Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!
For his unlock battle, Mega Man will be fought at Wily Castle.
Very versatile projectile game, making him a powerful zoning character.
Short stature gives him small hurtboxes.
Capable of wall jumping.
Neutral Attack, Forward Tilt and Neutral Aerial have high priority, being able to stop many attacks and projectiles.
Forward Tilt allows him to move while shooting Mega Buster.
Up and Down Tilts are good for spacing and dealing with close-combat.
Forward Smash has very good range.
Good variety of multi-hit and single hit moves.
All his Aerial Attacks are very fast and are disjointed hitboxes, with some also having transcending priority. Back Aerial is notable for being his fastest and strongest aerial attack, while Up Aerial has powerful windboxes allied with multi-hitboxes strong enough to kill opponents at low percentages near the upper blast line.
His Down Aerial is a powerful ranged Meteor Smash.
Good at edge-guarding and counter edge-guarding.
Good vertical recovery.
Using Jump Cancel Throw is extremely effective with Metal Blade.
Lack of a proper Sex Kick Neutral Air for spacing.
Not very good against fast characters that can pressure him or interrupt his projectiles.
Few moves with KO Power aside his Smash Attacks and Up Tilt.
Limited horizontal recovery, also quite predictable.
Requires some proper spacing in order to be effective.
All Smash Attacks have high ending lag.
Neutral Attack, Forward Tilt, Neutral Aerial, Up Aerial and Forward Smash can be reflected, negated, or absorbed. This, along with his other ranged specials, makes Mega Man the character with the highest number of attacks that can be be used against him or completely nullified, giving Mega Man a huge disadvantage against these kind of opponents.
Changes from SSBWU/3DS
Grabs and Throws
Mega Man's Final Smash, Mega Legends, now has Proto Man and Bass joining in with the rest of the Mega Men to unleash the multi-colored lasers.
Neutral Attack: punch, plus fire with Mega Buster up to three times; hitstun decreases with distance
Forward Tilt: Mega Buster shots; can use while moving
Up Tilt: More damage up close, foes sent high into the air with blast
Down Tilt: forward slide with low kick accompanied with launching struck foes in the air
Dash Attack: multiple-hit spinning attack that knocks foes way at its end with an area-of-effect hit
Forward Smash: charged Mega Buster blast, but is vulnerable during the charge-up portion
Up Smash: two bolts of lightning delivered via lightning rods held above Mega Man's head; shocks opponents before launching them up
Down Smash: flamethrowers blast down on both sides, igniting foes while launching them away; flames last for a good period of time
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: punch foe with Mega Buster, then follow with up to three shots
Forward aerial: Flame Sword overhead slash; early hit sets foes on fire and knocks them away
Back aerial: claw slashes with knockback; fastest air move, but high landing lag
Up aerial: upward tornado attack, dragging foes up with it while damaging them
Down aerial: fires Hard Knuckle down with meteor smash