Master Hand (or as known as The Hand) is a right hand-like entity who acts as the creator of the Super Smash Bros. universe and is also the owner and top collector of the World of Trophies. He is the main antagonist of the Super Smash Bros series. It is assumed that Master Hand is the representation of the child who owns the trophies collected throughout the game. Due to his position as a boss, Master Hand is only playable in the games through hacking, but in Melee, a glitch exists that makes him playable. Master Hand's origins are unknown and his and Crazy Hand's purposes are undiscovered. However, Master Hand and Crazy Hand seem to respectively represent creation and destruction. He has been a boss on all Super Smash Bros. games.
In Super Smash Bros., Master Hand is the final opponent of the 1P Game. He resides in a level called Master Hand's Residence by fans. He uses his size and shape to his advantage - he slaps, punches and flicks the player around.
Master Hand can't be defeated by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, he explodes into the background, "dies", and the character is turned back into a toy.
Master Hand also appears in the opening cinematic. He positions inanimate toy versions of two random characters on a table, and, after carefully positioning everything around them, he counts to three on his fingers, snaps his fingers, and changes the table into a stage resembling Princess Peach's Castle.
Super Smash Bros. Melee sees Master Hand taking a similar role - he is the final boss of the 1-player Classic mode, and, like in his Super Smash Bros SINCE 1999 role, has a set HP which must be depleted to win. There are, however, a few changes made to him. His moveset is slightly altered, he loses the ability to turn around, and his HP is altered based on the difficulty (for example, he only has 150 HP when fought on Very Easy mode, where Super Smash Bros. had him fixed to 300 regardless of the mode).
The game also introduced Crazy Hand, Master Hand's left-hand counterpart. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears to aid his right-hand counterpart when set conditions are met: If Classic Mode is reached on Normal, Hard, or Very Hard without having continued.
Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the Super Smash Bros. universe. A hand not wearing a glove does appear, though, which some people believe to be Master Hand's true form, though this has not been confirmed by the developers.Oddly, it was found that in Sound Test of the respective game, sound #64 of the announcer's lines, Master Hand was named, with the same happening to Giga Bowser, though this sound isn't used in the game. His name also appears on the big screen on the Pokémon Stadium stage, but it appears as "Masterhand" rather than "Master Hand". It could be possible he was going to be playable, but the idea was scrapped during game development. However, in this game, he is playable through a glitch. However, most one player modes freeze the game, and in multiplayer the game freezes after stock battles because he lacks a victory pose. However, in later versions, in the "Stamina Mode" Master Hand can win (or lose) without problems but instead of the victory screen showing up, it goes straight to the Player Selection. If the match is ended before a winner is chosen, he will not appear, but the name on the bottom will show Sheik and her Triforce symbol. Because of this, if one of Master Hand's opponents is Sheik in any situation, the game will freeze.
Trophy #159: The Master Hand awaits anyone who survives the long difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because he wears a white glove doesn't mean he fights clean. Be ready to get poked, punched, flicked, and swatted like crazy!
- Super Smash Bros. 04/99
Role in the Subspace Emissary
Master Hand also appears in the Subspace Emissary, as Ganondorf's, Wario's, and Bowser's boss. Soon, a Subspace Bomb is used on King Dedede's castle, Ganondorf receives new orders from Master Hand, which he gets via a TV screen.However, when all of the characters arrive in the Subspace world, Master Hand turns out to be Tabuu's puppet. Ganondorf attacks Tabuu with his Dark Dive but is easily knocked back, though while he falls he breaks Master Hand's strings, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. Being a bit different from the playable characters, he does not change into a trophy, and simply lies motionless apparently showing that he was unconscious and defeated.
Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu defeats Master Hand with the chains of light some time before the plot of the Subspace Emissary begins. Indeed, his trophy suggests that Master Hand himself is not inherently evil, or he disliked the fact that there was someone stronger than him.
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
- Super Smash Bros.
- Super Smash Bros. Brawl
When playing on Intensity 2.9 or lower, you can only fight Master Hand on his own. When playing on any Intensity of 3.0 or higher, a black path opens where you can fight Master Hand and Crazy Hand at the same time (they both share the same amount of health this time). If taking the black path on Intensity 5.1 or higher, after taking out 60-70 health from either of them, Crazy Hand, engulfed in dark flames, will vanish and retreat and Master Hand's glove rips open and transforms into Master Core, which must be fought and defeated to beat the stage.
You can fight Master Hand alone up to Intensity 7.9. When playing on any intensity any higher than that, you cannot fight him alone; the blue path will disappear and only the black path remains, forcing you into a fight with him, Crazy Hand and Master Core.
The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
- Super Smash Bros.
- Super Smash Bros.
In Classic Mode
Master Hand returns in Super Smash Bros. Ultimate retaining much of his moveset from before, although he will not always be the final boss in Classic Mode; certain fighters such as Roy will encounter him while others encounter Rathalos, Galleom, Giga Bowser, Crazy Hand, Dracula, Ganon and even Marx. In addition, he, along with Crazy Hand, can now face either direction instead of just one.
Role in The World of Light
In World of Light, the new adventure mode in Super Smash Bros. Ultimate, the antagonist Galeem summons an army of Master Hands before absorbing them. Near the end of the Adventure mode, Master Hand becomes a playable character where he fights against puppet fighters created by Galeem and Dharkon. When defeated, Master Hand will simply collapse onto the stage, as opposed to flying off into the background. Additionally, the level will simply restart, as opposed to the typical World of Light game over screen. The "connect controller" and "move list" options are disabled in the game's pause menu.
Controlling Master Hand
Master Hand can not taunt or shield. He can be moved with the stick assigned to movement. His movement is limited to a cube around the stage, but he can travel under Final Destination. The stick assigned to performing smash attacks, the grab button, and the standard attack button all share the same functionality.
|B||Finger guns. This can be charged to fire three shots at once.|
|B▲||Throws one spike ball, as opposed to three in Master Hand's boss fight|
|A||Snap. Does not have to be charged, unlike the boss fight.|
|A▲||Rockets upwards and preforms a drilling motion|
Master Hand appears in the Game Boy Advance game Kirby and the Amazing Mirror as a mini-boss. Unlike other mini-bosses, Master Hand stays on the right of his arena. Vacuuming him up will give Kirby the Smash ability, an ability that gives Kirby some of his moves from Super Smash Bros. Melee (though in a slightly altered state). Master Hand and Crazy Hand are also the bosses of Candy Constellation.
Though there are several "cheats" that supposedly allow Master Hand to be played as a normal character, most of them are false; the only methods of controlling Master Hand are through a cheating device such as a GameShark or Action Replay or using the cheat menu on certain emulators.
However, one glitch works for controlling Master Hand in SSBM.
The following is a list of moves when controlling Master Hand.
None of the move names are official.
Super Smash Bros. moveset
Note that Master Hand's moves will automatically target the highest-numerical player other than himself (Player 1 or 2 in some cases)
|R◄||Poke||Master Hand pokes the air twice. The second poke is more powerful. Inflicts 8-26%.|
|A►||Background Fist||Master Hand flies away up the top of the screen and makes a fist in the background. And he punches into the player. He flies back on the stage. Does 16% to player.|
|B►||Gun||Master Hand makes the shape of a gun and fires sets of 2 bullets. He fires 1 set if above 100 HP and three sets if below. 5% each.|
|R▲||Drill||Master Hand flies up, then slams down on his target while spinning in a drill-like fashion. 1-25%|
|L▲||Sweep||Master Hand makes several sweeping motions. The number of motions depends on the size of the platform. 12%|
|R▼||Crush||Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. 16%|
|L▼||Walk||Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he tries to "kick" them. 18%.|
|A▲||Jet||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. If the player makes contact with him when he is taking off, they will be burned launched downwards.|
This slightly resembles a move Ridley can perform when he is fought in Super Smash Bros. Brawl's Adventure Mode. 12-16%
|L►||Slap||Master Hand makes a slapping motion across the platform. 16%|
|R►||Target punch||Master Hand hovers over the target, then quickly punches down. 8-24%|
|Z►||Dash grab||Master Hand follows an enemy, then dashes towards them and grabs them, crushing him/her/it in his hand 3 times. 80%|
|Z▲||Catch and throw||Master Hand follows an enemy, then catches them, then crushes him/her/it in his hand 3 times then throws them up in the air (K.O.'s most of the time). 80%|
* B► attacks were not given to "normal" characters until Melee.
Super Smash Bros. Melee
The move edit is complete. The Sweep move has been done.
|A▲||Jet||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. 10-30%|
|A►||Ram||Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. 34%|
|A||Crush||Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. 30%|
|B▲||Lasers||Master Hand shoots a laser beam from each of his fingertips. Only the endpoints and start points do damage. 9% each|
|B►||Gun||Master Hand makes the shape of a gun and fires sets of bullets. He fires 1 set if above 100 HP and three sets if below. 10% (one set) 6% (three sets)|
|Z▲ or ►||Grab||Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.|
|R◄||Poke||Master Hand pokes the air three times. The third poke is more powerful. 7-34%|
|R►||Punch||Master Hand hovers over the target, then quickly punches down. 24%|
|R▼||Slap||Master Hand slaps the ground. 26%|
|R▲||Drill||Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-48%|
|L▲||Sweep||Master Hand makes a sweeping motion across the platform. 14% Damage each.|
|L►||Slap||Master Hand makes a slapping motion across the platform. 25%|
|L▼||Walk||Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%|
Moves used in conjunction with Crazy Hand
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack. These only work in Melee.
|MH input||CH input||Move||Notes|
|Y◄||Y►||Applaud||A shockwave is released that puts the player to sleep, then the two hands clap together five times.|
|Y▲||Y▲||Double Punch||The two hands punch together.|
|Y▲||Y▼||Catch||Crazy Hand punches across the stage and is caught by Master Hand. A shock wave that deals shadow damage is released at impact.|
A hacker (Y.S) made a code using USBGecko program that allows the use of bosses on boss battles on Brawl. Those are the available commands for Master Hand. They are not playable, just controllable. They can just be used on Boss Battles, but some glitches and some attacks cannot be used.
Available commands: [A] [A▲] [A▼] [A►] [A◄] [B] [B▲] [B▼] [B►] [B◄] [R] or [L]
Changes from Melee to Brawl
- Has been buffed - many of his attacks are faster, deal more damage, and are more difficult to dodge. Walking Hand and Hand Swipe have an almost instantaneous start-up.
- Walking Hand begins almost instantaneously and has more power, allowing Master Hand to suddenly hit (and potentially KO) nearby players.
- Hand Swipe is faster, stronger, and covers a larger area.
- Hand Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. Even then, many characters' rolls are too short to escape his vacuum, and going off the stage can make it hard to come back (With the exception of Peach's float and Mr. Game & Watch's Fire with correct timing), as there are hitboxes of the drill that prevent from grabbing the ledge.
- After using Jet Technique, Master Hand returns to his normal position on the right side of the stage, instead of appearing on the left and travelling back to the right side. It now uses magic instead of fire.
- During the start of Master and Crazy Hands' Applause attack, characters are hit by the Fan effect while in the air.
- Ram creates no freeze frames, regardless of whether it hits or misses.
- Laser attack moves forth and back once.
- Gun attack cannot be avoided by crouching.
- Relative to the average knockback of their moves, Master Hand is now more powerful than Crazy Hand.
- Master Hand's ram cannot be avoided by standing still. If being rammed by Crazy Hand, however, standing still will allow Crazy Hand to fly over your head without causing damage.
- The platform has been shrunk, making it more difficult to hit him.
Attacks in parenthesis require Crazy Hand.
- (Double Punch)
- (Double Punch)
- Background Punch
- Background Jet
- Background Slap
- (Twin Laser)
- (Double Jet)
- Background Jet
- Background Punch
- Background Slap
- Spread Fire
- Master Hand starts the original Super Smash Bros. opening, as he sets up the stage and characters, and he is the first Smash character ever seen. This has been a part of the game's controversy over the fighters being "toys", either being brought to life by a child's imagination or that Master Hand had brought them to life with his "Create" powers.
- Since the Announcer never speaks when the player fights Master Hand, it is speculated that Master Hand is, in fact, the Announcer.
- This is supported by the fact the voice actor of the Announcer, regardless of which Smash game, also voices Master Hand, as well as Crazy Hand in Melee, Brawl and 3DS/Wii U.
- They are voiced by Jeff Manning in Super Smash Bros., Dean Harrington in Super Smash Bros. Melee, Pat Cashman in Super Smash Bros. Brawl and Xander Mobus in Super Smash Bros. for Nintendo 3DS/Wii U.
- However, in Super Smash Bros. for Nintendo 3DS, the Announcer now speaks when the player fights Master Hand.
- The Chains of Light leave bloody wounds on Master Hand, suggesting that he may contain organic material. Interestingly, he seems to have glowing blue blood, even though his wounds are red. The revealing of blood could be a factor in the reasons why Brawl was rated "T for Teen" by the ESRB and rated "PEGI 12" by PEGI. However, the concept of the blue stuff being blood is speculation.
- Many gamers like to assume Master Hand "died" in Subspace Emissary, but this is not true, as Master Hand appears in Super Smash Bros. for 3DS/Wii U. It is more likely Master Hand passed out.
- If Master Hand (or Crazy Hand, for that matter) is KO'd on Brinstar in Melee via Debug Menu, he bounces endlessly on the acid. Using the developed mode camera, he can be seen bouncing away even once he leaves the stage and is in the black void behind the stage. It's interesting to note that the acid programming goes out this far. Since the vertical position of a portion of the acid does not depend on its horizontal position, however, it is possible that only the current height of the acid is used to calculate player damage, in which case the acid programming would go out infinitely far horizontally speaking.
- In Super Smash Bros. Melee, if either Master Hand or Crazy Hand gets a transformation item (i.e. Super Mushroom, Starman, etc.), there is a chance the game freezes if the level is not Final Destination or Battlefield. However, Battlefield has a higher chance of freezing.
- The Master Hand and Crazy Hand may have originated from certain bosses in Super Mario 64, Star Fox 64, Kirby's Nightmare in Dream Land, Kirby Super Star and The Legend of Zelda: Ocarina of Time as attacks used by the Master Hand and the Crazy Hand are similar to the attacks used by Eyerok, Wham Bam Rock, Andross, and Bongo Bongo.
- In Super Smash Bros., Master Hand was much more glove-like in shape, but in Melee and Brawl, he looks more like an arm which fades on the wrist.
- Master Hand and Crazy Hand are the only characters in the Super Smash Bros. series to debut in a game from that series, but also appear in another series. They also appeared in Kirby & the Amazing Mirror, both of them being bosses.
- Master Hand appears in a commercial for Kirby Tilt 'n' Tumble (2000 in Japan, 2001 in North America) where he is holding the Gameboy Color, controlling the game.
- Strangely, in Melee, the narrator has a narration for Master Hand like he does for all other characters, although this is never used in game. He does not, however, have a narration for Crazy Hand, although he does for Giga Bowser.
- It is speculated that the hand in the game over screen from the Kirby series is Master Hand, as his name in the files is Master Hand
- In Super Smash Bros. for Nintendo 3DS and Wii U, there is a glitch where if you pause at the same time one of the hands is dying, the laugh will not be heard. It is unknown why this glitch happens.
- In the first smash bros game. If the player uses cheats to play as master hand. He is able to move Master Hand around the stage. This is not possible in melee as he can't fly around the stage without having to attack
- In Super Smash Bros. for Wii U, the inside of Master Hand, which can normally be seen directly through his wrist, is missing. When the camera is looking directly through his wrist, it will instead show anything that's supposed to be behind him and, if possible, parts of his fingers. This applies to Crazy Hand as well, though this does not apply to either of their trophies nor in Super Smash Bros. for Nintendo 3DS.