- For the Mii Fighters in general, see Mii Fighters (SSBU). For other uses, see Mii. For the other Mii Fighters types, see Mii Gunner (SSBU) and Mii Brawler (SSBU).
Mii Swordfighters are one of the three types of Mii Fighters in Super Smash Bros. Ultimate, a veteran fighter from Super Smash Bros. for Nintendo 3DS and Wii U. They fight using sword arts and other physical weapons.
Attributes[]
Mii Swordfighters attack less rapidly than their two counterparts, the Mii Gunner and Mii Brawler, and are more calm in their movements. They are mid-range fighters, being able to attack close up with their swords and from far back using various projectiles.
Gameplay-wise, Mii Swordfighters fight similarly to Link and Pit, though they borrow some elements from Shulk, Marth, and Lucina.
Summary[]
To be added.
Changes from 3DS/Wii U[]
Attributes[]
Ground Attacks[]
Aerial Attacks[]
Grabs and Throws[]
Special Attacks[]
- Slash Launcher was replaced with Gale Stab
Moveset[]
Ground Attacks[]
Normal[]
- Neutral Attack: triple-swing sword attack
- Forward Tilt: forward sword slash, but a bit slow
- Up Tilt: upward sword swing that ends behind the Swordfighter
- Down Tilt: crouch sword stab that pops foes up
- Dash Attack: ends dash with a forward sword slash
Smash Attacks[]
- Forward Smash: overhead forward sword slash
- Up Smash: double-spin slash with a leap; foes dragged into the spin are hit with a triple-strike
- Down Smash: slash front and back
Other attacks[]
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack: Slashes the sword in front of them.
Aerial Attacks[]
- Neutral aerial: Circular sword slash that begins angled down and back; slow, however
- Forward aerial: triple-stab that covers all three forward angles
- Back aerial: single sword slash, very quick and requires good aim
- Up aerial: sword poke up
- Down aerial: sword stab down that results in extra damage if foes are caught in the spin
Grabs and Throws[]
- Pummel: Standard
- Forward Throw: low-angle throw
- Back Throw: low-angle throw
- Up Throw: Standard
- Down Throw: Standard
Special Moves[]
Taunts[]
- Up Taunt: Whilst spinning, throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose. If done repeatedly, the Swordfighter will slowly shift backward.
- Down Taunt: Poses with their sword facing upwards while balancing on one foot. Based on Link's down taunt.
- Side Taunt: Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind them.
On-Screen Appearance[]
Spins in a tornado on screen.
Idle Poses[]
Victory Poses[]
- Stabs sword into the ground, spins around with it, then poses with the sword pointed out.
- Twirls the sword around, then poses with the sword pointed out.
- Twirls the sword around, then poses with the sword at their side.
In competitive play[]
To be added.
Role in World of Light[]
Although the Mii Swordfighter does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
In the mode itself, the default Mii Swordfighter can be fought in the small town square where Timmy and Tommy's is located, north-northeast of the first crossroads.
Defeating Mii Swordfighter automatically adds the default Mii Swordfighter under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Swordfighters are usable. This Mii cannot be restored if deleted.
Palette Swaps[]
To be added.
Gallery[]
To be added.