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Power missile

The Super Missile.

For Snake's attack, see Remote Missile.

The Missile is Samus's side special move. There are two types of missiles:

  • Homing Missiles are fired by tilting (as opposed to tapping). They home in on opponents to a degree (they do not move vertically very well), move slowly, and are weak in terms of both damage and knockback. Homing Missiles appear rocket-shaped with a purple nose, as they appear in the 2D Metroid games.
  • Super Missiles are fired by tapping. They move in a fast, straight line, and have much more knockback than their homing counterparts. In Melee, Super Missiles looked the same as Homing Missiles except for a blue trail. In Brawl, Super Missiles are distinguished with a fatter body and a green nose, as seen in Super Metroid and Zero Mission.

Origin

The missles are projectiles used in all Metroid games. Once Samus finds a Missile Launcher, she can fire Missles at any time, providing she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. There are different type of Missiles available, such as Ice Missiles.

Super Missiles were introduced in Super Metroid as rarer, more powerful Missiles. In Metroid Prime and Metroid Prime 2: Echoes, Super Missiles are fired by combining a Charge Shot and five Missiles.

Homing Missiles were introduced in Metroid Prime as the standard for most missile types. Later, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five missiles at five targets.

Gallery

Samus' Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Charge Shot
Side Special Missile
Up Special Screw Attack
Down Special Bomb
Final Smash Zero Laser
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