Mario, Nintendo's eponymous mascot, returns to battle once again in Super Smash Bros. for Nintendo 3DS and Wii U. He was unveiled during E3 2013 along with six of the Original 12.
Mario has changed little since Brawl.
- Cape both reflects projectiles and foes, which can discourage Ganon players from using "Ganoncide" if used correctly, as it will send them the other way in a helpless state. It also disrupts enemy combos.
- Fire and F.L.U.D.D. are good anti-recovery moves if used correctly.
- Poor Recovery.
Differences from Brawl
Mario received plenty of buffs that enhanced his already good traits, making him a more powerful all-around character. However he also received a few nerfs.
- Slightly faster air speed.
- Many attacks are faster, however also weaker in terms of damage.
- Forward Tilt deals less damage and has slightly shorter range.
- Up Tilt has lower knockback scaling.
- Down Tilt is slightly faster.
- Forward Smash's fire blast has a larger hitbox, increasing its range.
- Up Smash deals more damage.
- Down Smash causes much more knockback at the expense of causing much less damage.
- Forward Aerial is faster and stronger in both damage and knockback.
- Back Aerial deals more damage and has less ending lag.
- Up Aerial has slightly more range, but causes less damage.
- Down Aerial locks opponents more easily with each hit, and the last hit has increased knockback.
Grabs and Throws
- Mario grabs his opponent with one hand rather than using both.
- Back Throw is faster and causes more knockback.
- Down Throw causes less knockback.
- Fireball has higher falling speed, but bounces higher.
- Cape deals less damage when used on ground, and Mario can no longer do Cape Gliding.
- Super Jump Punch covers higher vertical distance, but deals less damage.
- F.L.U.D.D. has more range when fully charged. Additionally, it no longer shows on Mario's back after fully charging.
- Mario Finale causes more damage. It has lower initial vertical range, but the flames grow faster and larger, resulting in a higher vertical range by the end of the attack.
- Normal A- Punch Kick Combo: Mario punches 2 times and does a forward kick.
- Up Tilt- Mario Uppercut: Mario performs a uppercut.
- Down Tilt- Crouch Kick: Mario performs a sweep with his legs.
- Forward Tilt- Plumber Kick: Mario performs a kick forward.
- Up - Headbutt: Mario extends his head out and smash opponents upwards.
- Forward - Fire Palm: Mario extends his arm out, causes the opponent to catch on fire.
- Down - Breakdance Sweep: Mario spins around in a breakdance like motion, hitting opponents on both sides. First hitting right (if facing each direction) and then left.
- Dash Attack - Baseball Slide: Mario baseball slides into opponents.
- Up aerial - Foot Kick: Mario flips upwards.
- Down aerial - Mario Tornado: Mario spins around and does a final hit. This used to be his Down Special in both Super Smash Bros and Super Smash Bros Melee, but it was replaced with F.L.U.D.D. in Brawl and then this move became his Down Aerial.
- Neutral aerial - Sex Kick: Mario extends one leg out.
- Forward aerial - Fist Punch: Mario punches downwards, has the ability to spike.
- Back aerial - Backwards Kick: Mario kicks back with both legs.
Grabs and Throws
- Pummel: Headbutts the opponent.
- Forward Throw- Heave-Ho: Mario throw's the opponent forward.
- Back Throw- Spin Throw: Mario spins 3 times and throws the opponent backward.
- Down Throw- To The Ground: Mario throw's his opponent to the ground.
- Up Throw- Rocket Enemy: Mario throw's his opponents upwards.
|Mario's Special Moves|
|Up Special||Super Jump Punch|
|Down Special||Mario Tornado||F.L.U.D.D.|
|Final Smash||—||Mario Finale|
|Mario's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Fast Fireball||Fire Orb|
|Side Special||Shocking Cape||Gust Cape|
|Up Special||Super Jump||Explosive Punch|
|Down Special||Scalding F.L.U.D.D.||High-Pressure F.L.U.D.D.|
- Forward and Back Taunt- Mario Salut: Mario takes off his hat and does the pose from New Super Mario Bros after completing a level.
- Down Taunt- Dead Animation: Mario jumps, spins and falls dead into the ground. This is a reference to his dying animation from the original arcade Donkey Kong.
- Up Taunt- Super Mushroom: Mario grows in size and shrinks down. This a reference to when he eats a Super Mushroom in any Mario Game.
In competitive play
To be added
- Stage Entrance- Mario jumps out a green warp pipe and says Let's a go.
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It's-a me, Mario!"
- NES - Donkey Kong Classics (09/1988)
- NES - Super Mario Bros. (10/1985)
Super Jump Punch is an up-special move that lets you leap high into the air, carrying any fighters you strike along with you. You'll be invincible for a moment after you launch this attack. The default side-special move, Cape, will flip a fighter around. Keep a foe from returning with this move!
Tanooki Mario + Kitsune Luigi
If you find a Super Leaf, Mario transforms into Tanooki Mario! His newfound tail works as a weapon and as a propeller to slow his fall. His brother, Luigi, won't turn into a Tanooki, though—he becomes Kitsune Luigi. Wouldn't want to have trouble telling the two apart, would we?
Statue Mario is invincible and will be ignored by his enemies. If he transforms in midair, he'll do a nice Thwomp impression but he can't move! Well, unless a moving platform carries him into unlucky enemies. Give it a try in Super Mario 3D Land!
A baby version of Mario, sans mustache, who first appeared in Yoshi's Island. Still in diapers, he mostly leaves the adventuring to Yoshi unless a Super Star is involved. If that happens, he becomes invincible and runs around with a cape--a little smooth-faced Super Mario!
If you know how the Boomerang Bros. like to fight, they really aren't that tough. But if Mario BECOMES a Boomerang Bro--Boomerang Mario--what then? Will his opponents be stunned by his new moves? At the least, throwing a boomerang makes things more fun!
Mario (With Propeller Box)
Mario with his head in a Propeller Box. He looks like something you'd see in a parade. But wait! That propeller isn't just for show--Mario can use it in the middle of a jump to go even higher. And it'll slow his fall back to the ground too!
Mario + Standard Kart
Customizing your ride is part of the fun of Mario Kart 7. Choose the best frame, tires, and glider to make your own dream machine! You can come up with some outlandish combinations, but I think Mario looks best when you keep things simple.
Mario (Gold Block)
Oh no! Has the karma for smashing all those blocks finally caught up with Mario, and now he's doomed to wear a block on his head forever? Not at all! This Gold Block gives Mario coins whenever he runs and jumps. Cha-ching! Everyone loves getting more coins!
The paper-thin Mario from the Paper Mario series recently quested for the wish-granting Royal Stickers. These magic stickers are for more than just collecting, though. Mario can use them to change his paper world, and nothing helps him in battle more than a stickers!
Mario Golf: World Tour
Looks like Mario is really on his game today! Or he just sent his ball off the course and into the trees--it's hard to tell. Getting a ball out of the rough is part of golf! It adds a bit of adventure to the game, though the undersea course in this world tour probably adds more.
- 1- Mario flips his left fist several times and punches the screen.
- 2- Mario does a slow-spinning jump with his fist raised up (similar to his Up Dash Attack) and makes a pose.
- 3- Mario makes fire appear from his left hand and raises it forward to the screen.
- Victory Music- When Mario beats a level in Super Mario Bros.
- Along with Fox, Mario's official artwork for SSB4 shows him actually doing one of his special attacks, being his standard special, Fireball.
- This is the first time Mario has a Waluigi palette.
- Just like in Brawl, Mario rarely smiles.