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(In Super Smash Bros. Brawl)
(Dr. Tornado)
 
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[[Image:Tornado.jpg|right|thumb|150px|As an aerial normal attack in ''[[Super Smash Bros. Brawl]]''.]]
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{{Infobox Special Move
The [[Mario Tornado]] is the name given to [[Mario]]'s [[Down B]] in the first two instalments of the ''Super Smash Bros.'' series. The move involves him rotating rapidly with his fists outstretched. The Mario Tornado can be used for [[recovery]] as well by rapidly tapping B, which allows you to rise in the air slightly. It is a multi-hit attack, and can spike in the original SSB64. This attack's [[knockback]] was always the same in the original ''[[Super Smash Bros.]]'', regardless of the enemy's damage. However in ''[[Super Smash Bros. Melee]]'' the knockback was greater if the enemy's damage meter was higher.
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|name= Mario Tornado
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|image= [[File:MarioTornadoMelee.png|250px]]
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|caption= Mario Tornado in ''[[Super Smash Bros. Melee]]''
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|user= [[Mario]]
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|games= ''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]'' (as down air attack)<br>''[[Super Smash Bros. for Nintendo 3DS/Wii U]]'' (as down air attack)
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|effect= Rapidly spins around, pulling in opponents
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}}
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'''Mario Tornado''' is the name given to [[Mario]]'s [[Down Special]] in the first two installments of the ''Super Smash Bros.'' series. Beginning in ''Brawl ''and later on ''3DS/Wii U'', and then ''Ultimate'' his Down Special was replaced with the [[F.L.U.D.D]], and Mario Tornado became his Down Air Attack instead.
   
[[Dr. Mario]]'s down special, the Dr. Tornado is similar, but knocks enemies in random directions, and rises much higher in the air when B is tapped. Another similar move is the [[Luigi Cyclone]], which sucks in the opponent, and launches them into the air.
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==Overview==
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The move involves him rotating rapidly with his fists outstretched. It is a multi-hit attack, and the last hit can spike in the original ''[[Super Smash Bros.]]'' This attack's [[knockback]] was always the same in the original ''[[Super Smash Bros.]]'', regardless of the enemy's damage. However, in ''[[Super Smash Bros. Melee]]'' the knockback increased with the opponent's damage. By pressing the B button rapidly, Mario would rise up in the air slightly and give him a slight recovery chance.
   
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In ''[[Super Smash Bros. Brawl]]'', [[Mario (SSBB)|Mario]]'s Down Special has been replaced with [[F.L.U.D.D.]]. In the [[DOJO!!]] [http://www.smashbros.com/en_us/characters/mario.html#2nd update] revealing this change, a screenshot of the Mario Tornado is shown with the accompanying caption: "He still seems to have this move, though. Eh? Is it a normal attack?!" The [[E For All]] demo eventually revealed that the Mario Tornado was, in fact, merged with Mario's old [[Down Air Attack]] move. The attack is quicker, but the damage is actually unchanged. In fact, it has been discovered to be an effective KO move when used in midair, if the opponent is hit at the very end of the tornado. Because of it being an aerial attack, it does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air. As a Down Aerial, one must be careful not to fast-fall while using it. It is also the only Down Special Move to be completely replaced by another move as of ''Brawl''.
   
==In ''Super Smash Bros. Brawl''==
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<gallery>
In ''[[Super Smash Bros. Brawl]]'', [[Mario (SSBB)|Mario]]'s Down B has been replaced with [[F.L.U.D.D.]]. In the [[DOJO!!]] [http://www.smashbros.com/en_us/characters/mario.html#2nd update] revealing this change, a screenshot of the Mario Tornado is shown with the accompanying caption: "He still seems to have this move, though. Eh? Is it a normal attack?!" The [[E For All]] demo revealed that the Mario Tornado is now, in fact, Mario's [[down aerial]] move. The attack is quicker, but the damage is actually unchanged. In fact, this can be an effective KO move when used in midair.
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Mario Tornado SSB.png|The Mario Tornado as a special move being used in ''[[Super Smash Bros.]]''
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MarioTornadoMelee.png|The Mario Tornado move being used in ''[[Super Smash Bros. Melee]]''.
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Tornado.jpg|The Mario Tornado as a Down Air Attack in ''[[Super Smash Bros. Brawl]]''.
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Mario_Tornado_SSBWU.JPG|The Mario Tornado as a Down Air Attack in ''[[Super Smash Bros. for Wii U]]''.
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File:MarioTornadoSSBU.PNG|Mario Tornado in ''Super Smash Bros. Ultimate''
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</gallery>
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{{Mario Special Moves}}
   
Because of it being an aerial attack, it does not affect his falling speed, but it can slightly stop his momentum when Mario is knocked into the air. Also, you must be careful if you try to short hop the move, in case you accidently fast fall as it is a down airial.
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==Dr. Tornado==
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{{Infobox Special Move
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|name= Dr. Tornado
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|image= [[File:Dr._Tornado_SSBWU.jpg|250px]]
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|caption= Dr. Tornado in [[Super Smash Bros. for Wii U]]
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|user= [[Dr. Mario]]
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|games= ''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
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}}
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Dr. Tornado is [[Dr. Mario]]'s [[Down Special Move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]] ''and ''[[Super Smash Bros. Ultimate]]''. Dr. Tornado has the same effect as the Mario Tornado, except that it is a little stronger. It traps the victim into a tornado, punches them constantly, and then launches them up into the air when the move is done. The attack can also very lightly pull someone near into the Tornado. Unlike Mario Tornado, Dr. Tornado throws them in a random direction, rather than straight up. Dr. Mario is able to hover in the air when using this attack, by holding the B Button while using it. Also, Dr. Mario doesn't yell "Yahoo!" or "Yee-haw!" when performing the attack, unlike Mario, but for some reason, the "Yee-haw!" effect can still be heard as one of Dr. Mario's sounds in the [[Sound Test]] menu and when he uses his back to a tornado.
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In Super Smash Bros. for Nintendo 3DS/Wii U, and ultimate the move has some minor differences. It has a faster startup and lasts longer, and is harder to escape from, but also has greater ending lag.
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[[File:1200px-Doctor Tornado SSBU2.jpg|thumb|220x220px|Dr. Tornado in ''Super Smash Bros Ultimate'']]
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<gallery>
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DrTornadoMelee.png|Dr. Tornado in ''[[Super Smash Bros. Melee]]''
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</gallery>
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{{Dr. Mario Special Moves}}
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==Custom Variations==
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===Soaring Tornado===
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'''Soaring Tornado''' is one of [[Dr. Mario (SSBWU/3DS)|Dr. Mario]]'s [[Down Special]] Moves that can used via [[Custom Moves|customization]]. Much like [[Luigi]]'s [[Mach Cyclone]], Dr. Mario can pushes opponents and rises higher, but doesn't go far horizontally. Soaring Tornado only does damage at the last hit of the move. The last hit of Soaring Tornado can K.O earlier (around '''40% '''damage or higher depending on the fighter and stage) than Dr. Tornado.
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''Strengths''
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* Allows for better recovery due to increased vertical height (if you mash the B button).
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* Dr. Mario will push opponents away if this move is used against opponents who are facing the opposite direction, which can be very useful for escaping attacks.
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* Has a high launching power only at the end of the move which can be used for early KOs.
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''Weaknesses''
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* Doesn't deal damage while spinning
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* Deals less damage
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* Left vulnerable anywhere due to higher ending lag and the move not dealing damage while spinning.
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* Very little horizontal distance
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===Clothesline Tornado===
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'''Clothesline Tornado''' is Dr. Tornado's other customization. Similar to Luigi's [[Clothesline Cyclone]], Dr. Mario has more launching power, but takes longer to start up.
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''Strengths''
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* Has a higher launching power
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* Could be used as a combo finisher only on ground
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* Deals more damage if both hits connect
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''Weaknesses''
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* Has extremely small vertical distance
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* Not reliable for recovery
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* Takes longer to start-up due to slow speed
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<gallery>
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Soaring_Tornado.gif|Soaring Tornado
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Clothesline_Tornado.gif|Clothesline Tornado
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</gallery>
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{{Dr. Mario Custom Special Moves}}
   
 
==Origin==
 
==Origin==
The Mario Tornado is probably based on the Spin Jump that originated in ''[[Super Mario World]]''. When the player presses the A button, Mario will spin around and jump, which would bounce harmlessly off enemies and break certain blocks. The form in the Smash series where he stretches out his fists in addition may have been based on the Tornado Jump from Paper Mario. In the later game, ''[[Super Mario Galaxy]]'', he also has a spinning attack similar to this.
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Mario has used spinning as a main attack method ever since ''Super Mario Bros. 3'', where if he was [[Raccoon Mario]], he could spin and use his tail as a short ranged melee attack. The Mario Tornado is probably based on the Spin Jump that originated in ''[[Super Mario World]]''. When the player presses the A button in that game, Mario will spin around and jump, which would bounce harmlessly off certain enemies, defeating some that usually require more than one hit and break certain blocks (if he is Super Mario).
   
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Additionally, if he had his [[Cape]], he would be able to spin his cape around, which could damage certain enemies and break blocks, and if Mario did the Spin Jump while running with the cape, he would fly upwards while spinning (depending on how long the player held down the button). However, unlike normal flight, he can't glide afterwards. When equipped with a Fire Flower, he would shoot fireballs while spinning. This move was also used to dismount Yoshi. Spinning has been one of Mario's signature moves since then. In ''[[Super Mario 64]]'', Mario could spin similarly to Mario Tornado, but it was used to slow down his descent instead of jumping, and could not be achieved under normal circumstances. Mario was also capable of spinning rapidly in ''[[Super Mario Sunshine]]'', although this game post-dates the first appearance of the Mario Tornado in ''Super Smash Bros''.
   
{{Mario Special Moves}}
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In a more recent game, ''Super Mario Galaxy'', Mario also has a spinning attack similar to this; it also gives him a short boost in height. The spin jump retains the same use for ''Super Mario Galaxy 2''. More recently, the Spin Jump from ''[[Super Mario World]]'' has reappeared in ''New Super Mario Bros. Wii''. Many of its functions, such as breaking blocks and defeating stronger enemies, have been replaced with the [[Ground Pound]], and instead, spinning is used to clear away fog, activate certain stage elements, and gain more height when landing on an enemy.
   
{{Dr. Mario Special Moves}}
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==Trivia==
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*Technically speaking, this move is the only Special Move that can be used by a generic enemy, namely the [[Fighting Alloy Team#Trophy Info: Yellow Alloy|Yellow Alloy]], although at the time, Yellow Alloy is copying Mario's ''Brawl'' moveset as opposed to his ''Melee'' moveset, in which the Mario Tornado was still a Special Move. It is not, however, the only Special Move that can be used by ''any'' non-playable character, since [[Giga Bowser]] shares his moveset with [[Bowser]].
   
[[Category: Attacks]]
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==See also==
[[Category: Special Attacks]]
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*[[Luigi Cyclone]]
[[Category: Mario universe]]
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[[Category:Attacks]]
{{stub}}
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[[Category:Special Attacks]]
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[[Category:Mario universe]]
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[[Category:Down Special Moves]]
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[[Category:Super Smash Bros.]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. Melee]]
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[[Category:Super Smash Bros. 3DS/Wii U]]

Latest revision as of 21:28, December 12, 2019

Mario Tornado is the name given to Mario's Down Special in the first two installments of the Super Smash Bros. series. Beginning in Brawl and later on 3DS/Wii U, and then Ultimate his Down Special was replaced with the F.L.U.D.D, and Mario Tornado became his Down Air Attack instead.

OverviewEdit

The move involves him rotating rapidly with his fists outstretched. It is a multi-hit attack, and the last hit can spike in the original Super Smash Bros. This attack's knockback was always the same in the original Super Smash Bros., regardless of the enemy's damage. However, in Super Smash Bros. Melee the knockback increased with the opponent's damage. By pressing the B button rapidly, Mario would rise up in the air slightly and give him a slight recovery chance.

In Super Smash Bros. Brawl, Mario's Down Special has been replaced with F.L.U.D.D.. In the DOJO!! update revealing this change, a screenshot of the Mario Tornado is shown with the accompanying caption: "He still seems to have this move, though. Eh? Is it a normal attack?!" The E For All demo eventually revealed that the Mario Tornado was, in fact, merged with Mario's old Down Air Attack move. The attack is quicker, but the damage is actually unchanged. In fact, it has been discovered to be an effective KO move when used in midair, if the opponent is hit at the very end of the tornado. Because of it being an aerial attack, it does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air. As a Down Aerial, one must be careful not to fast-fall while using it. It is also the only Down Special Move to be completely replaced by another move as of Brawl.

Mario's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Fireball
Side Special Cape
Up Special Super Jump Punch
Down Special Mario Tornado F.L.U.D.D.
Final Smash Mario Finale

Dr. TornadoEdit

Dr. Tornado is Dr. Mario's Down Special Move in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. Dr. Tornado has the same effect as the Mario Tornado, except that it is a little stronger. It traps the victim into a tornado, punches them constantly, and then launches them up into the air when the move is done. The attack can also very lightly pull someone near into the Tornado. Unlike Mario Tornado, Dr. Tornado throws them in a random direction, rather than straight up. Dr. Mario is able to hover in the air when using this attack, by holding the B Button while using it. Also, Dr. Mario doesn't yell "Yahoo!" or "Yee-haw!" when performing the attack, unlike Mario, but for some reason, the "Yee-haw!" effect can still be heard as one of Dr. Mario's sounds in the Sound Test menu and when he uses his back to a tornado.

In Super Smash Bros. for Nintendo 3DS/Wii U, and ultimate the move has some minor differences. It has a faster startup and lasts longer, and is harder to escape from, but also has greater ending lag.

1200px-Doctor Tornado SSBU2

Dr. Tornado in Super Smash Bros Ultimate

Dr. Mario's Special Moves
Melee SSBWU/3DS Ultimate
Standard Special Megavitamins
Side Special Super Sheet
Up Special Super Jump Punch
Down Special Dr. Tornado
Final Smash Doctor Finale

Custom VariationsEdit

Soaring TornadoEdit

Soaring Tornado is one of Dr. Mario's Down Special Moves that can used via customization. Much like Luigi's Mach Cyclone, Dr. Mario can pushes opponents and rises higher, but doesn't go far horizontally. Soaring Tornado only does damage at the last hit of the move. The last hit of Soaring Tornado can K.O earlier (around 40% damage or higher depending on the fighter and stage) than Dr. Tornado.

Strengths

  • Allows for better recovery due to increased vertical height (if you mash the B button).
  • Dr. Mario will push opponents away if this move is used against opponents who are facing the opposite direction, which can be very useful for escaping attacks.
  • Has a high launching power only at the end of the move which can be used for early KOs.

Weaknesses

  • Doesn't deal damage while spinning
  • Deals less damage
  • Left vulnerable anywhere due to higher ending lag and the move not dealing damage while spinning.
  • Very little horizontal distance

Clothesline TornadoEdit

Clothesline Tornado is Dr. Tornado's other customization. Similar to Luigi's Clothesline Cyclone, Dr. Mario has more launching power, but takes longer to start up.

Strengths

  • Has a higher launching power
  • Could be used as a combo finisher only on ground
  • Deals more damage if both hits connect

Weaknesses

  • Has extremely small vertical distance
  • Not reliable for recovery
  • Takes longer to start-up due to slow speed

Dr. Mario's Custom Special Moves
Custom 1 Custom 2
Standard Special Fast Capsule Mega Capsule
Side Special Shocking Sheet Breezy Sheet
Up Special Super Jump Ol' One-Two
Down Special Soaring Tornado Clothesline Tornado

OriginEdit

Mario has used spinning as a main attack method ever since Super Mario Bros. 3, where if he was Raccoon Mario, he could spin and use his tail as a short ranged melee attack. The Mario Tornado is probably based on the Spin Jump that originated in Super Mario World. When the player presses the A button in that game, Mario will spin around and jump, which would bounce harmlessly off certain enemies, defeating some that usually require more than one hit and break certain blocks (if he is Super Mario).

Additionally, if he had his Cape, he would be able to spin his cape around, which could damage certain enemies and break blocks, and if Mario did the Spin Jump while running with the cape, he would fly upwards while spinning (depending on how long the player held down the button). However, unlike normal flight, he can't glide afterwards. When equipped with a Fire Flower, he would shoot fireballs while spinning. This move was also used to dismount Yoshi. Spinning has been one of Mario's signature moves since then. In Super Mario 64, Mario could spin similarly to Mario Tornado, but it was used to slow down his descent instead of jumping, and could not be achieved under normal circumstances. Mario was also capable of spinning rapidly in Super Mario Sunshine, although this game post-dates the first appearance of the Mario Tornado in Super Smash Bros.

In a more recent game, Super Mario Galaxy, Mario also has a spinning attack similar to this; it also gives him a short boost in height. The spin jump retains the same use for Super Mario Galaxy 2. More recently, the Spin Jump from Super Mario World has reappeared in New Super Mario Bros. Wii. Many of its functions, such as breaking blocks and defeating stronger enemies, have been replaced with the Ground Pound, and instead, spinning is used to clear away fog, activate certain stage elements, and gain more height when landing on an enemy.

TriviaEdit

  • Technically speaking, this move is the only Special Move that can be used by a generic enemy, namely the Yellow Alloy, although at the time, Yellow Alloy is copying Mario's Brawl moveset as opposed to his Melee moveset, in which the Mario Tornado was still a Special Move. It is not, however, the only Special Move that can be used by any non-playable character, since Giga Bowser shares his moveset with Bowser.

See alsoEdit

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