- For the trophy, see Master Hand (trophy).
Master Hand (マスターハンド, Masutā Hando) is a glove-like entity that acts as the creator of the Super Smash Bros. universe. It is the final boss of the 1P Game in Super Smash Bros., the final boss of the Classic Mode in Super Smash Bros. Melee, and the final boss of Classic mode in Super Smash Bros. Brawl. Master Hand's origins are unknown, and its and Crazy Hand's purpose is undiscovered. But both Hands are in a dualistic conflict of create and destroy.
Super Smash Bros.Super Smash Bros., Master Hand is the final opponent of the 1P Game. It resides in a level aptly called Master Hand's Residence by fans. It uses its size and shape to its advantage - it slaps, punches and flicks the player around.
Master Hand cannot be defeated by normal means; instead, it has 300 HP which must be depleted. Once 0 HP is reached, it explodes into the background, and the character is turned back into a trophy.
Master Hand also appears in the opening cinematic. It positions two random characters on a table, and after carefully positioning everything, changes the table into a stage resembling Peach's Castle, bringing the dolls to life.
Super Smash Bros. Melee
Super Smash Bros. Melee sees Master Hand taking a similar role - it is the final boss of the 1-player Classic mode, and has a set HP which must be depleted to win. There are, however, a few changes made to it - its moveset is slightly altered, and its HP is altered based on the difficulty (for example, it only has 150 HP when fought on Very Easy mode, where SSB had it fixed to 300 regardless of the mode).
The game also introduced to Crazy Hand, Master Hand's left-handed alterego. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions.
Master Hand does not appear in the opening cinematic, though its trophy elaborates its role in the Super Smash Bros. universe.
Super Smash Bros. Brawl
Master Hand has been confirmed to reappear in Super Smash Bros. Brawl. It will reprise its role as the final boss of Classic mode. Its attacks are very similar to that of its Melee form with some changes. The amount of HP its has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.
Role in the Subspace Emissary
Master Hand also appears in the Subspace Emissary, as Ganondorf's and Bowser's boss. Soon after a Subspace Bomb is used on a castle, Ganondorf recieves new orders from Master Hand, which he gets via a TV screen.
However, when all of the characters arrive in the Subspace world, Master Hand turns out to be Tabuu's puppet. Ganondorf attacks Tabuu, but is easily knocked back, though while he falls he breaks Master Hand's strings, thus freeing it. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. Being a being different from the playable characters, it does not change into a trophy, and simply lies there motionless.
Master Hand and Crazy Hand also appear in the Gameboy Advance game Kirby and the Amazing Mirror and they are both the area bosses of Candy Constellation, and both must be defeated simultaneously. Absorbing Master Hand grants Kirby the Smash ability, which gives him his Smash moveset.