- For the Mii Fighters in general, see Mii Fighters (SSBU). For other uses, see Mii. For the other Mii Fighters types, see Mii Swordfighter (SSBU) and Mii Gunner (SSBU).
Mii Brawlers are one of the three types of Mii Fighters in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. They fight in close-up, hand-to-hand combat.
Attributes[]
Mii Brawlers fight up close using short-range moves. They are generally faster and physically stronger than their counterparts, the Mii Swordfighter, and Mii Gunner.
Gameplay-wise, Mii Brawlers fight similarly to Mario and Luigi, though they borrow some elements from Fox, Zero Suit Samus, and Diddy Kong.
Strengths[]
- Fast mobility.
- Fast falling speed, which when combined with reduced landing lag leads to very good aerial combat, similar to Fox.
- Many reliable kill moves.
- Has a command grab option for Side B that can built up damage very fast. It can also do a suicide.
- One of the optional Down Specials can break shields.
- Down Aerial is a meteor smash. Depending on the custom moves chosen, Mii Brawler can have more meteor smashes.
- Good combo game.
Weaknesses[]
- Very poor recovery.
- Must choose specific Neutral Special to have a projectile.
- One of the worst edge-guarders.
- Very poor range.
- Counter Throw cannot counter projectiles.
Summary[]
Changes from 3DS/Wii U[]
Attributes[]
To be added.
Ground Attacks[]
To be added.
Aerial Attacks[]
To be added.
Grabs and Throws[]
To be added.
Special Attacks[]
- Flashing Mach Punch replaces Ultimate Uppercut for Neutral Special options.
- Suplex replaces Headache Maker for Side Special Options.
- Thrust Uppercut replaces Piston Punch for Up Special options.
- Counter Throw replaces Foot Flurry for Down Special options.
- Mii Brawler now stays on one side during Omega Blitz.
Moveset[]
Ground Attacks[]
Normal[]
- Neutral Attack: Two quick punches, followed by a series of rapid punches, ending with a side kick.
- Forward Tilt: A roundhouse kick. Can be angled.
- Up Tilt: Punches with an uppercut. Sends the opponent upwards and slightly behind the Brawler.
- Down Tilt: An inverted sweep kick along the ground. Knocks opponents upward.
- Dash Attack: A flying kick. A risky but useful approach option.
Smash Attacks[]
- Forward Smash: A strong straight punch.
- Up Smash: A flip kick.
- Down Smash: Punches forward and kicks backwards simultaneously.
Other attacks[]
- Floor Attack (Front): Gets up while kicking both sides.
- Floor Attack (Back): Gets up while kicking both sides.
- Floor Attack (Trip): Gets up while kicking both sides.
- Ledge Attack: A low backhanded karate chop.
Aerial Attacks[]
- Neutral Aerial: A sex kick, similar to Mario's Neutral Aerial.
- Forward Aerial: Two alternating inward kicks.
- Back Aerial: A swinging back kick.
- Up Aerial: Swings their foot above their head in an arc.
- Down Aerial: Swings both fists beneath itself in a double axe handle. A powerful Meteor Smash, and sends grounded opponents diagonally upwards.
Grabs and Throws[]
- Grab: Reaches out in front of itself.
- Pummel: Headbutts the opponent.
- Forward Throw: Launches the opponent away with a backhand. Mii Brawler's strongest throw.
- Back Throw: Kicks the opponent behind itself.
- Up Throw: Knocks the enemy up with a palm strike.
- Down Throw: Karate chops the opponent into the ground. Can be used as a combo starter.
Special Moves[]
Taunts[]
- Up Taunt: The Brawler does a backflip and strikes a crane pose.
- Down Taunt: Punches twice toward the screen.
- Side Taunt: Moves their fists in front of them in an "X" motion and does a different crane pose, before punching down towards and swinging an open hand outward, performing a knifehand block stand.
On-Screen Appearance[]
- A strong and muscular character bearing the head of a Mii caricature. Fully customizable down to the outfit, moves, and equipment. The Mii's set size is used as well, but not visibly - if the original Mii is short, they are faster, but if they are tall they have more attack power.
Idle Poses[]
- Quickly performs four fighting stances.
- Unclenches his fists and hops on the spot, as if poised for battle.
Victory Poses[]
- Left: Performs a straight punch, followed by a backhanded punch and a high kick combo, then poses with his leg outstretched.
- Up: Punches many times in quick succession toward the screen (similar to his jab infinite), then poses with his arm outstretched.
- Right: Cartwheels into the foreground, does a roundhouse kick, and poses with the same leg outstretched.
In competitive play[]
Mii Brawler is currently considered a high-tier.
Role in World of Light[]
Although the Mii Brawler doesn't appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.
The default Mii Brawler was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom, which is hinted by an Owl Statue located in the Triforce of Power's section left path, by setting the time to 4:40.
Defeating the Mii Brawler automatically adds the default Mii Brawler under the name "Mii" with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. This Mii cannot be restored if deleted.
Palette Swaps[]
There are no technical palette swaps to the Mii Brawler, but if you press "A" (or an equivalent) on the render, you can choose which Mii Brawler to play as.
Gallery[]
To be added.
Trivia[]
- The Mii Brawler, out of all three Mii Fighter types, has had the most special moves replaced (being four), while Mii Swordfighter and Gunner only have one new special added since the previous game.
- In marketing, the name commonly used for the Mii Brawler is "Chris", as seen from an official Nintendo tweet regarding the Mii fighter creation mode. It's obviously meant to be a generic name and not as the actual official name for the character.
- Mii Brawler is the only Mii fighter type to not be found in the Light Realm, but instead in the Dark Realm via the Sacred Land sub-area.
