A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!
Many of its attacks involving dark energy have disjointed hitboxes.
Very good air dodge.
Jab has little ending lag, being capable of combo'd into grabs and other fast attacks.
Down Aerial can Meteor Smash.
Great gimping potential, which aided by its recovery makes Mewtwo a very powerful character for attacking offstage.
Can make use of many mindgames using Teleport and air dodge. This also makes its recovery versatile and less predictable.
Very good recovery with Teleport, backward aerial Shadow Ball, and Confusion.
Fully charged Shadow Ball deals a high amount of shield damage.
Confusion can throw opponents off-balance, goes through shields and reflects projectiles.
Disable can stun opponents for longer periods of time the higher their percentage is.
Has large hurtboxes and is floaty, making him an easy target.
Very light weight.
Most tilts have considerable ending lag.
All its tail based attacks have their sweetspot at the base of its tail near the body, with a sourspot at the tip. This means Mewtwo must be at very close range to its opponents to deal maximum damage and knockback with any tail attack.
Shadow Ball lacks hitboxes while charging.
Disable requires eye-contact range, meaning it will not hit if opponents have their backs turned to Mewtwo and it cannot stun opponents in mid-air.
Confusion is an unreliable reflector, and has a fair amount of end lag, meaning Mewtwo cannot Pinball very well with other reflectors.
Changes from SSBWU/3DS
In Mewtwo's Final Smash, all opponents caught in it will be launched at once, instead of one by one.
Several of Mewtwo's attacks, such as up-smash, have enhanced visuals.
When an opponent is hit with Confusion, Mewtwo will now always be able to act before the opponent.
Grabs and Throws
Shadow Ball travels more slowly.
Neutral Attack: pulse attack; combos into multiple energy strike with claw slash that launches foes away
Forward Tilt: tail slash with knockback; can be angled
Up Tilt: somersault tail strike
Down Tilt (Tail Sweep): tail swipe with knockdown; very quick
Dash Attack: sends forward dark energy that launches foes who are struck
Forward Smash (Shadow Blast): energy blast
Up Smash (Galaxy Force): upward dark energy swirl; multi-hit with knockback
Down Smash (Shadow Bomb): blasts ground, knocking opponents away
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial (Body Spark): area-of-effect full-body shock that hits multiple times before launching enemies
Forward aerial (Shadow Scratch): forward strike with knockback
Back aerial: rear upward tail strike with knockback
Up aerial: backflip with overhead tail sweep
Down aerial: bolt of energy straight down that causes meteor smash
Grabs and Throws
Grab: moderate range telekinetic grab
Forward Throw (Shadow Cannon): multiple Shadow Balls can strike several foes; levitates the grabbed enemy
Back Throw: standard
Up Throw (Psychic Whirlwind): upward launch
Down Throw: pin enemy, then hit with tail, launching foe