Megavitamins is Dr. Mario's Standard Special Move. He launches a Megavitamin forward in a similar fashion to Mario's Fireball, though with different properties.
Overview[]
In Super Smash Bros. Melee, Megavitamins bounce higher, fall faster, and deal 8% damage, being more than Fireball at 6%. The move also plays the unique sound effects from Dr. Mario. Despite its physical appearance, Megavitamins can be absorbed.
In Super Smash. Bros. for Nintendo 3DS and Wii U, Megavitamins were considerably weakened, dealing 5% up close and 4% far, and have considerably more startup and end lag, and have shorter duration. However, they are slightly larger, cover more distance, and are now recognized as physical projectiles, preventing them from being absorbed.
Trophy Description[]
Megavitamins come in six color combinations of red, blue and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.
Dr. Mario's Special Moves | |||
---|---|---|---|
Melee | 3DS/Wii U | Ultimate | |
Standard Special | Megavitamins | ||
Side Special | Super Sheet | ||
Up Special | Super Jump Punch | ||
Down Special | Dr. Tornado | ||
Final Smash | — | Doctor Finale |
Custom Variations[]
Fast Capsule[]
Fast Capsule is one of Dr. Mario's Standard Special Moves that can used via customization. This works similarly to Mario's Fast Fireball, as Dr. Mario throws a smaller megavitamin which goes farther and faster but does less damage.
Strengths
- Travels further horizontally
- Faster
- Can be used repeatedly
- Less ending lag
Weaknesses
- Deals less damage
- Can't be used for off-stage attacks
- Only travels horizontally
Mega Capsule[]
Mega Capsule is one of Dr. Mario's Standard Special Moves that can be used via customization. It's similar to Mario's Fire Orb. Dr. Mario throws a giant megavitamin which travels slower but does more damage and gives continuous damage. Dr. Mario also will take time to charge it up.
Strengths
- Deals more damage
- Deals repeated damage
- Can be integrated into combo's
Weaknesses
- Slower
- Less range
- Higher starting and ending lag
- Left vulnerable
- Can't be used for off-stage attacks
Dr. Mario's Custom Special Moves | ||
---|---|---|
Custom 1 | Custom 2 | |
Standard Special | Fast Capsule | Mega Capsule |
Side Special | Shocking Sheet | Breezy Sheet |
Up Special | Super Jump | Ol' One-Two |
Down Special | Soaring Tornado | Clothesline Tornado |
Super Smash Bros. Brawl[]
In Super Smash Bros. Brawl, Megavitamins appear as a sticker.
Origin[]
In Dr. Mario games, these were used to eliminate viruses. When three of the same color vitamins were put together with a virus of the same color, the vitamins and the virus would be destroyed.
Trivia[]
- When Kirby uses the vitamins, the collision sound is the same as the sound of a Green Shell.