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''This article is about Marth's appearance in [[Super Smash Bros. for Nintendo 3DS and Wii U]]. For other uses, see [[Marth]].''
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:''This article is about Marth's appearance in [[Super Smash Bros. for Nintendo 3DS and Wii U]]. For other uses, see [[Marth]].''
 
{{Infobox Character
 
{{Infobox Character
|name=Marth
+
|name = Marth
 
|image = [[File:Marth_SSB4.png|250px]]
 
|image = [[File:Marth_SSB4.png|250px]]
|caption = [[File:FireEmblemSymbol.svg|50px]]
+
|caption = [[Image:FireEmblemSymbol.svg|50px]]
 
|universe = ''[[Fire Emblem (universe)|Fire Emblem]]''
 
|universe = ''[[Fire Emblem (universe)|Fire Emblem]]''
  +
|firstgame = ''[http://fireemblem.wikia.com/wiki/Fire_Emblem:_Ankoku_Ry%C5%AB_to_Hikari_no_Tsurugi Fire Emblem: Shadow Dragons and the Blade of Light]'' {{Japan}}
|games = ''[[Super Smash Bros. Melee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. (Wii U and 3DS)]]''
+
|games = ''[[Marth (SSBM)|Super Smash Bros. Melee]]''<br/>''[[Marth (SSBB)|Super Smash Bros. Brawl]]''<br/>''[[Marth (SSBU)|Super Smash Bros. Ultimate]]''
|firstgame = ''[[Fire Emblem: Ankoku Ryū to Hikari no Tsurugi]]'' (1990)
 
 
|availability = [[Starter]]
 
|availability = [[Starter]]
  +
|finalsmash = [[Critical Hit]]
|tier = N/A
 
|ranking = N/A
+
|tier = A
|voiceactor =
+
|ranking = 11
  +
|jnumber = 2
  +
|walljump = No
  +
|wallcling = No
 
|crawl = No
  +
|tether = No
  +
|voiceactor = Hikaru Midorikawa
 
}}
 
}}
  +
'''Marth''' is a veteran fighter in [[Super Smash Bros. for Nintendo 3DS/Wii U]], revealed on November 8, 2013. His design is now mostly based on his appearance in ''Fire Emblem: Shadow Dragon'', which is the 2009 remake of the first ''Fire Emblem'' game released in 1990.
   
  +
Marth currently ranks 11th on the [[tier list]]. This is due to receiving a large number of nerfs that caused him to become slower and gave his attacks less damage and more ending lag compared to previous iterations. He is still one of the more agile characters, but is nowhere near as agile as before. His recovery was buffed somewhat, as Shield Breaker gains more horizontal distance in midair and Dolphin Slash gains greater height, although it already gained considerable height before. Marth has a multitude of good spacing tools and kill set-ups that were recently discovered, and thanks to his helpful buffs in patch 1.1.4, this resulted in a higher placement in the tiers.
   
 
==Attributes==
 
==Attributes==
  +
<!--more to be added-->
Marth's attacks become stronger when he lands strikes with the [[Sweetspot|tip of his sword]]. Both damage and launch power are boosted in this case.
 
  +
===Strengths===
 
*Powerful Smash Attacks.
  +
*Very agile, with fast movement speed as well attack speed.
  +
**His dash animation also allows him to dodge some attacks as his stance is low.
  +
*Has a Meteor Smash: Down Aerial.
  +
*Has a counterattack.
  +
*Damage and knockback is greatly increased if at the [[Sweetspot|tip of the sword]].
  +
*When tippered, his Neutral Aerial is the strongest in the game, in terms of damage output and knockback.
  +
*Excellent juggling potential.
  +
*[[Shield Breaker]] inflicts a huge amount of shield damage, destroying them completely if fully charged.
   
  +
===Weaknesses===
== Differences from Brawl ==
 
  +
*Attacks must connect with the tip of his blade in order to deal more damage and knockback. Otherwise they're very weak.
  +
*Many of his attacks have high ending and/or landing lag.
  +
*Few follow up options after throws.
  +
*Shield Breaker can be predictable and easy to avoid.
  +
 
== Changes from ''Brawl'' ==
 
Marth is one of the characters who received the most considerable nerfs in the entire game, with his combo and KO potential being greatly decreased. He got very few buffs that improve his recovery. Because of that he is a much more defensive character, relying mostly on counters and punishing.
 
Marth is one of the characters who received the most considerable nerfs in the entire game, with his combo and KO potential being greatly decreased. He got very few buffs that improve his recovery. Because of that he is a much more defensive character, relying mostly on counters and punishing.
   
Appearance-wise, Marth has more detailed structure to match his most recent games. His cloak and robe have a more cyan tone of blue and are longer; however his cloak is not as wide as in Brawl. His shoulderpads are also more round while his boots have a different design. Overall, Marth has a more "delicate" and younger appearance.
+
Appearance-wise, Marth has more detailed structure to match his most recent games. His cloak and robe have a more cyan tone of blue and are longer; however his cloak is not as wide as in ''Brawl''. His pauldrons (shoulder guards) are also more round while his boots have a different design. Overall, Marth has a younger, more "delicate" appearance.
   
 
=== Attributes ===
 
=== Attributes ===
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* Slightly faster dash speed.
 
* Slightly faster dash speed.
 
* Base jump is lower, but second jump is higher.
 
* Base jump is lower, but second jump is higher.
* Marth's sword, the Falchion, is longer, increasing his range.
 
 
* Increased ending lag in many moves.
 
* Increased ending lag in many moves.
 
* Slightly decreased damage in many attacks.
 
* Slightly decreased damage in many attacks.
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* Down Tilt has higher ending lag.
 
* Down Tilt has higher ending lag.
   
=== Aerial Attacks ===
+
=== Air Attacks ===
* Neutral, Forward and Back Aerials deal less damage.
+
* Neutral, Forward and Back Air Attacks deal less damage.
 
* Forward and Up Aerials have more landing lag.
 
* Forward and Up Aerials have more landing lag.
* Forward, Back and Up Aerials arcs are wider by the end of the attacks.
+
* Forward, Back and Up Air Attacks arcs are wider by the end of the attacks.
* Down Aerial's [[Meteor Smash]] is much harder to land, requiring the tip of blade to hit during the middle of the swing. The animation is also different.
+
* Down Air Attack's [[Meteor Smash]] is much harder to land, requiring the tip of blade to hit during the middle of the swing. The animation is also different.
   
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
 
* Grab range is decreased.
 
* Grab range is decreased.
 
* All throws have higher base knockback.
 
* All throws have higher base knockback.
** Down Throw now causes vertical knockback.
+
* Down Throw now causes vertical knockback.
   
 
=== Special Attacks ===
 
=== Special Attacks ===
 
* [[Shield Breaker]] deals much more shield damage and gives more horizontal boost when used in midair, even when uncharged.
 
* [[Shield Breaker]] deals much more shield damage and gives more horizontal boost when used in midair, even when uncharged.
* [[Dancing Blade]] has more ending lag, but the hits connect better.
+
* [[Dancing Blade]] has a longer animation, but the hits connect better.
 
* [[Dolphin Slash]] is much weaker, even when sweetspotted. However, it covers higher vertical range.
 
* [[Dolphin Slash]] is much weaker, even when sweetspotted. However, it covers higher vertical range.
 
* [[Counter]] has more damage and knockback scaling, increasing it's KO power against enemies at low percentages.
 
* [[Counter]] has more damage and knockback scaling, increasing it's KO power against enemies at low percentages.
* [[Critical Hit]] has slightly higher startup lag.
+
* [[Critical Hit]] takes slightly more time to startup.
   
 
== Moveset ==
 
== Moveset ==
 
The damage variations (X% ~ Y%) refer to Marth's "strong sword tip" ability.
 
The damage variations (X% ~ Y%) refer to Marth's "strong sword tip" ability.
   
====Ground Attacks====
+
=== Ground Attacks ===
  +
=====Normal=====
+
==== Normal ====
 
* Standard Combo: Slashes twice upward. 5%, 3% ~ 6%, 6%
 
* Standard Combo: Slashes twice upward. 5%, 3% ~ 6%, 6%
 
* Side Tilt: Slashes broadly in front of him. 7% ~ 10%.
 
* Side Tilt: Slashes broadly in front of him. 7% ~ 10%.
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* Down Tilt: A quick stab low to the ground. Unlike other Smash Bros. games, Marth no longer moves forward as he attacks. 6% ~ 8%.
 
* Down Tilt: A quick stab low to the ground. Unlike other Smash Bros. games, Marth no longer moves forward as he attacks. 6% ~ 8%.
 
* Dash attack: Slashes in front of him. 11% ~ 13%
 
* Dash attack: Slashes in front of him. 11% ~ 13%
  +
=====Smash Attacks=====
 
  +
==== Smash Attacks ====
* Side Smash: Slams sword to the ground.
+
* Forward Smash: Slams sword to the ground.
   
 
Uncharged: 15% ~ 21% Fully charged: 20% ~ 28%
 
Uncharged: 15% ~ 21% Fully charged: 20% ~ 28%
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Second slash: Uncharged: 10% ~ 15% Fully charged: 14% ~ 20%
 
Second slash: Uncharged: 10% ~ 15% Fully charged: 14% ~ 20%
  +
=====Other attacks=====
+
==== Other attacks ====
 
''To be added''
 
''To be added''
 
====Aerial Attacks====
 
====Aerial Attacks====
* Neutral Air: Slashes twice in front of him horizontally, then slashes once at his back. It is very likely that both slashes will hit in front of him.
+
* Neutral Air: Slashes twice in front of him horizontally, then slashes once at his back. It is very likely that both slashes will hit in front of him. First frontal slash: 2%, second frontal slash: 5% ~ 9%, back hit: 6% ~ 9%
   
 
* Forward Air: Slashes quickly in a forwards arc. 6% ~ 11%
First frontal slash: 2%, aways.
 
 
Second frontal slash: 5% ~ 9%
 
 
Back hit: 6% ~ 9%
 
* Front Air: Slashes quickly in a forwards arc. 6% ~ 11%
 
 
* Up Air: Slashes upwards in an arc. 7% ~ 13%
 
* Up Air: Slashes upwards in an arc. 7% ~ 13%
* Down Air: Slashes in a downward arc. 9% ~ 16%. Can meteor with good timing.
+
* Down Air: Slashes in a downward arc. 9% ~ 16%. Can meteor smash with good timing.
* Back Air: Slashes upwards at his back. 7% ~ 13%
+
* Backward Air: Slashes upwards at his back. 7% ~ 13%
 
====Grabs and Throws====
 
====Grabs and Throws====
 
* Pummel: A quick kick. 2%.
 
* Pummel: A quick kick. 2%.
 
* Up throw: Hurls enemy upward. 4%.
 
* Up throw: Hurls enemy upward. 4%.
* Frontal throw: ''Ditches ''enemy on the ground. 4%.
+
* Foward throw: ''Ditches ''enemy on the ground. 4%.
* Back throw: ''Ditches ''enemy to his back. 4%.
+
* Backward throw: ''Ditches ''enemy to his back. 4%.
* Down thow: Slams opponent on the ground. 5%.
+
* Down throw: Slams opponent on the ground. 5%.
 
===Special Moves===
 
===Special Moves===
 
{{Marth Special Moves}}
 
{{Marth Special Moves}}
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Side Taunt: Marth swings his blade in front of him, then sheathes it.
 
Side Taunt: Marth swings his blade in front of him, then sheathes it.
   
Down Taunt: Marth brings his blade to his neck, swings it diagonally down, points it straight up, and swings it diagonally down again, all the while saying, "みんな、見ていてくれ!" "Minna, miteite kure!" which is Japanese for "Everyone, please watch me!"
+
Down Taunt: Marth brings his blade to his neck, swings it diagonally down, points it straight up, and swings it diagonally down again, all the while saying, "みんな、見ていてくれ!" "Minna, miteite kure!" which is Japanese for "Everyone, please watch me!" or officially in ''Fire Emblem Fates'' English dub as "My prayers are with you!"
   
 
==In competitive play==
 
==In competitive play==
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''To be added''
 
''To be added''
   
== Trophy Description ==
+
== Trophy descriptions ==
  +
:'''Marth'''
''The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an excpetional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.''
+
::''The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.''
* Famicom - Fire Emblem: Shadow Dragon and the Blade of Light (Japan)
 
* Super Famicom - Fire Emblem: Mystery of the Emblem (Japan)
+
:*Fire Emblem: Shadow Dragon and the Blade of Light (Japan)
  +
:*Fire Emblem: Mystery of the Emblem (Japan)
==[[Palette swap|Costume Gallery]]==
 
  +
<gallery widths="300">
 
Marth.jpg
+
:'''Marth (Alt.)'''
  +
::''Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.''
File:SSB4-Marth Palette 001.png
 
 
:*Fire Emblem: Shadow Dragon and the Blade of Light (Japan)
Marth-0.jpg
 
  +
:*Fire Emblem: Mystery of the Emblem (Japan)
Marth Palette Swap.jpg|Palette Swap
 
  +
  +
:'''Critical Hit (Marth)'''
  +
::''Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.''
  +
  +
<center>
  +
<gallery widths="120" position="center" spacing="small" orientation="square" columns="5" captionalign="center" captionsize="medium">
  +
MarthTrophy3DS.png|Classic (Nintendo 3DS)
  +
MarthExTrophy3DS.png| Marth (Alt.) - Nintendo 3DS
  +
MarthTrophyWiiU.png|Classic (Wii U)
  +
MarthAltTrophyWiiU.png|Marth (Alt.) - Wii U
  +
CriticalHitMarthTrophyWiiU.png|[[Critical Hit]] (Marth)
 
</gallery>
 
</gallery>
  +
</center>
   
  +
==[http://supersmashbros.wikia.com/wiki/Palette_Swap_(SSBWU/3DS)#Marth Costume Gallery]==
==Trivia==
 
  +
[[File:Marth_Palette_(SSB4).png|700px|center]]
   
  +
===Gallery===
*Marth's design is now mostly based off of his design in Fire Emblem: Shadow Dragon.
 
  +
<gallery spacing="medium" widths="140" position="center">
*Before, Marth would keep his Japanese voice as his games never came out in North America as opposed to Ike, the only Fire Emblem character up to this point to have an English voice because Ike's games not only were released in English, but he already had an established English voice actor. However, despite the release of Shadow Dragon in the NTSC region, Marth did not get an English voice actor in this game.
 
  +
Marth_Palette_01.jpg
* Marth status as playable character has changed, since in both [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl]] he was [[unlockable]] and now is starter.
 
  +
Marth_Palette_02.jpg
  +
Marth_Palette_03.jpg
  +
Marth_Palette_04.jpg
  +
Marth_Palette_05.jpg
  +
Marth_Palette_06.jpg
  +
Marth_Palette_07.jpg
  +
Marth_Palette_08.jpg
  +
</gallery>
   
 
== Gallery ==
 
== Gallery ==
Line 139: Line 181:
 
Marth.JPG|Marth's profile picture on the official website.
 
Marth.JPG|Marth's profile picture on the official website.
 
Marthdetails.jpg
 
Marthdetails.jpg
Marth victory 1.png
 
Marth victory 2.png
 
 
Marth1.jpg
 
Marth1.jpg
 
Marth22.jpg
 
Marth22.jpg
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Marth6.jpg
 
Marth6.jpg
 
Marth7.jpg
 
Marth7.jpg
 
Marth Screen=9.jpg
Amiibo009.jpg|Marth's Amiibo
+
Amiibo009.jpg|Marth amiibo
  +
MarthScreenKOSSB4.png|Marth being Screen KO'd
 
</gallery>
 
</gallery>
  +
 
==Trivia==
  +
*In Roy's reveal trailer, Marth can be heard speaking when counterattacking Robin's attack, despite only grunting in-game.
 
*Before, Marth would keep his Japanese voice as his games never came out in North America as opposed to Ike, the only Fire Emblem character up to this point to have an English voice because Ike's games not only were released in English, but he already had an established English voice actor. However, despite the release of Shadow Dragon in the NTSC region, Marth did not get an English voice actor in this game.
  +
*Marth, Roy and Cloud are the only characters to speak Japanese in every regional release of ''Super Smash Bros. for Nintendo 3DS/Wii U''.
   
 
==External links==
 
==External links==
 
*[http://www.smashbros.com/us/characters/marth.html Marth's page on the SSBWU/3DS Website]
 
*[http://www.smashbros.com/us/characters/marth.html Marth's page on the SSBWU/3DS Website]
 
 
 
{{SSB4Characters}}
 
{{SSB4Characters}}
 
{{Fire Emblem universe}}
 
{{Fire Emblem universe}}
  +
{{SSB4Amiibo}}
 
[[Category:Fire Emblem universe]]
 
[[Category:Fire Emblem universe]]
 
[[Category:Characters (SSBWU/3DS)]]
 
[[Category:Characters (SSBWU/3DS)]]
Line 164: Line 210:
 
[[Category:Starters]]
 
[[Category:Starters]]
 
[[Category:Veterans]]
 
[[Category:Veterans]]
  +
[[Category:Amiibo]]
  +
[[Category:Archetypes]]

Revision as of 13:58, 7 January 2019

This article is about Marth's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Marth.

Marth is a veteran fighter in Super Smash Bros. for Nintendo 3DS/Wii U, revealed on November 8, 2013. His design is now mostly based on his appearance in Fire Emblem: Shadow Dragon, which is the 2009 remake of the first Fire Emblem game released in 1990.

Marth currently ranks 11th on the tier list. This is due to receiving a large number of nerfs that caused him to become slower and gave his attacks less damage and more ending lag compared to previous iterations. He is still one of the more agile characters, but is nowhere near as agile as before. His recovery was buffed somewhat, as Shield Breaker gains more horizontal distance in midair and Dolphin Slash gains greater height, although it already gained considerable height before. Marth has a multitude of good spacing tools and kill set-ups that were recently discovered, and thanks to his helpful buffs in patch 1.1.4, this resulted in a higher placement in the tiers.

Attributes

Strengths

  • Powerful Smash Attacks.
  • Very agile, with fast movement speed as well attack speed.
    • His dash animation also allows him to dodge some attacks as his stance is low.
  • Has a Meteor Smash: Down Aerial.
  • Has a counterattack.
  • Damage and knockback is greatly increased if at the tip of the sword.
  • When tippered, his Neutral Aerial is the strongest in the game, in terms of damage output and knockback.
  • Excellent juggling potential.
  • Shield Breaker inflicts a huge amount of shield damage, destroying them completely if fully charged.

Weaknesses

  • Attacks must connect with the tip of his blade in order to deal more damage and knockback. Otherwise they're very weak.
  • Many of his attacks have high ending and/or landing lag.
  • Few follow up options after throws.
  • Shield Breaker can be predictable and easy to avoid.

Changes from Brawl

Marth is one of the characters who received the most considerable nerfs in the entire game, with his combo and KO potential being greatly decreased. He got very few buffs that improve his recovery. Because of that he is a much more defensive character, relying mostly on counters and punishing.

Appearance-wise, Marth has more detailed structure to match his most recent games. His cloak and robe have a more cyan tone of blue and are longer; however his cloak is not as wide as in Brawl. His pauldrons (shoulder guards) are also more round while his boots have a different design. Overall, Marth has a younger, more "delicate" appearance.

Attributes

  • Slightly heavier than in Brawl.
  • Slightly thinner, having a smaller hitbox.
  • Slightly slower air speed.
  • Slightly faster dash speed.
  • Base jump is lower, but second jump is higher.
  • Increased ending lag in many moves.
  • Slightly decreased damage in many attacks.
  • Tipped attacks are slightly harder to hit.

Ground Attacks

  • Up Tilt, Down Tilt, Forward Smash and Dash Attack deal less damage.
  • Down Tilt has higher ending lag.

Air Attacks

  • Neutral, Forward and Back Air Attacks deal less damage.
  • Forward and Up Aerials have more landing lag.
  • Forward, Back and Up Air Attacks arcs are wider by the end of the attacks.
  • Down Air Attack's Meteor Smash is much harder to land, requiring the tip of blade to hit during the middle of the swing. The animation is also different.

Grabs and Throws

  • Grab range is decreased.
  • All throws have higher base knockback.
  • Down Throw now causes vertical knockback.

Special Attacks

  • Shield Breaker deals much more shield damage and gives more horizontal boost when used in midair, even when uncharged.
  • Dancing Blade has a longer animation, but the hits connect better.
  • Dolphin Slash is much weaker, even when sweetspotted. However, it covers higher vertical range.
  • Counter has more damage and knockback scaling, increasing it's KO power against enemies at low percentages.
  • Critical Hit takes slightly more time to startup.

Moveset

The damage variations (X% ~ Y%) refer to Marth's "strong sword tip" ability.

Ground Attacks

Normal

  • Standard Combo: Slashes twice upward. 5%, 3% ~ 6%, 6%
  • Side Tilt: Slashes broadly in front of him. 7% ~ 10%.
  • Up Tilt: Slashes in an upwards arc. 4% ~ 7%.
  • Down Tilt: A quick stab low to the ground. Unlike other Smash Bros. games, Marth no longer moves forward as he attacks. 6% ~ 8%.
  • Dash attack: Slashes in front of him. 11% ~ 13%

Smash Attacks

  • Forward Smash: Slams sword to the ground.

Uncharged: 15% ~ 21% Fully charged: 20% ~ 28%

  • Up Smash: Thrusts sword upward. The ability deals more damage if Marth lands the hit on a ground opponent.

Uncharged (air): 11% ~ 14% Fully charged (air): 16% ~ 20% (Needs confirmation)

Uncharged (ground): 18% Fully charged (ground): 25%

  • Down Smash: Swipes the area around him, forward and then backward. Similar to Link and Pit's down smash.

First slash: Uncharged: 7% ~ 10% Fully charged: 7% ~ 14%

Second slash: Uncharged: 10% ~ 15% Fully charged: 14% ~ 20%

Other attacks

To be added

Aerial Attacks

  • Neutral Air: Slashes twice in front of him horizontally, then slashes once at his back. It is very likely that both slashes will hit in front of him. First frontal slash: 2%, second frontal slash: 5% ~ 9%, back hit: 6% ~ 9%
  • Forward Air: Slashes quickly in a forwards arc. 6% ~ 11%
  • Up Air: Slashes upwards in an arc. 7% ~ 13%
  • Down Air: Slashes in a downward arc. 9% ~ 16%. Can meteor smash with good timing.
  • Backward Air: Slashes upwards at his back. 7% ~ 13%

Grabs and Throws

  • Pummel: A quick kick. 2%.
  • Up throw: Hurls enemy upward. 4%.
  • Foward throw: Ditches enemy on the ground. 4%.
  • Backward throw: Ditches enemy to his back. 4%.
  • Down throw: Slams opponent on the ground. 5%.

Special Moves

Marth's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Shield Breaker
Side Special Dancing Blade
Up Special Dolphin Slash
Down Special Counter
Final Smash Critical Hit

Marth's Custom Special Moves
Custom 1 Custom 2
Standard Special Storm Thrust Dashing Assault
Side Special Effortless Blade Heavy Blade
Up Special Crescent Slash Dolphin Jump
Down Special Easy Counter Iai Counter

Taunts

Up Taunt: Marth points his blade to the sky, which flashes.

Side Taunt: Marth swings his blade in front of him, then sheathes it.

Down Taunt: Marth brings his blade to his neck, swings it diagonally down, points it straight up, and swings it diagonally down again, all the while saying, "みんな、見ていてくれ!" "Minna, miteite kure!" which is Japanese for "Everyone, please watch me!" or officially in Fire Emblem Fates English dub as "My prayers are with you!"

In competitive play

To be added

Other features

To be added

Trophy descriptions

Marth
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
  • Fire Emblem: Shadow Dragon and the Blade of Light (Japan)
  • Fire Emblem: Mystery of the Emblem (Japan)
Marth (Alt.)
Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.
  • Fire Emblem: Shadow Dragon and the Blade of Light (Japan)
  • Fire Emblem: Mystery of the Emblem (Japan)
Critical Hit (Marth)
Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.

Costume Gallery

Marth Palette (SSB4)

Gallery

Gallery

Trivia

  • In Roy's reveal trailer, Marth can be heard speaking when counterattacking Robin's attack, despite only grunting in-game.
  • Before, Marth would keep his Japanese voice as his games never came out in North America as opposed to Ike, the only Fire Emblem character up to this point to have an English voice because Ike's games not only were released in English, but he already had an established English voice actor. However, despite the release of Shadow Dragon in the NTSC region, Marth did not get an English voice actor in this game.
  • Marth, Roy and Cloud are the only characters to speak Japanese in every regional release of Super Smash Bros. for Nintendo 3DS/Wii U.

External links

FireEmblemSymbol Fire Emblem universe
Characters Marth (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Roy (Melee  · 3DS/Wii U  · Ultimate)
Ike (Brawl  · 3DS/Wii U  · Ultimate)
Robin (3DS/Wii U  · Ultimate)
Lucina (3DS/Wii U  · Ultimate)
Corrin (3DS/Wii U  · Ultimate)
Chrom (Ultimate)
Byleth (Ultimate)
Side Characters Assist Trophies Lyn  · Black Knight  · Tiki
Mii Fighter Costumes Chrom  · Black Knight
Background characters Claude von Riegan  · Dimitri Alexandre Blaiddyd  · Edelgard von Hresvelg  · Rhea
Others Anna  · Sothis
Stages Castle Siege  · Arena Ferox  · Coliseum  · Garreg Mach Monastery
Item Killing Edge
Music List of Music (Fire Emblem series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Fire Emblem series)
Spirits List of spirits (Fire Emblem series)
Masterpieces Fire Emblem: Shadow Dragon and the Blade of Light  · Fire Emblem: Mystery of the Emblem