- This article is about Mr. Game & Watch's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Mr. Game & Watch.
Mr. Game & Watch is a playable character in Super Smash Bros. for Nintendo 3DS and Wii U. After making a cameo in Pac-Man's trailer, Mr. Game & Watch was formally revealed on October 23rd, 2014 alongside Bowser Jr. during the Super Smash Bros. for Wii U: 50-Fact Extravaganza.
He currently ranks 39th on the tier list, a vast drop from his position in Brawl as 16th out of 38. He possesses decent mobility, a good combo and aerial game, and high damage output which rivals that of heavyweights. However, Mr. Game and Watch suffers from inconsistent KO options, lightweight status, and a gimmicky playstyle that is easy to counter if made predictable.
How to Unlock
Complete the following:
- Play 90 matches.
- Clear Classic Mode with 10 different characters.
After completing either option, you must fight and defeat Mr. Game & Watch in Flat Zone 2.
Complete the following:
- Play 80 matches.
- Clear Classic Mode with 5 different characters on 2.0 difficulty or higher.
After completing either option, you must fight and defeat Mr. Game & Watch in Flat Zone X.
- Has good recovery.
- Judge #9 can 0% KO players if used correctly. It will always KO if the target hit has 40% or higher damage. In addition, each Judge has various effects, such as freezing or inflicting high shield damage.
- Small body frame and 3rd smallest crouch, allowing him to avoid more attacks.
- Less fluid animations on all attacks to simulate the frame-by-frame movements of his original games, thus making him more unpredictable.
- Oil Panic can also 0% KO players, but this depends on their location and the power of the projectiles that was absorbed. It also carries over stocks, so Mr. Game & Watch does not have to refill the bucket again if he gets KO'ed.
- Up Aerial and Down Tilt can occasionally "super jump" opponents and delay down aerial moves such as Wizard's Foot.
- Fire can move opponents away from Mr Game & Watch if used correctly and does not go helpless.
- Chef can knock back opponents if hit at point-blank range and has enough strength to stop most attacks.
- Down Smash gives decent range and if sweetspotted either launches opponents straight up or to the sides.
- Up Smash provides invincibility frames provided that the hits are hitting the scuba helmet and not anywhere else.
- Strange animations can be used for interesting mind-games.
- Down Throw provides the most available and interesting mindgames.
- Has decent edgeguarding attacks with Down Smash and Dash Attack.
- Has a decent crouch to avoid most projectiles.
- All of his throws use the same animation regardless of where he is throwing them.
- Third lightest in the game, after Mewtwo and Jigglypuff.
- Spamming Judge can result in harsh punishment as it is very predictable. Hitting a "1" will also deal 12% damage to Mr. Game & Watch, regardless if it hits the opponent or not.
- Down Aerial can only spike at the start of the move. If Mr. Game & Watch was not hit when starting this move, the downward momentum is extremely fast and can cause self-destructs. However, if hit the Stall-Then-Fall effect can be used to a greater extent in addition to creating interesting mindgames.
- Oil Panic cannot be used when facing against a non-energy projectile user, reducing the amount of offense he has in matches. In addition, the bucket must be completely full in order to be used.
- Somewhat weak throws and rather slow attack speed with grabs.
Mr. Game and Watch is a Bait & Punish and a Mix-Up characater, relying on a versatile range of attacks to set up combos and land KO's against opponents at all ranges.
Mr. Game and Watch is a lightweight, which makes it problematic for surviving at high percentages, but compensates with fast movement speed. His small size also gives him limited range, though it also makes him more difficult to hit.
Mr. Game and Watch possesses unusual attributes for a lightweight. Some of his attacks have disjointed hitboxes, which can reach far from him. His damage output is also above average, allowing him to inflict damage quickly in few moves. All of these attributes contribute to an outstanding combo game, and is further supplemented by his solid aerial game, which makes him an effective edgeguarder. Mr. Game & Watch's KO options, such as his tilts, smash attacks, Judge #9, and Oil Panic rivals those of heavyweights.
Mr. Game & Watch's Special Moves are highly versatile options when fighting. Chef, being a projectile move, stuns fighters and can reduce pressure from other fighters from afar. Judge is an unpredictable, but effective move that grants various effects for Mr. Game & Watch, from supplying him an apple, freezing an opponent, dealing fiery damage, and most notably, dealing massive knockback that can kill at mid-percentages. Fire provides Mr. Game and Watch a great recovery, and can be used to transition to an aerial attack. Oil Panic is an effective countermeasure against projectile-heavy users, and can release a high-damaging oil spill upon release.
However, Mr. Game and Watch is hampered by many flaws. As noted earlier, his status as a lightweight leaves him vulnerable to being KO'd. His dodges are quite slow and easily punished. His attacks, while possessing decent range, are subpar in comparison to other characters. Many of his attacks have high ending and landing lag, leaving him open if moves miss. His grab game beyond his down throw is extremely lackluster. Finally, his Special Moves are purely situational, as Judge is a luck-based attack, and Oil Panic requires precise timing (as well as powerful projectiles), to be used effectively.
Overall, players should take advantage of Mr. Game and Watch's damage output and high movement speed to counter opponents and deal quick damage. In addition, his finishers, particularly Judge and Oil Panic, should be used sparingly and precisely to ensure that he KO's someone before someone KO's him.
Changes from Brawl
Mr. Game & Watch was overall nerfed in the transition from Brawl. Many of his attacks have less range, increased lag, and deal slightly less damage. Mr. Game and Watch's survivability has worsened due to the removal of Bucket Braking and momentum cancelling. However, the changes in hitstun do aid in his combo game, and his recovery was improved upon even more.
Aesthetically, Mr. Game and Watch sports a rounder head, smaller nose, slightly wider torso, shorter arms, and a thinner outline similar to Brawl's outline that is layered grey and white. His animations are also choppier, which better simulates the frame-by-frame movement seen in the Game and Watch series.
- Dashes slightly faster.
- Smaller body frame (feet, arms, nose, etc.), which gives him a smaller hurtbox.
- Neutral Attack can transition from Rapid Jabs into a Finisher.
- Up Tilt has slightly less range, however it has less ending lag and deals more damage.
- Down Tilt causes less knockback, but has a wind effect that slightly pushes opponents. This pushbox is unique as it also deals slightly damage. It allows him to use the Table Flipping technique.
- Forward Smash has a different animation in which Mr. Game & Watch holds the match with both hands. It has higher reach but causes less damage.
- Down Smash has larger range, with Mr. Game & Watch smacking with bigger hammers.
- Dash Attack has less ending lag but causes lower damage.
- Neutral Aerial deals one less hit and has more ending lag.
- Forward Aerial has less landing lag.
- Back Aerial has more landing lag.
- Down Aerial deals more knockback in both sweetspot (Meteor Smash) and sourspot. However, it deals less damage and has higher ending lag.
Grabs and Throws
- All Throws animations are much faster.
- Down Throw now has small knockback scaling, causing the enemy to bounce slightly. The knockback at lower percentages allows for many more follow-up options.
- Unpredictable throws, meaning you can't tell where you will get launched.
- Chef deals slightly less damage if the opponent touches the pan.
- Judge has a higher chance of the same number appearing in succession.
- Fire has less startup lag and the covers more vertical distance.
- Oil Panic no longer completely cancels his momentum, preventing Mr. Game & Watch making use of the Bucket Braking technique. However, it can now absorb explosions, and the bucket is filled depending on the power of the projectile or explosion, being able to fill two or even three levels from a single attack.
- Octopus jumps slightly higher and is slightly faster.
- Neutral Attack: Greenhouse - Brings out an insecticide pump. 3%
- Neutral Combo: Sprays insecticide repeatedly and links to a finisher. 3% first hit, 1% for every following, 2% the finisher.
- Dash Attack: Dives sideways on the ground headfirst wearing a helmet. 10% during the first part of the attack, 6% during the last part.
- Side Tilt: Throws out a chair. 11% damage during the first frames of the attack, 4% during the last frames.
- Up Tilt: Waves his #1 flag above him. Two hits, 7% each.
- Down Tilt: Flips a manhole cover in front of him throwing the opponent horizontally. 6% damage. Those who are just above the range get pushed upward dealing up to 4% damage. If timed right can push away projectiles.
- Side Smash: Attacks with a lit match that deals fire damage. 14% uncharged, 19% fully charged.
- Up Smash: Puts on a diving helmet and bashes upward with his head. This is his best finisher. Mr. Game & Watch is invulnerable to every attack that hits his helmet. 16% uncharged, 22% fully charged.
- Down Smash: Takes two hammers and slams them down on both sides of him. This attack has a sweetspot on the very tip of both hammers. If sourspotted this attack will launch opponent horizontally, if sweetspotted it will launch the opponent vertically and further. Sourspotted: 14% uncharged, 18% fully charged; sweetspotted: 15% uncharged, 21% fully charged.
- Floor attack - He gets out a hammer and slams it in front of him, then behind him. 7%
- Ledge attack - He climbs up the ledge, then hits the opponent with his alarm bell. 7%
- Trip attack - He gets out a hammer and slams it in front of him, then behind him, just like his Floor attack. 7%
- Neutral Aerial: Two fishes jump out of a fish bowl he is holding and attack the opponent dealing up to four hits. 5% the first hit, 4% the second, 4% the third, 4% the fourth, 17% total.
- Forward Aerial: He takes out a box to hit opponents. 11% if hit during the first frames, 6% if not.
- Back Aerial: He takes out a turtle to hit opponents dealing up to four hits. 2% the first, 2% the second, 2% the third, 3% the fourth which has a descend knockback. If the ground is touched before the attack ends, instead of interrupting the attack, the hit upon touching the ground will be changed into a hit identical in both damage and knockback the fourth hit of the attack.
- Up Aerial: He becomes Spitball Sparky and attacks upward hitting twice. 7% the first hit, 9% the second one. The second hit has good knockback. If opponent is close but not in range, they will be blown upward.
- Down Aerial: He takes out a key and attacks downward and falls faster. 11% for the hit of the key, 3% for the damage dealt upon hitting the ground. A Meteor Smash effect will occur only at the beginning of the attack.
Grabs and Throws
- Pummel: He takes out a bell and smacks the opponent with it. Somewhat slow. 3%
- Forward Throw: He juggles the opponent and throws them forward. 8%
- Back Throw: He juggles the opponent and throws them backward. 8%
- Up Throw: He juggles the opponent and throws them upward. 8%
- Down Throw: He juggles the opponent and throws them downward. 4%
|Mr. Game & Watch's Special Moves|
|Down Special||Oil Panic|
|Mr. Game & Watch's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||XXL Chef||Short-Order Chef|
|Side Special||Extreme Judge||Chain Judge|
|Up Special||Heavy Trampoline||Trampoline Launch|
|Down Special||Efficient Panic||Panic Overload|
- Up Taunt: Holds his bell at eye level and rings it.
- Side Taunt: Holds his bell at leg level and rings it.
- Down Taunt: Sits down and exhales. (This is from the Mario Bros Game and Watch unit. When a round is completed, both Mario and Luigi exhale.)
In Competitive Play
To Be Added
Mr. Game & Watch
NTSC: Game & Watch was a series of handheld video games that started in 1980, which pretty much makes Mr. Game & Watch the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he only has two dimensions, so he's pretty easy to send flying.
PAL: Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.
- G&W - Game & Watch (04/1980)
Mr. Game & Watch (Alt.)
Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that and KO your foes in a flash!
No scrolling, only one stage, only a few sounds, and the age of 3D was nothing more than a twinkle in someone's eye. Nevertheless, this game was a blast at the time. In the Game & Watch title Manhole, you move a manhole cover back and forth so that the pedestrians can safely cross the road. What a simple yet fun game!
- G&W - Manhole (01/1981)
- This is the first time in the Super Smash Bros. series where Mr. Game & Watch does not have a bell in his official artwork.
- Mr. Game & Watch was hinted at during the end of Pac-Man's reveal trailer, but wasn't officially confirmed for three months like Dark Pit. He wasn't revealed until the game's demo release in Japan, also like Dark Pit.
- In Classic Mode for the 3DS version, when Mr. Game & watch is walking down a path between fights, you can see his 3D model.
- When using manhole, the manhole cover is 3D on stages that don't turn the fighters 3D.