Smashpedia
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*'''TwoMew''' (Blue Mewtwo)
 
*'''TwoMew''' (Blue Mewtwo)
   
The Green Mewtwo Costume kind of looks like a Shiny Mewtwo in Poke'mon Pearl.
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The Green Mewtwo Costume kind of looks like a Shiny Mewtwo in Pokeémon Pearl.
   
 
==Mewtwo Videos==
 
==Mewtwo Videos==

Revision as of 16:39, 25 March 2009

This article is about Mewtwo's appearance in Super Smash Bros. Melee. For other uses, see Mewtwo.

Mewtwo (Japanese:ミュウツー, Myūtsū) is a character in Super Smash Bros. Melee. It is one of eleven playable characters that can be unlocked in the game.


Unlocking

  • Play 20 combined hours of VS. matches. This is divided among the players.
  • Play 700 VS. mode matches.


Moveset

Ground Attacks

Normal

  • Standard Attack: Shadow Spark - 6%. Mewtwo reaches its arm out, blasting out a bit of shadow energy.
  • Standard Combo: Shadow Spark Spray - 6%, then 2% or 1% randomly. Mewtwo blasts out a stream of shadow energy.
  • Dash Attack: Shadow Shove - 9% when it comes out, 6% during the rest of the attack. Mewtwo holds its arms out while sliding, inflicting damage with shadow energy.
  • Strong Side: Tail Slap - 10%. Mewtwo flicks its tail forwards. Quick, decent range.
  • Strong Up: Tail Flip - 5%-10%, depending on where hit. Mewtwo flips upwards, hitting with its tail.
  • Strong Down: Tail Sweep - 9%. Mewtwo spins around, sweeping its tail down low.

Smash

  • F-Smash: Shadow Blast - Up to 27% damage. (When Sweet Spotted.) Mewtwo shoves forward, releasing a pulse of shadow. Similar to Mario's Forward Smash in that it is most powerful the farther away the enemy is. Fairly good range and damage.
  • U-Smash: Galaxy Blast - Up to 20% damage. (If all strikes connect.) Mewtwo holds its palm upwards, releasing a storm of shadow energy that hits multiple times.
  • D-Smash: Shadow Bomb - Up to 20% damage. Mewtwo hits downwards with shadow energy. Good knockback, though moderate range. Only Down Smash in the game to hit on one side.

Other

  • Ledge Attack - Mewtwo flips onto the stage, using his tail to attack. 8%.
  • 100% Ledge Attack - Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes with a claw. 10%.
  • Floor Attack - Mewtwo telekinetically gets himself up and spins around with his tail extended. 5%-6%, depending on how close the enemy is.

Air Attacks

  • A: Body Spark: 3-20% damage. (Depends on the number of hits.) Mewtwo releases a long lasting shock out of its body. Good damage if the entire attack hits, good for annoying the opponent.
  • F-A: Shadow Claw: 14% damage. Mewtwo slashes forward with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range.
  • U-A: High Tail Flip: 14% damage. (When Sweet Spotted.) Mewtwo flips upwards, hitting with its tail. Good juggling move.
  • B-A: Tail Flail: 13% damage. (When Sweet Spotted.) Mewtwo hits behind itself with its tail.
  • D-A: Flip Stomp: 16% damage. (When Sweet Spotted.) Mewtwo flips backwards and hits with its foot downwards. Can Meteor Smash.

Throws

  • A: Hand Zap: 3% damage. (While holding opponent.) Mewtwo shocks the opponent in its grasp.
  • F-Throw: Multi Shadow Shot: 9% damage. (Do near a wall or overhang for double damage.) Mewtwo throws its foe diagonally forward and shoots with multiple small Shadow Balls.
  • B-Throw: Reverse Throw: 11% damage. Mewtwo uses Psychic to throw its enemy backward powerfully. One of the strongest Back Throws.
  • D-Throw: Tail Smash: 11% damage. (Can hit a nearby foe as well.) Mewtwo throws its enemy down and hits with its tail. Can be used to chaingrab, albeit only on the fastest fallers and the largest characters.
  • U-Throw: Psycic Whirlwind: 12% damage. Mewtwo uses Psychic to throw its foe upwards, spinning. Strongest Up Throw in the game, one of Mewtwo's better kill moves.

Special Moves

Mewtwo's Special Moves
Melee 3DS/Wii U Ultimate
Standard Special Shadow Ball
Side Special Confusion
Up Special Teleport
Down Special Disable
Final Smash Psystrike

Pros & Cons

Mewtwo

Pros

  • Fastest backward and forward roll in the game
  • Long and safe recovery
  • Throws that can combo and kill,especially his Up-Throw
  • Powerful projectile
  • Long wavedash
  • Fast tilts with combo capacity
  • Powerful F-air with combo and killing potential.
  • Can edge guard faraway opponents by jumping off the ledge because its long recovery ensures a safe return
  • Air dodging turns Mewtwo invisible, making it impossible to tell which direction it is going in
  • Up-B special (Teleport) is an excellent recovery attack, due to its decent range and ability to pass through any attack
  • Can moonwalk
  • Has a meteor smash
  • Can reflect incoming projectiles (Confusion.)
  • DJC'ing allows top Mewtwo's to combo really well and to combine f-air with Up Throw for a chain grab on fast fallers.
  • Although d-smash doesn't hit both sides, u-smash does.
  • Incredibly powerful throws.

Cons

  • Very big target
  • Easily KO'ed due to its light weight and floatiness
  • Floatiness causes poor traction
  • Exceedingly poor approach, due to lack of fast defensive options
  • Poor spot dodge
  • Forward throw does little damage and has minimal knockback
  • Has a very slow dash
  • Despite its power, F-air has very poor reach.
  • Down smash is the only down smash in the game to only hit on one side
  • Projectiles reflected with Confusion will NOT harm the opponent that sent the attack.
  • Confusion sometimes left Mewtwo open for attack from the opponent he uses it on.
  • Highest crouch in the game. Therefore, Mewtwo cannot duck under many attacks.

Mewtwo Professionals

  • Taj
  • UmbreonMow
  • MookieRah
  • Pdiz
  • Germ
  • Kaos
  • Wojjan
  • Lennon
  • Shadow Chaos
  • Mooman

Basic 1v1

Versus Fast Fallers

Fast fallers are the easiest characters to combo in the game. They include Fox, Falco, Captain Falcon, and in some cases Roy. A lot of combos carry over and work on most of the characters in this category. Here are some of the basic setups for these characters:

  • Downtilt
  • A downtilt can start up many combos at varying percentages against fast fallers. It combos into more downtilts and then into grabs. Usually you can get in two downtilts and follow up with a grab at low percents. At high percents it can set up for aerials.
  • Uptilt
  • An uptilt is an awkward but effective setup. It's generally used to interrupt an aerial attack, but it, like the downtilt, can combo into itself. It sets up nicely for aerial attacks.
  • Upthrow
  • Although mostly effective against Fox and Falco, this usually leads to juggles at low percents.
  • Downthrow
  • While never providing any "true" combos, this will set up for combos if your opponent DI's incorrectly. If they DI towards you then you can grab them again, or begin a downtilt assault into a grab. If they do DI properly you still have the option of tech chasing, something that Mewtwo is very capable of due to its excellent wavedash.
  • Forward Air
  • The Mewtwo standard juggle for fast fallers, and one of many Mewtwo players' favorite move. This sets up for multiple fairs at low percents and at least two fairs at moderate percents. It also sets up for upairs, or tilts if you perform it close to the ground or perform an instant DJC.
  • Up Air
  • Another great juggling aerial. Often underrated due to Mewtwo's forward air, but in a lot of situations it's better. Combo's into itself and other aerials with ease.

Techniques

Trophy Descriptions

In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mewtwo on any difficulty:

Mewtwo (Smash Red):
As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released; the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around. (B: Shadow Ball, Smash B: Confusion)
Mewtwo (Smash Blue):
Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy. (Up & B: Teleport, Down & B: Disable)

Palette Swaps

File:Alt-mewtwo.jpg

Mewtwo's changeable palette swaps in SSBM

Trivia

Although the two red and blue palettes are not easily reconized as canon in the Pokemon universe, the colors were actually from Pokemon Stadium. One could access the swaps by switching syllables.

  • PSYCHIC (Red Mewtwo)
  • TwoMew (Blue Mewtwo)

The Green Mewtwo Costume kind of looks like a Shiny Mewtwo in Pokeémon Pearl.

Mewtwo Videos

Kaito

Azen

Germ

MookieRah

Taj

UmbreonMow

Pdiz


External links


PokemonSymbol Pokémon universe
Characters Pikachu / Pikachu Libre (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Jigglypuff (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Pichu (Melee  · Ultimate)
Mewtwo (Melee  · 3DS/Wii U  · Ultimate)
Pokémon Trainer (Brawl  · Ultimate):
Charizard (Brawl  · 3DS/Wii U  · Ultimate)  · Squirtle (Brawl  · Ultimate)  · Ivysaur (Brawl  · Ultimate)
Lucario (Brawl  · 3DS/Wii U  · Ultimate)
Greninja (3DS/Wii U  · Ultimate)
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Mii Fighter Costume Team Rocket
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Stage Hazards Chansey  · Charmander  · Cresselia  · Dialga  · Electrode  · Ho-oh  · Manaphy  · Palkia  · Porygon  · Rayquaza  · Registeel  · Reshiram  · Venusaur  · Zekrom
Enemies Chandelure  · Cryogonal  · Gastly  · Koffing  · Petilil
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Stages Saffron City  · Pokémon Stadium  · Poké Floats  · Pokémon Stadium 2  · Spear Pillar  · Unova Pokémon League  · Prism Tower  · Kalos Pokémon League
Items Poké Ball  · Master Ball
Music List List of Music (Pokémon series)
Song "N's Castle Medley"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
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