Master Hand (マスターハンド, Masutā Hando) is a hand-like entity who acts as the creator of the Super Smash Bros. universe and is also the creator of the World of Trophies. He is the final boss of the 1P Game in Super Smash Bros., the final boss of the Classic Mode in Super Smash Bros. Melee, and the final boss of Classic mode in Super Smash Bros. Brawl. He is only playable in the games through hacking, but in Melee, a glitch exists that makes him playable. Master Hand's origins are unknown, and his and Crazy Hand's purpose is undiscovered, but both hands seem to be in a dualistic conflict of create and destroy. As he is the only character originating from the series that has appeared in all the games, he can be considered to be the main character of the entire series.
Super Smash Bros.In Super Smash Bros., Master Hand is the final opponent of the 1P Game. He resides in a level aptly called Master Hand's Residence by fans. He uses his size and shape to his advantage - he slaps, punches and flicks the player around.
Master Hand can't be defeated by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, he explodes into the background, and the character is turned back into a toy.
Master Hand also appears in the opening cinematic. He positions inanimate toy versions of two random characters on a table, and, after carefully positioning everything around them, he counts to three on his fingers, snaps his fingers, and changes the table into a stage resembling Peach's Castle, bringing the toys to life.
Super Smash Bros. Melee
Super Smash Bros. Melee sees Master Hand taking a similar role - he is the final boss of the 1-player Classic mode, and has a set HP which must be depleted to win. There are, however, a few changes made to him. His moveset is slightly altered, and his HP is altered based on the difficulty (for example, he only has 150 HP when fought on Very Easy mode, where SSB had him fixed to 300 regardless of the mode).
The game also introduced Crazy Hand, Master Hand's left-handed alter ego. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The two Hands also appear when Classic Mode is reached on Normal, Hard, or Very Hard and they must be defeated together.
Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the Super Smash Bros. universe. A hand not wearing a glove does appear, though, which some people believe to be Master Hand's true form, though this has not been confirmed by the developers.
Oddly, it was found that in Sound Test of the respective game, sound #64 of the announcer's lines, Master Hand was named and the same happened to Giga Bowser, though said sound isn't used in the game. His name also appears on the big screen on the Pokémon Stadium stage, but it appears as "Masterhand" rather than "Master Hand". It could be possible he was going to be playable, but the idea was scrapped during game development. However, in this game he is playable through a glitch. However, most one player modes freeze the game, and in multiplayer the game freezes after the game is ended because he lacks a victory pose.
Trophy #159: The Master Hand awaits anyone who survives the long difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because he wears a white glove doesn't mean he fights clean. Get ready to get flicked, swatted, punched, and poked like crazy!
Super Smash Bros. Brawl
Master Hand is in Super Smash Bros. Brawl. He reprises his role as the final boss of Classic mode. His attacks are very similar to that of his Melee form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.
Role in the Subspace Emissary
Master Hand also appears in the Subspace Emissary, as Ganondorf's, Wario's, and Bowser's boss. Soon after a Subspace Bomb is used on King Dedede's castle, Ganondorf receives new orders from Master Hand, which he gets via a TV screen.However, when all of the characters arrive in the Subspace world, Master Hand turns out to be Tabuu's puppet. Ganondorf attacks Tabuu with his Dark Dive, but is easily knocked back, though while he falls he breaks Master Hand's strings, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. Being a bit different from the playable characters, he does not change into a trophy, and simply lies motionless apparently showing that he is either dead or temporarily unconscious.
Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu enslaved Master Hand with the chains of light some time before the plot of the Subspace Emissary begins. Indeed, his trophy suggests that Master Hand himself is not inherently evil, or he disliked the fact that there was someone stronger than him.
Master Hand appears in the Game Boy Advance game Kirby and the Amazing Mirror as a mini-boss. Vacuuming him up will give Kirby the Smash ability, an ability that gives Kirby some of his moves from Super Smash Bros. Melee (though in a slightly altered state). Master Hand and Crazy Hand are also the bosses of Candy Constellation.
However, the concept of the Hands may have come from a boss called Wham Bam Rock from Kirby Super Star and Kirby Super Star Ultra (the game's remake), who attacked Kirby with a stone hand that used different slaps, pokes, and grabs. In the updated version, Kirby Super Star Ultra, a crystalline version called Wham Bam Jewel appears, with more parallels to the two hands.
Also in Bomberman 64 the boss "Spell Maker" summons hands that try to smash you. The hands have the same design as Master Hand in the original Smash Bros.
Though there are several "cheats" that supposedly allow Master Hand to be played as a normal character, most of them are false; the only methods of controlling Master Hand are through a cheating device such as a GameShark or Action Replay or using the cheat menu on certain emulators.
However, one glitch works for controlling Master Hand in SSBM.
The following is a list of moves when controlling Master Hand.
None of the move names are official.
Super Smash Bros. moveset
Note that Master Hand's moves will automatically target the highest-numerical player other than himself (Player 1 or 2 in most cases)
|R◄||Poke||Master Hand pokes the air twice. The second poke is more powerful. Inflicts 8-26%.|
|A►||Slam||Master Hand makes a fist and slams into the player. Does 20% to player.|
|B►||Gun||Master Hand makes the shape of a gun, and fires sets of 2 bullets. He fires 1 set if above 100 HP, and three sets if below. 5% each.|
|R▲||Drill||Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-25%|
|A►||Ram||Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. 16%|
|L▲||Sweep||Master Hand makes several sweeping motions. The amount of motions depend on the size of the platform. 12%|
|R▼||Crush||Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. 16%|
|L▼||Walk||Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 18%.|
|A▲||Jet||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. If the player makes contact with him when he is taking off, they will be burned launched downwards. 12-16%|
|L►||Slap||Master Hand makes a slapping motion across the platform. 16%|
|R►||Punch||Master Hand hovers over the target, then quickly punches down. 8-24%|
* B> attacks were not given to "normal" characters until Melee.
Super Smash Bros. Melee
|A^||Jet||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. 10-30%|
|A>||Ram||Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. 34%|
|Av||Crush||Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. 30%|
|B^||Lasers||Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each|
|B>||Gun||Master Hand makes the shape of a gun, and fires sets of bullets. He fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)|
|Z ^ or >||Grab||Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.|
|R<||Poke||Master Hand pokes the air three times. The third poke is more powerful. 7-34%|
|R>||Punch||Master Hand hovers over the target, then quickly punches down. 24%|
|Rv||Slap||Master Hand slaps the ground. 26%|
|R^||Drill||Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-48%|
|L^||Slap||Master Hand makes a slapping motion across the platform. 25%|
|Lv||Walk||Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%|
Moves used in conjunction with Crazy Hand
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.These only work in Melee.
|MH input||CH input||Move||Notes|
|Y<||Y>||Applaud||A shockwave is released that puts the player to sleep, then the two hands clap together five times.|
|Y^||Y^||Double Punch||The two hands punch together.|
|Y^||Yv||Catch||Crazy Hand punches across the stage and is caught by Master Hand. A shock wave that deals shadow damage is released at impact.|
Useful Combination Moves
Certain moves can be used in conjunction with each other to cause massive amounts of damage.
|MH Input||CH Input||Combo Name||Notes|
|A^||Av, A<||Double Jet||Not exactly the most useful combo, but still fun if pulled off right.|
|Av||R>||Dual Smash||When done one right after the other at just the right moment, the player will dodge the first hand, but get hit by the other.|
|B^||B^, B>, B<||Twin Laser||When both laser moves are used together, the player will have a hard time dodging the lasers without staying in the center of the arena.|
|B>||Bv||Unique Traits||Useful for when the enemy is dazed or stuck in something, but easily blocked, reflected, or dodged otherwise.|
|Lv||L<||Walking Death||Another combo the player will have a hard time dodging, and even recovering if it hits right.|
|R<||Rv||Dual Poke||Avoidable, but causes good damage if hit right. Also freezes the enemy if Crazy Hand gets in the third hit.|
|Z^||Z^, Z>, Z<||Twin Grab||Somewhat avoidable, but still useful.|
A hacker (Y.S) made a code using USBGecko program that allows you to use bosses on boss battles on Brawl. Those are the available commands for Master Hand. They are not playable, just controllable, they can just be used on Boss Battles, some glitches, and some attacks cannot be used. Available commands: [A] [A^] [Av] [A>] [A<] [B] [B^] [Bv] [B>] [B<] [R] or [L]
Changes from Melee to Brawl
- He has received a general buff overall. Many of his attacks are faster, stronger (on relative difficulties), and harder to dodge. Master Hand is also less predictable overall (mostly due to Walking Hand and Hand Swipe almost instantaneous start-up).
- Hand Drill is even more difficult to dodge, only being capable of being dodged by a precise rolling dodge (if character's rolling dodge is far enough) or by going off stage until the attack finishes.
- At the end of the Jet Technique he will end at where he started rather than going all the way to the other side of the stage.
- Most special effects of the moves (e.g. sparkles from the Grab) has been taken out.
- With Crazy Hand, during the start of the Applause attack, characters will be hit by Fan effect when in the air.
- No freeze frame from Ram either hit or miss.
- Laser attack will move forth and back once.
- You can't avoid the Gun attack just by ducking any more.
- Walking Hand begins almost instantaneously and has more power, allowing Master Hand to suddenly hit and potentially KO any character that is directly next to him. This makes it rather dangerous to be over aggressive when fighting Master Hand, especially when the player has high damage.
- Hand Swipe is faster, stronger, and covers a larger area, thus it has become one of Master Hand's deadliest attacks.
- Overall, Master Hand is now more powerful than Crazy Hand in terms of the knockback of their attacks. His hand exclusive attacks are also arguably now better than Crazy Hand's.
Attacks in parenthesis require Crazy Hand.
- (Double Punch)
- (Double Punch)
- Background Punch
- Background Jet
- Background Slap
- (Twin Laser)
- (Double Jet)
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
- Master Hand stars in the original Super Smash Bros. opening as he sets up the stage and characters and he is the first Smash character ever seen. This has been a part of the game's controversy over the fighters being "toys", either being brought to life by a child's imagination, or that Master Hand had brought them to life with his "Create" powers.
- The voice actor of the Announcer, regardless of which Smash game, also voices Master Hand, as well as Crazy Hand in Melee and Brawl.
- Crazy Hand and Master Hand are the only boss characters in Melee and Brawl that remain on their starting sides after an attack, Crazy remains on the left while Master remains on the right. In the original Super Smash Bros. for the Nintendo 64, Master Hand can turn around.
- The Chains of Light leave bloody wounds on Master Hand, suggesting that he may contain organic material. Interestingly, he seems to have glowing blue blood, even though his wounds are red. The revealing of blood could be a factor in the reasons why Brawl was rated "T for Teen" by the ESRB.
- If Master Hand (or Crazy hand, for that matter) is KO'd on Planet Zebes in Melee via Debug Menu, he bounces endlessly on the lava. Using the developed mode camera, he can be seen bouncing away even once he leaves the stage and is in the black void behind the stage. It's interesting to note that the acid programming goes out this far.
- In Melee, if either Master Hand or Crazy Hand gets a transformation item (i.e. Super Mushroom, Starman, etc.), there is a chance of the game freezing.
- The Master Hand and Crazy Hand Hand may have originated from certain bosses in Super Mario 64, Star Fox 64, and The Legend of Zelda: Ocarina of Time as attacks used by the Master Hand and the Crazy Hand are similar to the attacks used by Eyerok, Andross, and Bongo Bongo.