This article is about Mega Man's appearance in Super Smash Bros. Ultimate. For other uses, see Mega Man.
Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!
—Description from the Super Smash Blog.

Mega Man is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. He was confirmed to return on June 12, 2018 during E3 2018.

For his unlock battle, Mega Man will be fought at Wily Castle.



  • Very versatile projectile game, making him a powerful zoning character.
  • Short stature gives him small hurtboxes.
  • Capable of wall jumping.
  • Neutral Attack, Forward Tilt and Neutral Aerial have high priority, being able to stop many attacks and projectiles.
  • Forward Tilt allows him to move while shooting Mega Buster.
  • Up and Down Tilts are good for spacing and dealing with close-combat.
  • Forward Smash has very good range.
  • Good variety of multi-hit and single hit moves.
  • All his Aerial Attacks are very fast and are disjointed hitboxes, with some also having transcending priority. Back Aerial is notable for being his fastest and strongest aerial attack, while Up Aerial has powerful windboxes allied with multi-hitboxes strong enough to kill opponents at low percentages near the upper blast line.
  • His Down Aerial is a powerful ranged Meteor Smash.
  • Good at edge-guarding and counter edge-guarding.
  • Good vertical recovery.
  • Using Jump Cancel Throw is extremely effective with Metal Blade.


  • Lack of a proper Sex Kick Neutral Air for spacing.
  • Not very good against fast characters that can pressure him or interrupt his projectiles.
  • Few moves with KO Power aside his Smash Attacks and Up Tilt.
  • Limited horizontal recovery, also quite predictable.
  • Requires some proper spacing in order to be effective.
  • All Smash Attacks have high ending lag.
  • Neutral Attack, Forward Tilt, Neutral Aerial, Up Aerial and Forward Smash can be reflected, negated, or absorbed. This, along with his other ranged specials, makes Mega Man the character with the highest number of attacks that can be be used against him or completely nullified, giving Mega Man a huge disadvantage against these kind of opponents.


Mega Man is a short, heavyweight character. He has slightly above average walking speed, below average dashing speed, the 19th fastest air speed (tied with Duck Hunt, Sheik, Cloud, Lucas, and Bowser), is tied with Wario for the 26th highest gravity, low traction, the 11th fastest falling speed (tied with Young Link, Roy, Chrom, Wolf, and Falco), and is tied with Rosalina for the 6th fastest air acceleration. These stats make him aerodynamic in terms of movement and surprisingly mobile. Much like in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. Unlike most characters, this trait extends beyond his special moves and into his standard moveset. For example, his neutral attack, during which he fires shots from his Mega Buster while stationery, and for his forward tilt, he fires shots while walking. His up tilt, the Mega Upper(or Shoryuken by commentators), is a jumping uppercut, and his down tilt is a forward slide.

Despite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he is has two projectiles that can cause opponents to react predictably: His Neutral Special, Metal Blade', which can be thrown in eight directions and trapping opponents in high hitstun, makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber, his Side Special, can cause panicky opponents to run towards Mega Man or shield the explosion. Either way, they easily lead to a grab punish Mega Man has a fast grab and many of his attacks connect reliably after a throw, allowing him to rack up damage easily once he grabs an opponent. That said, he does not have much trouble KOing once his opponents are damaged either, for he has many finishing options such as up tilt, forward/back aerials, and even his projectile-based forward smash, which can be used to edgeguard. His other projectiles are also rather good, notably his aerials; his up aerial can rack up damage very quickly and KO early if an opponent is high in the upper blast zone, and his down aerial is one of the safest meteor smashes in the game due to its long reach. Mega Man is also a fantastic spacer: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach, while also keeping the opponent away from him. His grab and throw game is also great, as down throw is a reliable combo starter, up throw is useful for pressuring and juggling, and his back throw has great power, KOing reliably. Due to his amazing pressuring ability and grab game, characters who either lack a projectile or have short range can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is a semi-heavyweight character, weighing only slightly less than fellow Capcom rep Ryu, meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper Direction Influence and his good recovery move, Rush Coil, which doesn't leave him helpless.

Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with reflectors or other methods to render his projectiles ineffective. He is also rather slow and his non-projectile moves are very laggy, which significantly limits his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable.

In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. He has to use his effective spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his slow yet powerful finishing moves. This causes Mega Man to be patient in his gameplan, with him having to wait for one opening to take out stocks effectively. Despite this, his strengths outshine his weaknesses, and he has good representation and great results overall.

Changes from SSBWU/3DS


Ground Attacks

Aerial Attacks

Grabs and Throws

Special Attacks

  • Mega Man's Final Smash, Mega Legends, now has Proto Man and Bass joining in with the rest of the Mega Men to unleash the multi-colored lasers.


Ground Attacks


  • Neutral Attack(Mega Buster): Fires 3 shots with his Mega Buster up to three times, with a sweetspot near the arm cannon.
  • Forward Tilt(Mega Buster): A moving version of his Neutral Attack.
  • Up Tilt(Mega Upper): A Shoryuken style upper attack that starts quickly and has a lot of power but a lot of end lag.
  • Down Tilt(Sliding): A sliding Kick.
  • Dash Attack(Top Spin):A multiple-hit spinning attack that knocks foes way at its end with an area-of-effect hit, much like Luigi's.

Smash Attacks

  • Forward Smash(Charge Shot):A charged Mega Buster blast, but is vulnerable during the charge-up portion.
  • Up Smash(Spark Shock):Mega Man turns his arms into electrodes and creates a spark above him; shocking opponents before launching them upwards.
  • Down Smash(Flame Blast): Turns his hands into flamethrowers and blasts down on both sides, igniting foes while launching them away; flames last for a good period of time.

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial(Mega Buster): Aerial version of Neutral Attack.
  • Forward aerial(Flame Sword): Summons the Flame Sword to do a overhead slash; the early hit sets foes on fire and knocks them away.
  • Back aerial(Slash Claw): Turns around and swings his arm, generating 3 claw slashes with knockback; its his fastest air move, but has high landing lag.
  • Up aerial(Air Shooter): Points his buster upward to a upward tornado attack, dragging foes up with it while damaging them.
  • Down aerial9hard Knuckle): Fires the Hard Knuckle down with a meteor smash.

Grabs and Throws

  • Grab(Super Arm): good speed and range with Super Arm
  • Pummel(Super Arm Grip): Squeezes the foe.
  • Forward Throw(Super Arm Throw): Throws the foe forward.
  • Back Throw(Super Arm Back Throw): Turns around and throws the foe backward.
  • Up Throw: Throws the foe upward.
  • Down Throw: Throws the foe downward.

Special Moves

Mega Man's Special Moves
SSBWU/3DS Ultimate
Standard Special Metal Blade
Side Special Crash Bomber
Up Special Rush Coil
Down Special Leaf Shield
Final Smash Mega Legends


  • Up Taunt: Turns around while showing his Mega Buster. May reference his appearance in his trailer.
  • Down Taunt: Teleports away with a beam of light and comes back.
  • Side Taunt: Adjusts his Mega Buster.

On-Screen Appearance

  • Mega Man teleports down onto the stage while being enveloped by a beam of light; this is a reference to how Mega Man enters a Robot Master stage in his home series games.

Idle Poses

  • Taps his leading arm with his other arm as it turns into a cannon.
  • Looks around.

Victory Poses

  • (Left)Teleports onto the screen, much like his on-screen appearance, then imitates the pose from the Japanese title screen of his eponymous first game.
  • (Up):Fires three shots from his Mega Buster from right to left, and finally poses.
  • (Down):Dashes forward, points his Mega Buster up in the air, and finally poses.

In competitive play

As a zoner, he has seen prominent results in the current metagame. His Mega Buster Shots are especially good for approaching foes who can't can't out zone him, and he also packs several good KO/edgeguarding moves. He has seen strong representation through the likes of kameme, ScAtt, yeti, and Plup. Its worth noting that his matchup spread is also great, with him faring well against top tier characters. As such, he is currently ranked high to top tier.

Classic Mode: Variable Weapons System: Online!

Mega Man's opponents are stylized similar to the many boss fights that are in the Mega Man series, (e.g. Dr. Mario being Dr. Wily). Mega Man also fights Galleom as the penultimate boss. The final battle is against Dr. Mario, and then Mewtwo, who appears upon Dr. Mario's defeat.

Role in World of Light

Mega Man was among the fighters that were summoned to fight against the army of Master Hands.

During the opening cutscene, Mega Man was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby. A puppet fighter cloned from him is later seen, alongside ones cloned from Mario, Shulk, Pikachu, Palutena, and other fighters.

Mega Man can be found near the entrance of the Base sub-area, guarded by the spirit of Sigma.

Palette Swaps


External links

Mega Man Symbol.png Mega Man universe
Characters Mega Man (3DS/Wii U  · Ultimate)
Side Characters Assist Trophies Elec Man  · Wily Capsule  · Zero
Mii Fighter Costumes X  · Proto Man  · MegaMan.EXE  · Zero
Stage Hazard Yellow Devil
Enemy Mettaur
Final Smash X  · MegaMan Volnutt  · MegaMan.EXE  · Star Force Mega Man  · Proto Man  · Bass
Stages Wily Castle
Music List List of Music (Mega Man series)
Songs "Mega Man 2 Medley"
Collectibles Trophies 3DS Trophies  · Wii U Trophies
Spirits List of spirits (Mega Man series)
Masterpiece Mega Man 2