This article is about Meta Knight's appearance in Super Smash Bros. Ultimate. For other uses, see Meta Knight.
This fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks.
—Description from the Super Smash Blog.

Meta Knight is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Brawl. He was confirmed to return on June 12, 2018 during E3 2018.

When unlocked, he is fought at Halberd.



  • Has a total of six jumps, tied with Kirby and Jigglypuff.
  • High mobility, especially on the ground.
  • High range attacks considering his small size.
  • Has one of the most efficient neutral games of all characters.
  • Very fast attacks overall, having one of the best frame datas in the game and this speed also gives him powerful out of shield options.
  • Has a good variety of multi-hit attacks.
  • Formidable combo game and edge-guarding.
  • Can quickly switch between ground and air games.
  • All his attacks except for Dash Attack have disjointed hitboxes due him using a sword.
  • Fast dodge roll that covers a long distance.
  • Great and versatile recovery, with multiple jumps and being able to use all his Special Moves to return back to the stage.


  • Very light weight.
  • Lacks a projectile.
  • Lacks a Meteor Smash.
  • Most of his strongest attacks have high lag, leaving him vulnerable.
  • Poor KO potential outside of edge-guarding.
  • No longer has transcending priority in any of his attacks, meaning they can now clash and be out-prioritized by the opponent's.
  • Can no longer glide, which reduces his recovery potential.


Changes from SSBWU/3DS


Ground Attacks

Aerial Attacks

Grabs and Throws

Special Attacks

  • Meta Knight’s Final Smash has been redone; he now slashes fighters upward where he continuously charges towards the fighter's direction several times with his sword, ending with him inflicting knockback on the fighter.


Ground Attacks


  • Neutral Attack (Flurry Attack): sword flurry that culminates in knockback
  • Forward Tilt: triple-hit sword slash with upward slash knockback
  • Up Tilt: twirling upward sword thrust that launches foes upward
  • Down Tilt: low sword jab; very fast and can knock down
  • Dash Attack: side kick with knockup

Smash Attacks

  • Forward Smash: frontal slash after windup that launches foes up and away
  • Up Smash: triple sword slash; first two stun opponents, while the third launches them up
  • Down Smash: front slash that transitions into back slash; very fast

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial: spin with sword extended
  • Forward aerial: triple-slash; stuns opponents, then knocks away
  • Back aerial: triple-slash backward strike
  • Up aerial (Midair Up Sweep): overhead sword slash with popup
  • Down aerial: downward sword slash

Grabs and Throws

  • Grab: very short range grapple
  • Forward Throw: roundhouse kick with popup
  • Back Throw: throw foe to the ground behind, then stab with sword; with knockback
  • Up Throw: fly into the air and off-stage, dragging foe; slam into ground afterward
  • Down Throw (Trample): multi-hit back stomp that culminates in bouncing enemy up and away

Special Moves

Meta Knight's Special Moves
Brawl SSBWU/3DS Ultimate
Standard Special Mach Tornado
Side Special Drill Rush
Up Special Shuttle Loop
Down Special Dimensional Cape
Final Smash Galaxia Darkness Darkness Illusion


  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Palette Swaps

Meta Knight Palette (SSBU)


Tips about a character's background and how to use that character can appear at random intervals on the loading screen. The player can also access the full list of tips at any time in the "Vault" section. The following tips are copied verbatim from the in-game text.

  • Meta Knight's Origins: Meta Knight debuted in Kirby's Adventure on the NES as a mysterious figure who stood in Kirby's way as a boss but also sometimes helped him.
  • In His Series: Meta Knight first appeared in Kirby's Adventure. He leads the Meta-Knights. He wears a mask, but when he loses to Kirby, you can see a glimpse of his true face when his mask cracks.
  • Galacta Knight: Meta Knight's seventh color variation is based on Galacta Knight, who makes an appearance in Kirby Super Star Ultra and is said to be the strongest warrior in the galaxy.
  • Dark Meta Knight: Meta Knight's eighth color variation is based on a shadow version of Meta Knight, Dark Meta Knight, who appears in Kirby & The Amazing Mirror.
  • Mach Tornado (Neutral Special): The tornado created around Meta Knight can destroy any weak projectiles it hits.
  • Drill Rush (Side Special): While Meta Knight's rushing through the air like a drill, you can adjust his direction.
  • Drill Rush Technique (Side Special): If you direct Meta Knight toward the ground, he'll cancel the move and do a little hop. Use that to avoid an enemy who is about to counter you.
  • Shuttle Loop (Up Special): Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.
  • Shuttle Loop with Care (Up Special): This powerful attack is useful for pursuing enemies directly above you. However, you're vulnerable during the postmove descent.
  • Shuttle Loop's Characteristics (Up Special): You can use the attack slightly more quickly in the air. However, the first strike is more powerful when executed from the ground.
  • Dimensional Cape (Down Special): Meta Knight wraps himself in his cape and disappears. If you keep holding the button, he'll strike when he's back!
  • Dimensional Cape Techniques (Down Special): While Meta Knight is invisible, he'll move in the direction you input. He won't move if you don't input a direction, which is useful as a feint.
  • Dimensional Cape Warning (Down Special): While unseen, you can move in a direction you input, but if you move backward, your attack and launch power will be reduced.
  • Darkness Illusion (Final Smash): Lightning strikes and catches nearby opponents for a multi-hit attack. It wraps up with a side slice that sends opponents flying.
  • Flurry Attack (Neutral Attack): Press the attack button to unleash a flurry of strikes. Meta Knight doesn't care for the singular "attack."
  • Third Attack's Launch Power (Side Tilt Attack): Keep pressing the button to unleash three attacks! The third strike of Meta Knight's side tilt attack is powerful enough to launch opponents.
  • Midair Up Sweep (Up Air Attack): Use this move to launch an opponent at an upward diagonal angle, then follow up with another of the same attack. If you then land an up special, you can launch your opponent even further into the air.
  • Trample (Downward Throw): Your enemy will fly diagonally upward after this, so that's a good time to use a combo. If their damage is low, try a dash attack and then a forward air attack.
  • Falling Defenseless: If Meta Knight uses any of his special moves in the air, he'll fall to the ground in a defenseless state afterward. He's an adept midair fighter, but you'll have to be careful when using his specials.


External links

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