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{{Infobox Final Smash
 
{{Infobox Final Smash
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|image=Mario Finale Super Smash Bros. Ultimate
|image=mariofinale.jpg
 
|size=215px
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|size=250px
 
|user=Mario
 
|user=Mario
 
|type=Directional
 
|type=Directional
 
|effect=A massive stream of flame drags characters sideways, 2%-3% per hit
 
|effect=A massive stream of flame drags characters sideways, 2%-3% per hit
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|name = Mario Finale|games = {{GameIcon|SSBB|20px}}{{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}}}}
}}
 
   
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'''Mario Finale''' is [[Mario]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]],'' ''[[Super Smash Bros. for Nintendo 3DS and Wii U]], ''and ''[[Super Smash Bros. Ultimate]].''
The '''Mario Finale''' is [[Mario]]'s [[Final Smash]]. It consists of Mario launching a powerful two-streamed blast of fire, which hits many times. It expands vertically as it moves away from Mario. As the blast moves away from him, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The [[Super Smash Bros. Dojo!!|''Dojo!!'']] suggests to move to one side of the level and use it while in midair. Mario recoils slightly when he does the attack, but he is unaffected by gravity until the move ends, so it is mostly insignificant.
 
   
 
==Overview==
 
==Overview==
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Mario draws back both his hands him while yelling "Oh yeah! HIYAH!" before pushing his hands outwards, launching two blasts of fire that travel in a vortex, spiraling away from Mario and expanding vertically. Opponents who come into contact with the fireballs will be knocked slightly to the side, essentially traveling with the Final Smash. Mario Finale goes the length of Final Destination.
Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as [[Fox]] or [[Yoshi]]). However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Another issue with the attack is the fact that, because it can be air dodged out of fairly easily, it usually will not result in either significant damage or a K.O.
 
   
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Opponents who come into contact with the smaller fireball will be inflicted 2% damage, and 3% damage when touching the larger one. However, the damage can easily stack up due to Mario Finale hitting multiple times. Because Mario Finale only takes true effect the further it is from Mario, it can easily be avoided by characters with high jumps. To compensate however, Mario Finale can easily trap multiple opponents and covers a very wide range, potentially dragging them toward the side blast lines, particularly if the opponent is very close to the blast lines.
The maximum distance of the Mario Finale reaches approximately from the edge of [[Final Destination]] to the a spot right before the [[blast line]]. Thanks to this and the fact that it drags the opponent, it can K.O. anyone at any percentage as long as the final smash is executed correctly. However, since opponents are dragged along the length of the attack, it is best to not initiate the Final Smash from the end of a stage.
 
   
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<gallery>
The Mario Finale may also be used while in close proximity to any opponent; if the opponent is within strong attack distance the twin fireballs will force them into the center and carry them out of bounds, if they're able to break free they will have sustained massive damage (ranging from 40% to 90%). Extra attention must be paid so as to not take damage and risk losing the Smash Ball. The best part of this is that the Final Smash can bring an enemy in front of you as long as they are close to you. It also makes them flinch, having no time to react before getting blasted by the Final Smash, easily stopping attacks from behind. If used with enough intelligence, this Final Smash could be the best out of all.
 
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Mario-Finale-Final-Smash-SSBB.gif|Mario Finale in ''[[Super Smash Bros. Brawl]]''.
 
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Mario_Finale_SSBWU.png|Mario Finale in ''[[Super Smash Bros. for Wii U]]''
==Origin==
 
 
</gallery>{{Mario Special Moves}}
Mario Finale may either be loosely based on Mario's "Ultra Flame" attack from ''Super Mario RPG: Legend of the Seven Stars'', where Mario fires off a barrage of giant fireballs that damage all foes on the screen; or may merely be inspired by Mario's long history of pyrokinesis (such as throwing [[fireball]]s, as well as his [[Side Smash]] being fire-based). Many fire-based attacks Mario had in the games he appeared are derived from his ability to shoot fireballs.
 
   
 
==Trophy Description==
 
==Trophy Description==
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=== ''Super Smash Bros. Brawl'' ===
[[File:Trofeo Mario Final SSBB.png|right|100px]]
 
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[[File:Mario-Finale-Trophy-SSBB.png|thumb|132x132px]]
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'''Mario Finale'''
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''Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack. ''
 
''Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack. ''
   
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=== ''Super Smash Bros. for Wii U'' ===
{{Mario Special Moves}}
 
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'''Mario Finale'''
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[[File:MarioFinaleTrophyWiiU.png|thumb|138x138px]]
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'''NTSC: '''''Break the Smash Ball and unleash Mario's Final Smash. Mario will fire a devastating blast of fire in the direction he is facing. The attack covers a wide range and travels far, so it's best to fire this from one side of the stage to the other. The damage is impressive, and this move can actually carry foes right off the screen!''
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'''PAL: '''''When Mario gets his hands on a Smash Ball, he can activate this Final Smash. Flames spiral outwards in two intertwining stream, catching opponents in the wide blast with ease. It deals plenty of damage, and can also push foes off the screen entirely. Fire it from an elevated position to take full advantage of its vertical range!'' 
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== Origin ==
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[[File:Ultra-Flame-Super-Mario-RPG.gif|thumb|194x194px|The Ultra Flame move from ''Super Mario RPG: Legend of the Seven Stars'']]
 
Mario Finale may either be loosely based on Mario's "Ultra Flame" attack from ''Super Mario RPG: Legend of the Seven Stars'', where Mario fires off a barrage of giant fireballs that damage all foes on the screen; or may merely be inspired by Mario's long history of pyrokinesis (such as throwing [[fireball]]s, as well as his [[Side Smash]] being fire-based). Many fire-based attacks Mario had in the games he appeared are derived from his ability to shoot fireballs.
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== Trivia ==
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* Mario Finale was the very first Final Smash introduced in the series, being showcased at E3 2006.
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* Since Mario Finale pushes Mario back a bit, it can push Mario off the edge of the stage if close enough.
 
{{FinalSmash}}
 
{{FinalSmash}}
 
[[Category:Final Smashes]]
 
[[Category:Final Smashes]]
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[[Category:Trophies (SSBB)]]
 
[[Category:Trophies (SSBB)]]
 
[[Category:Mario universe]]
 
[[Category:Mario universe]]
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[[Category:Super Smash Bros. universe]]
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[[Category:Directional Final Smashes]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 17:27, 2 October 2019

Mario Finale is Mario's Final Smash in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.

Overview

Mario draws back both his hands him while yelling "Oh yeah! HIYAH!" before pushing his hands outwards, launching two blasts of fire that travel in a vortex, spiraling away from Mario and expanding vertically. Opponents who come into contact with the fireballs will be knocked slightly to the side, essentially traveling with the Final Smash. Mario Finale goes the length of Final Destination.

Opponents who come into contact with the smaller fireball will be inflicted 2% damage, and 3% damage when touching the larger one. However, the damage can easily stack up due to Mario Finale hitting multiple times. Because Mario Finale only takes true effect the further it is from Mario, it can easily be avoided by characters with high jumps. To compensate however, Mario Finale can easily trap multiple opponents and covers a very wide range, potentially dragging them toward the side blast lines, particularly if the opponent is very close to the blast lines.

Mario's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Fireball
Side Special Cape
Up Special Super Jump Punch
Down Special Mario Tornado F.L.U.D.D.
Final Smash Mario Finale

Trophy Description

Super Smash Bros. Brawl

Mario-Finale-Trophy-SSBB

Mario Finale

Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.

Super Smash Bros. for Wii U

Mario Finale

MarioFinaleTrophyWiiU

NTSC: Break the Smash Ball and unleash Mario's Final Smash. Mario will fire a devastating blast of fire in the direction he is facing. The attack covers a wide range and travels far, so it's best to fire this from one side of the stage to the other. The damage is impressive, and this move can actually carry foes right off the screen!

PAL: When Mario gets his hands on a Smash Ball, he can activate this Final Smash. Flames spiral outwards in two intertwining stream, catching opponents in the wide blast with ease. It deals plenty of damage, and can also push foes off the screen entirely. Fire it from an elevated position to take full advantage of its vertical range! 

Origin

Ultra-Flame-Super-Mario-RPG

The Ultra Flame move from Super Mario RPG: Legend of the Seven Stars

Mario Finale may either be loosely based on Mario's "Ultra Flame" attack from Super Mario RPG: Legend of the Seven Stars, where Mario fires off a barrage of giant fireballs that damage all foes on the screen; or may merely be inspired by Mario's long history of pyrokinesis (such as throwing fireballs, as well as his Side Smash being fire-based). Many fire-based attacks Mario had in the games he appeared are derived from his ability to shoot fireballs.

Trivia

  • Mario Finale was the very first Final Smash introduced in the series, being showcased at E3 2006.
  • Since Mario Finale pushes Mario back a bit, it can push Mario off the edge of the stage if close enough.