   
Line 122: Line 104:
 
*Yakuman Player: [Electric] Resistance +28
 
*Yakuman Player: [Electric] Resistance +28
   
  +
==Palette Swaps==
  +
[[File:Alt-mrgw2.jpg|frame|center|Mr. Game & Watch's alternate palette swaps]]
   
 
==Trivia==
 
==Trivia==
*Mr.Game & Watch is the only character who is 2-D in appearance.
+
*Mr. Game & Watch is the only character who is always 2D in appearance. Although Mr. Game & Watch usually appears in 2D, the effect is achieved by flattening a 3D character model. He is also the only character with no textures or shading; he is simply one solid colour and outline.
*The manhole that Mr. Game & Watch's down tilt creates is actually 3-D, although it looks 2-D at first.
+
*With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in ''Brawl''<nowiki>'</nowiki>s roster - which is why he is the first character to be fought in All-Star mode. Interestingly enough, he is the last character to be fought in ''Melee's'' All Star Mode.
*All of Mr. G&W's moves come from a game.
+
*When grabbed and thrown, Mr. Game & Watch moves smoothly as opposed to his normal frame-by-frame motion. This animation also occurs while Mr. Game & Watch is aiming a [[Cracker Launcher]].
*Mr. G&W's position in his artwork is essentially identical to his ''Melee'' artwork. The most noticeable change and perhaps the only one is the addition of a gray outline, although this outline was present in-game in both games.
+
*Mr. Game and Watch, [[R.O.B. (SSBB)|R.O.B.]], [[Olimar (SSBB)|Olimar]], and [[Samus (SSBB)|Samus]] are the only characters that never talk or make vocal sounds and is the only character whose complete set of sounds is not affected by the [[Metal Box]].
*When Mr. Game & Watch is swallowed by Kirby, Kirby's Chef has a 3-D pan, which is easy to spot if Kirby is metal.
+
*When Mr. Game & Watch is grabbed, he's grabbed by his nose.
*Mr. Game & Watch and Pit are the only characters who use the hammer in a retro fashion, similar to the use in ''Donkey Kong''.
+
*Mr. Game & Watch is the only character who doesn't move when charging his smash attacks.
*He lets out two high pitched beeps when [[Star KO]]'d.
+
*In The Subspace Emissary, Mr. Game and Watch is the only playable character who didn't have an immediate presentation screen.
*Mr. Game & Watch, Captain Falcon, and Meta Knight are the only ones to not have a final smash where it first zooms in to the character.
+
*Mr. Game & Watch is one of the few characters never to be played in the Subspace Emissary unless chosen specifically for a level.
*Mr. Game & Watch first appeared in 1980 as Nintendo's first video game character, being the oldest character in Brawl's roster.
+
*Mr. Game & Watch has the only natural move in the game that can OHKO, Judge, but only on the 9 card.
*Mr. Game & Watch is actually 3-D, but squashed like all characters are in [[Flat Zone 2]] and [[Hanenbow]]. This can be seen easily by using a Metal Box, or the "shadow" version of him in [[The Great Maze]].
+
*When using the Metal Box, Mr. Game & Watch remains 2D, although he takes on a 3D appearance.
*Mr. Game & Watch is the only character not to have his name introduced when he appears in ''Subspace Emissary''. He is also the only one whose shadow bug clones do not have purplish flames surrounding them, or have yellow eyes.
+
*The way Mr. Game & Watch moves his arm when he tries to grab is based on the Game & Watch game ''Mario's Cement Factory''. In this game, Mr. Game & Watch had to pull the handles of different containers to open them and let the cement fall through so the container wouldn't overflow. When Mr. Game & Watch tries to grab, he moves his arm in a strongly similar way. This is the easiest way to see if he misses.
*In ''Melee'' he is the last character to face in [[All-Star Mode]] while in ''Brawl'' he is the first.
+
*In Mr. Game & Watch's idle stance, his mouth will usually be closed, but it will be open if he's currently holding a light item.
   
== Snake's Codec Message ==
+
==External links==
*Snake + Otacon
+
*[http://www.smashbros.com/wii/en_us/characters/hidden08.html Mr. Game & Watch's page at ''Smash Bros. DOJO!!''.]
 
Snake: "Otacon, theres a guy walking around in here... and hes only got 2 dimensions!"
 
 
Otacon: "That's Mr. Game & Watch. He comes from a world where everything is flat.
 
Game & Watch was a series of portable games released by Nintendo in 1980.
 
They were powered by large-scale integrated circuits and only had mono-chrome LCD displays, so characters kind of looked like the numbers on a calculator.
 
The guy you're looking at now, Mr. Game & Watch, was a character who appeared in these games."
 
 
Snake: "This is making my head hurt."
 
 
Otacon: "Well, um... He's... I mean... Look, just start fighting him, and i'm sure everything will make sense."
 
 
Snake: "..."
 
 
==Glitches==
 
*Infinite Second Jump- Brawl registers your character as being on the ground before you actually hit the ground, so by performing an aerial and timing it so that it ends right before you hit the ground, you can use your second jump again, without landing, eliminating the landing lag. It's a glitch that can work with most characters.
 
 
==External Links==
 
*[http://www.smashbros.com/en_us/characters/hidden08.html Mr. Game & Watch's Smash Bros Dojo!!]
 
 
*[http://www.youtube.com/watch?v=QnmzjWNoQXc Combo/gameplay video]
 
*[http://www.youtube.com/watch?v=QnmzjWNoQXc Combo/gameplay video]
 
*[http://www.youtube.com/watch?v=GVfEaTwgn_s Gameplay video]
 
*[http://www.youtube.com/watch?v=GVfEaTwgn_s Gameplay video]
 
*[http://youtube.com/watch?v=beK5wGtZnyQ Another gameplay video]
 
*[http://youtube.com/watch?v=beK5wGtZnyQ Another gameplay video]
 
*[http://www.flickr.com/photos/vgcats/sets/72157603813685808/ Screenshots]
 
*[http://www.flickr.com/photos/vgcats/sets/72157603813685808/ Screenshots]
*[http://www.youtube.com/watch?v=DIyjilTlSv4 Mr. Game & Watch's Moves 1 - Super Smash Bros. Melee History; Shows where each of G&W's attacks came from]
+
*[http://www.smashboards.com/showthread.php?t=141781 Mr. Game & Watch Character Guide on SWF]
*[http://www.youtube.com/watch?v=Vr9Q8HwmdeQ Mr. Game & Watch's Moves 2 - Super Smash Bros. Melee History; Part 2 of the series.]
+
*[http://www.youtube.com/watch?v=OhjqoPq8_vI&feature=related Mr Game & Watch's hitbox size of each of his moves]
   
 
{{SSBBCharacters}}
 
{{SSBBCharacters}}
 
{{SubspaceArmy}}
 
{{SubspaceArmy}}
{{Game & Watch universe}}
+
{{Miscellaneous universes}}
 
[[Category:Characters]]
 
 
[[Category:Characters (SSBB)]]
 
[[Category:Characters (SSBB)]]
[[Category:Game and Watch universe]]
+
[[Category:Playable Characters]]
  +
[[Category:Game & Watch universe]]
  +
[[Category:Unlockables]]
  +
[[Category:Veterans]]
  +
[[Category:Villains]]
  +
[[Category:Heroes]]
  +
[[Category:Subspace Army]]
  +
[[Category:Enemy Trophies]]
  +
[[Category:Veterans (SSBU)]]

Latest revision as of 00:04, August 25, 2019

This article is about Mr. Game & Watch's appearance in Super Smash Bros. Brawl. For other uses, see Mr. Game & Watch.

Mr. Game & Watch (Mr.ゲーム&ウォッチ, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Brawl. He was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows his Final Smash, in which Mr. Game & Watch transforms into an Octopus.

He was officially confirmed on the Smash Bros. DOJO!! website on March 10, 2008, one day after the game came out in the USA.

He is currently holding the 16th spot on Brawl's tier list, which is a huge leap from Melee (where he is currently 22nd). This is due to the increase in priority in all of his attacks, disjointed hitboxes on his aerials, tilts and incredibly powerful smashes, as well as Judge #9 being almost an One-hit KO if not stale. He has also acquired useful techniques such as Turtle Trapping and Bucket Braking (which greatly prolongs his survivability) and a solid spacing game. This results in excellent matchups against most characters (almost all matchups from G tier to B tier are at least 60-40 in his favour). However, his mediocre approach and problems dealing with disjointed hitboxes and lack of development result in mediocre matchups against top-tier characters, preventing him from being top-tier himself.

How to UnlockEdit

In order to unlock Mr. Game & Watch, the player must complete one of the following:

  • Fight in 250 Brawls.
  • Clear Target Smash with 30 different characters on any single difficulty level.
  • Have Mr. Game & Watch join your party in The Subspace Emissary

With the exception of the third method, the players will have to fight him.

AttributesEdit

Mr. Game & Watch packs a punch. In general, his attacks possess favourable hitboxes, low lag, and high knockback. However, his roll and dash attack are rather poor. Many of his attacks can hit multiple times. His erratic, instant movement makes him nearly impossible to predict in nearly anything that isn't his approach. Most of Mr. Game & Watch's tilts follow the pattern of his other attacks, being quick and powerful, while also possessing disjointed hitboxes. His Forward Smash has long lasting hitbox, making it difficult to punish. His Down Smash is very powerful when sweetspotted, and it's a rather powerful semi-spike when sourspotted.

Additionally, Mr. Game & Watch is able to break projectile campers easily using Oil Panic (although this only works on energy projectiles) or simply ducking underneath most projectiles. Mr. Game & Watch does have a projectile, Chef, but it is somewhat weak and has a random trajectory, which makes it somewhat unreliable. The move Judge is an attack that relies on chance. It can do anything from hurting himself if used more than twice in a match (1) to being a One-Hit KO (9). With his Bucket Braking and directional influence, he can be hard to KO despite being the 2nd lightest character in the game (tied with Squirtle). Being both quick and a small target, Mr. Game & Watch can be difficult to hit.

Mr. Game & Watch in teamsEdit

Although Mr. Game & Watch isn't near the top characters in singles, he is usually considered as one of the best characters in teams. Thanks to his planking, excellent recovery, small size and Bucket Braking he can hold stocks very well, and with his low lag, spammable and extremely powerful smashes (even killing the heaviest characters below 100% uncharged), and if he gets a 9 from Judge, he can KO under 5%. He can also get Oil Panic from certain partners, some allowing to get a near One-hit KO regardless of weight or Directional influence.

Changes from Melee to BrawlEdit

Mr. Game & Watch received a major buff, especially from Brawl's new physics. In reality, his attacks weren't buffed that much. His Down Tilt is much weaker, but is now a semi-spike and has more range. In Melee, it was a powerful vertical launch. His Down Smash is much easier to sweetspot, and both the sweetspot and sourspot are more powerful. His D-Air is now a Stall-then-Fall, giving greater knockback, adding to a great aerial game. His Down Throw now sends opponents to the ground rather than the air. His N-Air has been changed to the Tropical Fish, which scores more hits, but is less powerful.

Most of his specials have incurred minor changes. For Chef, he tosses other foods besides bacon, and has increased damage and hitstun depending on the projectile, but on the downside most of his projectiles have less range. Oil Panic can now be used to stop all knockback in air, a technique known as Bucket Braking. Oil Panic's maximum damage has been reduced from 200% to 60%. Fire was changed greatly, giving Mr. Game & Watch a parachute to slow his descent, as well as not putting him into helpless mode. His Judge "7" will always generate an apple if it hits while on the ground, regardless of item configuration. In addition, Judge "9" does more damage. His U-Air has been given a push effect, which gives him an advantage (it is now a reliable KOing move) and a disadvantage (it is much harder to land a second hit). He has a slightly slower running speed, but the slowed down gameplay, and the removal of l-canceling has put him in a less disadvantage than he was in Melee. He is also slightly larger, and his shield now fully covers him.

Other changes are mostly cosmetic. His outline is brighter and thicker, and he has two new costumes (Cyan and Dark Yellow). He no longer opens his mouth while using Chef. His edge recovery attack and Judge "9" both make a similar ringing noise to his taunt. He no longer makes a noise when KO'd, except for a Star KO. He has a new victory theme as well. The most significant cosmetic change is that he no longer has to be the last unlockable character unlocked, like he was in Melee. His jumping sounds have a slight echo, while his jumping sounds in Melee didn't.

MovesetEdit

All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he appeared previously before.

Ground AttacksEdit

NormalEdit

  • Standard attack - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly. 3% first hit, 2% for every following. Good spamming move and hard to get out of. Fast ending lag, this can lead into a grab or tilt attack.
  • Dash attack - Helmet: Mr. Game & Watch "slides" his head along the ground while wearing a helmet. Laggy and easy to predict, a long time to finish, though its hitbox has a long duration. Can combo into moves vs fast fallers. 11% damage.
  • Side-Tilt - Lion: Mr. Game & Watch thrusts a chair in front of him, has light potential to kill at very high damages. Some noticeable ending lag. Like his other tilts, it has a hitbox with a long duration. 10% damage
  • Down-Tilt - Manhole: Mr. Game & Watch flips a manhole cover in front of him. A very good move to space, especially against characters with low reach. The manhole lid is actually a 3-D object, unlike any of his other moves, which are all 2D objects. It is no longer a good KO move like in Melee, but it does annoy foes and is effective at edgeguarding due to being a semi-spike as well as having good base knockback and a hitbox with long duration. 6% damage
  • Up-Tilt - Flagman: Mr. Game & Watch waves a flag above him. Combos into itself with fast fallers and heavy weights at lower percents. Usually used into a N-Air or U-Air otherwise, can even KO at higher %'s. 8% damage

SmashEdit

  • Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. Great base knockback and even greater knockback scaling as well as lasting longer than expected, making it hard to punish. Has a disjointed hitbox at the end of the move causing very low damage but with good knockback. Usually used after down air, down throw, or up air. Its great knockback scaling and diagonal trajectory makes momentum canceling very ineffective against it. It is arguably the best forward smash in the game with its rather fast start-up, good reach, and great knockback, being capable of KOing any character under 100%. 18% uncharged, 25% fully charged
  • Up Smash - Octopus: Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head, the hitbox extending a short ways above the helmet. Has noticeable start-up lag, but is the third strongest up smash in the game KO percentage wise (only Ivysaur's and Lucas' KO faster) and it has the highest knockback scaling of any up smash in the game. This is usually Mr. Game & Watch's fastest killing smash attack, depending on the character and stage. Usually used after U-air or N-air. Very useful for tech chases due to its wide hitbox and good duration. Kills lightweights starting around 80% and heavyweights starting around 120%. 18% uncharged, 25% fully charged
  • Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage and much less power with horizontal knockback. The tip is the sweetspot with very powerful vertical knockback. If sourspotted, this attack is a rather powerful semi-spike and can KO early when on the edge. When sweetspotted, this is one of the most powerful down smashes in the game, being one of the few that can reliably KO under 100%. Very fast IASA, which can surprise people by using it again after a missed one. It is effective at edgeguarding as the semi-spike is powerful and even though the sweetspot has vertical knockback, its great knockback can still KO a recovering opponent. Can combo out of the last hits of n-air and also with down throw vs anyone who doesn't have a long enough roll and who doesn't tech it. 14%/18% handles (sourspot), 16%/25% tip (sweetspot).

OtherEdit

  • Floor attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. It is very fast. 6% damage
  • Ledge attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell. 8% damage.
  • 100% ledge attack - Alarm 2: Mr. Game & Watch climbs up the ledge, charges, then hits the opponent with his alarm bell; it takes a little longer to execute than Alarm. 10% damage
  • Trip attack - Vermin 3: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him; just like his Floor Attack. 6% damage.

Aerial AttacksEdit

  • Neutral Aerial - Tropical Fish: Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. Its large hitbox and light vertical knockback allows it to juggle very well. Great shield stabber. 17%
  • Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. It pushes characters above Mr. Game & Watch upwards if they are out of range of being damaged. This can actually push a player out of Ike's Great Aether, and, when high enough, can push opponents above the upper blast line for a Star KO. The wind hitbox can be used to help teammates with their vertical recovery. 7% for first hit, 9% for the second hit, 16% total. Second hit has very high knockback but is very difficult to land due to the wind effect of the first hitbox.
  • Forward Aerial - Mario Bros.: Mr. Game & Watch takes out a box and attacks with it. The sweetspot is the initial hitbox with very powerful horizontal knockback while the subsequent hitbox is the sourspot with very low knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. Has the greatest KO potential of all his aerials (other than a meteor smashed dair) if sweetspotted. Great for edgeguarding and it can WoP opponents at low to mid percentages. It has long landing lag but its aerial ending lag is not as bad. 17% damage, 6% if not sweetspotted.
  • Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a land turtle and attacks behind him. Hits multiple times and has great horizontal reach with a large hitbox. When being shielded, opponents often drop their shields too soon due to the turtle's hitlag causing it to have unexpected duration when it is landed. Can be DI'd out of though. 15%
  • Down Aerial - Donkey Kong Jr.: A Stall-Then-Fall. Mr. Game & Watch takes out a key and slams it downward. This Stall-Then-Fall attack propels Mr. Game & Watch downwards and is a meteor smash if the initial hitbox is landed and sweetspotted. A very light and slow fall compared to other stall-then-falls, easy to recover from with moderate-good landing lag. Can be moved left or right a bit. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. 20% damage, 14% for first hit, 6% for the second. Can perform the Stall-Then-Fall Glitch.

Grabs and ThrowsEdit

Interestingly, the speed at which Mr. Game and Watch juggles his opponent in his throws depends on his foe's weight.

  • Pummel: Alarm: Mr. Game & Watch bashes the enemy with his alarm bell, somewhat slowly. 3%
  • Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward. 8%
  • Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward. 8%
  • Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward. 8%
  • Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is thrown onto the ground.The lighter the opponent, the faster the juggle. It is a good throw to lead into Mr. G & W's down-smash or up smash if predicting the opponent's roll. Also, if a player uses Mr. Game & Watch's neutral attack right after this grab and immediately grabs the foe again, it can Chain Grab, though can be DI'd out of. 6%. If used correctly near the edge, it can spike.

Special MovesEdit

Mr. Game & Watch's Special Moves
Melee Brawl SSBWU/3DS Ultimate
Standard Special Chef
Side Special Judge
Up Special Fire
Down Special Oil Panic
Final Smash Octopus

TauntsEdit

  • Up: Rings his bell high.
  • Down: Jumps once, opening his hands, in a cheery way.
  • Side: Rings his bell low. This is the same taunt he had in Melee.

On-Screen AppearanceEdit

  • Moves along a row of Game and Watch LCD frames until he reaches the foreground.

In competitive playEdit

Role in the Subspace EmissaryEdit

Mr GW Subspace Emissary

Mr. Game & Watch in the SSE

The Shadow Bug's trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance which can replicate characters or even create new dark creatures. Tabuu discovered this and captured Mr. Game & Watch in the prologue, using the Shadow Bugs to build the Subspace Army.

Solid Snake, Meta Knight and Lucario enter the Halberd's control room to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the main deck, interrupting Princess Zelda (in her Sheik disguise)'s, Fox's and Princess Peach's tea party. The clones then revert to Shadow Bugs and form into a giant metal monster called Duon. Snake and Lucario jump down to help, along with Falco who ejects from an Arwing. Once the robot is defeated, the Shadow Bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives him. Upon being revived, Mr. Game & Watch is confused and wonders where he is, until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her parasol to cheer him up, causing Peach to giggle.

At the entrance to Subspace, Mr. Game & Watch, along with the rest of the team, prepares to attack Tabuu, but is effortlessly turned into a trophy by the Off Waves. He is later revived thanks to Luigi, Ness, and King Dedede. After that, he accompanies the heroes through the Great Maze and the showdown with Tabuu.

It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil, despite the fact that Mr. Game & Watch has shown moral behaviour in many of his games.

Exclusive StickersEdit

These stickers can only be used by Mr. Game & Watch or a select few including him:

  • Chef (Game & Watch): [Specials: Indirect] Attack +25
  • Donbe: [Slash] Resistance +26
  • Duck: Launch Resistance +20
  • F-Type: [Throwing] Attack +22
  • Flag Man: [Specials: Indirect] Attack +4
  • Lion: [Specials: Direct] Attack +13
  • Vermin: [Weapon] Attack +15
  • Wild Gunman: [Specials: Indirect] Attack +5
  • Yakuman Player: [Electric] Resistance +28

Palette SwapsEdit

Alt-mrgw2

Mr. Game & Watch's alternate palette swaps

TriviaEdit

  • Mr. Game & Watch is the only character who is always 2D in appearance. Although Mr. Game & Watch usually appears in 2D, the effect is achieved by flattening a 3D character model. He is also the only character with no textures or shading; he is simply one solid colour and outline.
  • With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in Brawl's roster - which is why he is the first character to be fought in All-Star mode. Interestingly enough, he is the last character to be fought in Melee's All Star Mode.
  • When grabbed and thrown, Mr. Game & Watch moves smoothly as opposed to his normal frame-by-frame motion. This animation also occurs while Mr. Game & Watch is aiming a Cracker Launcher.
  • Mr. Game and Watch, R.O.B., Olimar, and Samus are the only characters that never talk or make vocal sounds and is the only character whose complete set of sounds is not affected by the Metal Box.
  • When Mr. Game & Watch is grabbed, he's grabbed by his nose.
  • Mr. Game & Watch is the only character who doesn't move when charging his smash attacks.
  • In The Subspace Emissary, Mr. Game and Watch is the only playable character who didn't have an immediate presentation screen.
  • Mr. Game & Watch is one of the few characters never to be played in the Subspace Emissary unless chosen specifically for a level.
  • Mr. Game & Watch has the only natural move in the game that can OHKO, Judge, but only on the 9 card.
  • When using the Metal Box, Mr. Game & Watch remains 2D, although he takes on a 3D appearance.
  • The way Mr. Game & Watch moves his arm when he tries to grab is based on the Game & Watch game Mario's Cement Factory. In this game, Mr. Game & Watch had to pull the handles of different containers to open them and let the cement fall through so the container wouldn't overflow. When Mr. Game & Watch tries to grab, he moves his arm in a strongly similar way. This is the easiest way to see if he misses.
  • In Mr. Game & Watch's idle stance, his mouth will usually be closed, but it will be open if he's currently holding a light item.

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