Q*bert (Neutral Special - Slippy Doos
Q*Bert shoots his iconic Slippy Doo from his nose. If the Slippy Doo hits the ground, it turns into a slip trap. He can shoot up to 12 of them before running out, and then you'll have to regain some by using your Side B.
Side Special - Suck Up
Q*Bert uses his nose to suck up projectiles and items. While holding an item in his nose he can either shoot it back using his Side B or regain Slippy Doos by pressing B.
Up Special - Disc
Q*Bert hops on his disc. Q*Bert can fly left and right and shoot Slippy Doos by pressing B. Q*Bert will stay in the air for 3 seconds before falling down.
Down Special - Hop, hop, hop!
Q*Bert starts hopping. In this state, he can move left and right, jump and fire Slippy Doos by pressing B. He CANNOT however double jump, use any other B moves or standard attacks. If Q*Bert jumps on an opponent, they'll change color. Depending on the color, they'll gain different effects. After jumping on someone, the move is cancelled. If this isn't executed however, Q*Bert will stop hopping after 3 seconds. After this, you can't use the move for an additional 7 seconds.
Final Smash - Q*Ball's Car
Q*Bert jumps in the car with his friend Q*Ball, along with Q*Bit. A cutscene will play where Q*Bit compliments Q*Ball's car. Q*Bert then says "Well, I hope you got your breaks fixed.", in which Q*Ball demonstrates his breaks. After this cutscene, Q*Ball's car will dart across the stage, but not before the entire body of the car shoots off, which is deadly to the touch for players.),