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{{Infobox Special Move
[[Image:Homing missile.jpg|The Homing Missile]]
 
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|image=[[File:MissileSSB4.jpg|250px]]
[[Image:Power missile.jpg|The Super Missile]]
 
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|user=[[Samus]]
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|games=''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
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}}
 
:''For [[Snake (SSBB)|Snake]]'s attack, see [[Remote Missile]].''
 
:''For [[Snake (SSBB)|Snake]]'s attack, see [[Remote Missile]].''
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The '''Missile''' are [[Samus]]'s and [[Dark Samus (Super Smash Bros. Ultimate)|Dark Samus's]] [[Side Special Move]]. Samus shoots a missile from her arm cannon.
The '''Missile''' is a [[special move]] that can be done by [[Samus]], by pressing forward and B simultaneously. There are two types of missiles, regular and homing. The regular missiles have a blue trail, and are quick. They are much more powerful than the homing missiles, and have much higher [[knockback]]. Homing missiles are done by holding forward and ''then'' pressing B. Homing missiles, as the name would imply, home in on their target. They will home in on any enemy in the direction that Samus fires, to a certain degree, and do not not adjust their vertical alignment well. They are relatively slow, and have almost no knockback.
 
   
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==Overview==
In ''Brawl'', Homing Missiles are rocket-shaped with a purple nose as normal Missiles typically appear in the 2D Metroids. Super Missiles take on their fatter, green tipped form as seen in Super Metroid and Zero Mission.
 
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===Samus===
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Depending on the pressure applied to the [[control stick]], Samus will fire one of two types of missiles:
   
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*'''Homing Missiles''' are fired by tilting (as opposed to tapping). They home on opponents to a degree (they do not move vertically very well), move slowly, and deal 5% of damage. Homing Missiles appear rocket-shaped with a purple nose, as they appear in the 2D Metroid games.
==In the ''Metroid'' series==
 
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*'''Super Missiles''' are fired by tapping. They move in a fast, straight line and deal 10% of damage and decent knockback. In ''Melee'', Super Missiles did at most 12% damage and looked the same as Homing Missiles, except for a blue trail. In ''Brawl'', Super Missiles are distinguished with a fatter body and a green nose, as seen in ''Super Metroid'' and ''Zero Mission''.
Missiles are a standard weapon for Samus in her games, coming in variates such as Super Missiles and Ice Missiles. Late in most games, Samus would have to depend of having a large supply of missiles as they were the only way to deal damage to some bosses.
 
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The Missiles are excellent for punishing attempts at countering a Charge Shot and baiting out opportunities for a Charge Shot; however, the Missiles can also be helpful for zoning opponents, dealing some damage, and for harassing an opponent from afar.<gallery>
 
Image:Samus'bforwardmove.jpg|The Super Missile in ''Melee''.
 
Power missile.jpg|The Super Missile in ''Brawl''.
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Image:Homing missile.jpg|The Homing Missile in ''Brawl'', which can be used when applying only slight pressure to the control stick.
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Pit &amp; Samus_SSB4.jpg|Samus using her missiles in SSB3DS.
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</gallery>
   
 
{{Samus Special Moves}}
 
{{Samus Special Moves}}
   
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==Custom Variations==
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In ''Super Smash Bros. 3DS/Wii U'', Samus' Missile has two customizations.
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===Relentless Missile===
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'''Relentless Missile''' is Samus' Side Special Move which can be used via [[Custom Moves|customization]]. Samus launches a faster but longer-reaching missile. They start out slow but then become really fast. The Super Missiles will decelerate after an amount of time.
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''Strengths:''
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*Longer range
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*Faster speed
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*Good damage
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''Weaknesses:''
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*Slow at start and end
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Faster than the regular missiles, the Relentless Missile has greater range but takes a moment before it really pours on the speed. The Super Missiles will slow down towards the end of their path, and though they are slower, this can actually keep opponents near it from approaching effectively since it acts as a temporary obstacle on the stage.
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===Turbo Missile===
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'''Turbo Missile''' is Missile's other [[Custom Moves|customization]]. Samus launches a missile that takes a while to get going, but its direction can be adjusted.
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''Strengths:''
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*Obstacle to opponents
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*Can be greatly angled.
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''Weaknesses:''
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*Very slow
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*Difficult to control
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The Turbo Missile, despite its name, is actually very slow. The missiles can be angled while they move around by using directional inputs. Sometimes the controls for the missiles can be a bit weird or unwieldy, so it may take some practice to learn how to control them. Although they are slow, this turtle-speed can make it work like a nearly stationary obstacle on the stage that opponents will have difficulty maneuvering around, and an opponent that rolls or jumps can be punished with a smash attack and grab or aerial respectively.
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<gallery>
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SamusSide2.png|Samus using Relentless Missile
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SamusSide3.png|Samus using Turbo Missile
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</gallery>
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{{Samus Custom Special Moves}}
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==Origin==
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The missiles are projectiles used in all [[Metroid (universe)|''Metroid'' games]]. Once Samus finds a Missile Launcher, she can fire Missiles at any time, provided she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. There are different type of Missiles available, such as Ice Missiles.
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Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles.
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Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types. Though, ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the Homing Missile was new to ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five missiles at five targets.
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Metroid universe]]
 
[[Category:Metroid universe]]
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[[Category:Side Special Moves]]
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[[Category:Super Smash Bros. Melee]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Projectile Attacks]]

Revision as of 16:13, 28 December 2018

For Snake's attack, see Remote Missile.

The Missile are Samus's and Dark Samus's Side Special Move. Samus shoots a missile from her arm cannon.

Overview

Samus

Depending on the pressure applied to the control stick, Samus will fire one of two types of missiles:

  • Homing Missiles are fired by tilting (as opposed to tapping). They home on opponents to a degree (they do not move vertically very well), move slowly, and deal 5% of damage. Homing Missiles appear rocket-shaped with a purple nose, as they appear in the 2D Metroid games.
  • Super Missiles are fired by tapping. They move in a fast, straight line and deal 10% of damage and decent knockback. In Melee, Super Missiles did at most 12% damage and looked the same as Homing Missiles, except for a blue trail. In Brawl, Super Missiles are distinguished with a fatter body and a green nose, as seen in Super Metroid and Zero Mission.

The Missiles are excellent for punishing attempts at countering a Charge Shot and baiting out opportunities for a Charge Shot; however, the Missiles can also be helpful for zoning opponents, dealing some damage, and for harassing an opponent from afar.

Samus' Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Charge Shot
Side Special Missile
Up Special Screw Attack
Down Special Bomb
Final Smash Zero Laser

Custom Variations

In Super Smash Bros. 3DS/Wii U, Samus' Missile has two customizations.

Relentless Missile

Relentless Missile is Samus' Side Special Move which can be used via customization. Samus launches a faster but longer-reaching missile. They start out slow but then become really fast. The Super Missiles will decelerate after an amount of time.

Strengths:

  • Longer range
  • Faster speed
  • Good damage

Weaknesses:

  • Slow at start and end

Faster than the regular missiles, the Relentless Missile has greater range but takes a moment before it really pours on the speed. The Super Missiles will slow down towards the end of their path, and though they are slower, this can actually keep opponents near it from approaching effectively since it acts as a temporary obstacle on the stage.

Turbo Missile

Turbo Missile is Missile's other customization. Samus launches a missile that takes a while to get going, but its direction can be adjusted.

Strengths:

  • Obstacle to opponents
  • Can be greatly angled.

Weaknesses:

  • Very slow
  • Difficult to control

The Turbo Missile, despite its name, is actually very slow. The missiles can be angled while they move around by using directional inputs. Sometimes the controls for the missiles can be a bit weird or unwieldy, so it may take some practice to learn how to control them. Although they are slow, this turtle-speed can make it work like a nearly stationary obstacle on the stage that opponents will have difficulty maneuvering around, and an opponent that rolls or jumps can be punished with a smash attack and grab or aerial respectively.

Samus's Custom Special Moves
Custom 1 Custom 2
Standard Special Dense Charge Shot Melee Charge Shot
Side Special Relentless Missile Turbo Missile
Up Special Screw Rush Apex Screw Attack
Down Special Slip Bomb Mega Bomb

Origin

The missiles are projectiles used in all Metroid games. Once Samus finds a Missile Launcher, she can fire Missiles at any time, provided she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. There are different type of Missiles available, such as Ice Missiles.

Super Missiles were introduced in Super Metroid as rarer, more powerful Missiles. In Metroid Prime and Metroid Prime 2: Echoes, Super Missiles are fired by combining a Charge Shot and five Missiles.

Homing Missiles appeared in Metroid Prime as the standard for most missile types. Though, Super Smash Bros. Melee was released before Metroid Prime, meaning that the Homing Missile was new to Melee. From Metroid Prime 2: Echoes onwards, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five missiles at five targets.