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==Palette Swaps==
==Palette Swaps==
[[File:800px-Mario_Palette_(SSBU).png|700px|center|Mario’s palette swaps from his appearance at the E3 demo. ]]
== Gallery ==
== Gallery ==

Revision as of 13:04, February 12, 2019

This article is about Mario's appearance in Super Smash Bros. Ultimate. For other uses, see Mario.
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his wedding tux and builder outfit, and Cappy even makes an appearance!
—Description from the Super Smash Blog.

Mario (マリオ) is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. He was confirmed in the game's first teaser trailer in March of 2018.



  • Excellent combo game, with a versatile amount of tools to combo and juggle opponents
  • Overall balanced stats make him a jack-of-all-trades
  • Moveset allows him to adapt well to most situations
  • Possesses a wall jump
  • Has a sex kick neutral aerial that is good at starting combos as well as interrupting enemy combos
  • Good at edge-guarding
  • Possesses a meteor smash: forward aerial
  • Fireball is a decent projectile that can be used for zoning, approaches, gimping, and edge-guarding
  • Cape is a reflector and also forces enemies to change directions, allowing it to frustrate recoveries
    • Cape also stalls his aerial momentum, assisting in recovery
  • FLUDD disrupts recovering opponents easily


  • Poor range on many attacks
  • Underwhelming recovery distance
  • Has difficulty approaching without the use of Fireballs, which cannot be easily spammed
  • Relies very heavily on combos to deal significant damage
  • Has few kill options outside of smash attacks
  • Falls short of characters that have significantly better stats in speed, attack power, range, etc.


Changes from SSBWU/3DS


  • Up Taunt consists of Mario giving a thumbs-up to the camera.
  • Side Taunt consists of Mario throwing Cappy in a circle.
  • Wedding and Builder outfits from Super Mario Odyssey and Super Mario Maker as palette swaps, replacing the Fire Mario (for Wedding) and Wario colors (for Builder) outfits.
  • Mario jumps higher.
  • Mario now hangs on ledges with one hand instead of two and looks angrier when doing so.

Ground Attacks

  • Up tilt has increased ending lag and has less horizontal range.
  • Down tilt has increased base knockback and a more horizontal launch angle.
  • Dash attack's animation has been altered, as Mario now kicks with one foot instead of two, travels further forward, and no longer crouches while performing the move.
  • Down smash's animation changed to resemble the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.

Aerial Attacks

  • Neutral and forward aerials have decreased landing lag.
  • Forward aerial's animation now mirrors Mario's stance and has Mario twist instead of flip at the end of the move.
  • Down aerial's looping hits connect into each other better and the final hit has an altered animation where Mario spreads his limbs out more.

Grabs and Throws

  • Pummel is faster and Mario now only uses one hand to pummel instead of two like in previous games.
  • Up throw has an altered animation.
  • Down throw has altered knockback and a more horizontal launch angle.

Special Attacks

  • Fireball is now a multi-hitting attack at close range.
  • Cape now is worn around Mario's neck when used instead of being held in his hand.
  • Super Jump Punch travels further, the coins produced by the move have a chance to appear as the Regional Coins from Super Mario Odyssey, and now has the aforementioned Cappy appear when the move is performed.
  • F.L.U.D.D. has an altered charging animation.


Ground Attacks


  • Neutral Attack: Mario punches forth twice and then throws a kick forwards.
  • Forward Tilt: Mario performs a side kick; can be angled up and down.
  • Up Tilt: Mario does an uppercut that hit in front of and above himself.
  • Down Tilt: Mario kicks across the ground with one leg.
  • Dash Attack: Mario performs a baseball slide, kicking forwards with both feet.

Smash Attacks

  • Forward Smash: Mario thrusts one hand forwards, an explosion occurring in his palm.
  • Up Smash (Lead Headbutt): Mario headbutts overhead.
  • Down Smash: Mario performs a sweeping breakdance move, kicking on both sides.

Other attacks

  • Floor Attack (Front): A punch to both sides.
  • Floor Attack (Back): A kick to both sides.
  • Floor Attack (Trip): A sweep kick.
  • Ledge Attack: A cartwheel kick.

Aerial Attacks

  • Neutral aerial: Mario performs a sex kick.
  • Forward aerial (Meteor Knuckle): Mario raises one fist and then brings it down in an arc in front of himself; spikes when sweetspotted.
  • Back aerial: Mario kicks backwards with both legs.
  • Up aerial: Mario performs a flip, kicking overhead.
  • Down aerial: Mario performs the 'Mario Tornado', a multi-hitting move in which Mario rapidly spins around several times and then launches the opponent away with an outward sweep of his arms.

Grabs and Throws

  • Pummel: Mario headbutts the grabbed opponent.
  • Forward Throw: Mario spins once and throws the opponent forward.
  • Back Throw (Airplane Swing): Mario spins three times and throws the opponent backward.
  • Up Throw: Mario tosses the opponent into the air.
  • Down Throw: Mario slams the opponent into the ground.

Special Moves

Mario's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Fireball
Side Special Cape
Up Special Super Jump Punch
Down Special Mario Tornado F.L.U.D.D.
Final Smash Mario Finale


  • Up Taunt: Turns his back to the camera and gives a thumbs-up.
  • Side Taunt: Throws Cappy in a cricle.
  • Down Taunt: The death animation from Donkey Kong.

On-Screen Appearance

  • Enters through a Warp Pipe and says "Let's-a-go!".

Idle Poses

  • Mario adjusts his hat.
  • Mario ducks slightly and holds his fists up in front of his face.

Victory Poses

  • Makes fire burst from his palm and strikes a pose.
  • Winds up for a punch and steps forward while punching in front of the screen.
  • Does a high spin-jump and lands in a strong-man pose. (His "character chosen" animation in Super Smash Bros.)

In competitive play

To be added

Palette Swaps

800px-Mario Palette (SSBU)



  • Mario's artwork resembles his pose while performing his neutral aerial.
  • Mario is the very first character that is unlocked in Adventure Mode: World of Light, which marks his first appearance as an unlockable character, though only specifically in World of Light, as he remains a starter in other game modes.
  • Mario’s render from the E3 demo of Ultimate was slightly different, having less polygons and a lower quality altogether.
    E3 Mario render vs

    Mario’s render from the E3 demo in comparison to the render from the final game. As you can see, the render from E3 is lower-quality.

External links

01 Mario – Super Smash Bros

01 Mario – Super Smash Bros. Ultimate

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