This article is about Mewtwo's appearance in Super Smash Bros. Ultimate. For other uses, see Mewtwo.
A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!
—Description from the Super Smash Blog.

Mewtwo is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Melee. It was confirmed during Nintendo's E3 2018 presentation.

When unlocked, it is fought at Spear Pillar.



  • Can Wall Jump.
  • Fast dash speed.
  • Many of its attacks involving dark energy have disjointed hitboxes.
  • Very good air dodge.
  • Jab has little ending lag, being capable of combo'd into grabs and other fast attacks.
  • Down Aerial can Meteor Smash.
  • Great gimping potential, which aided by its recovery makes Mewtwo a very powerful character for attacking offstage.
  • Can make use of many mindgames using Teleport and air dodge. This also makes its recovery versatile and less predictable.
  • Very good recovery with Teleport, backward aerial Shadow Ball, and Confusion.
  • Fully charged Shadow Ball deals a high amount of shield damage.
  • Confusion can throw opponents off-balance, goes through shields and reflects projectiles.
  • Disable can stun opponents for longer periods of time the higher their percentage is.


  • Has large hurtboxes and is floaty, making him an easy target.
  • Very light weight.
  • Most tilts have considerable ending lag.
  • All its tail based attacks have their sweetspot at the base of its tail near the body, with a sourspot at the tip. This means Mewtwo must be at very close range to its opponents to deal maximum damage and knockback with any tail attack.
  • Shadow Ball lacks hitboxes while charging.
  • Disable requires eye-contact range, meaning it will not hit if opponents have their backs turned to Mewtwo and it cannot stun opponents in mid-air.
  • Confusion is an unreliable reflector, and has a fair amount of end lag, meaning Mewtwo cannot Pinball very well with other reflectors.


Changes from SSBWU/3DS


  • In Mewtwo's Final Smash, all opponents caught in it will be launched at once, instead of one by one.
  • Several of Mewtwo's attacks, such as up-smash, have enhanced visuals.
  • When an opponent is hit with Confusion, Mewtwo will now always be able to act before the opponent.

Ground Attacks

Aerial Attacks

Grabs and Throws

Special Attacks

  • Shadow Ball travels more slowly.


Ground Attacks


  • Neutral Attack: pulse attack; combos into multiple energy strike with claw slash that launches foes away
  • Forward Tilt: tail slash with knockback; can be angled
  • Up Tilt: somersault tail strike
  • Down Tilt (Tail Sweep): tail swipe with knockdown; very quick
  • Dash Attack: sends forward dark energy that launches foes who are struck

Smash Attacks

  • Forward Smash (Shadow Blast): energy blast
  • Up Smash (Galaxy Force): upward dark energy swirl; multi-hit with knockback
  • Down Smash (Shadow Bomb): blasts ground, knocking opponents away

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial (Body Spark): area-of-effect full-body shock that hits multiple times before launching enemies
  • Forward aerial (Shadow Scratch): forward strike with knockback
  • Back aerial: rear upward tail strike with knockback
  • Up aerial: backflip with overhead tail sweep
  • Down aerial: bolt of energy straight down that causes meteor smash

Grabs and Throws

  • Grab: moderate range telekinetic grab
  • Forward Throw (Shadow Cannon): multiple Shadow Balls can strike several foes; levitates the grabbed enemy
  • Back Throw: standard
  • Up Throw (Psychic Whirlwind): upward launch
  • Down Throw: pin enemy, then hit with tail, launching foe

Special Moves

Mewtwo's Special Moves
Melee SSBWU/3DS Ultimate
Standard Special Shadow Ball
Side Special Confusion
Up Special Teleport
Down Special Disable
Final Smash Psystrike


  • Up Taunt: Spins in place while laughing wickedly.
  • Down Taunt: Extends its hand towards the camera. Purple energy emanates from its fingertips.
  • Side Taunt: Mewtwo levitates slightly in place, powering itself up while surrounded by purple energy.

On-Screen Appearance

Idle Poses

Victory Poses

Note: Mewtwo speaks in the Japanese version.

  • Does a single spin, scrunches itself, then poses while releasing dark energy.
    • Japanese line TBA
  • Turns its back to the screen and looks back over its shoulder, saying "Hmm..."
    • Japanese line TBA
  • Takes his hand back and then thrusts it forward, radiating dark energy as it groans.
    • Japanese line TBA

In competitive play

To be added

Palette Swaps


External links

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