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For Snake's attack, see Remote Missile.

The Missile is Samus's Side Special Move. Samus shoots a missile from her arm cannon. It is also one of the Mii Gunner's Side Special Moves, called Gunner Missile, where they also shoot missiles from their arm cannons.

Overview

Samus

Depending on the pressure applied to the control stick, Samus will fire one of two types of missiles:

  • Homing Missiles are fired by tilting (as opposed to tapping). They home on opponents to a degree (they do not move vertically very well), move slowly, and deal 5% of damage. Homing Missiles appear rocket-shaped with a purple nose, as they appear in the 2D Metroid games.
  • Super Missiles are fired by tapping. They move in a fast, straight line and deal 10% of damage and decent knockback. In Melee, Super Missiles did at most 12% damage and looked the same as Homing Missiles, except for a blue trail. In Brawl, Super Missiles are distinguished with a fatter body and a green nose, as seen in Super Metroid and Zero Mission.

Samus' Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Charge Shot
Side Special Missile
Up Special Screw Attack
Down Special Bomb
Final Smash Zero Laser

Mii Gunner

The Mii Gunner can shoot two kind of missiles. How to use the missiles and how they work is similar to Samus'. Inputting the move normally fires a homing ma smash attack input will fire a faster and more powerful Super Missile that travels in a straight horizontal path.

Overview

Strengths:

  • Type of missile fired can be changed, granting many options
  • Homing Missiles will home in on opponents
  • Super Missiles are fast and have good damage and launch
  • Good firing rate
  • Great range

Weaknesses:

  • Homing Missiles are slower and weaker

Mii Gunner's Missile is a great move for players that like their space, as it is a great zoning tool with few weaknesses. The move can fire two missile types, Homing and Super. Homing Missiles will target the opponent, following them and then exploding upon hitting them or after a set time; Homing Missiles are slower and deal less damage. Super Missiles are fast projectiles that deal some good damage and launch to opponents; they take a moment to start moving forwards but once they do they make for a great zoning tool. Both missiles have some great range on them and the move can be easily spammed due to the good firing rate it has.

Mii Gunner's Special Moves
3DS/Wii U Ultimate
Standard Special Charge Blast
Laser Blaze
Grenade Launch
Side Special Flame Pillar
Stealth Burst
Gunner Missile
Up Special Lunar Launch
Cannon Uppercut Cannon Jump Kick
Arm Rocket
Down Special Echo Reflector
Bomb Drop
Absorbing Vortex
Final Smash Full Blast

Custom Variations

In Super Smash Bros. 3DS/Wii U, Samus' Missile has two customizations.

Relentless Missile

Relentless Missile is Samus' Side Special Move which can be used via customization. Samus launches a slower but longer-reaching missile. The Super Missiles will also decelerate after an amount of time.

Turbo Missile

Turbo Missile is Missile's other customization. Samus launches a missile that takes a while to get going, but its direction can be adjusted.

Samus's Custom Special Moves
Custom 1 Custom 2
Standard Special Dense Charge Shot Melee Charge Shot
Side Special Relentless Missile Turbo Missile
Up Special Screw Rush Apex Screw Attack
Down Special Slip Bomb Mega Bomb

Origin

The missiles are projectiles used in all Metroid games. Once Samus finds a Missile Launcher, she can fire Missiles at any time, provided she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. There are different type of Missiles available, such as Ice Missiles.

Super Missiles were introduced in Super Metroid as rarer, more powerful Missiles. In Metroid Prime and Metroid Prime 2: Echoes, Super Missiles are fired by combining a Charge Shot and five Missiles.

Homing Missiles appeared in Metroid Prime as the standard for most missile types. Though, Super Smash Bros. Melee was released before Metroid Prime, meaning that the Homing Missile was new to Melee. From Metroid Prime 2: Echoes onwards, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five missiles at five targets.

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