This article is about Mewtwo's appearance in Super Smash Bros. Ultimate. For other uses, see Mewtwo.
A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!
—Description from the Super Smash Blog.

Mewtwo is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Melee. It was confirmed during Nintendo's E3 2018 presentation.

When unlocked, it is fought at Spear Pillar.



  • Can Wall Jump.
  • Fast dash speed.
  • Many of its attacks involving dark energy have disjointed hitboxes.
  • Very good air dodge.
  • Jab has little ending lag, being capable of combo'd into grabs and other fast attacks.
  • Down Aerial can Meteor Smash.
  • Great gimping potential, which aided by its recovery makes Mewtwo a very powerful character for attacking offstage.
  • Can make use of many mindgames using Teleport and air dodge. This also makes its recovery versatile and less predictable.
  • Very good recovery with Teleport, backward aerial Shadow Ball, and Confusion.
  • Fully charged Shadow Ball deals a high amount of shield damage.
  • Confusion can throw opponents off-balance, goes through shields and reflects projectiles.
  • Disable can stun opponents for longer periods of time the higher their percentage is.


  • Has large hurtboxes and is floaty, making him an easy target.
  • Very light weight.
  • Most tilts have considerable ending lag.
  • All its tail based attacks have their sweetspot at the base of its tail near the body, with a sourspot at the tip. This means Mewtwo must be at very close range to its opponents to deal maximum damage and knockback with any tail attack.
  • Shadow Ball lacks hitboxes while charging.
  • Disable requires eye-contact range, meaning it will not hit if opponents have their backs turned to Mewtwo and it cannot stun opponents in mid-air.
  • Confusion is an unreliable reflector, and has a fair amount of end lag, meaning Mewtwo cannot Pinball very well with other reflectors.


Changes from SSBWU/3DS


  • In Mewtwo's Final Smash, all opponents caught in it will be launched at once, instead of one by one.
  • Several of Mewtwo's attacks, such as up-smash, have enhanced visuals.
  • When an opponent is hit with Confusion, Mewtwo will now always be able to act before the opponent.

Ground Attacks

Aerial Attacks

Grabs and Throws

Special Attacks

  • Shadow Ball travels more slowly.


Ground Attacks


  • Neutral Attack: pulse attack; combos into multiple energy strike with claw slash that launches foes away
  • Forward Tilt: tail slash with knockback; can be angled
  • Up Tilt: somersault tail strike
  • Down Tilt (Tail Sweep): tail swipe with knockdown; very quick
  • Dash Attack: sends forward dark energy that launches foes who are struck

Smash Attacks

  • Forward Smash (Shadow Blast): energy blast
  • Up Smash (Galaxy Force): upward dark energy swirl; multi-hit with knockback
  • Down Smash (Shadow Bomb): blasts ground, knocking opponents away

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial (Body Spark): area-of-effect full-body shock that hits multiple times before launching enemies
  • Forward aerial (Shadow Scratch): forward strike with knockback
  • Back aerial: rear upward tail strike with knockback
  • Up aerial: backflip with overhead tail sweep
  • Down aerial: bolt of energy straight down that causes meteor smash

Grabs and Throws

  • Grab: moderate range telekinetic grab
  • Forward Throw (Shadow Cannon): multiple Shadow Balls can strike several foes; levitates the grabbed enemy
  • Back Throw: standard
  • Up Throw (Psychic Whirlwind): upward launch
  • Down Throw: pin enemy, then hit with tail, launching foe

Special Moves

Mewtwo's Special Moves
Melee SSBWU/3DS Ultimate
Standard Special Shadow Ball
Side Special Confusion
Up Special Teleport
Down Special Disable
Final Smash Psystrike


  • Up Taunt: Spins in place while laughing wickedly.
  • Down Taunt: Extends its hand towards the camera. Purple energy emanates from its fingertips.
  • Side Taunt: Mewtwo levitates slightly in place, powering itself up while surrounded by purple energy.

On-Screen Appearance

Idle Poses

Victory Poses

Note: Mewtwo speaks in the Japanese version.

  • Does a single spin, scrunches itself, then poses while releasing dark energy.
    • Japanese line: "愚かな!", which translates to "Foolish!"
  • Turns its back to the screen and looks back over its shoulder, saying "Hmm..."
    • Japanese line: "私はなぜ ここにいるのか…?", which translates to "Why am I here...?"
  • Takes his hand back and then thrusts it forward, radiating dark energy as it groans.
    • Japanese line: "私は負けるわけにはいかない!", which translates to "I cannot afford to lose!"

In competitive play

To be added

Role in World of Light

Mewtwo was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Mewtwo was present on the cliffside when Galeem unleashed his beams of light. Mewtwo and Zelda attempted to reflect the beams using Confusion and Nayru's Love respectively: this effort failed, with both being vaporized and placed under Galeem's imprisonment, along with the rest of the fighters (excluding Kirby).

Mewtwo was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. It can be found in the Mysterious Dimension sub-area, where its location will be accessed during the quiz segment asking which spirit cannot be inhaled by Kirby (the answer for Mewtwo being Whispy Woods).

Palette Swaps


External links